Instructional software

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Instructional Software 3 rd -5 th Grade Dana Fredwell

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Transcript of Instructional software

  • 1. InstructionalSoftware 3rd-5th GradeDana Fredwell

2. Relative AdvantagesSome software tracks student progress. Students will have an increasedawareness of their deficiencies and what they can focus on for better scores.The most important relative advantage for students working with instructionalsoftware is increased motivation. Students are surrounded by technology at homeand teachers must incorporate technology into their lessons to hold studentsattention at school.Instructional software increases engagement. Student engagement will lead toincreased knowledge of the subject matter. Students will want to practiceskills, practice will increase abilities. 3. Resources for Educatorshttp://edtech2.boisestate.edu/danafredwell/502/conceptmap.htmlhttp://cooltoolsforschools.wikispaces.com/Homehttp://classroom.jc-schools.net/basic/ssmaps.htmlhttp://www.sheppardsoftware.com/teachers.htmhttp://www.scholastic.com/teachers/student-activitieshttp://www.educational-freeware.com/http://specialchildren.about.com/od/educationalsoftware/Educational_Software.htm 4. Drill and Practice software provides an interactiveexercise to help students with basic concepts andskills. A great example is memorizing multiplicationfacts and taking timed tests.DRILL AND PRACTICESOFTWARE 5. Drill and PracticeTypes of Drill and Practice Software Paired associate or matching Sentence completion Multiple choice Part identification True false Short answer 6. Relative Advantages of Drill andPractice Students are motivated by simple success Students and teachers are provided with immediatefeedback Individualized learning students practice the skillthey need to practice. Speedy mastery when practiced over and over. Center activities for advanced or remedial practicewhile teacher works with smaller differentiatedgroups. Students can use this when practicing for state orclassroom tests 7. Drill and Practice ExamplesAddition Practice More Fact Practice 8. Drill and Practice Examples Sound Sort Practice Tests and Flash Cards 9. Guidelines for using Drill andPracticeStudents should have control over the pace of the drill and practiceStudents must have enough time to repeat practice several timesStudents and teacher are aware of the immediate feedbackStudents progress is tracked to show growth 10. Tutorials are self-paced learningexercises, lessons are prepared so that astudent can learn at their own speed, at theirconvenience.TUTORIAL SOFTWARE 11. TutorialsTypes of Tutorials Presenting facts using text and graphics Presenting learning rules and principles Presenting steps for problem-solving strategies 12. Relative Advantages of Tutorials Information is presented and skills are modeled learners are guided through initial use of theinformation or skills Students learn better from words and picturesthan words alone. 13. Examples of TutorialsKahn AcademyFormer financial analyst SalmanKhan has found a growingfollowing among collegestudents with his homemadelecture videos. The low-techlessons originally made totutor his faraway cousins aregaining popularity for theirconcise teaching format.Reasons for the popularity:Theyre short: At 10 minuteseach, theyre easier to digestthan traditional hour-longlectures.(Dunn, 2010) 14. Examples of TutorialsYou TubeThis is the ultimate place for how tovideos. I searched science projects andmany tutorials on different projects wereavailable. This resource is considered controversial in theclassroom, but if allowed by the district can be avaluable resource for teachers. 15. Guidelines for Using TutorialsSome tutorials use assessments and track the students progress.Other tutorials have no online assessment consider exit slips or a final project to asses the learner 16. Simulations are imitations of real-worldprocesses or systems. (Wikipedia, 2012)SIMULATIONS 17. Types of Simulations What-if scenarios, that teach about something Some teach how to do something, like online labswith experiments Some simulations may be case-based, wherelearners take on different roles based on the re-creation of a real-world event. These may involveconstructivist elements with co-learners co-creatingthe learning context (Orngreen, 2004) Some simulations are designed for once-throughlearning, others require practice to complete 18. Relative Advantages ofSimulators Simulations are often cheaper to create than theirreal life events. Installing flight simulation softwareis cheaper than buying a practice jet for each school. They are easier to construct than real world events Simulations remove the element of danger from thesituation. For example, you can "interact" with aBengal tiger in a simulation quite safely. Simulations can be paused, whereas real life cannot.Pausing allows more time for students to assesswhats going on. 19. Examples ofSimulatorsReal Lives is a unique,interactive life simulation Real Livesgame that enables you to liveone of billions of lives in anycountry in the world.Through statistically accurateevents, Real Lives brings tolife different cultures, humangeography, political systems,economic opportunities,personal decisions, healthissues, family issues,schooling, jobs, religions,geography, war, peace, andmore! 20. Examples of SimulatorsVirtual DissectionThese simulate the dissectionof animals for the purposesof scientific study.*Less of the gross factor thanusing live animals, especially forelementary school students. 21. Guidelines for Using SimulatorsStudents need time to complete the simulations for it to hold real meaning.Students can work as a whole class, as with the frog dissection on a SMART board, in small groups with Real Lives, or alone with both types. 22. Educational Games or, Game based learning (GBL) is abranch of serious games that deal with applications thathave defined learning outcomes. Generally they aredesigned in order to balance the subject matter with thegameplay and the ability of the player to retain and applysaid subject matter to the real world. (Wikipedia, 2012)GAME BASEDLEARNING 23. Types of Game Based LearningSome may overlap with other categories of instructional software Game show or flashcard type games to practice facts Adventure games Detective games to teach skills Strategy games Role playing games Puzzles Strategy games Adventure games Timed games Reflex games 24. Relative Advantages of GameBased Learning Motivate students to learn by playing games Can be used as a reward, fun but stilleducational Some have components of other types ofinstructional software like drill and practice 25. Examples of Game BasedLearning Funbrain 26. Examples of Game BasedLearningCool Math 4 kids PBS Kids 27. Guidelines for Using Game BasedLearning Consider balancing game play and otherinstructional activities Remember to rotate students use of thecomputers in classrooms where there is not aone-to-one student-computer ratio 28. Problem solving software is designed for students to practice critical thinkingskills, students can analyze, and use logic to solve a problem.PROBLEM SOLVINGSOFTWARE 29. Problem Solving Software Is used to teach and reinforce problem solving skillsin a simulated way. Students can solve real world or imagined problems Problem solving is cross-curricular Focus on the strategies rather than content Promotes team work among students Allows students to apply information in varioussettings and to test their theories 30. Relative Advantages of ProblemSolving Software Students practice using logic and reasoning skillsto solve problems. These 21st century skills areuseful in the real world and when studyingmath and science. Problem solving is an important skill thatstudents use in all subjects and in their life! 31. Examples of Problem SolvingSoftwareClue Finders SoftwareThe Clue Finders, led by their eccentric but 32. Examples of Problem SolvingSoftwareThe Lord of the FliesThe Lord of the Flies educational game isabout the book Lord of the Flies writtenby William Golding. Golding was awardedthe 1983 Nobel Prize in Literature "for hisnovels which, with the perspicuity ofrealistic narrative art and the diversityand universality of myth, illuminate thehuman condition in the world of today".Students must analyze and problem solvein this literature based game. 33. Examples of Problem SolvingSoftwareYouTube Intro to the Logical Journey of the ZoombinisZoombinis Software 34. Using Problem Based Software Remember these focus on the strategies rather thancontent These 21st century skills promote team work amongstudents Students can apply information in various settingsand test their theories Opportunities to rework or redo tasks until theproblem is solved 35. Incorporating InstructionalSoftwareIt is simple to integrate technology into theclassroom. Technology is a tool to enhancestudents learning. Like a pencil, or a textbook. 36. ReferencesRoblyer, M.D., Doering, Aaron H.(2013). Integrating educational technology into teaching. Boston MA. Pearson.Orngreen. (n.d.). Educational Simulations - ElateWiki. Main Page - ElateWiki. Retrieved June 19, 2012, fromhttp://elatewiki.org/index.php/Educational_Simulations"Lord of the Flies". Nobelprize.org. 19 Jun 2012 http://www.nobelprize.org/educational/literature/golding/