Interface Design Concepts and Planning: 532 lecture 2

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Web Design: Lecture 2 Design as Problem Solving & Core Design Principles Don Stanley 3Rhino Media | UW-Madison www.3rhinomedia.com [email protected] 608 561 7097 DON STANLEY | @3rhinomedia | Spring 2013

description

We talk about the importance to analyzing and studying interface design for a research prospective. Great/Effective Design starts with research. Think like a detective and anthropologist of your audiences and you plan your site. Once you are done with the planning, use Design CRAP to create interfaces that communicate and guide your viewers.

Transcript of Interface Design Concepts and Planning: 532 lecture 2

Page 1: Interface Design Concepts and Planning: 532 lecture 2

Web Design: Lecture 2

Design as Problem Solving & Core Design Principles

Don Stanley 3Rhino Media | UW-Madison [email protected] 561 7097

DON STANLEY | @3rhinomedia | Spring 2013

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What is Design?

Problem Solving/Sense Making

DESIGN = Communication

Clutter and confusion are failures of design,not attributes of information” -- Prof. Ed Tufte

DON STANLEY | @3rhinomedia | Spring 2013

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Designs You Find EffectivePlaying Sherlock Holmes

DON STANLEY | @3rhinomedia | Spring 2013

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What is Design?Clutter and confusion are failures of design,not attributes of information” -- Prof. Ed Tufte

DON STANLEY | @3rhinomedia | Spring 2013

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What is Design?

Problem Solving/Sense Making

DESIGN = Communication

Clutter and confusion are failures of design,not attributes of information” -- Prof. Ed Tufte

DON STANLEY | @3rhinomedia | Spring 2013

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Why Study Design?

Vision trumps all other senses when it comes to our brain. Our brain is highly attuned to the sense of vision.

Recognition and recall soar with pictures. According to John Medina, Ph.D., if we hear a piece of information, three days later we will remember 10% of it.

Add a picture and you will remember 65%!

DON STANLEY | @3rhinomedia | Spring 2013

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Interfaces Impact ExperienceInterface design refers to what we see and interact with. What we see has a huge influence on our experience (Don Norman, Ph.D.)

User Experience Our experience determines if we will interact with a product or tool. And we have choices.

Consider these two text blocks …

DON STANLEY | @3rhinomedia | Spring 2013

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Interface Design, UX, How We Use

Interface design refers to what we see. What we see has a huge influence on our experience (Don Norman, Ph.D.)

User Experience: Our experience determines if we will interact with a product or tool. And we have choices

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Thinking Like a HumanUsability Expert Steve Krug says “Don’t Make Me Think”

Fact #1: We don’t read pages, we scan them

DON STANLEY | @3rhinomedia | Spring 2013

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Thinking Like a HumanUsability Expert Steve Krug says “Don’t Make Me Think”

Fact #1: We don’t read pages, we scan them

Fact #2: We don’t make optimal choices, we satisfice

DON STANLEY | @3rhinomedia | Spring 2013

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Thinking Like a HumanUsability Expert Steve Krug says “Don’t Make Me Think”

Fact #1: We don’t read pages, we scan them

Fact #2: We don’t make optimal choices, we satisfice

Fact #3: We don’t figure out how things work. We muddle through because it works enough.

DON STANLEY | @3rhinomedia | Spring 2013

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Reality

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Design is a Planned ProcessWeb communication involves creating an organized plan to

improve asite to better serve customers and drive desired business

outcomes.”- Leigh

Duncan

4 Phase Plan, the 4Ds:1. Discovery2. Design & Dictate3. Develop4. Deploy and Determine

DON STANLEY | @3rhinomedia | Fall 2012

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Discovery: Most Important D

Pareto’s Principle: 20% of your efforts will produce 80% of your results. What is the 20%?

Why do most organizations fail? Let’s take a look …

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What NOT to do!

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Discovery: Questions to Consider

TARGET/TARGET ACTION: What is your target? Why are you creating this site? Sales? Contacts? Build Audience? Thought Leader? Build Brand?

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Discovery: Questions to Consider

TARGET/TARGET ACTION: What is your target? Why are you creating this site? Sales? Contacts? Build Audience? Thought Leader? Build Brand?

KEY AUDIENCE: Please list your audiences. Who is the most critical audience you need to connect with? Please describe the most important visitors? How often are they online? What do they use the web for? Connections?

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Discovery: Questions to Consider

TARGET/TARGET ACTION: What is your target? Why are you creating this site? Sales? Contacts? Build Audience? Thought Leader? Build Brand?

KEY AUDIENCE: Please list your audiences. Who is the most critical audience you need to connect with? Please describe the most important visitors? How often are they online? What do they use the web for? Connections?

PROBLEM SOLVING: What problem does your audience solve by coming to your site? What do they get?

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Discovery: Questions to Consider

TARGET/TARGET ACTION: What is your target? Why are you creating this site? Sales? Contacts? Build Audience? Thought Leader? Build Brand?

KEY AUDIENCE: Please list your audiences. Who is the most critical audience you need to connect with? Please describe the most important visitors? How often are they online? What do they use the web for? Connections?

PROBLEM SOLVING: What problem does your audience solve by coming to your site? What do they get?

ACTIONS: What activities do they need to need to take to achieve their goals? (watch a video, sign up for email, download something, etc.)

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Discovery: Questions to Consider

TARGET/TARGET ACTION: What is your target? Why are you creating this site? Sales? Contacts? Build Audience? Thought Leader? Build Brand?

KEY AUDIENCE: Please list your audiences. Who is the most critical audience you need to connect with? Please describe the most important visitors? How often are they online? What do they use the web for? Connections?

PROBLEM SOLVING: What problem does your audience solve by coming to your site? What do they get?

ACTIONS: What activities do they need to need to take to achieve their goals? (watch a video, sign up for email, download something, etc.)

BUILD AUDIENCE: What is the best way to share this with your key audience? How do you promote your site?

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Design CRAP: ContrastClutter and confusion are failures of design, not attributes of information” -- Ed Tufte

CONTRAST - Making key elements stand out with color, size, shape,

It guides the users eye, swiftly and effortlessly It differentiates elementsIt brings out dominant elementsIt mutes lesser elementsIt creates dynamism

Think google.com

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Design CRAP: Contrast

Clutter and confusion are failures of design, not attributes of information” -- Ed Tufte

CONTRAST - Making key elements stand out with color, size, shape,

It guides the users eye, swiftly and effortlessly It differentiates elementsIt brings out dominant elementsIt mutes lesser elementsIt creates dynamism

Think google.com

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Design CRAP: Contrast

Clutter and confusion are failures of design, not attributes of information” -- Ed Tufte

CONTRAST - Making key elements stand out with color, size, shape,

It guides the users eye, swiftly and effortlessly It differentiates elementsIt brings out dominant elementsIt mutes lesser elementsIt creates dynamism

Think google.com

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Design CRAP: Contrast

Clutter and confusion are failures of design, not attributes of information” -- Ed Tufte

CONTRAST - Making key elements stand out with color, size, shape,

It guides the users eye, swiftly and effortlessly It differentiates elementsIt brings out dominant elementsIt mutes lesser elementsIt creates dynamism

Think google.com

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Design CRAP: RepetitionREPETITION - repeating the use of various elements such as color, size, layout, typefaces, image styles to convey meaning. How does this apply to navigation? Headers? Multiple pages?

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Design CRAP: Contrast

Clutter and confusion are failures of design, not attributes of information” -- Ed Tufte

CONTRAST - Making key elements stand out with color, size, shape,

It guides the users eye, swiftly and effortlessly It differentiates elementsIt brings out dominant elementsIt mutes lesser elementsIt creates dynamism

Think google.com

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Design CRAP: AlignmentALIGNMENT - Alignment is another way of creating associations between visual elements, which help users quickly understand the relationships of objects on a page.

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Design CRAP: Contrast

Clutter and confusion are failures of design, not attributes of information” -- Ed Tufte

CONTRAST - Making key elements stand out with color, size, shape,

It guides the users eye, swiftly and effortlessly It differentiates elementsIt brings out dominant elementsIt mutes lesser elementsIt creates dynamism

Think google.com

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Design CRAP: Contrast

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Design CRAP: ProximityPROXIMITY - Elements that are related should be visually connected. Likewise, elements that are not related should be visually separated.Use whitespace, colors, backgrounds, etc.

Let’s look at an example of the principles in action.

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Design CRAP: Proximity

PROXIMITY - Elements that are related should be visually connected. Likewise, elements that are not related should be visually separated.Use whitespace, colors, backgrounds, etc.

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Homework

Begin thinking like a problem solver. What are the problems with the Prevention Speaks Interface? Consider the questions we discussed today.

Begin sketching out your ideas for the redesign

Next Class, we will talk about Grid Design, the Design Process and Anatomy of Good Design.

If you’d like, read the “blink test” article by HubSpot