July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure...
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Transcript of July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure...
July 5
Game Workshop
Schedule
• 9-10:25 Finish maze/platform games
• 10:25-10:45 Game structure– Different interactions to motivate players
• 10:45-11:15 Playtest each other’s games
• 11:15-12 pm Three-D games with GameMaker
9-10:25 am• Modify your game with:
– Start screen (also called a splash screen)• This screen should have general instructions
– Level 1– Level 2– Ending screen
• Resources in H:/GameMaker• Example games & tutorials in
C:/ProgramFiles/GameMaker/Examples• Learn from looking at other games and
their events and actions
Save your game!
• In the H:/July3Games folder
Things we learned
• Change levels – – Can be based on place, score, or other conditions
• Alarm• Conditions• Collisions can be tricky• Change score• Change the player sprite when you change
direction• Order of levels
Other things…
• Variety is important• Make it interesting to learn• Bonuses – another motivation for good
players
• Remember that computers are not smart• They do what we tell them• Debugging
Games• Tank
– Maze game– Ball obstacles
• 1945 II– 2-player scrolling shooter– Bonus weapons– Level by score
• Shooting Fortress– Side-scrolling shooter– 3-bullet weapons– Harder monsters on 2nd level– Good opening/end screens
• Ghost Hunter– Scrolling shooter with maze
element (avoid obstacles)– Good explosions– Variety of monsters w/ different
behaviors– Interesting start/end screens
• Get the money– Scrolling collection game– Collect money, Avoid obstacles– Variety of obstacles & levels
• Jumping Ahn– Platform game with shooter
element– Good graphical theme– Interesting levels with challenging
path to navigate– Reach goal and avoid enemies to
advance levels