Invention Bootcamp Introduction to...

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Invention Bootcamp Introduction to Design June 2019

Transcript of Invention Bootcamp Introduction to...

Page 1: Invention Bootcamp Introduction to Designweb.cecs.pdx.edu/~gerry/class/IB/pdf/Week01_Day03_What_is_desig… · Invention Bootcamp Design thinking model of IDEO 12 Desirability (Human)

Invention BootcampIntroduction to Design

June 2019

Page 2: Invention Bootcamp Introduction to Designweb.cecs.pdx.edu/~gerry/class/IB/pdf/Week01_Day03_What_is_desig… · Invention Bootcamp Design thinking model of IDEO 12 Desirability (Human)
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Invention Bootcamp

Four week overview

1. Introduction to tools and design2. Develop ideas for invention3. Mock-up invention4. Finish invention and showcase

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Invention Bootcamp

Design is part of many creative professions

Within Product Design§ Mechanical design§ Industrial design§ Software design

§ User experience/user interface

§ Firmware§ Ergonomic design§ ...

Different design objectives§ Design for

performance§ Design for

manufacturing§ Design for

remanufacture§ Design for

sustainability§ …

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Invention Bootcamp

Mechanical Design

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Invention Bootcamp

Industrial Design

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Invention Bootcamp

Design Requires Divergent and Convergent Thinking

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Traits• Creative, playful• Spontaneous, quick• Non-judgemental• Artistic, emotive• Belief in magic• Risk-taking• Focus on possibilities• Use low-fidelity

models

Traits• Reductive• Deliberative, rule-based• Analytical• Scientific• Rational, reality-based• Risk-reducing• Focus on accuracy• Use high-fidelity models

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Invention Bootcamp

Design Requires Creative and Analytical Thinking

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Leland M. Nicolai, Viewpoint: An industry view of engineering design education,International Journal of Engineering Education, vol. 14, no. 1, pp. 7–13, 1998.

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Invention Bootcamp

Design process frameworks:Three ways of guiding design

Human-centered design§ Design choices and solutions focus on the client/customer, not

the technology§ Engage client/customer in evaluating potential solutions

Design thinking§ Apply design process in problem-solving, not just product design§ Iterate and test ideas early: Not a single-pass process

Universal design§ Seven principals to guide design process§ Seek solutions that help everyone, hence universal, while making

sure there are no biases in favor of physical ability, age, aptitude, background

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Invention Bootcamp

Human-centered design

Human-centered design focuses on the needs of the user

See alsoØ http://www.designkit.org/human-centered-designØ https://www.nngroup.com/articles/design-thinking/

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Human-centered design is an approach to interactive systems development that aims to make systems usable and useful by focusing on the users, their needs and requirements, and by applying human factors/ergonomics, usability knowledge, and techniques.

– https://en.wikipedia.org/wiki/Human-centered_design

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Invention Bootcamp

Design thinking model of Nielson-Norman Group

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Invention Bootcamp

Design thinking model of IDEO

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Desirability(Human)

Viability(Business)

Innovation

Feasibility(Technical)

“Design thinking is a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” —Tim Brown

Image and quote from https://designthinking.ideo.com/?page_id=1542

Notice that the role of technology is limited to feasibility, namely, “Can it be made”?

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Invention Bootcamp

Seven Principles of Universal Design

1. Equitable Use2. Flexibility in use3. Simple and intuitive use4. Perceptible information5. Tolerance for error6. Low Physical effort7. Size and space for approach and use

See

http://universaldesign.ie/What-is-Universal-Design/The-7-Principles/

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Invention Bootcamp

Universal Design

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“Copyright © 1997 NC State University, The Center for Universal Design.”https://projects.ncsu.edu/design/cud/about_ud/udprinciples.htm

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Invention Bootcamp

Empathize with a bug list

What bugs you? What bugs your friends and family? What problems does the community face?

A bug list is a tool for collecting ideas1. What problems do your clients face?2. How can problems we translated into opportunities?3. Focus is on the client or end-user: what bugs them?

In collecting bugs, embody the learning personas• Anthropologist – Observant• Experimenter – Persistent• Cross-Pollinator – Curious

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Invention Bootcamp

Empathize with a bug list

Reflect on your daily experiences.Write down all ideas and thoughts throughout each day.Talk to friends, family, acquaintances, and experts in a given field.Explore current and emerging technology and products.Stay aware of current events.Set aside designated time for reflection and thinking about ideas.Don’t worry about a solution; focus on idea generation. We’ll converge later

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Invention Bootcamp

Summary

Design is manifest in many organizations and many waysEmpathy is important to understand clients and end-users

§ Human-centered design focuses on the end-user§ Universal design seeks solutions for the widest range of people

Creativity is important in developing possible solutions• Divergent thinking suspends judgment to create possibilities

Analytical engineering tools aid comparison and selection between competing ideas

§ Convergent thinking uses rational tools to reduce options to those that are most viable

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