::kem-laurin KRAMER: Experience - Sustainability.pdfTransmaterialization Interoperability...

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User Experience in the Age of Sustainability ::kem-laurin KRAMER::

Transcript of ::kem-laurin KRAMER: Experience - Sustainability.pdfTransmaterialization Interoperability...

  • User Experience in the

    Age of Sustainability

    ::kem-laurin KRAMER::

  • Question : How can we engage with users in the quest for more conscious designs?

  • Question: What does User Experience in the A.O.S look like as a practice?

  • Manufacturing

    Transportation

    Usage &/Energy

    Consumption

    Recycle/ Reuse

    Disposal

  • Product Phases Questions User Research Methodology

    Manufacturing a. What materials are the products made of?

    b. How were the products extracted?

    c. Does the product contain hazardous materials?

    d. Was the product manufactures under ethical conditions? – i.e. extraction,

    manufacturing process?

    Out of scope for User Research but possible through product

    research and adds to User Researcher and Designers product

    knowledge for understanding product beyond usage.

    Transportation a. What is the transportation costs (emissions) associated with the products

    production?

    b. How is the product packaged?

    c. What are the packaging constituents?

    d. Are there associated documentation produced as part of the out of box

    experience?

    e. Are products compactable to lower Transportation emissions and cost?

    Ethnography

    Surveys

    User Sessions

    Panels and Forums

    Questionnaires & Surveys

    Contextual inquiry

    Focus Groups

    Workshops

    End User Interviews

    Data collected using these methods can feed into understanding how

    to design more efficient systems that focuses on such things as:

    1. Product Cube Optimization (making things compact based on

    user needs)

    2. Dematerialization: Migrating a service – based solution replace

    solutions that require product transportation to something that

    does not. See Chapter 5 Case Studies.

    3. Transmaterialization

    4. Informationalization

  • Product Phases Questions User Research Methodology

    Usage and Energy

    Consumption a. How much energy is consumed in the production and use of the product?

    b. If the product has a user interface – is it efficiently designed from a

    sustainability perspective?

    c. Does the product engage users in allowing some active management of

    energy preservation (user messaging and notifications/ alerts)

    d. Does the product provide energy usage management guidance as part of

    the out of box experience? For example smart usage guide?

    e. What is the performance of the product in market with the user?

    f. What are the user’s perceived and real experiences with the product?

    g. What is the user’s perception of the ecological value of the product – its

    durability?

    Ethnography

    Surveys

    User Sessions

    Qualitative Versus Quantitative Research Methods

    Cultural Probes and Photo Ethnography

    Fly on the Wall Observation

    Panels and Forums

    Questionnaires and Surveys

    Competitor Analysis

    Contextual inquiry

    Focus Groups (Workshops)

    End User Interviews

    Recyclability (Reuse and

    Dematerialization) a. How long does the product last?

    b. Do end users think that the products are durable?

    c. If broken, can the user repair the product easily? – i.e. is it serviceable?

    d. Can the constituent parts of the product be broken down to create other

    products?

    e. Can the product life be extended with another appropriated uses

    f. Are there alternative service subscription options to the product?

    g. Does the product have other hardware product dependencies when

    upgraded?

    h. Are constituent parts available locally

    Ethnography

    Surveys

    User Sessions

    Qualitative Versus Quantitative Research Methods

    Cultural Probes and Photo Ethnography

    Fly on the Wall Observation

    Panels and Forums

    Questionnaires and Surveys

    Competitor Analysis

    Contextual inquiry

    Focus Groups (Workshops)

    End User Interviews

  • Product Phases Questions User Research Methodology

    Facilities Not covered

    Customer Perception a. What is the performance of the company’s products in market with the user?

    b. What are the user’s perceived and real experiences with the product?

    c. What is the user’s perception of the ecological value of the product – its

    durability?

    d. And how can the company design solutions and make changes to improve

    users’ eco-perception.

    Ethnography

    Surveys

    User Sessions

    Qualitative Versus Quantitative Research Methods

    Cultural Probes and Photo Ethnography

    Fly on the Wall Observation

    Panels and Forums

    Questionnaires and Surveys

    Competitor Analysis

    Contextual inquiry

    Focus Groups (Workshops)

    End User Interviews

  • Question : How can we integrate what we learn from users in the design and development life-cycle?

  • Awareness of

    Our World

  • Laddering Panty Hose Text Book Case of Planned Obsolescence

  • Approach to Design

    Nature (Our World)

    Knows Best

    (Biomimicry)

  • Biomimicry is the practice

    of emulating nature’s

    patterns and strategies to

    direct product design,

    processes, and policies,

    and draws its inspiration

    from the living world.

  • 14,000 setae

  • From Stomata of living plant To living breathing building

  • Approaches to Sustainability

    • Biomimicry

    • Natural Capitalism

    • Total Beauty

    • Life – Cycle analysis (LCA)

    • C2C/ C2G

    • SROI

    • Sustainability Helix

    • Natural Step

    • ISO 14000

    • GRI

    • LEED (Developed by Green Building Council)

  • What does that mean?

  • Durability & Prolonged

    Product Life

  • Design for

    Service (DfS)

  • Dematerialization

    SaaS

    Universal Design

  • Did you know?

    • There are between 300-400 million electronic items thrown out per

    • Less than 20% of that e-waste is recycled.

    • E-waste represents 2% of America's trash in landfills, but it equals

    70% of overall toxic waste.

    • Because computer processing power doubles roughly every two

    years, old computers are thrown out.

    • Only 15% recycle their computers, which means the other 85% ends

    up in landfills.

    • It’s energy efficient to rebuild old computers, but only about 2% of

    PCs ever find their way to a second user.

    • About 50 millions cell phones are replaced worldwide a month, and

    only 10% are recycled.

    • If a million cell phones, it would reduce greenhouse gas emissions

    equal to taking 1,368 cars off the road for a year.

  • Software and Product

    Phases [SDLC] and

    PDLC

    Referential

    Sustainability

    Framework

    Sustainability Goals and

    Strategies

    [SDLC] Project planning &

    Feasibility Study

    [PDLC] Ideation

    Cradle – to Cradle

    Biomimicry

    Natural Capitalism

    Sustainability Helix*

    Design for Efficiency

    Transmaterialization

    Interoperability

    Localizations

    Informationalization

    Interoperability (Think Systemically vs.

    Systematically)

    [SDLC] Systems Analysis and

    Requirements Definition

    [PDLC] Conceptualization

    Cradle – to Cradle

    Biomimicry

    Natural Capitalism

    Sustainability Helix*

    Design for Efficiency

    Transmaterialization

    Interoperability (Think Systemically vs.

    Systematically)

    Localizations

    Informationalization

  • [SDLC] Systems Design

    [PDLC] Design and Development

    Prototyping

    (may be virtual Proof of Concept)

    and Iterative before actual design

    Biomimicry

    Total Beauty

    Natural Step

    Life Cycle Analysis (LCA)

    Cradle-to-Cradle

    SROI*

    Design for Use

    Dematerialization

    Material Substitution

    Design for Efficiency

    Transmaterialization

    Interoperability (fit in)

    Design for Disassembly

    Design for Serviceability

    Localizations

    Informationalization

    Design for Durability

    Avoid Planned Obsolescence

    Design for Reuse

    Design for Effectiveness

    Design for all (Universal Access)

    Design for Safety

    Design for Aesthetics

  • [SDLC] Implementation

    [PDLC] Design

    Biomimicry

    Total Beauty

    Natural Step

    Life Cycle Analysis (LCA)

    Cradle-to-Cradle

    SROI*

    Design for Use

    Dematerialization

    Material Substitution

    Design for Efficiency

    Transmaterialization

    Interoperability

    Localizations

    Informationalization

    Design for Durability

    Design for Disassembly

    Design for Serviceability

    Avoid Planned Obsolescence

    Design for Reuse

    Design for Effectiveness

    Design for all (Universal Access)

    Design for Safety

    Design for Aesthetics (users keep

    beautiful things)

  • [SDLC] Integration and Testing

    [PDLC] Testing

    LCA (Life Cycle Analysis

    SROI (Social Return on Investment)*

    Cradle-to-Cradle

    Total Beauty

    (All of these frameworks can be used

    as testing options for determining

    the product’s sustainability

    performance)

    Design for Durability

    Design for Reuse

    Design for Effectiveness

    Close the Loop on Design

    Design for Disassembly

    [SDLC] Acceptance, Installation, Deployment

    [PDLC] Marketing

    LCA (Life Cycle Analysis

    SROI (Social Return on Investment)*

    Design for Reuse

    Design for Users – ensure users know what

    they are buying, how to recycle (out of box

    information)

    Design for Recyclability (take back programs,

    compostable, recycle)

  • Question: How do

    we balance out the

    seemingly conflicting

    ideals of sustainable

    design practices?

  • Question: How will

    you begin to embrace,

    advocate and

    strategize for more

    sustainable design

    practices in your role?

  • Transparency

    Monitoring

    Reporting

  • Track and Manage Packaging Sustainability Ratings

    Proactively find ways to improve package scores

    Find more sustainable packaging material suppliers and service providers

  • Emissions of greenhouse gases (GHGs)

    Clean Electricity Plan

    Products Cleanup/ eliminating hazardous substances

    Take-back and recycle products responsibly once obsolete

    Use of unsustainable materials in products and packaging

  • Reporting Framework

    Principles & Guidance

    Reporting Protocols

    Sector s& Supplements

    What to Report

    How to Report

  • Question: What are

    three (3) things that

    you plan to change as

    you return to your job/

    role to meet this end?

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