IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based...

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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype to explore design, development and use. Involves IT-University Copenhagen, Over The Edge, EA Europe, Alinea, UN Association, a number of schools and several content experts. Vision Create computer games with an agenda beyond entertainment Serious Games Interactive
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Transcript of IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based...

Page 1: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Next generation serious games based on commercial game technology. Creating a prototype to explore design, development and use.

Involves IT-University Copenhagen, Over The Edge, EA Europe, Alinea, UN Association, a number of schools and several content experts.

Vision

Create computer games with an

agenda beyond entertainment

Serious Games Interactive

Page 2: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Growing out of international research Next generation of educational games Mix of competences: Game developers,

researchers, educators and content experts Collaborate with companies Global outreach through strong network Strong technology and access to support Different target groups

Teaser

Page 3: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Explore whether educational computer games have a future in the educational system and the form it may take.

Explore, develop and implement a prototypical educational computer game examining the challenges and possibilities in development process and the educational use of the title

Provide a foundation for a serious games industry through a prototype convincing other developers of the potential in developing educational computer games beyond low-budget titles

Research Goals

Page 4: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Workflow

Concept phase researcher & game developer Design document research, developer &

content Prototype developer, advisory and researcher Evaluation researcher & schools Companies continue if project is viable

Page 5: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Project: Global conflicts: Middle East

The strategic levels involve domestic policy, foreign policy, intelligence, public relations and military. Here the player takes the position as Prime Minister of Israel or leader of the Palestine region performing strategic actions to further different goals. This is basically about statesmanship in a simplified version bringing the most important issues and areas to the player’s control.

The personal level evolves around smaller, mundane events, and quests. These quests and events can potentially have the same influence as the more strategic decisions. An action on the personal level will can be scaled up if it becomes a news story or victim of gossip. The personal level will be around topics like find lost brother, sabotage facilities or marriage across religious divides.

Page 6: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Global Conflicts: Middle East Ingame Screendumps

Page 7: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Global Conflicts: Middle East Ingame Screendumps

Page 8: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Learning approach

Experiential learning: Concrete to abstract Features: Audiovisual, safety, challenge,

interaction, feedback Strong game universe: Compelling,

realistic, engaging

Page 9: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Teaching

Integrated teaching approach: Game,

background material, teacher's manual, primary

sources and encyclopedia Subjects: History, citizenship, geography,

English, religion (Cross-disciplinary) Other skills: Problem-solving, critical thinking,

ICT

Page 10: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Gains

Research affiliation open doors Technology documented, expanded and tested Alternative funding and shared development

cost Explore areas that are uncertain Challenge existing knowledge and procedures

Page 11: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Terminology

Opposing views on content

Time pressure (dev., content, iterations)

Coordination process

Technology takes much focus

Hard to change design based on input

Winning not acceptable

Researcher and game developer with contributions from content experts.

Design process so far

Problems:

Page 12: IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.

IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S

Slides at http://www.itu.dk/people/sen

[email protected]

Links:www.itu.dk/people/sen (personal web-site)www.seriousgames.dk (company web-site)www.game-research.com (game research web-site)www.seriousplaying.org (serious game research web-site)

Contact