JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic...

21

Transcript of JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic...

Page 1: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point
Page 2: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

JANE’S FIGHTING STARSHIPS BATTLEFLEET GOTHIC SPACE ORKS

Full Thrust- Fleet Book

http://emeraldcoastskunkworks.wordpress.com/

Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley CROSS DIMENSIONS developed by: Hugh Fisher CONTINUUM: THE CROSS DIMENSIONS SUPPLEMENT by: Jim Klein and the E.C.S.W. THE GAME SPACE of Pensacola, Florida: without whose generous support and encouragement this work would not be possible Thanks to Star Ranger for creating the original SSDs, the Gang at Emerald Coast Skunk Works for their diligence in editing this, and everyone who contributed ideas or feedback, and to Jon Tuffley and GZG for permission to distribute this book and for his most gracious support. This version would not exist without the earlier inspiration and hard work of Jon Tuffley and all the previous contributors to FULL THRUST.

This publication has been produced as a free, non-commercial project with the agreement of Ground Zero Games. All original text and rules taken from GZG’s Full Thrust rules and supplements are copyright of Jon Tuffley and GZG, additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust, or Games Workshop imagery and material used in this publication may be re-used or further modified in any form without the express permission of Jon Tuffley and GZG. Full Thrust is a trademark of Ground Zero Games, and is used here with permission. Owners of this publication are hereby granted permission to print any required System Status Displays or record sheets for personal use only. All artwork and images in this book were found on the internet and are assumed to be in the public domain however they are property of their creators and in no way is claimed by the producers.

Page 3: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK KILL CRUISER

300PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). HEAVY GUNZ BATTERIES Heavy Gunz: range 0-12mu 6* dice per shot GUNZ BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1

Page 4: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK KILL CRUISER (TORP REFIT)

300PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). GUNZ BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 ROKKIT BATTERIES Range 6 mu 12 mu 18 mu Hits on: 2+ 3+ 4+ Rocket pods carry 2 Rockets each and do 1d3 damage (semi AP) each. Can Be shot down by PDS

Page 5: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK KILL CRUISER (More Heavy Gunz)

300PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). HEAVY GUNZ BATTERIES Heavy Gunz: range 0-12mu 6* dice per shot GUNZ BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1

Page 6: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK TERROR SHIP CRUISER

320PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). GUNZ BATTERIES Heavy Gunz: range 0-12mu 6* dice per shot GUNZ BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1

Page 7: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK TERROR SHIP CRUISER (Torpedo Refit)

334PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). GUNZ BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 ROKKIT BATTERIES Range 6 mu 12 mu 18 mu Hits on: 2+ 3+ 4+ Rocket pods carry 2 Rockets each and do 1d3 damage (semi AP) each. Can Be shot down by PDS

Page 8: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK HAMMER CLAS BATTLECRUISER

470PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). HEAVY GUNZ BATTERIES Heavy Gunz: range 0-12mu 6* dice per shot GUNZ BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 ORK BOMBARDMENT KANNON (K-GUN) Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu

Page 9: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK GORBAGS REVENGE BATTLESHIP

783PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). GUNZ BATTERIES

Heavy Gunz: range 0-12mu 6* dice per shot BOARDING TORPEDO Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu

Each hit places TWO boarding parties on the enemy ship

BEAM BATTERIES (Gunz) Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Class 3 Battery 3 2 1

Page 10: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK GORBAGS REVENGE BATTLESHIP

750PTS +Marines

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). GUNZ BATTERIES Heavy Gunz: range 0-12mu 6* dice per shot BEAM BATTERIES (Gunz) Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Class 3 Battery 3 2 1 LANCE BATTERY (Grazers) Dice at range: 0-12 12-24 24-36 Class 3 Battery 3 2 1 Each D* HIT does 1D3 damage TELEPORTERS Dice at range: 0-12 Class 1 Battery 1 Every HIT generated allows player to send one marine.

Page 11: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK DEATHDEALA BATTLESHIP

750PTS+ Marines

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). GUNZ BATTERIES Heavy Gunz: range 0-12mu 6* dice per shot BEAM BATTERIES (Gunz) Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Class 3 Battery 3 2 1 ORK BOMBARDMENT KANNON (K-GUN) Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu

TELEPORTERS Dice at range: 0-12 Class 1 Battery 1 Roll for beam batteries. Every HIT generated allows player to send one marine. Resolve as a boarding attack.

Page 12: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK SAVAGE AND ONSLAUGHT ATTACK SHIPS

85PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). GUNZ BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1

Page 13: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK SAVAGE ATTACK SHIPS

91PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). HEAVY GUNZ BATTERIES Heavy Gunz: range 0-12mu 6* dice per shot

Page 14: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK RAVAGER ATTACK SHIPS

111PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll).

ROKKIT BATTERIES Range 6 mu 12 mu 18 mu Hits on: 2+ 3+ 4+ Rocket pods carry 2 Rockets each and do 1d3 damage (semi AP) each. Can Be shot down by PDS GUNZ BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1

Page 15: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK ROK

286PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). MISSILE (TORPEDOES) Range 24 MU Salvo: D6 in salvo, D6 DP each GUNZ BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 HEAVY GUNZ BATTERIES Heavy Gunz: range 0-12mu 6* dice per shot

Page 16: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK BRUTE RAMSHIP

79PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). GUNZ BATTERIES Dice at range: 0-12 12-24 Class 1 Battery 1

ARMORED BEAK Ship may automatically attempt to ram. Ram DP = remaining hull boxes xD6

Page 17: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK GOUGE LIGHT CRUISER

326PTS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PULSER BATTERIES (GUNZ and HEAVY GUNZ) LONG range mode (pulser-L): range 0-36mu 1 die per shot MEDIUM range mode (pulser-M): range 0-24mu 2 dice per shot CLOSE range mode (pulser-C): range 0-12mu 6 dice per shot *Each battery may fife as a single PDS instead of regular anti-ship fire Pulser dice as for standard beam weapon fire: 1-3 = no effect, 4-5 = 1DP, 6 = 2DP plus a reroll.

ARMORED BEAK Ship may automatically attempt to ram. Ram DP = remaining hull boxes xD6 OPTIONAL: Ship is armed with two huge grabba claws. On a ram roll for each claw at a 3+. If both hit the rammed ship is ‘grabbed’. Both ships remain connected for the remainder of the game. The rammed ship has its thrust reduced by half. The Gouge may not use thrust at all (the stress would wreck the ship). The gouga must send over all available boarding parties.

Page 18: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK SPACE HULK

1900pts +Marines

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a LANCE (GRASERS) Semi Armor Piercing Dice at range: 0-12 12-24 24-36 Class 3 Battery 3 2 1 Damage is D3 per hit. BEAM BATTERIES (Gunz) Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Class 4 Battery 4 3 2 1 HEAVY GUNZ (GATLING BTTY) Range 0-12mu 6* dice per shot

BOARDING TORPEDO Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu

Each hit places TWO boarding parties on the enemy ship

TELEPORTERS Dice at range: 0-12 12-24 24-36 Class 1 Battery 1 Class 3 Battery 3 2 1 Roll for beam batteries. (no re-rolls) Every HIT generated allows player to send one marine. Resolve as a boarding attack.

Page 19: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point
Page 20: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

ORK SPECIAL RULES Emergency Thrust (credit- Star Ranger) These rules allow ships to use up to 150% of their Main Drive's current rating, and/or use more Thrust Points for turning than would normally be allowed. However, these bonuses come with the risk of damaging the Main Drive. These Emergency Thrust rules can be used for either Cinematic or Vector movement systems. Emergency Thrust (ET) may be used for any of the following: 1) Gaining additional Thrust Points equal to 50% of the drive's current rating, rounded down. Thus, a ship with a Main Drive of 4 could use up to 6, or a ship with a Main Drive of 3 use up to 4. 2) Using Thrust Points over half the drive's current rating for turning. Thus, a ship with a Main Drive of 6, which would normally be allowed only 3 Thrust Points for turning, could then use 6. Immediately after Step 1 - Write Orders for All Ships, dice are rolled for any ship using ET to determine if it was successful and/or the ship's Main Drive was damaged. Roll the number of dice as indicated below: Thrust Points over rating - Plus 1 die Thrust Points to turn over 1/2 rating - Plus 1 die Each prior use of ET during the current scenario - Plus 1 die These dice are scored as Beam dice (i.e. 1-3 results in 0, 4-5 results in 1, and 6 results in 2 but with NO re-roll). Compare the results with the following chart:

0 - ET is completely successful with no damage to the Main Drive. 1 - ET is successful, but Main Drive takes damage as if it had failed a threshold roll. 2-3 - ET fails, and Main Drive takes damage as if it had failed a threshold roll. 4+ - ET fails, and Main Drive takes damage as if it had failed TWO threshold rolls. A ship that fails in its attempt to use ET must immediately re-plot its movement using standard thrust limitations. Damage to the Main Drive from ET may be repaired normally by Damage Control Teams. Example: an undamaged Heavy Cruiser with a Main Drive of 4, using Cinematic Movement, plots "P3+3," using 6 Thrust Points. The ship has used more Thrust Points than its rating (+1 die), and has applied more than 1/2 of its rating to turn (+1 die). Thus, the ship rolls 2 dice. If the rolls resulted in 2 (giving 0) and 3 (giving 0), the ship would move as plotted with no damage. If the rolls resulted in 1 (giving 0) and 5 (giving 1), the ship would move as plotted, but would also halve its Main Drive rating as if it had failed a threshold. If the rolls are a 4 (giving 1) and 5 (giving 1), then the ship must re-plot its movement, adhering to normal thrust limitations, and it takes threshold damage as above. If the roll is 6 (giving 2) and 6, (giving another 2, 4 total), then the ship must re-plot, and it takes damage as if it had failed TWO thresholds (essentially destroying the Main Drive).

Page 21: JANE’S FIGHTING STARSHIPS · PDF filejane’s fighting starships battlefleet gothic space orks full thrust- fleet book ... ork space hulk boarding torpedo 1900pts +marines pds (point

If, on the following turn, the same ship plotted "S3+1," using its regular limit of 4 Thrust Points, but using more than half for turning (+1 die), it would again roll 2 dice because it is the ship's second attempt at using ET (+1 die) in the scenario. Ork Roks and Space Hulks may not use Emergency Thrust

Light Fighters (credit- Star Ranger) Each group of Light Fighters consists of 8 fighters instead of the normal 6. Light Fighters move and attack just like normal fighters, so a full strength group of Light Fighters can roll 8 attack dice. A group of 8 Light Fighters costs the same as a group of 6 regular fighters The disadvantage of Light Fighters is that they are easy to kill and they only have 4 turns of endurance. Any attack at a group of Light Fighters gets a +1 bonus so normal fighters attack Light Fighters like Interceptors attack normal fighters (1-2, no kills; 3-4, 1 kill; 5, 2 kills; 6, 2 kills and a re-roll). Interceptors are very deadly against Light Fighters. PDS systems, Class 1 Beam Batteries, Class 1 K-guns, spicules, and Pulsers in point defense mode all get the +1 modifier. Scatterguns and Interceptor Pods kill d6+1 Light Fighters. Light fighters may get Fast, Interceptor, or Attack modifications. Heavy, Torpedo, and Long Range options are not available for Light Fighters.