Job Roles Media Studies

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    ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE

    FROM GTA IV

    CREATIVE/STUDIODIRECTOR

    other industries, such as

    videogames, a creativedirector is responsible for the

    design, vision and direction of

    the product,

    Videogame creative directors

    usually come from either aprogramming or design

    background. They are typically

    people who have worked in

    the games industry for at least

    ten years

    A creative director is

    ultimately responsible for thequality of the final creative

    work. For this reason, they get

    the lion's share of acclaim

    when their team's efforts win

    awards

    Steve Marsden

    TECHNICAL

    ARTIST/DIRECTOR

    The Technical Director

    provides technical direction on

    business decisions and in the

    execution of specific projects.

    He or she may be assigned to asingle project

    For the successful creation and

    delivery of the company's

    product to the marketplace by

    managing technical risks and

    opportunities: making keysoftware design and

    implementation decisions

    Technical director often refers

    to the role of the vision mixer,

    and works under the

    supervision of the television

    director. It is the TD's job tomanually switch video sources,

    perform live edits and overlay

    titles as ordered by the

    director

    Steve Marsden

    ANIMATOR/

    ANIMATION

    DIRECTOR

    The director in charge of all

    aspects of the animation

    process during the production

    of an animated film or

    animated segment for a live-

    action film.

    The Director will work closely

    with the Storyboard Artists to

    visualise the script and tell the

    story.

    The Production Designer

    and/or Art Director will

    develop the style of the

    production and produce the

    final designs for both

    characters and environments

    Corrado Trani

    LEAD/CONCEPT

    ARTIST

    The Lead Artist produces much

    of the initial artwork

    themselves, setting creative

    and technical standards and

    also determining the best tools

    and techniques to deploy

    They work closely with the

    programming team to make

    sure that all art and animation

    assets produced can be easily

    imported into the game

    engine.

    In conjunction with the

    producer, the Lead Artist puts

    together and manages the

    team of artists and animators

    who produce the bulk of the

    art assets for the game

    Ian McQue

    AUDIO ENGINEER/

    SUPERVISINGSOUND EDITOR

    The Audio Engineer creates the

    soundtrack for a game. This

    might include music; sound

    effects to support the game

    action, such as gunshots or

    Audio Engineers work for

    development studios, both

    independent and publisher-

    owned. The size of the audio

    department depends on the

    The Audio Engineer will

    sometimes also audition and

    record any actors that are

    needed in other languages if

    the game is being re-versioned

    Grant Middleton

    JOB ROLES IN VIDEO GAMESDIRECTION, ART, ANIMATION, SOUND & Q.A