Introduction to "Gamestorming your retrospectives"

13
HOW WHY RETROSPECTIVES WHAT GAMESTORMING YOUR

description

At the Lean Kanban conference in the Netherlands Astrid Claessen did a presentation on using game storming in your retrospectives. The talk covered the following topics: - Why retrospectives are important - How restrospectives could (or rather should) be run (using the model from Derby & Larsen) - What Gamestorming can add to the way you run retrospectives A more extended version of the talk will be done at Agilesingapore.org.

Transcript of Introduction to "Gamestorming your retrospectives"

Page 1: Introduction to "Gamestorming your retrospectives"

HOW

WHY

RETROSPECTIVES

WHAT

GAMESTORMING YOUR

Page 2: Introduction to "Gamestorming your retrospectives"

WHY?

AGILE LEAN

Continuousimprovement

Continuousimprovement

Inspect & adapt Kaizen

Page 3: Introduction to "Gamestorming your retrospectives"

Deliver Product Increment

BuildProduct

Incorporate Experimentsand Improvements

RUN THE ITERATION

Set thestage

Gatherdata

Generateinsights

Close the retrospective Decide

what to do

RUN THE RETROSPECTIVE

Page 4: Introduction to "Gamestorming your retrospectives"

• what went well?• what could be improved?• actions?

Most used format:

Deliver Product Increment

BuildProduct

Incorporate Experimentsand Improvements

RUN THE ITERATION

Set thestage

Gatherdata

Generateinsights

Close the retrospective Decide

what to do

RUN THE RETROSPECTIVE

Page 5: Introduction to "Gamestorming your retrospectives"

• what went well?• what could be improved?• actions?

Most used format:BOREDOM

so no inspect & adapt

Deliver Product Increment

BuildProduct

Incorporate Experimentsand Improvements

RUN THE ITERATION

Set thestage

Gatherdata

Generateinsights

Close the retrospective Decide

what to do

RUN THE RETROSPECTIVE

Page 6: Introduction to "Gamestorming your retrospectives"

Why Games?

increasing complexity demandsnon-linear business practices demands businesses that can rapidly adapt

to changing information environmentshelp teams deal with complexity

energize the participants and ignite their emotions, they engage thewhole person – a necessary element if you want insightful, creative results

game space reduces fear by suspending reality, creating a contextwithin which it’s safe to play; where risk is something to explore and not to fear

provide mechanisms for interaction and creative collaboration:multiparty, participatory, interdisciplinary work

games can be designed very quickly,ad-hoc, to deal with situations as they arise

Page 7: Introduction to "Gamestorming your retrospectives"

Gamestorming your retrospectives

Page 8: Introduction to "Gamestorming your retrospectives"

A BInitial state Target state

OPENDIVERGENT

act 1

• set stage• develop themes• ideas• information

opening people’s mindsopening up possibilities

EXPLOREEMERGENT

act 2

• examine• explore• experiment

create conditions that allowunexpected, surprising anddelightful things to emerge

CLOSECONVERGENT

act 3

• conclusions• decisions• actions

narrow the field in order toselect the most promisingthing for what comes next

Page 9: Introduction to "Gamestorming your retrospectives"

• set stage

• develop themes• ideas• information

• examine• explore• experiment

A BInitial state Target state

OPEN EXPLORE CLOSE

• conclusions• decisions• actions

Games: Games: Games:

• carrousel• code of conduct• job or joy

• welbeing north star• crossfire• speedboat

• graphic gameplan• 35• 20/20

Page 10: Introduction to "Gamestorming your retrospectives"
Page 11: Introduction to "Gamestorming your retrospectives"

Variations

Page 12: Introduction to "Gamestorming your retrospectives"

How &what

Page 13: Introduction to "Gamestorming your retrospectives"

Wrap-upGamestorming techniques are a great

tool for continuous improvement

QUESTIONS?

Astrid Claessen@[email protected]