International Center for the History of Electronic Games - Wikipedia, The Free Encyclopedia
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7/30/2019 International Center for the History of Electronic Games - Wikipedia, The Free Encyclopedia
1/3org/wiki/ Internat ional_Center_for_the_History_of_Electronic_Games
International Center for the History of Electronic
GamesFrom Wikipedia, the free encyclopedia
The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets vide
games, other electronic games, and related materials and the ways in which electronic games are changing how
people play, learn, and connect with each other, including across boundaries of culture and geography. Located aThe Strong in Rochester, New York, USA, the International Center for the History of Electronic Games houses
one of the largest and most comprehensive collections of electronic-game platforms, games, and related materials
the world (more than 37,000 items).
Originally created as a national center, the International Center for the History of Electronic Games changed its
name in March 2010 to more accurately reflect the global impact of electronic games on society and culture.
[1][2][3][4][5][6]
Contents
1 Collections
2 Interpretive activities
3 Access to collections
4 CHEGheads Blog
5 Publications
6 Staff
7 References8 External links
Collections
ICHEG defines electronic games broadly to include video games, computer games, console games, arcade games
handheld games, and toys that combine digital and traditional play. At more than 25,000 items and growing, the
ICHEG collection is the largest and most comprehensive public collection of electronic games and game-related
historical materials in the United States and one of the largest in the world. It is the only one anywhere that is linkeddirectly with collections of more than 100,000 board and role-playing games, toys, and other artifacts of play that
have inspired and informed the creation and development of electronic games. ICHEG is additionally supported b
a research library of more than 130,000 volumes, including vintage comics and childrens books and the largest
collection of toy catalogs in the United States.
The collections include: Games Game platforms Packaging and advertising Publications Electronic-game-
inspired consumer products Personal and business papers of key figures in the electronic-game industry Literar
and popular inspirations of electronic-game imagery and content Electronic-game antecedents Associated
artifacts and documents that represent or illustrate the impact of electronic games and peoples lives
http://en.wikipedia.org/wiki/Handheld_gameshttp://en.wikipedia.org/wiki/Toyshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#External_linkshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#External_linkshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#CHEGheads_Bloghttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Collectionshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-2http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-3http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-4http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-5http://en.wikipedia.org/wiki/Toyshttp://en.wikipedia.org/wiki/Handheld_gameshttp://en.wikipedia.org/wiki/Arcade_gameshttp://en.wikipedia.org/wiki/Console_gameshttp://en.wikipedia.org/wiki/Computer_gameshttp://en.wikipedia.org/wiki/Video_gameshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#External_linkshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Referenceshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Staffhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Publicationshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#CHEGheads_Bloghttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Access_to_collectionshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Interpretive_activitieshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Collectionshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-6http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-5http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-4http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-3http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-2http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-1http://en.wikipedia.org/wiki/USAhttp://en.wikipedia.org/wiki/New_Yorkhttp://en.wikipedia.org/wiki/Rochester,_New_Yorkhttp://en.wikipedia.org/wiki/The_Strong -
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Interpretive activities
ICHEG develops exhibits and undertakes other activities to interpret the historical and cultural significance of
electronic games to ensure that present and future generations can explore that history, understand how it began
and evolved, and appreciate the impact that electronic games have on society. In fall 2010, ICHEG helped open
eGameRevolution at The Strong. This 5,000-square-foot (460 m2) exhibit allows guests to play their way throug
the history of video games. [7]
Access to collections
All the collections are accessible to researchers on site and thousands of artifacts may be viewed online. Many
items are on view in The Strong's National Museum of Play displays and exhibits, where several are available for
guests to play. Through grants from the Institute of Museum and Library Services, ICHEG is in the process of
making all of its collections catalog available online. Many artifacts are already available to view.
CHEGheads Blog
In a weekly blog, the CHEGheadsthree experts from the International Center for the History of Electronic
Games and their special guests spotlight key and unusual artifacts from the ICHEG collections.
Publications
The International Center for the History of Electronic Games supports the publication of articles and book reviews
about electronic games in theAmerican Journal of Play, an interdisciplinary scholarly quarterly of The Strong.
Staff
Director: Jon-Paul C. Dyson, Ph.D.
Acquisitions Cataloger: Shannon Symonds
References
1. ^ http://www.museumofplay.org/about_us/files/ICHEG.pdf
2. ^ http://www.democratandchronicle.com/article/20090318/NEWS01/903180332
3. ^ http://www.rbj.net/fullarticle.cfm?sdid=77550
4. ^ http://www.13wham.com/news/local/story/History-of-Electronic-Games-Opens-at-Strong/_Xcg-
xCaxE2VmBo1JgfvrQ.cspx
5. ^ http://www.thedailynewsonline.com/articles/2009/03/18/entertainment/doc49c047cf8f475753122364.txt
6. ^ http://www.playthings.com/article/CA6644931.html
7. ^ http://www.rochestercitynewspaper.com/events/choice/2010/11/EXHIBIT-eGameRevolution-Opens-11-20/
External links
http://www.thestrong.org
http://www.thestrong.org/http://www.rochestercitynewspaper.com/events/choice/2010/11/EXHIBIT-eGameRevolution-Opens-11-20/http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-7http://www.playthings.com/article/CA6644931.htmlhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-6http://www.thedailynewsonline.com/articles/2009/03/18/entertainment/doc49c047cf8f475753122364.txthttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-5http://www.13wham.com/news/local/story/History-of-Electronic-Games-Opens-at-Strong/_Xcg-xCaxE2VmBo1JgfvrQ.cspxhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-4http://www.rbj.net/fullarticle.cfm?sdid=77550http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-3http://www.democratandchronicle.com/article/20090318/NEWS01/903180332http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-2http://www.museumofplay.org/about_us/files/ICHEG.pdfhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-1http://en.wikipedia.org/wiki/The_Stronghttp://en.wikipedia.org/wiki/Bloghttp://en.wikipedia.org/wiki/Institute_of_Museum_and_Library_Serviceshttp://en.wikipedia.org/wiki/National_Museum_of_Playhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-7http://en.wikipedia.org/wiki/The_Strong -
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http://www.museumofplay.org
http://www.icheg.org
http://www.americanjournalofplay.org
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