Integrating Educational Technology into the Curriculum

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Integrating Educational Technology into the Curriculum Chapter 1

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Chapter 1. Integrating Educational Technology into the Curriculum. Curriculum-Specific Learning. You learn how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students - PowerPoint PPT Presentation

Transcript of Integrating Educational Technology into the Curriculum

Page 1: Integrating Educational Technology into the Curriculum

Integrating Educational Technology into the CurriculumChapter 1

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Curriculum-Specific Learning You learn how to apply teaching principles,

knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students

Reflect on three ways in which you can use newly required technological knowledge:

1. For your own professional development2. Using technology as a productivity tool in your

classroom3. Extensively integrating technology and digital media in

your instructional strategies, lessons, student-based projects, and student assessments to improve student learning

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Computer, Information, and Integration Literacy Computer literacy = a current knowledge and

understanding of computers and their uses Information literacy = knowing how to find,

analyze, use, and communicate information Internet = a global network of computers that

contains information on a multitude of subjects Integration literacy = the ability to use

computers, digital media, and other technologies combined with a variety of teaching and learning strategies to enhance students’ learning

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What is a Computer and What Does It Do? Computer = an electronic device that operates under the

control of instructions stored in its memory, accepts data, processes the data according to specified rules, produces results, and stores the results for future use Data = a collection of unorganized facts Information = data that is organized, has meaning, and is useful Hardware = electronic and mechanical equipment that makes

up a computer Software = series of instructions that tell the hardware how to

perform tasks Information processing cycle

Input = data entered into a computer Output = processed results Storage = an area where a computer can hold data for future

use

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Categories of Computers

Personal Computers Mobile Devices Game Consoles Servers Supercomputers Embedded Computers

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Personal Computers A computer that performs all of its input,

processing, output, and storage activities by itself

Contains a processor, memory, and one or more input, output, and storage devices

First one released by the IBM Corporation in 1981 (called PC for short)

Apple introduced the Macintosh Computer three years later, along with the mouse

Desktop computers later developed so that the system unit, input devices, output devices, and other devices fit entirely on a desk

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Mobile Computers

A personal computer that you can carry from place to place

Notebook computer – portable, personal computer small enough to fit on your lap

Tablet PCs – a special type of notebook computer that allows you to write on the screen using a digital pen

Netbooks – a small, lightweight, and portable computer designed for wireless communication and access to the Internet

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Mobile Devices A computing device small enough to hold in your

hand and usually does not have a disk drive Many are Internet-enabled: can connect to the

Internet wirelessly Handheld computers – a computer small enough to fit

in one hand while you operate it with the other hand Personal digital assistant – provides personal

organizer functions, such as a calendar, a digital camera, an appointment book, an address book, a calculator, and a notepad

Smartphones – an Internet-enabled telephone that usually provides PDA capabilities

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Game Consoles A mobile computing device designed for single

player or multiplayer video games Standard ones use a handheld controller as an

input device, a television screen as an input device, and hard disks, CDs, DVDs, and or memory cards for storage

Popular models include Nintendo, DS Series, Sony Playstation, and Microsoft Xbox

Newest one to hit the market is the Nintendo Wii that uses an interface that allows individuals to play games using normal kinetic motion

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Servers, Supercomputers, and Embedded Computers Servers manage the resources on a

network and provide a centralized storage area for software programs and data

Supercomputers are the fastest, most powerful, and most expensive computers

Embedded computers are special-purpose computers that function as one component in a larger product

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Why Use Computer Technology in Education? Educators must provide their students with the

skills they will need to excel in their society Technology can support learning in many ways,

such as making the students motivated, providing skill-building practice, providing real-world problem solving, and linking students to a multitude of instructional resources

Technology is now supported by or is a part of many organizations and groups: the International Society for Technology in Education, the National Technology Standards for Teachers, the National Technology Standards for Administrators, and the National Technology Standards for Students

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Partnership for 21st Century Skills

Life & Career Skills- Students need more than just

thinking skills to make it Globally.

Learning & Innovation Skills-

Identifies skills necessary for students to be able to succeed in the work environment.

Info, media, & Technology skills- Students need to be able to use new emerging technology.

Core Subjects- English, reading, language arts, science, mathematics, foreign language, civics, government, and etc.

The Partnership Chart is for K-12 and higher Education to ensure students who graduate from school will have the skills they need to become effective workers, Citizens, and Leaders in a new global economy.

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21st Century Skills Education for the 21st century is to

have the students k-12 and higher education to have skills to be effective workers, citizens, and leaders in the economy.

Students in the 21st century have the Internet to find information over any topic they need to research for school and before that was not even possible.

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Computing in the Digital Age Today's students are different from previous

generations in the way they think, access information, and the way they view, interact, and communicate in technology.

The digital generation tend to move job to job and are always thinking of ways to develop their own products.

Digital Citizenship is encouraged to the students to understand and change their habits to correspond with technology.

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A World Without WiresWireless communications technology has transformed the way people work, communicate and learn.

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Wireless Networks and terminology

Wireless Personal Area Networks(WPAN)

Short range wireless network.

Bluetooth (short range radio waves)1. Cellular telephone and headset2. Keyboard and printer3. Computer and PDA

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Wireless Networks and Terminology

Wireless Local Area Networks (WLANS)Network that uses wireless media (Wi-Fi) to connect computers and devices in a limited space.

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Wireless Networks and Terminology

Wireless Local area network (WLAN) UAFS/school Home Office building

Utilizes Wi-Fi (wireless routers/network cards)

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Wireless Networks and Terminology

WWAN/WMAN Utilizes radio waves and towers

Designed to cover an urban area

Free or for a fee

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Wireless Technology and Society

Instant Messaging Cell phones

Computers via AOL, Yahoo, and various other IM Clients

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Wireless Technology and Society

Wireless news Weather alerts

Breaking news

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Wireless Technology and Society

Service IndustryAmbulance: transfer patient data

while en route to the hospital.Doctors and Nurses: access

patient records, prescribe medication.

Police: Conduct vehicle registration checks, record crime scenes.

Retail: Inventory, transfers.

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Wireless Technology and Society

GPSUtilize 24 satellites orbiting the earth to pinpoint location.

Cars

Smartphones

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Wireless Technology and Education

Wireless Classrooms Interactive wireless computers

Wireless keypads to answer multiple choice and true false questions.

Instant feedback

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Wireless Technology and Education

Wireless Projects

Wireless school buses

Netbooks

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Wireless Summary

Wireless networks are growing throughout our world driven by convenience, cost and access and are changing the way people communicate, learn and how they work at home.

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Created By:

Amber Wright Shay Bevelhymer Stephen Oxford