Jesse Schell- Schell Games
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Transcript of Jesse Schell- Schell Games
What Games Are Good At
The 7-11 TalkJesse Schell
Serious Play 2013
Some Thoughts On Education (1692)John Locke
“I have always had a fancy that learning might be made a play and recreation to children…”
What is a game?
A game is something you
play.
But what is play?
Play is manipulation
Play is manipulation
thatindulges curiosity.
But what makes a game a game?
But what makes a game a game?
Games have goals.
But what makes a game a game?
Games have goals.
Every game is a problem to be solved.
A game is a problem solving
activity
A game is a problem solving
activity approached
playfully.
Our Dictionary
• play (pla), v. Manipulation that indulges curiosity.
• game (gam), n. A problem solving activity approached playfully.
SeriousGames?
TransformationalGames
7/11
Games Are Bad At…
1) Being Cheap
Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning
Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration
Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time
Limits
Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time
Limits5) Understanding
Mistakes
Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time
Limits5) Understanding
Mistakes6) Long Shelf Lives
Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time Limits5) Understanding Mistakes6) Long Shelf Lives7) Staying Interesting
Forever
7/11
Games Are Good At…
1) Giving the Brain What it Wants
a) Visible Progressb) Abstract -> Concretec) Full Engagement
http://www.the-scientist.com/?articles.view/articleNo/34550/title/Playing-for-Words/
Games Are Good At…
1) Giving the Brain What it Wants
a) Visible Progressb) Abstract -> Concretec) Full Engagementd) Fantasy Motivations
Betty’s Brain – Vanderbilt University
“These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV5) Being Authentic
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared
Experiences
Games Are Good At…
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared
Experiences8) Allowing Independent
Exploration
Games Are Good At…
3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared
Experience8) Allowing Independent
Exploration9) Practice for Dangerous
Situations
Games Are Good At…
4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared
Experiences8) Allowing Independent
Exploration9) Practice for Dangerous
Situations10) Creation of Teachable
Moments
Games Are Good At…
5) Being Authentic6) Raising Questions7) Creating Shared
Experiences8) Allowing Independent
Exploration9) Practice for Dangerous
Situations10) Creation of Teachable
Moments11) Giving Students Ownership
I can learn anything myself. School is a tool,
but who I becomeis up to me, and no one else.
Thanks!Slides: slideshare.net/jesseschell
Twitter: @jesseschell Email: [email protected]
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time
Limits5) Understanding
Mistakes6) Long Shelf Lives7) Staying Interesting
Forever
1. Giving the Brain What it Wants2. Illustrating Complex Systems3. Keeping You in Flow4. Showing New POV5. Being Authentic6. Raising Questions7. Creating Shared Experiences8. Allowing Independent
Exploration9. Practice for Dangerous
Situations10. Creation of Teachable
Moments11. Giving Students Ownership