ISAS Learning is an Epic Win February 2012
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Transcript of ISAS Learning is an Epic Win February 2012
92% of two-year olds play games!
10,000 hours of gaming …
… by the age of 21
Can games teach
us to save the
real world?
“The opposite of play
isn’twork –
it’s depression.”
10 Positive Emotions
5. Curiosity
4. Excitement
3. Awe & Wonder
2. Contentment
1. Creativity
10. Joy
9. Relief
8. Love
7. Surprise
6. Pride
10 Positive Emotions
5. Curiosity
4. Excitement
3. Awe & Wonder
2. Contentment
1. Creativity
10. Joy
9. Relief
8. Love
7. Surprise
6. Pride
EUSTRESSpositive stress
Game designer nominated for
Nobel Peace Prize by 2023
1 Billion Gamers
187
35
110
105 31180
142
16
17
38
10
18
(play EVOKE trailer)
In 10 weeks, we enrolled 19,893 students in
>130 countries
(play Find the Future trailer)
Can games teach
us to save the
real world?
10 practical ways to bring
gamer superpowers to the
classroom
Jane McGonigal, PhD
@avantgame
GET THESE SLIDES: [email protected]
1. Get inspired by gameful schools
• Quest to Learn: http://Q2l.org
• RIT student achievement system: http://research.microsoft.com/apps/video/default.aspx?id=145734
• Indiana University Gaming the Classroom project: http://gamingtheclassroom.wordpress.com/
2. Tap into HASTAC competitions
• Mozilla’s Open Badges infrastructure https://wiki.mozilla.org/Badges
• Learning Lab winners http://www.dmlcompetition.net/Competition/3/winners.php?comp=ll
• Winners Hubhttp://hastac.org/competitions
3. Play worldchanging games• FoldIthttp://fold.it• Galaxy Zoo http://galaxyzoo.org• Canaries in a Coalmine
http://www.inacoalmine.com/canaries/tryit.php• EVOKE http://urgentevoke.com• Find the Future http://game.nypl.org• World Without Oil http://worldwithoutoil.org
4. Teach digital game design
• Gamestar Mechanic http://gamestarmechanic.com/
• Game Maker http://www.yoyogames.com/make
• Game creation resources http://www.ambrosine.com/resource.html
5. Make a school or town ARG!
• Alternate Reality Game design for kids http://www.slideshare.net/avantgame/make-an-alternate-reality-game
6. Join Gameful get help
• Gameful: a secret HQ for anyone who wants to change the world with games http://gameful.org
7. Celebrate superpower development
• 3D spatial• hand-eye coordination (surgeons!)• history• reading• teamwork• problem-solving (trial and error)• knowledge sharing (wikis, forums, youtube demos and
walkthroughs)
8. Play world-building games• Minecrafthttp://minecraft.net• Minecraft in the classroom http://minecraftteacher.net/• Little Big Planet http://littlebigplanet.com• Little Big Classroom
http://www.brainygamer.com/the_brainy_gamer/2011/03/lbp-classroom.html
• LBP Teacher packs http://www.1up.com/news/littlebigplanet-teach-math-science
9. Accommodate diverse player styles
• Girls are more motivated by cooperative gaming, boys typically gravitate to competitive gaming
• Everyone responds well to “personal bests” competition
• Multiplayer co-op and social gaming has the broadest appeal
• Girls may initially face higher cognitive load with 3D gaming and interfaces
• Some players prefer exploring vs. creating
10. Tap into theparticipatory teaching culture
• Games & Learning Society http://gameslearningsociety.org
• Videogames and Learning: Teaching and Participatory Culture in the Digital Age http://amzn.to/tIYE4f