ITCS4230/5230-001 Computer Game Design and Development
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Transcript of ITCS4230/5230-001 Computer Game Design and Development
Aug 22, Fall 2006 ITCS4230/5230-001 1
ITCS4230/5230-001Computer Game Design and Development
Tiffany Barnes, [email protected]
Aug 22, Fall 2005 ITCS4010 2
Topics
Following (roughly) the International Game Developers Association Curriculum Framework (http://www.igda.org/academia/curriculum_framework.php) – One of the reasons your text was chosen
Four broad themes:– Social aspects– Technology aspects– Software Engineering aspects– Business aspects
Aug 22, Fall 2005 ITCS4010 3
Introductions
Instructor– Tiffany Barnes– [email protected]– STECH403E
Research – Artificial Intelligence (in Education)– Game2Learn– Diversity in IT– Bioinformatics
Aug 22, Fall 2005 ITCS4010 4
Introductions
TA– Amanda Chaffin– Contact info TBA, office hours TBA
Aug 22, Fall 2005 ITCS4010 5
Books/media
Textbook– Introduction to Game Development– Ed. Steve Rabin– May 2005 Charles River Media– ISBN 1584503777
Software– 3D Game Studio, www.3dgamestudio.com– Download 30-day trial version– Available in STECH lab
Aug 22, Fall 2005 ITCS4010 6
Related Classes
CS Classes– Computer Graphics– Artificial Intelligence– Networking– Human-Computer Interaction– Software Engineering
Visual Arts Music
Aug 22, Fall 2005 ITCS4010 7
New Certificate in Gaming
Five courses Undergraduate or Graduate Game Design I & II Artificial Intelligence HCI-related class (Virtual Reality,
etc) Graphics
Aug 22, Fall 2005 ITCS4010 8
What you will do
Analysis Design Programming User testing Programming! Enjoy!
Aug 22, Fall 2005 ITCS4010 9
5-Phase Project
Build a team – Tell me your team members ASAP
Build a game Phases
– Settle on a game idea– Formal Game Proposal– Game Design– Progress Report– Alpha Release– Playtesting Results
Aug 22, Fall 2005 ITCS4010 10
Course Information
Grading– Project (5 parts) 8-15% each --> 50%– Homeworks 30%– Final 20%
Advice: Learn from past– Content, lectures, projects, ...– Read the book, search out other relevant
resources
Aug 22, Fall 2005 ITCS4010 11
Project Teams
4 people (diverse is best!)
Consider schedules
Cool name
Aug 22, Fall 2005 ITCS4010 12
Software
3D Game Studio Anim8or 3D Studio Max
– 4D paint Sound Forge Unreal Direct X Others…
Aug 22, Fall 2005 ITCS4010 13
Hardware
Windows computers Other?
Aug 22, Fall 2005 ITCS4010 14
Info I Need
Your name Your year of study Relevant 3rd & 4th year classes Your Visual & Audio Art & Design
experience Your Computer Science experience www.cs.uncc.edu/~tbarnes2/