Kaspari, Laura Keynote Pp 090903
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Transcript of Kaspari, Laura Keynote Pp 090903
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Games in School Libraries:
A Tool for Teaching
Information Literacy Skills
Laura Kaspari Hohmann
Information Resource Officer
US Embassy Rome
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A profile of today’s students &
their gaming habits
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• 97% of teens play games
(computer, web, portable, or
console)
• 50% played a game
yesterday
• 48% use a cell phone or
handheld device to play
games
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• 80% of teens play 5 or more different game
genres
• Girls play an average of 6 different genres
• Boys play an average of 8 different genres
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“Social game play is thought to offer the
possibility for youth to have collaborative and
interactive experiences, experiences that
potentially parallel may real-world political and
civic activities.”
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Why use games to teach
information literacy skills?
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• games are fun & highly interactive
• games are cognitively engaging
• games motivating & challenging
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• games are a welcome break from
traditional library instruction (or classroom)
activities
• games help students to make and sustain
the effort of learning
• games enhance problem solving skills
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Gaming teaches kids:
-information literacy skills
-reading
-keyboarding
-social skills
-eye hand coordination
-multitasking skills
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Games in the LibraryGames in the Library
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Information Literacy Standards
Applied to Board Games
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QuickTime™ and a decompressor
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AASL
Standards
for the 21st
Century
Learner
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AASL Standards for the 21st
Century Learner
Applying the standards to board games
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AASL Standard 1 AASL
Standard 1
Inquire,
think
critically,
and gain
knowledge.
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AASL Standard 2
• Draw
conclusions,
make informed
decisions, apply
knowledge to
new situations,
and create new
knowledge.
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AASL Standard 3
• Share
knowledge and
participate
ethically and
productively as
members of our
democratic
society.
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AASL Standard 4
Pursue personal and aesthetic growth.
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Incorporating Games
into your Library Collection
• Align games with state/provincial/national
curriculum standards
• Describe games as instructional tools that
can be used to boost student achievement
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Guidelines for Developing a
Games Collection
• Select games that are authentic and fun
• Align games with curriculum
• Factor in time it takes to play the game
• Consider return on investment
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Resources
• American Association of School Librarians
Standards for the 21st Century Learners
http://www.ala.org/ala/mgrps/divs/aasl/guid
elinesandstandards/learningstandards/sta
ndards.cfm
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Additional Resources
• American Library Association’s Games &
Gaming Resources
http://gaming.ala.org/resources/index.php?titl
e=Main_Page
• The Librarian's Guide to Gaming: An Online
Toolkit for Building Gaming at your library
http://www.librarygamingtoolkit.org/
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Resources for Board Games
• Games for Educators
http://www.g4ed.com/
• Board Game Geek
http://www.boardgamegeek.com/