James L. Morrison Breakdown · James L. Morrison Breakdown Intro Scene: I used Photoshop and...
Transcript of James L. Morrison Breakdown · James L. Morrison Breakdown Intro Scene: I used Photoshop and...
James L. Morrison www.jymstryka.com Breakdown
Intro Scene:
I used Photoshop and Motion with silhouettes of the featured characters. This includes a
self-portrait that was primarily created in Zbrush. I am responsible for all of the assets in
this shot. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion
Pas Gas Intro:
This is a shot that introduces the first character, Pas Gas, to the audience. It features
original concept work that I created. Again, I am responsible for all of the assets in this
shot. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion
Pas Gas Exhibit Scene:
Aaron Lennert was responsible for the special effects in this shot. He used a mixture of
both particle and fluid effects for gas spouting out of the vents. I set the scene up along
with lighting and mental ray materials for the platform various parts of the character. The
background is a Photoshop comp I created. It is a combination of photo reference and
hand painting. Antonio Rosario helped with rendering. Software used: Photoshop, Maya,
Final Cut Pro, Zbrush, and Motion
Pas Gas UV’s:
I was responsible for everything in this shot. It features a display of the character’s UV/
texture information. The comp of the texture over the footage was accomplished in
Motion. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion
The Warrior Intro:
This is a shot that introduces the second character, the Warrior, to the audience. It
features original concept work I created. I am responsible for all of the assets in this shot.
Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion
The Warrior Exhibit scene:
In this shot, the camera is animated around the model to show off some angles and
texture work. I created all assets in the shot. I lit this scene as well. The backdrop is
another Photoshop comp I created. This time, it is mainly photo sourced. I lit this scene
as well. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion
Warrior UV’s:
I was responsible for everything in this shot. It features a display of the character’s UV/
texture information. This effect was accomplished in Motion. Software used: Photoshop,
Maya, Final Cut Pro, Zbrush, and Motion
Zombie Hero Intro:
This is a shot that introduces the third character, Zombie Hero, to the audience. It features
original concept work I created. I am responsible for all of the assets in this scene.
Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion
Zombie Hero Exhibit scene:
In this shot, the camera is animated around the model to show off some angles and
texture work. I created all assets in the shot with the exception of the alley backdrop in
the background. The background is a captured still of an alley modeled by Justin
Deglman. I brought the picture into Photoshop, and I blurred it a bit to achieve a depth of
field effect. I lit this shot as well. Software used: Photoshop, Maya, Final Cut Pro,
Zbrush, and Motion
Zombie Hero UV’s:
I was responsible for everything in this shot. It features a display of the character’s UV/
texture information. This effect was accomplished in Motion. Software used: Photoshop,
Maya, Final Cut Pro, Zbrush, and Motion
The Outro Shot: This is a recycled shot from the intro with only the text altered. In the
revised version, Justin Deglman is credited for his work on the alley backdrop, and the
late J-Dilla, an incredible hip-hop producer, is credited for his music. Software used:
Photoshop, Maya, Final Cut Pro, Zbrush, and Motion