Introduction

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Introduction CS 3358 Data Structures

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Introduction. CS 3358 Data Structures. What is Computer Science?. Computer Science is the study of algorithms, including their Formal and mathematical properties The logic used to prove that we have the correct solutions Hardware realizations - PowerPoint PPT Presentation

Transcript of Introduction

Page 1: Introduction

Introduction

CS 3358 Data Structures

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What is Computer Science?

Computer Science is the study of algorithms, including their Formal and mathematical properties

The logic used to prove that we have the correct solutions

Hardware realizations Creating microchips, processors, and other hardware

Linguistic realizations Creating the languages to express the algorithms precisely

Applications The actual real-life problems that are solved

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Software Engineering Goal

Production of software that is effective and reliable, understandable, cost effective, adaptable, and reusable

Because of the long lifetime many people will be involved

Creation Debugging Maintenance Enhancement

Two-thirds of the cost is typically beyond creation

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Design Principles

Abstraction

Encapsulation

Modularity

Hierarchy

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Principles

Abstraction

Encapsulation

Modularity

Hierarchy

Determine the relevant properties and

features while ignoring nonessential details

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Principles

Abstraction

Encapsulation

Modularity

Hierarchy

Separate components into external and internal aspects

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Principles

Abstraction

Encapsulation

Modularity

Hierarchy

Construct a system from

components and packages

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Principles

Abstraction

Encapsulation

Modularity

Hierarchy

Ranking or ordering of objects

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Abstract Data Types (ADT)

A specification of a set of data and the set of operations that can be performed on the data.

Independent of concrete implementation Uses defined interface Hides details from the user (information hiding) Not the same as a data structure

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ADT Example -- Stack  bool empty()

Tests if this stack is empty.  

E peek() Looks at the object at the top of this stack without

removing it from the stack.

E pop() Removes the object at the top of this stack and

returns that object as the value of this function.  

push(E item) Pushes an item onto the top of this stack.

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Why?

Allows implementation to be changed without violating ADT definitions

Gives a standard list of structures to use and study

Building blocks and tools Foundation for OOP Abstraction, Encapsulation, Modularity,

Hierarchy

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Object-Oriented Design

PurposePromote thinking about software in a way that

models the way we think and interact with the physical word

Including specialization

ObjectProperties or attributesBehaviors

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Programming

Class Term for a type of

software object Object

An instance of a class with

specific properties andattributes

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Programming

Problem solving through the use of a computer system

MaximYou cannot make a computer do something if

you do not know how to do it yourself

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Problem Solving Process

Testing

Design

Analysis

Implementation

Determineproblem features

Describe objectsand methods

Produce theclasses and code

Examine forcorrectness

Rethink asappropriate

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Tips

Find out as much as you can Reuse what has been done before Expect future reuse Break complex problems into subproblems

Find out what is known about the problem

Talk to the presenter

Determine what attempts have succeeded and what attempts have failed

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Preconditions and Postconditions

Frequently a programmer must communicate precisely what a function accomplishes, without any indication of how the function does its work.

Can you think of a situationCan you think of a situationwhere this would occur ?where this would occur ?

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What are Preconditions and Postconditions?

One way to specify such requirements is with a pair of statements about the function.

The precondition statement indicates what must be true before the function is called.

The postcondition statement indicates what will be true when the function finishes its work.

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Example

void write_sqrt( double x)

// Precondition: x >= 0.// Postcondition: The square root of x has// been written to the standard output.

...

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Example

write_sqrt( -10 );write_sqrt( 0 );write_sqrt( 5.6 );

Which of these function callsWhich of these function callsmeet the precondition ?meet the precondition ?

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Always make sure the precondition is valid . . .

The programmer who calls the function is responsible for ensuring that the precondition is valid when the function is called.

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. . . so the postcondition becomes true at the function’s end.

The programmer who writes the function counts on the precondition being valid, and ensures that the postcondition becomes true at the function’s end.

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On the other hand, careful programmers also follow these rules:

When you write a function, you should make every effort to detect when a precondition has been violated.

If you detect that a precondition has been violated, then print an error message and halt the program...

...rather than causing

a disaster.

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Example

void write_sqrt( double x)// Precondition: x >= 0.// Postcondition: The square root of x has// been written to the standard output.{ assert(x >= 0);

...

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Advantages of Using Preconditions and Postconditions

Succinctly describes the behavior of a function...

... without cluttering up your thinking with details of how the function works.

At a later point, you may reimplement the function in a new way ...

... but programs (which only depend on the precondition/postcondition) will still work with no changes.