ITCS4230/5230-001 Computer Game Design and Development

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Aug 22, Fall 2006 ITCS4230/5230-001 1 ITCS4230/5230-001 Computer Game Design and Development Tiffany Barnes, Ph.D. [email protected] STECH403E 704-687-8577

description

ITCS4230/5230-001 Computer Game Design and Development. Tiffany Barnes, Ph.D. [email protected] STECH403E 704-687-8577. Topics. Following (roughly) the International Game Developers Association Curriculum Framework ( http://www.igda.org/academia/curriculum_framework.php ) - PowerPoint PPT Presentation

Transcript of ITCS4230/5230-001 Computer Game Design and Development

Page 1: ITCS4230/5230-001 Computer Game Design  and Development

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ITCS4230/5230-001Computer Game Design and Development

Tiffany Barnes, [email protected]

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Topics

Following (roughly) the International Game Developers Association Curriculum Framework (http://www.igda.org/academia/curriculum_framework.php) – One of the reasons your text was chosen

Four broad themes:– Social aspects– Technology aspects– Software Engineering aspects– Business aspects

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Introductions

Instructor– Tiffany Barnes– [email protected]– STECH403E

Research – Artificial Intelligence (in Education)– Game2Learn– Diversity in IT– Bioinformatics

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Introductions

TA– Amanda Chaffin– Contact info TBA, office hours TBA

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Books/media

Textbook– Introduction to Game Development– Ed. Steve Rabin– May 2005 Charles River Media– ISBN 1584503777

Software– 3D Game Studio, www.3dgamestudio.com– Download 30-day trial version– Available in STECH lab

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Related Classes

CS Classes– Computer Graphics– Artificial Intelligence– Networking– Human-Computer Interaction– Software Engineering

Visual Arts Music

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New Certificate in Gaming

Five courses Undergraduate or Graduate Game Design I & II Artificial Intelligence HCI-related class (Virtual Reality,

etc) Graphics

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What you will do

Analysis Design Programming User testing Programming! Enjoy!

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5-Phase Project

Build a team – Tell me your team members ASAP

Build a game Phases

– Settle on a game idea– Formal Game Proposal– Game Design– Progress Report– Alpha Release– Playtesting Results

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Course Information

Grading– Project (5 parts) 8-15% each --> 50%– Homeworks 30%– Final 20%

Advice: Learn from past– Content, lectures, projects, ...– Read the book, search out other relevant

resources

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Project Teams

4 people (diverse is best!)

Consider schedules

Cool name

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Software

3D Game Studio Anim8or 3D Studio Max

– 4D paint Sound Forge Unreal Direct X Others…

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Hardware

Windows computers Other?

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Info I Need

Your name Your year of study Relevant 3rd & 4th year classes Your Visual & Audio Art & Design

experience Your Computer Science experience www.cs.uncc.edu/~tbarnes2/