July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure...

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July 5 Game Workshop

Transcript of July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure...

Page 1: July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest.

July 5

Game Workshop

Page 2: July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest.

Schedule

• 9-10:25 Finish maze/platform games

• 10:25-10:45 Game structure– Different interactions to motivate players

• 10:45-11:15 Playtest each other’s games

• 11:15-12 pm Three-D games with GameMaker

Page 3: July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest.

9-10:25 am• Modify your game with:

– Start screen (also called a splash screen)• This screen should have general instructions

– Level 1– Level 2– Ending screen

• Resources in H:/GameMaker• Example games & tutorials in

C:/ProgramFiles/GameMaker/Examples• Learn from looking at other games and

their events and actions

Page 4: July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest.

Save your game!

• In the H:/July3Games folder

Page 5: July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest.

Things we learned

• Change levels – – Can be based on place, score, or other conditions

• Alarm• Conditions• Collisions can be tricky• Change score• Change the player sprite when you change

direction• Order of levels

Page 6: July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest.

Other things…

• Variety is important• Make it interesting to learn• Bonuses – another motivation for good

players

• Remember that computers are not smart• They do what we tell them• Debugging

Page 7: July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest.

Games• Tank

– Maze game– Ball obstacles

• 1945 II– 2-player scrolling shooter– Bonus weapons– Level by score

• Shooting Fortress– Side-scrolling shooter– 3-bullet weapons– Harder monsters on 2nd level– Good opening/end screens

• Ghost Hunter– Scrolling shooter with maze

element (avoid obstacles)– Good explosions– Variety of monsters w/ different

behaviors– Interesting start/end screens

• Get the money– Scrolling collection game– Collect money, Avoid obstacles– Variety of obstacles & levels

• Jumping Ahn– Platform game with shooter

element– Good graphical theme– Interesting levels with challenging

path to navigate– Reach goal and avoid enemies to

advance levels