Julia Palatovskaya, Tatiana Timoshenko, G5 Entertainment
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Transcript of Julia Palatovskaya, Tatiana Timoshenko, G5 Entertainment
How to Monetize Emotions in F2P Games?
Julia Palatovska and Tatiana Timoshenko at White Nights Conference June 27, 2013
Why to develop and publish games on mobile platforms?
7 April 20237 April 2023
G5 Entertainment in brief
• Close to 500 game apps across iOS, Android and Mac App Store
• Over 70 independent game developers publish games with G5
• We release a new game app on iOS / Android / Mac App Store every week
• iOS, Android, and Mac represent close to 100% of G5’s revenue
• Very “long tail of sales”: games continue making money even after 3-4 year after launch
• Focus on free-to-play games: 3 successfully published projects, 10 more to be released by the end of the year
7 April 2023
2011e 2012e 2013e 2014e 2015e 2016e0
400
800
1,200
1,600
491
717
898978
1,0661,161
71
119
182
230
292
369
562
836
1,080
1,209
1,357
1,530
Smartphones Tablets
Mill
ion
units
Bring your games to high growth market
Global shipments of smartphones and tablets expected to reach 1,5 billion in 2016
Source: Carnegie, IDC (September 2011), Gartner (April 2012)
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Bring your games to high growth market
Global mobile app market set to grow from $2.2 billion in 2010 to $37.5 billion by 2015
2010 2011 2012 2013 2014 20150
10
20
30
40
2.2
5.6
11.7
18.6
28.2
37.5
USD
bill
ion
Source: Forrester Research, March 2011
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Stagnation and decline on console and PC game platforms
Console games
PC games
2007 2008 2009 2010 2011 2012 2013 2014 2015 20160
10,000
20,000
30,000
40,000
USD
mill
ion
2007 2008 2009 2010 2011 2012 2013 2014 2015 20160
1,000
2,000
3,000
4,000
5,000
USD
mill
ion
Sources: Carnegie, Gartner (September 2012), and PWC - Global entertainment and media outlook: 2012-2016
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App gaming is out-growing all other game platforms
Global mobile app market (million of downloads)
2011 2012 2013 2014 2015 2016
24,93645,617
81,422
131,695
205,376
309,606
Growth in the mobile app market is mainly driven by gaming apps
100% of G5’s revenue from app gaming!
Sources: Carnegie, Gartner (September 2012), and PWC - Global entertainment and media outlook: 2012-2016
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G5 well positioned to capture further growth
Virtual City F2P Top Grossing Ranks
CountryOverall
AppsGame Apps
# of countries - rank 1 reached 32 45# of countries - rank 5 reached 74 93# of countries - rank 10 reached 91 103# of countries - rank 100 reached 108 109
Source: App Annie
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G5 well positioned to capture further growth
The Secret Society Top Grossing Ranks
CountryOverall
AppsGame Apps
# of countries - rank 1 reached 2 2# of countries - rank 5 reached 5 8# of countries - rank 10 reached 8 11# of countries - rank 100 reached 72 83
Source: App Annie
…and growing!
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Unlockable vs F2P
• Play several levels for free, pay to continue
• Fire and forget, almost no support needed
• Significant operating leverage, as no incremental cost to keep the game selling
Unlockable (”casual”) games Free-to-play (F2P) games
• Free-to-play (F2P)
• Play for free, pay for virtual goods
• Game as a service, regular updates
• Higher earnings potential
The Secret Society
Virtual City F2PNightmares from the Deep
Supermarket Mania
Pricing:$1.99 to $6.99 per gameNo additional cost after purchase
Pricing:No activation costIn-app currency packages priced at between $0.99 and $99.99
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High potential of F2P games
Free-to-Play: Increasing usage with updates
Version 1 Version 2 Version 3 Version 4
Income patterns: Free-to-play vs Unlockable
1 2 3 4 5 6 7 8
Number of months after release
F2P
Unlockable
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What should a game developer do?
• Don’t waste time on PC games
• Focus on development for new platforms
• Bring existing PC games to iOS, Android and Windows 8
• Use iOS as reference platform for all future games
• Bring your best franchises to Mobile F2P format, and go cross-platform
• Choose the right technology/engine, don’t use “blackbox” engines
7 April 20237 April 2023
Publishing with G5
G5 adds value to developers
• Help developers gain independence from PC/Web portals
• Offer great publishing terms and advances
• Assign experienced producer
• Share our best practices
• Localize to 12 languages
• Provide thorough cross-platform QA
• Cross-platform technology, if you need it
• Cross-sell with our portfolio:- Over 100 million downloads of G5 game apps! - Millions of MAU
Millions of downloads for your
game
Millions of users, brand recognition
Promotion of your game in new releases
Regular new game
releases
How to monetize F2P games?
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Monetize emotions
Allow players to pay for satisfaction of their desires: Impatience Curiosity Comfort Ambition etc.
Make players want to pay rather than force them to do it!
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Impatience
Players don’t want to wait, and they are eager to pay and:
• Boost things up• Expand session time• Skip grinding
Make balance realistic. In real life things do not appear at once:
no pain, no gain.
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Impatience: Boost things up
Finish building new floor NOW!
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Impatience: Expand session timeNot enough energy to continue playing
Impatience: Expand session time
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Impatience: Skip Grinding
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Curiosity
Announce new content ahead of time
Sneak peak for new content and functionality that player is going to face in nearest future, make him curious and willing to find out what it is going to be.
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Curiosity
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Comfort
Overcome game restrictionsGet tools for easier progression
Allow to overcome not critical for gameplay restrictions, and players that want to ease the challenge will be thankful.
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Comfort: Overcome restrictions
Give a player several paid options
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Comfort: Ease progression
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Comfort: Ease progression
24 hrs of protection and comfort
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Ambition
Overtake friendsHave the best itemsOwn awesome things
Give players an opportunity to challenge their friends and have the best and most effective items in the game.
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Ambition: Overtake friends
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Ambition: Overtake friends
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Ambition: Be the Fastest
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Ambition: Own awesome things
Ambition: Have the Best Items
Benefit from G5’s success Send your game to
[email protected] get our proposal