Jake Cohen Pamela Thielman Writing Across the Curriculum (WAC) December 9, 2014.
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Transcript of Jake Cohen Pamela Thielman Writing Across the Curriculum (WAC) December 9, 2014.
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THE CREATIVE
CLASSROOM
Jake CohenPamela Thielman
Writing Across the Curriculum (WAC)
December 9, 2014
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Workshop Goals/Outline• Discuss advantages of active learning using WAC principles• Offer and model strategies for creative classroom activities and writing assignments• Provide time for questions
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Warm-Up: “Snowball”Identify one question you have about student engagement in the classroom. Write it on the question section of your paper.
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Benefits of active learning• New modes of content delivery and learning
(Emerson and Taylor 2004, Metros 2008)
• Interactive (Knight and Wood 2005, Gee 2003)
• Fun! (Garner 2006, Robinson and Kakela 2006)
• Technology – use it, don’t fight it• Teaching portfolio• Publication
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– Journal of Interactive Technology & Pedagogy
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Active Learning
Writing-to-learn
Assignment Design
Low-stakes writing “Low-stakes learning”
Interactivity
ClarityScaffolding
Creative Classroom activities reinforce WAC practices:
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Strategies for content-based creative work1. Be very detailed in your assignment / give written
assignment 2. Be transparent about the function of the activity3. Be mindful of time and length of activity components4. Provide models for creative work5. Ensure students have necessary technology and can
easily seek help6. Make activities specific to your field/class – it’s your
creative classroom6
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Different types of creative activitiesI. No-Tech ActivitiesII.GamesIII.Multimedia Activities (Low- and High-
Tech)
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I. No-Tech Activities• Brainstorming• Concept Maps• Debates• Real-world Word Problems• Guest Speakers• Instant Feedback
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Instant Feedback: Color-coded Cards “Kairós is the modality of time through which being opens itself, attracted by the void at the limit of time, and it thus decides to fill that void.”
-Antonio Negri, “Kairós, Alma Venus, Multitudo,” in Time for Revolution, trans. Matteo Mandarini (New York: Continuum, 2003).
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II. Games• Some options:• Snowball question game• Bingo• Jeopardy-style game
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Low Tech Strategy #1:Audio/Visual Writing Prompt• Incorporate A/V texts into class• Controversial video• Audio Recording• Recorded Lecture• Don’t worry about technical language! (music, film, etc.)
• See handout for example writing prompt11
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Low Tech Strategy #2: Online Activities, Tutorials, Lectures• Investigate if your textbook publisher has activities
you can use• Instant feedback – clickers or iPads or smartphones• Twitter feed, polleverywhere.com
• Sample online lecture: Lesson on musical Romanticism
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Higher Tech Strategy #1:Student-generated project• Have students generate a multimedia project (see
handout)• “Being in Brooklyn” – Project from ENG 1101 and SPE
1330 Learning Community, Fall 2013. Profs. Jody R. Rosen and Justin Davis.
• Omeka (ex.: Bard Graduate Center)• VoiceThread
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Group Activity: Snowball Reprise
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Works Cited• Emerson, Tisha L. N., and Beck A. Taylor. 2004. “Comparing Student
Achievement Across Experimental and Lecture-Oriented Sections of a Principles of Microeconomics Course.” Southern Economic Journal 70: 672–93.
• Garner, R. L. 2006. “Humor in Pedagogy: How Ha-ha Can Lead to Aha!” College Teaching 54(1): 177-80.
• Gee, James Paul. 2003. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
• Knight, Jennifer K., and William B. Wood. 2005. “Teaching More by Lecturing Less.” Cell Biology Education 4: 298–310.
• Prince, Michael. 2004. “Does Active Learning Work? A Review of the Research.” Journal of Engineering Education 93: 223–31.
• Robinson, Carole F., and Peter J. Kakela. 2006. “Creating a Space to Learn: A Classroom of Fun, Interaction, and Trust.” College Teaching 54: 202–06.