Julia Musienko, Lead Game Designer (Supercity Project), Playkot

18
Segmentation of Users by Comfortable Payment Julia Musienko Playkot [email protected] White Nights Mobile & Social Games Development and Marketing Conference

Transcript of Julia Musienko, Lead Game Designer (Supercity Project), Playkot

Segmentation of Users by Comfortable Payment

Julia MusienkoPlaykot

[email protected]

White Nights Mobile & Social Games Development and Marketing Conference

Supercity is…

• City building game• DAU ~250k

• 32 on Facebook Top Grossing • 1.5M MAU• 7.5M of people

Supercity is…

How did we get to Top-32?• High production values

• Regular content updates• Endless game improving• Constant monetization

tuning

Facebook Best Practices

What did we start with…

UX-design

Everyone is a person

Design

New concept

• Change of segment borderline definition.

New concept

• Change of segment borderline definition.

• Another bank packs politics.

How does it look now?

• No more whales!• We have more segments.Dividing ‘em by comfortable payment’s borderlines.

• Constantly searching for better.

For our players, of course.

Segmenting FB

Recommendations

• Start with offers.

Segmented offers

1 segmentNon-payers and small-amounts-at-a-time

2 segmentmiddle-amounts-at-a-time

Recommendations

• Start with offers.To check your theories.

• Be generous.

Optimized prices

“Beautiful prices”

1 segmentFor American Dollar and Brazilian Real

Optimized prices

1 USD = 3.1 BRL

Takeaways

• Start with offers.To check your theories.

• Be generous.Optimize prices for people.

• Know your people.

Thank you!

And thanks for help to our analysts!

[email protected]

www.playkot.com