Introduction to task Design an innovative electronic toy or game that reflects the wants and needs...
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Transcript of Introduction to task Design an innovative electronic toy or game that reflects the wants and needs...
Introduction to task
Design an innovative electronic toy or game that reflects the wants and needs of its potential users.
During this task you will be given the opportunity to learn the following skills:
Designing:
• Investigate how existing toys look and function as a source of ideas for your own product
• Use a range of information sources to develop a specification and help to generate ideas
• Explore, develop and communicate your ideas
Making:
• Measure, mark out, cut and join rigid and flexible materials using tools and equipment to achieve a high quality finish
• Evaluate your product by testing and discussion
Systems and Control:
• Use microprocessors in products
Task analysis
Brief:Design an innovative electronic toy or game that reflects the wants and needs of its
potential users
Your Task:
• Innovative final product
• Use an electronic microcontroller
• Popular with its end user
INNOVATIVE:…featuring new methods; advanced and original… original and creative in thinking
MICROCONTROLLER:..is a microprocessor on a single integrated circuit or chip intended to operate as an embedded system. As well as a CPU, a microcontroller typically includes small amounts of memory and input/output ports
END USER:..the ultimate user for whom a product is designed
Research Plan:
Task
• Investigate how existing toys look and function as a source of ideas for your own product
• Use a range of information sources to help generate ideas
• Use microprocessors in products
• Develop a specification
Use the web to find out which
toys are currently popular
Identify which themes are used
in toys and games
Identify traditional games for
improvement by innovation
Play, test, evaluate and
disassemble an existing toy
Find out how and where toys are
manufactured in large numbers
Use the web to produce an
image board to help you design
Investigate the components that
are used in electronic toys
Find out what role microcontrollers
have in toys
Find out how simple electronic microcontroller
systems function
Find out and rank the important
criteria in a good toy or game
“Get your research right and your project won’t fall apart later!”
TASK:Write out the Design Brief.Design an innovative electronic toy or game that reflects the wants and needs of its potential users
• Testing, evaluation and disassemble an existing toy
During this task the research is going to focus on the following aspects:
• The use of the web to find out which toys are currently popular
• Identification of which themes are used in toys and games
• Identification of traditional games for improvement by innovation
Research into existing products:
• Finding out how and where toys are manufactured in large numbers
Research into popular toys or games:
Independent research task:
Sales of toy products rise and fall depending on their popularity. You and your friends may have your own views on which are the best toys. Visit the web site below and check out who is in the top 20.
http://www.toynewsmag.com/retail-charts
Once you have found the chart, list the toys and use the internet to find out more about them. Discuss with others what makes these more popular than the thousands of others on sale.
Write down what you have found out.
Summary of possible findings:
Currently a popular theme
Innovative
Addictive
Always been a favourite
Unisex appeal
Why are certain toys are popular? Finding out will
help us develop a specification and a successful product.
Identify which themes are used in toys and games:
One way of making our product popular is to have use a well known theme in its design
Identify the theme in the following electronic toys or games:
WAR! HOSPITALS FOOTBALL
RECOGNISE ME?
Identify which themes are used in toys and games:
Some electronic toys have more than one theme
What are the themes of these games?
Some traditional games have been improved or made more popular by innovation through the use of electronics. Lets look at how ‘Battleships’ has evolved.
Battleships is a guessing game played by two people. It was invented in the early 1900s but nobody patented the game and it was soon published in the USA and called "Salvo".A toy manufacturing company called Milton Bradley (MB Games) published their version in 1943 as the pad-and-pencil game called Broadsides, the Game of Naval Strategy.
STARWARS theme introduced. Why?
Why is the peg gamebetter than pad and pencil?
The electronic versions have sound effects and help keep track of your hits and misses
PC version Mobile phone version
Identify traditional games for improvement by innovation:
Here are some existing steady hand games
In these games the user has to follow the puzzle wire without touching it or a buzzer makes a noise
TASK:The ‘Buzz Off’ game has seen its sales fall dramatically.
Make a list of ten different ways
you could improve the product so that it appeals to more customers
TASK:You now have some firm ideas of how the product could be improved.
Produce a mind map of possible
themes that could be used in this product.
Which of these two toys look the best?The left one is from the 1970s!
Play, test, evaluate and disassemble an existing toy
The body of the toy is made from polystyrene or ABS. It has a spare puzzle wire which slots into the base. The puzzle and handle is made from steel, plated in shiny chrome.
The base of the toy is a rounded shape. It has been made by an industrial process called ‘injection moulding’.It is hollow with a colourful sticky label ‘Buzz off!’ on one side.
The toy uses two small batteries, in series. There is a labelled ‘on/off’ slide switch underneath. The battery cover is held in place with a single screw. The flat base plate is held by two screws at each end.
Learning about how existing toys are made can help us with our designing
Study each photograph and text information and fill in the missing words.
Play, test, evaluate and disassemble an existing toy
The electronics inside the toy are very simple.
There is a circuit which allows electric current
to flow through the buzzer when the wire handle touches the puzzle wire.
This is called a capacitor. It keeps the buzzer on for a couple of seconds after you touch the
wire. It stores electricity like a battery but only a tiny amount.
Puzzle wire and handle
Capacitor
Buzzer
Batteries
ON/Off Switch
After turning on the switch and then touching the puzzle wire and loop together the buzzer, batteries and switch make a
complete circuit and the buzzer comes on. The capacitor also fills up with electricity (charges up) so that when the loop disconnects from the puzzle the buzzer stays on for a second or two.
This is the buzzer
Manufacturing toys in large numbers
Task:Produce a fact sheet about plastic recycling.Show all the important symbols
• China has 8000 toy manufacturers, producing 30,000 different products. The have 70% of the world’s toy market, worth over $15 billion each year.• Some people criticise China for having dangerous and unhealthy working conditions in many factories.• Most toys made in China are labelled with familiar brand names• Most toys are manufactured from styrene polymers using injection moulding• In the EU toys comply with regulations (88/378/EEC)• There are seven standards in the BS EN 71 series of toy safety standards. There is also a standard covering the electrical safety of toys – BS EN 50088 • By putting CE on the product the manufacturer is telling the customer that the toy complies with EU safety regulations.
What do each of these symbols mean?
Injection Moulding
Plastic granules are put into the hopper
They are pushed into the heated zone by the motor driven screw
The melted plastic is forced into a mould by the hydraulic system
When the mould is filled, the flow stops and cools back to a solid
The mould automatically opens and the plastic case falls out
Using injection moulding to make a plastic case out of a styrene polymer or ABS
Task: Discuss and list the advantages and disadvantages of this manufacturing process in toy production