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Transcript of IT Education Standards
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Information Technology
Education Standards
Jaime D.L. Caro, Ph.D.
President, PSITEProject Leader, VCTI-IT
Associate Professor of Computer Science, UP Diliman
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Based on reports from Association for Computing Machinery (ACM)
Institute of Electrical and Electronics Engineers(IEEE) Computer Society
International Federation for Information Processing(IFIP)
Association for Information Systems (AIS)
Association for Information Technology Professionals(AITP)
We shall also look at policy guidelines from
Philippines Commission on Higher Education
(CHED)
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Standards? Standards for teaching IT
Standards for professional development for
IT educators
Standards for assessment in IT education
Standards for IT content
Standards for IT education programs
Standards for IT education systems
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IT Education Standards
Recommendations versus Standards
Minimum Standards UK benchmarking report recognized that establishing a
minimum standard may discourage both faculty and studentsfrom pushing for excellence beyond that minimum.
To avoid this danger, the UK report provides benchmarkingstandards to assess various levels of achievement.
Standards for Achievement
Benchmarking Standards Threshold Standard
Modal Standard
etc
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Threshold Standardrepresenting the minimum level
Demonstrate a requisite understanding of the mainbody of knowledge and theories of computerscience/computing/information technology.
Understand and apply essential concepts, principles,and practices in the context of well-definedscenarios, showing judgment in the selection andapplication of tools and techniques.
Demonstrate the ability to work as an individualunder guidance and as a team member.
Discuss applications based upon the body ofknowledge.
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Threshold Standardrepresenting the minimum level
Produce work involving problem identification,analysis, design, and development of a softwaresystem, along with appropriate documentation. The
work must show some problem-solving andevaluation skills drawing on some supportingevidence and demonstrate a requisite understandingof and appreciation for quality.
Identify appropriate practices within a professional,legal, and ethical framework.
Appreciate the need for continuing professionaldevelopment.
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Modal Standardrepresenting the average level
Demonstrate a sound understanding of the main
areas of the body of knowledge and the theories of
computer science, with an ability to exercise criticaljudgment across a range of issues.
Critically analyze and apply a range of concepts,
principles, and practices of the subject in the context
of loosely specified problems, showing effectivejudgment in the selection and use of tools and
techniques.
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Modal Standardrepresenting the average level
Produce work involving problem identification,
analysis, design, and development of a softwaresystem, along with appropriate documentation.
The work must show a range of problem
solving and evaluation skills, draw uponsupporting evidence, and demonstrate a good
understanding of the need for quality.
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Modal Standardrepresenting the average level
Demonstrate the ability to work as an individual with
minimum guidance and as either a leader or member
of a team. Follow appropriate practices within a professional,
legal, and ethical framework.
Identify mechanisms for continuing professional
development and life-long learning.
Explain a wide range of applications based upon the
body of knowledge.
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Excellence Standardrepresenting the highest level
Demonstrate creativity and innovativeness in
application of the principles covered in the
curriculum Contribute significantly to the analysis, design,
and development of systems which are
complex, and fit for purpose. Exercise critical evaluation and review of both
their own work and the work of others.
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Excellence it is important for programs in computer science to
provide opportunities for students of the highest
caliber to achieve their full potential. programs in computer science should not limit those
who will lead the development of the discipline in thefuture.
human ingenuity and creativity have fostered the rapiddevelopment of the discipline of computer science inthe past
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Characteristics of IT/CS Graduates
System-level perspective.
Graduates must develop a high-level
understanding of systems as a whole. This understanding must transcend the
implementation details of the various components
to encompass an appreciation for the structure of
computer systems and the processes involved in
their construction and analysis.
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Characteristics of IT/CS Graduates
Appreciation of the interplay between theory
and practice.
A fundamental aspect of computer science/IT isthe balance between theory and practice and the
essential link between them.
Graduates must understand not only the theoretical
underpinnings of the discipline but also how that
theory influences practice.
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Characteristics of IT/CS Graduates
Familiarity with common themes.
In the course of an undergraduate program in
computer science/IT, students will encountermany recurring themes such as abstraction,complexity, and evolutionary change.
Graduates should recognize that these themes have
broad application to the field of computer scienceand must not compartmentalize them as relevantonly to the domains in which they wereintroduced.
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Characteristics of IT/CS Graduates
Significant project experience.
To ensure that graduates can successfully apply
the knowledge they have gained, all students incomputer science/IT programs must be involved in
at least one substantial software project.
Such a project demonstrates the practical
application of principles learned in different
courses and forces students to integrate material
learned at different stages of the curriculum.
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Characteristics of IT/CS Graduates
Adaptability.
One of the essential characteristics of computer
science over its relatively brief history has been anenormous pace of change.
Graduates of a computer science program must
possess a solid foundation that allows them to
maintain their skills as the field evolves.
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Capabilities and Skills of IT/CS Graduates
Cognitive capabilities relating to intellectual
tasks specific to computer science/IT
Practical skills relating to computer science/IT
Additional transferable skills that may be
developed in the context of computer
science/IT but which are of a general natureand applicable in many other contexts as well
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Cognitive Capabilities and Skills
Knowledge and understanding.
Demonstrate knowledge and understanding of essentialfacts, concepts, principles, and theories relating to
computer science and software applications. Modeling.
Use such knowledge and understanding in the modelingand design of computer-based systems in a way that
demonstrates comprehension of the tradeoff involved indesign choices.
Requirements.
Identify and analyze criteria and specifications appropriateto specific problems, and plan strategies for their solution.
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Cognitive Capabilities and Skills
Critical evaluation and testing.
Analyze the extent to which a computer-based systemmeets the criteria defined for its current use and future
development. Methods and tools.
Deploy appropriate theory, practices, and tools for thespecification, design, implementation, and evaluation of
computer-based systems. Professional responsibility.
Recognize and be guided by the social, professional, andethical issues involved in the use of computer technology.
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Practical Capabilities and Skills
Design and implementation.
Specify, design, and implement computer-based systems.
Evaluation.
Evaluate systems in terms of general quality attributes andpossible tradeoffs presented within the given problem.
Information management.
Apply the principles of effective information management,
information organization, and information-retrieval skillsto information of various kinds, including text, images,sound, and video.
Operation.
Operate computing equipment and software systemseffectively.
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Practical Capabilities and Skills Human-computer interaction.
Apply the principles of human-computer interaction to theevaluation and construction of a wide range of materialsincluding user interfaces, web pages, and multimedia
systems. Risk assessment.
Identify any risks or safety aspects that may be involved inthe operation of computing equipment within a given
context. Tools.
Deploy effectively the tools used for the construction anddocumentation of software, with particular emphasis onunderstanding the whole process involved in usingcomputers to solve practical problems.
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Additional Transferable Skills
Communication.
Make succinct presentations to a range of audiences about
technical problems and their solutions.
Teamwork.
Be able to work effectively as a member of a development
team.
Numeracy. Understand and explain the quantitative dimensions of a
problem.
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Additional Transferable Skills
Self management.
Manage one's own learning and development,
including time management and organizationalskills
Professional development.
Keep abreast of current developments in thediscipline to continue one's own professional
development.
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Coping With Change
teaching methodology that emphasizes learning
as opposed to teaching
students continually being challenged to thinkindependently
challenging and imaginative exercises that
encourage student initiative sound framework with appropriate theory that
ensures that the education is sustainable
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Coping With Change
up to date equipment and teaching materials
information resources and appropriate
strategies for staying current in the field
cooperative learning and the use of
communication technologies to promote group
interaction need for continuing professional development
to promote lifelong learning
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Principles
Computing is a broad field that extends well beyondthe boundaries of computer science.
Computer science draws its foundations from a widevariety of disciplines.
Development of a computer science curriculum mustbe sensitive to
changes in technology,
new developments in pedagogy, and
the importance of lifelong learning.
Curricula must include professional practice as an
integral component.
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Computing Curricula 2001
December 15, 2001
Final Report of the Joint ACM/IEEE-CS Task Force
on Computing Curricula joint undertaking of the Computer Society of the
Institute for Electrical and Electronic Engineers
(IEEE-CS) and the Association for Computing
Machinery (ACM)
Curricular guidelines and set of recommendations for
undergraduate programs in computing
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IEEE-ACMComputing Curricula 2001
http://www.computer.org/education/cc2001/fin
al/index.htm
Previous recommendations came out in 1965,
1973, 1981, 1991, 2001
Latest: December 15, 2001
http://www.computer.org/education/cc2001/final/index.htmhttp://www.computer.org/education/cc2001/final/index.htmhttp://www.computer.org/education/cc2001/final/index.htmhttp://www.computer.org/education/cc2001/final/index.htm -
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ACM-IEEE Computing Curricula
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CS Body of Knowledge
DS. Discrete Structures SP. Social & Professional Issues
PF. Programming Fundamentals NC. Net-Centric Computing
AR. Architecture & Organization IS. Intelligent Systems
AL. Algorithms & Complexity IM. Information Management
SE. Software Engineering HC. Human-Computer Interaction
PL. Programming Languages GV. Graphics & Visual Computing
OS. Operating Systems CN. Computational Science
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Pedagogy Focus Groups
PFG1. Introductory topics and courses
PFG2. Supporting topics and courses
PFG3. The computing core
PFG4. Professional practices
PFG5. Advanced study and undergraduate
research
PFG6. Computing across the curriculum
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Computing Curricula Topics
14 Subject Areas
132 topics divided between these 14 subject
areas 64 out of 132 topics designated as core
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Core vs. Elective
Core:
Those topics required of all students in all CS degreeprograms
Minimal, and is not a complete curriculum
Must be supplemented by additional material
May be taken as introductory, intermediate, or
advanced course Elective:
Topics that are not part of the core
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Discrete Structures (43 core hrs.)
DS1. Functions, relations, and sets (6)
DS2. Basic logic (10)
DS3. Proof techniques (12)
DS4. Basics of counting (5)
DS5. Graphs and trees (4)
DS6. Discrete probability (6)
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Programming Fundamentals (38)
PF1. Fundamental programming constructs (9)
PF2. Algorithms and problem-solving (6) PF3. Fundamental data structures (14)
PF4. Recursion (5)
PF5. Event-driven programming (4)
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Algorithms & Complexity (31)
AL1. Basic algorithmic analysis (4)
AL2. Algorithmic strategies (6)
AL3. Fundamental computing algorithms (12)
AL4. Distributed algorithms (3)
AL5. Basic computability (6)
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Architecture & Organization (36)
AR1. Digital logic and digital systems (6)
AR2. Machine level representation of data (3)
AR3. Assembly level machine organization (9) AR4. Memory system organization and
architecture (5)
AR5. Interfacing and communication (3)
AR6. Functional organization (7)
AR7. Multiprocessing and alternative architectures
(3)
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Operating Systems (18)
OS1. Overview of operating systems (2)
OS2. Operating system principles (2)
OS3. Concurrency (6)
OS4. Scheduling and dispatch (3)
OS5. Memory management (5)
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Net-Centric Computing (15)
NC1. Introduction to net-centric computing (2)
NC2. Communication and networking (7)
NC3. Network security (3)
NC4. The web as an example of client-server
computing (3)
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Programming Languages (21)
PL1. Overview of programming languages (2)
PL2. Virtual machines (1)
PL3. Introduction to language translation (2)
PL4. Declarations and types (3)
PL5. Abstraction mechanisms (3)
PL6. Object-oriented programming (10)
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Human-Computer Interaction (8)
HC1. Foundations of human-computerinteraction (6)
HC2. Building a simple graphical user
interface (2)
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Graphics & Visual Computing (3)
GV1. Fundamental techniques in graphics (2)
GV2. Graphic systems (1)
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Intelligent Systems (10)
IS1. Fundamental issues in intelligent systems(1)
IS2. Search and constraint satisfaction (5)
IS3. Knowledge representation and reasoning (4)
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Information Management (10)
IM1. Information models and systems (3)
IM2. Database systems (3) IM3. Data modeling (4)
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Social & Prof Issues (16)
SP1. History of computing (1)
SP2. Social context of computing (3)
SP3. Methods and tools of analysis (2) SP4. Professional and ethical responsibilities (3)
SP5. Risks and liabilities of computer-based
systems (2) SP6. Intellectual property (3)
SP7. Privacy and civil liberties (2)
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Software Engineering (31)
SE1. Software design (8)
SE2. Using APIs (5)
SE3. Software tools and environments (3) SE4. Software processes (2)
SE5. Software requirements and specifications (4)
SE6. Software validation (3)
SE7. Software evolution (3)
SE8. Software project management (3)
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Implementation Strategies
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Introductory Courses
Implementation Strategies
Programming first
Imperative first Objects first
Functional first
Breadth first
Algorithms first
Hardware first
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Required Topics in Introductory Courses Functions, relations, and sets
Basic logic
Basics of counting
Discrete probability Fundamental programming constructs
Recursion
Overview of programming languages
Virtual machines Declarations and types
Abstraction mechanisms
History of computing
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Required Topics in Introductory Courses
Functions, Relations, and Sets Minimum core coverage time: 6 hours
Topics
Functions (surjections, injections, inverses, composition)
Relations (reflexivity, symmetry, transitivity, equivalence relations) Sets (Venn diagrams, complements, Cartesian products, power sets)
Pigeonhole principle
Cardinality and countability
Learning objectives:1. Explain with examples the basic terminology of functions, relations, and sets.2. Perform the operations associated with sets, functions, and relations.
3. Relate practical examples to the appropriate set, function, or relation model,and interpret the associated operations and terminology in context.
4. Demonstrate basic counting principles, including uses of diagonalization andthe pigeonhole principle.
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Required Topics in Introductory Courses
Basic Logic Minimum core coverage time: 10 hours Topics:
Propositional logic; Logical connectives
Truth tables
Normal forms (conjunctive and disjunctive) Validity
Predicate logic; Universal and existential quantification
Modus ponens and modus tollens
Limitations of predicate logic
Learning objectives:1. Apply formal methods of symbolic propositional and predicate logic.
2. Describe how formal tools of symbolic logic are used to model algorithms andreal-life situations.
3. Use formal logic proofs and logical reasoning to solve problems such aspuzzles.
4. Describe the importance and limitations of predicate logic.
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Required Topics in Introductory Courses
Basic of Counting Minimum core coverage time: 5 hours Topics:
Counting arguments
Sum and product rule
Inclusion-exclusion principle Arithmetic and geometric progressions
Fibonacci numbers
The pigeonhole principle
Permutations and combinations
Basic definitions Pascal's identity
The binomial theorem
Solving recurrence relations
Common examples
The Master theorem
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Required Topics in Introductory Courses
Basic of Counting Minimum core coverage time: 5 hours Learning objectives:
1. Compute permutations and combinations of a set, and
interpret the meaning in the context of the particularapplication.
2. State the definition of the Master theorem.
3. Solve a variety of basic recurrence equations.4. Analyze a problem to create relevant recurrence
equations or to identify important counting questions.
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Required Topics in Introductory Courses
Discrete Probability Minimum core coverage time: 6 hours Topics:
Finite probability space, probability measure, events
Conditional probability, independence, Bayes' theorem
Integer random variables, expectation
Learning objectives:
1. Calculate probabilities of events and expectations of randomvariables for elementary problems such as games of chance.
2. Differentiate between dependent and independent events.3. Apply the binomial theorem to independent events and Bayes
theorem to dependent events.
4. Apply the tools of probability to solve problems such as theMonte Carlo method, the average case analysis of algorithms,
and hashing.
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Required Topics in Introductory Courses
Discrete Probability Minimum core coverage time: 6 hours Topics:
Finite probability space, probability measure, events
Conditional probability, independence, Bayes' theorem
Integer random variables, expectation
Learning objectives:
1. Calculate probabilities of events and expectations of randomvariables for elementary problems such as games of chance.
2. Differentiate between dependent and independent events.3. Apply the binomial theorem to independent events and Bayes
theorem to dependent events.
4. Apply the tools of probability to solve problems such as theMonte Carlo method, the average case analysis of algorithms,
and hashing.
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Required Topics in Introductory Courses
Fundamental Programming Constructs
Minimum core coverage time: 9 hours
Topics:
Basic syntax and semantics of a higher-level language
Variables, types, expressions, and assignment
Simple I/O
Conditional and iterative control structures Functions and parameter passing
Structured decomposition
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Required Topics in Introductory Courses
Fundamental Programming Constructs
Learning objectives: Analyze and explain the behavior of simple programs involving the
fundamental programming constructs covered by this unit.
Modify and expand short programs that use standard conditional anditerative control structures and functions.
Design, implement, test, and debug a program that uses each of thefollowing fundamental programming constructs: basic computation,simple I/O, standard conditional and iterative structures, and the
definition of functions. Choose appropriate conditional and iteration constructs for a given
programming task.
Apply the techniques of structured (functional) decomposition to breaka program into smaller pieces.
Describe the mechanics of parameter passing.
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Required Topics in Introductory Courses
Recursion Minimum core coverage time: 5 hours Topics:
The concept of recursion
Recursive mathematical functions
Simple recursive procedures
Divide-and-conquer strategies
Recursive backtracking
Implementation of recursion
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Required Topics in Introductory Courses
Recursion Minimum core coverage time: 5 hours Learning objectives:
1. Describe the concept of recursion and give examples of its use.
2. Identify the base case and the general case of a recursively defined
problem.
3. Compare iterative and recursive solutions for elementary problems
such as factorial.
4. Describe the divide-and-conquer approach.
5. Implement, test, and debug simple recursive functions and procedures.6. Describe how recursion can be implemented using a stack.
7. Discuss problems for which backtracking is an appropriate solution.
8. Determine when a recursive solution is appropriate for a problem.
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Required Topics in Introductory Courses
Overview of Programming Languages Minimum core coverage time: 2 hours Topics:
History of programming languages
Brief survey of programming paradigms Procedural languages
Object-oriented languages
Functional languages
Declarative, non-algorithmic languages Scripting languages
The effects of scale on programming methodology
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Required Topics in Introductory Courses
Overview of Programming Languages Minimum core coverage time: 2 hours Learning objectives:
1. Summarize the evolution of programming languages illustratinghow this history has led to the paradigms available today.
2. Identify at least one distinguishing characteristic for each of theprogramming paradigms covered in this unit.
3. Evaluate the tradeoffs between the different paradigms,considering such issues as space efficiency, time efficiency (of
both the computer and the programmer), safety, and power ofexpression.
4. Distinguish between programming-in-the-small andprogramming-in-the-large.
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Required Topics in Introductory Courses
Virtual Machines Minimum core coverage time: 1 hour Topics:
The concept of a virtual machine
Hierarchy of virtual machines
Intermediate languages Security issues arising from running code on an alien machine
Learning objectives:1. Describe the importance and power of abstraction in the context of
virtual machines.
2. Explain the benefits of intermediate languages in the compilationprocess.
3. Evaluate the tradeoffs in performance vs. portability.
4. Explain how executable programs can breach computer systemsecurity by accessing disk files and memory.
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Required Topics in Introductory Courses
Declarations and Types Minimum core coverage time: 3 hours Topics:
The conception of types as a set of values with together with a set ofoperations
Declaration models (binding, visibility, scope, and lifetime)
Overview of type-checking
Garbage collection
Learning objectives:1. Explain the value of declaration models, especially with respect to programming-in-the-
large.
2. Identify and describe the properties of a variable such as its associated address, value,scope, persistence, and size.
3. Discuss type incompatibility.
4. Demonstrate different forms of binding, visibility, scoping, and lifetime management.
5. Defend the importance of types and type-checking in providing abstraction and safety.
6. Evaluate tradeoffs in lifetime management (reference counting vs. garbage collection).
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Required Topics in Introductory Courses
Abstraction Mechanisms Minimum core coverage time: 3 hours Topics:
Procedures, functions, and iterators as abstraction mechanisms
Parameterization mechanisms (reference vs. value)
Activation records and storage management Type parameters and parameterized types
Modules in programming languages
Learning objectives:1. Explain how abstraction mechanisms support the creation of reusable software
components.2. Demonstrate the difference between call-by-value and call-by-reference
parameter passing.
3. Defend the importance of abstractions, especially with respect toprogramming-in-the-large.
4. Describe how the computer system uses activation records to manage program
modules and their data.
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Required Topics in Introductory Courses
History of computing Minimum core coverage time: 1 hour Topics:
Prehistory -- the world before 1946
History of computer hardware, software, networking
Pioneers of computing
Learning objectives:
1. List the contributions of several pioneers in the computing field.
2. Compare daily life before and after the advent of personal computers
and the Internet.3. Identify significant continuing trends in the history of the computing
field.
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Other Topics in Introductory Courses Proof techniques:
The structure of formal proofs;
proof techniques: direct, counterexample, contraposition,
contradiction; mathematical induction
Algorithms and problem-solving:
Problem-solving strategies;
the role of algorithms in the problem-solving process; the concept and properties of algorithms; debugging
strategies
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Other Topics in Introductory Courses Fundamental data structures:
Primitive types; arrays; records;
strings and string processing;
data representation in memory;
static, stack, and heap allocation;
runtime storage management;
pointers and references;
linked structures
Basic algorithmic analysis: Big O notation;
standard complexity classes;
empirical measurements of performance;
time and space tradeoffs in algorithms
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Other Topics in Introductory Courses Fundamental computing algorithms:
Simple numerical algorithms;
sequential and binary search algorithms;
quadratic and O(N log N) sorting algorithms;
hashing;
binary search trees
Digital logic and digital systems: Logic gates;
logic expressions
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Other Topics in Introductory Courses Object-oriented programming:
Object-oriented design;
encapsulation and information-hiding;
separation of behavior and implementation; classes, subclasses, and inheritance;
polymorphism;
class hierarchies
Software design:
Fundamental design concepts and principles;
object-oriented analysis and design;
design for reuse
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Other Topics in Introductory Courses Using APIs:
API programming;
class browsers and related tools;
programming by example;
debugging in the API environment
Software tools and environments: Programming environments;
testing tools
Software requirements and specifications: Importance of specification in the software process
Software validation: Testing fundamentals;
test case generation
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Intermediate Courses:
Goal
To present the fundamental ideas and enduring
concepts of computer science that every studentmust learn to work successfully in the field. In
doing so, these intermediate courses lay the
foundation for more advanced work incomputer science.
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Intermediate Courses:
Implementation Strategies Traditional approach in which each course
addresses a single topic
Compressed approach that organises courses
around broader themes
System-based approach
Web-based approach that uses networking as its
organizing principle
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Intermediate Courses:
Topic-Based Approach CS210T. Algorithm Design and Analysis
CS220T. Computer Architecture
CS225T. Operating Systems CS230T. Net-centric Computing
CS260T. Artificial Intelligence
CS270T. Databases
CS280T. Social and Professional Issues
CS290T. Software Development
CS490. Capstone Project
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Intermediate Courses:
Compressed Approach CS210C. Algorithm Design and Analysis
CS220C. Computer Architecture
CS226C. Operating Systems and Networking
CS262C. Information and Knowledge
Management
CS292C. Software Development and
Professional Practice
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Intermediate Courses:
Systems-Based Approach CS120. Introduction to Computer Organization CS210S. Algorithm Design and Analysis
CS220S. Computer Architecture
CS226S. Operating Systems and Networking CS240S. Programming Language Translation
CS255S. Computer Graphics
CS260S. Artificial Intelligence
CS271S. Information Management
CS291S. Software Development and SystemsProgramming
CS490. Capstone Project
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Intermediate Courses:
Web-Based Approach CS130. Introduction to the World-Wide Web
CS210W. Algorithm Design and Analysis
CS221W. Architecture and Operating Systems
CS222W. Architectures for Networking and Communication
CS230W. Net-centric Computing
CS250W. Human-Computer Interaction
CS255W. Computer Graphics CS261W. AI and Information
CS292W. Software Development and Professional Practice
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General Requirements
Mathematical rigor
The scientific method
Familiarity with applications Communications skills
Working in teams
The complementary curriculum
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Advanced Courses
Advanced coursescourses whose content
is substantially beyond the material of the
core.
Sample Curricula:
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Sample Curricula:
Minimum Requirements Cover all 280 hours of core material in the CS body
of knowledge
Require sufficient advanced coursework to provide
depth in at least one area of computer science Include an appropriate level of supporting
mathematics
Offer students exposure to "real world"
professional skills such as research experience,teamwork, technical writing, and project
development
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Thesis vs Final Project
Thesis is research-oriented
Thesis must have original contribution toknowledge.
Project is development-oriented
Project may be software development,information systems development, or webapplication development
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ACM Recommendation
CS390. Capstone Project
Course Description: Offers students the
opportunity to integrate their knowledge of theundergraduate computer science curriculum by
implementing a significant software system as
part of a programming team.
Prerequisites: CS261, CS262, or CS360
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ACM Syllabus:
Using APIs
Human-centered software evaluation
Human-centered software development
Graphical user-interface design
Graphical user-interface programming
Software requirements and specifications
Software design
Software validation
Software project management
Software tools and environments
Effective team management
Communications skills
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ACM Approach:
This course is different in flavor and concept from most of the
earlier courses in the curriculum in that it is focused primarily on
a project.
There may be lecturesparticularly if the earlier courses do notcover the full set of required units in the corebut the overall
idea is that students should have a chance to apply all the skills
they have learned in the curriculum toward the completion of a
team project.
Thus, this course has the effect of reinforcing concepts that have
been learned earlier in a more theoretical way.
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UNESCO Informatics Curriculum
Framework 2000 for HigherEducation
http://www.ifip.or.at/pdf/ICF2001.pdf
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ACM
The ACM Computing Classification
System [1998 Version] http://www.acm.org/class/1998/homepage.
html
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Association for Information Systems
AIS is actively involved in the developmentand ongoing update of curriculum at both theundergraduate and graduate levels.
IS97: Model Curriculum and Guidelines for
Undergraduate Degree Programs inInformation Systems
http://www.acm.org/education/curricula.html#IS97
http://aisnet.org/Curriculum/index.htm
http://www.acm.org/education/curricula.htmlhttp://www.acm.org/education/curricula.htmlhttp://aisnet.org/Curriculum/index.htmhttp://aisnet.org/Curriculum/index.htmhttp://www.acm.org/education/curricula.htmlhttp://www.acm.org/education/curricula.html -
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Association for Information Systems
IS 2002: Model Curriculum and Guidelines forUndergraduate Degree Programs in InformationSystems
IS 2002 is the latest undergraduate model curriculum andis the first update of the curriculum effort of the AIS, ACMand AITP societies since IS'97.
IS'97 has been widely accepted and has become thebasis for accreditation of undergraduate programs of
information systems. This report has been endorsed by seven organizations
including SIM.
http://aisnet.org/Curriculum/index.htm
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Association for Information Systems
MSIS 2000 Model Graduate Curriculum
MSIS is a Model Curriculum and
Guidelines for Graduate Degree Programsin Information Systems.
It was jointly prepared by representatives
from AIS and ACM. http://aisnet.org/Curriculum/index.htm
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ECDL Foundation
The European Computer DrivingLicence standard of competence [since
1997] the ECDL is an internationally recognized
standard of competence certifying that the
holder has the knowledge and skills
needed to use the most common computer
applications efficiently and productively
http://www.ecdl.com/
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National Science Foundation (NSF)
ISCC99: An Information Systems-Centric Curriculum 99. Program
Guidelines for Educating the NextGeneration of Information SystemsSpecialists, in Collaboration withIndustry
http://www.iscc.unomaha.edu/TableOfContents
.html
http://www.iscc.unomaha.edu/TableOfContents.htmlhttp://www.iscc.unomaha.edu/TableOfContents.htmlhttp://www.iscc.unomaha.edu/TableOfContents.htmlhttp://www.iscc.unomaha.edu/TableOfContents.html -
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IEEE Computer Society/ACM
Computing Curriculum -
Computer Engineering
Computing Curricula Volume on ComputerEngineering: Computer Engineering Body of
Knowledge
http://www.eng.auburn.edu/ece/CCCE/
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National Science Education Standards
http://books.nap.edu/html/nses/html/index.html
outlines what students need to know, understand, andbe able to do to be scientifically literate at different
levels. describes an educational system in which all students
demonstrate high levels of performance, in whichteachers are empowered to make the decisions
essential for effective learning, in which interlockingcommunities of teachers and students are focused onlearning science, and in which supportive educationalprograms and systems nurture achievement.
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CHED
CHED MEMORANDUM ORDER (CMO)NO. 25 ; Series of 2001
SUBJECT : Revised Policies AndStandards For Information TechnologyEducation (ITE)
http://www.ched.gov.ph/policies/CMO2001/C
MO_25.doc
http://www.ched.gov.ph/policies/CMO2001/CMO_25.dochttp://www.ched.gov.ph/policies/CMO2001/CMO_25.dochttp://www.ched.gov.ph/policies/CMO2001/CMO_25.dochttp://www.ched.gov.ph/policies/CMO2001/CMO_25.doc -
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CHED Basic Core Topics
Basic Non-ITE Core Topics
Communication skills;
Technical writing / presentation skills; Algebra /trigonometry;
Values Formation;
Probability / Statistics
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CHED Basic Core Topics
Basic ITE Core Topics Professional Ethics / Code of Ethics for the Filipino
IT Professional;
Mathematical Logic / Discrete mathematics; Problem Solving;
Quality Processes;
Fundamentals of programming / program logic
formulation;
Introduction to the Internet / Web-basedprogramming;
IT Fundamentals;
Computer Systems Organization
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Implementation Factors and Strategies
There is no single ideal model curriculum.
need for a considerable degree of freedom forimplementation
account for specific needs, restrictions, preconditionsand circumstantial opportunities, such as
cultural and societal setting
institutional size and scope
specific disciplines and educational programs offered bythe educational institution
available budget, personnel and resources
background and potential of the faculty
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Implementation Factors and Strategies
culture among faculty and management
management commitment to informatics
willingness to change
student-body characteristics
access to informatics expertise in general
access to collaborative or transfer options with other
institutes
access to collaborative or transfer options with industry
level of informatics penetration in the region.
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Curriculum Review
review whole curriculum and compare withrecommendations, guidelines and policies.
compare curricula with actual teaching practice
review each syllabi identify problems areas
concentrate faculty development efforts on problemareas
Ensure that introductory courses are taught properly
prioritize core courses over electives