James L. Morrison Breakdown · James L. Morrison Breakdown Intro Scene: I used Photoshop and...

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James L. Morrison www.jymstryka.com Breakdown Intro Scene: I used Photoshop and Motion with silhouettes of the featured characters. This includes a self-portrait that was primarily created in Zbrush. I am responsible for all of the assets in this shot. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion Pas Gas Intro: This is a shot that introduces the first character, Pas Gas, to the audience. It features original concept work that I created. Again, I am responsible for all of the assets in this shot. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion

Transcript of James L. Morrison Breakdown · James L. Morrison Breakdown Intro Scene: I used Photoshop and...

James L. Morrison www.jymstryka.com Breakdown

Intro Scene:

I used Photoshop and Motion with silhouettes of the featured characters. This includes a

self-portrait that was primarily created in Zbrush. I am responsible for all of the assets in

this shot. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion

Pas Gas Intro:

This is a shot that introduces the first character, Pas Gas, to the audience. It features

original concept work that I created. Again, I am responsible for all of the assets in this

shot. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion

Pas Gas Exhibit Scene:

Aaron Lennert was responsible for the special effects in this shot. He used a mixture of

both particle and fluid effects for gas spouting out of the vents. I set the scene up along

with lighting and mental ray materials for the platform various parts of the character. The

background is a Photoshop comp I created. It is a combination of photo reference and

hand painting. Antonio Rosario helped with rendering. Software used: Photoshop, Maya,

Final Cut Pro, Zbrush, and Motion

Pas Gas UV’s:

I was responsible for everything in this shot. It features a display of the character’s UV/

texture information. The comp of the texture over the footage was accomplished in

Motion. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion

The Warrior Intro:

This is a shot that introduces the second character, the Warrior, to the audience. It

features original concept work I created. I am responsible for all of the assets in this shot.

Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion

The Warrior Exhibit scene:

In this shot, the camera is animated around the model to show off some angles and

texture work. I created all assets in the shot. I lit this scene as well. The backdrop is

another Photoshop comp I created. This time, it is mainly photo sourced. I lit this scene

as well. Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion

Warrior UV’s:

I was responsible for everything in this shot. It features a display of the character’s UV/

texture information. This effect was accomplished in Motion. Software used: Photoshop,

Maya, Final Cut Pro, Zbrush, and Motion

Zombie Hero Intro:

This is a shot that introduces the third character, Zombie Hero, to the audience. It features

original concept work I created. I am responsible for all of the assets in this scene.

Software used: Photoshop, Maya, Final Cut Pro, Zbrush, and Motion

Zombie Hero Exhibit scene:

In this shot, the camera is animated around the model to show off some angles and

texture work. I created all assets in the shot with the exception of the alley backdrop in

the background. The background is a captured still of an alley modeled by Justin

Deglman. I brought the picture into Photoshop, and I blurred it a bit to achieve a depth of

field effect. I lit this shot as well. Software used: Photoshop, Maya, Final Cut Pro,

Zbrush, and Motion

Zombie Hero UV’s:

I was responsible for everything in this shot. It features a display of the character’s UV/

texture information. This effect was accomplished in Motion. Software used: Photoshop,

Maya, Final Cut Pro, Zbrush, and Motion

The Outro Shot: This is a recycled shot from the intro with only the text altered. In the

revised version, Justin Deglman is credited for his work on the alley backdrop, and the

late J-Dilla, an incredible hip-hop producer, is credited for his music. Software used:

Photoshop, Maya, Final Cut Pro, Zbrush, and Motion