Integration Powerpoint

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Technology Technology in an Early in an Early Childhood Classroom Childhood Classroom A presentation by Aria Fluckiger A presentation by Aria Fluckiger

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Transcript of Integration Powerpoint

Page 1: Integration Powerpoint

Technology Technology in an Early Childhood in an Early Childhood ClassroomClassroomA presentation by Aria FluckigerA presentation by Aria Fluckiger

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Guidelines Guidelines

CognitionCognition

Use open ended, not drill practice software.Use open ended, not drill practice software.

5 effective ways for young children to use technology5 effective ways for young children to use technology1. Make and display a graph. Use things that are 1. Make and display a graph. Use things that are

meaningful to the children. meaningful to the children. 2. Explore with digital tools. One example of this is to find 2. Explore with digital tools. One example of this is to find

pictures that are magnified as part of a lesson. Save pictures that are magnified as part of a lesson. Save them in a folder for the class. them in a folder for the class.

3. Tell a story in pictures and words. Use art software to 3. Tell a story in pictures and words. Use art software to illustrate.illustrate.

4. Write, Record and Revisit Turn lesson into a book. 4. Write, Record and Revisit Turn lesson into a book. 5. Share and document learning. Send pictures home with 5. Share and document learning. Send pictures home with

children. children.

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SocialSocialGuidelinesGuidelines

Encourage Encourage Collaboration:Collaboration:

Multiple ChairsMultiple Chairs

Teacher Selected Teacher Selected groupsgroups

Ask three, then MeAsk three, then Me

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CognitiveCognitiveGuidelinesGuidelines

Expand their thinking:Expand their thinking:

Open-Ended, not DrillOpen-Ended, not Drill

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Digital StorytellingDigital Storytelling

Present a digital story created by the teacherPresent a digital story created by the teacher

Create a digital story with the childrenCreate a digital story with the children

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Virtual ManipulativesVirtual Manipulatives

Teach about patterns using a Teach about patterns using a projector and the Library of Virtual projector and the Library of Virtual Manipulatives Manipulatives

Teach a direct instruction lessonTeach a direct instruction lesson

Use one of these programs: Attribute Use one of these programs: Attribute Trains, attribute blocks, or color Trains, attribute blocks, or color patterns.patterns.

Practice Time Practice Time

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SourcesSources

Computer collaboration picture Computer collaboration picture http://www.longparish.org.uk/playgroup/contact/images/computer06_000.JPG

Cognitive computer guidelines Cognitive computer guidelines http://www.helpthecambodianchildren.org/files/images/123215_8934_0.jpg