Instructional Design Webinar Seriesmedia01.commpartners.com/acme_eo2_docs/4.21.09.pdf · 4/21/2009...
Transcript of Instructional Design Webinar Seriesmedia01.commpartners.com/acme_eo2_docs/4.21.09.pdf · 4/21/2009...
4/20/2009
1
DESIGNING THE LEARNING INTERVENION
Tuesday, April 21, 2009
2:00 – 3:00 PM EDT
John Ruggiero, MPA, PhD
Vice President, Education and Outcomes
Institute for Continuing Healthcare Education
Philadelphia, PA
Instructional Design Webinar Series
4/20/2009
2
Faculty
John Ruggiero, MPA, PhD
Vice President, Education and Outcomes
Institute for Continuing Healthcare Education
Philadelphia, PA
Disclosure: Do not have an interest in selling a technology, program, product, and/or service to CME professionals.
4/20/2009
3
History and Rationale
The concept of instructional design began in World War II when generals were responsible to quickly train the masses
As a result, instructional design found a home within the foundations of psychology and sociology through cognitive behavior practices/models
In the forefront, for example: Cognitive Theory of Multimedia Learning1
Humans are programmed to consider both the auditory and the visual when tasked to learn.
Psychological research shows that we learn best when verbal information is presented with visual examples.
1Mayer, R.E. (1997). "Multimedia Learning: Are We Asking the Right Questions?". Educational Psychologist 32 (41): 1–19
4/20/2009
4
History and Rationale Continued
International acceptance of cognitive behavior theories led to the interest of applying this design to academics as well
Cognitive: what exactly do humans think?
Psychomotor: what exactly do humans do as a result of thinking?
Affective: what exactly do humans feel as a result of thinking?
2009: Debate still exists
Can you design instruction?
Can you design the outcome of that instruction?
Moving forward, we will discuss this debate and incorporate it into the current practice of medical education.
4/20/2009
5
Learning Objectives
Therefore, at the end of this activity, learners should be able to:
Relate instructional design to needs assessment and educational outcomes measurement
Explain role of Faculty, CME Provider and Learner in Instructional Design
Describe the re-engineering of the lecture and the use of interactivity in learning
Apply the instructional design practices in the learning experience
4/20/2009
6
Review of Adult Learning Theory
Pedagogy Strategies of instruction
Teacher- and subject-focused
Andragogy
Engaging adult learners in the learning process
Life-focused
Encouraging self-motivation and self-learning
4/20/2009
7
Adult Learning Types
Several models2 exist that demonstrate one’s ability to learn effectively
Didactic: the traditional relationship between teacher-student, where the teacher is the “expert” and the student is “recipient”
Visual: engaging the learner through presentation
Auditory: engaging the learner through lecture
Reading/writing/demonstration: engaging the learner through self-motivation
Kinesthetic/tactile: engaging the learner through experimentation and action
The role of any good educator is to find what model(s) best suit the learners
2Fleming's VARK model
4/20/2009
8
Adult Learners and Performance Change
If the goal of learning is to increase knowledge, and the goal of adult learning is to encourage its application
Then essentially all education is centered on performance change
4/20/2009
9
Ok, Performance Needs to Change? How Do I Start?
The study of Adult Learning Theory is new and vast
Yet a comparable theory on educational interventions can often be summarized into one statement:
Consistent reiterations are needed for learners to retain learning and actually make performance changes3
3King KP. Bringing transformative learning to life. Krieger; Malabar, FL: 2005.
4/20/2009
10
Applications to CME
Physicians are focused on consistently increasing competence
AMA Report on the Council of Medical Education4 claimed education needs to focus on:
Self-assessment of learning needs
Independent identification, analysis, and synthesis of relevant information
Assessment of whether information sources are credible.
Identify strengths, deficiencies, and limits in their knowledge and expertise
Develop learning and improvement goals
Identify and perform appropriate learning activities
4Richard J.D. Pan, MD, MPH. REPORT OF THE COUNCIL ON MEDICAL EDUCATION. CME Report 3-A-08
4/20/2009
11
Enter a new and valuable player…
…The CME Provider
4/20/2009
12
Educational Architecture: 3-Step Process
1• Continuous Medical Education
Intelligence
2• Development of a Needs
Assessment
3• Gap Analysis performed by adult
learning experts
4/20/2009
13
Designing the Learning Experience
Needs Assessment – Identify the learning gaps
Identify the target audience and their learning style(s)
Construct measurable learning objectives that will close the gaps
Hypothesize the end result of your education
4/20/2009
14
Example: Designing the Learning Experience
Needs Assessment: “…diagnosis of this malignant disease is often too late since first line responders confuse the signs and symptoms…only 3% of patients are reaching specialists in the appropriate time…data shows first line responders do not know how to best communicate with these patients…”
The CME provider should be considering the following:
1. Communicating is a key objective above. Therefore part of the educational design should include Experiential Learningtechniques, such as openly discussing ideas, guided teaching/demonstration, role playing.
4/20/2009
15
Example: Designing the Learning Experience
Needs Assessment: “…diagnosis of this malignant disease is often too late since first line responders confuse the signs and symptoms…only 3% of patients are reaching specialists in the appropriate time…data shows first line responders do not know how to best communicate with these patients…”
The CME provider should be considering the following:
2. First line responders are perceived to have a gap of knowledge. Therefore, primary care physicians (PCP) need to be invited as learners. However, if you add the subgroup discussion design to the learning experience, PCP learners could be paired with specialist learners to openly discuss/challenge ideas and thought.
4/20/2009
16
Example: Designing the Learning Experience
Needs Assessment: “…diagnosis of this malignant disease is often too late since first line responders confuse the signs and symptoms…only 3% of patients are reaching specialists in the appropriate time…data shows first line responders do not know how to best communicate with these patients…”
The CME provider should be considering the following:
3. A recognition of the factors that differentiate the signs and symptoms of this disease from common ailments should help drive the learning objectives for competence. The recommended learning experience tools: Observation examples, using writing assignments, and discussing responses with learner colleagues
4/20/2009
17
Example: Designing the Learning Experience
Needs Assessment: “…diagnosis of this malignant disease is often too late since first line responders confuse the signs and symptoms…only 3% of patients are reaching specialists in the appropriate time…data shows first line responders do not know how to best communicate with these patients…”
The CME provider should be considering the following:
3. From a performance change standpoint, only 3% of patients are reaching specialists in the appropriate time. Therefore the education should provide tools to assist learners with increasing this percentage to a better rate. The recommended learning experience tools: Using partners to role play, and creating a best-practice case study or check list for learners to use
4/20/2009
18
The Responsibilities of Learning
Reiterating pedagogy and androgogy, all parties in the educational process share responsibilities.
Faculty responsibilities
Goal Learning: faculty demonstrates how the learning will help the learner reach his or her goals
Practical Learning: faculty MUST demonstrate that the education is specifically designed for the learners
Motivational Learning: faculty demonstrate that this information helped them as well, and therefore learners should be motivated to accept the learning as well
Learner responsibilities
Self-direction: learners assume the responsibility
Conversion: the more the learning has an impact on the job, the higher the conversion. The responsibility lies with the learner to make this happen.
4/20/2009
19
The Responsibilities of Learning
CME Provider responsibilities
Design content that addresses clinical problems and encourages learners to move toward conversion
Design the learning experience to appropriately present the content to predispose, enable, and reinforce learning5
Who is the target audience and what adult-learning model will best help them learn?
How can the education best reflect the needs of patients?
Once the adult-learning model is chosen, which educational format and tools will help present best practices and help learners make a conversion?
Didactic? Simulated gaming? Assignments? Discussion groups?
What method will best enable learners to retain what they learned?
Interactivity, beyond the learning at-hand, for example…
5Moore et al. A conceptual model of CME to address disparities in depression care. JCEHP,
27(S1):S40-S54, 2007.
4/20/2009
20
Educational Engineering
Interactive educational meetings versus lecture-based (didactic) meetings
WHO Study, last revisited in 2003—The WHO Reproductive Health Library; Geneva: World Health Organization
2995 healthcare professionals
24 of the 32 studies included had reported a significant improvement in professional practice (for at least one major outcome) for those learning by interactivity versus purely didactic.
Helen Smith, Heather Brown, Jitendra Khanna. The effects of continuing education meetings and
workshops on professional practice and health outcomes: RHL commentary (last revised: 16 January 2003).
The WHO Reproductive Health Library; Geneva: World Health Organization.
4/20/2009
21
Interactivity
Regardless of the educational format, interactivity plays a key role in impacting: Learning
Performance changes
Measurements
Typical models include Automatic Response Systems (ARS)
4/20/2009
22
Interactivity Continued
Innovative models include Group discussion surrounding a topic
Revisiting an interactive conversation prior to the start of an educational activity
Designing question/answer sessions in a way that gathers data and allows learners to feel satisfied
Through a follow-up survey, reiterating the discussion topics
4/20/2009
23
Interactivity Example
Education on
the Relapsed Oncology Patient
One month Prior to the symposium:
Learners are asked to electronically provide a
response to a question that will be discussed further in the
symposium
At the satellite symposium:
Through ARS, learners are asked pre-questions, content-related questions, and post-
questions to measure immediate learning. Learners are further asked to revisit the
electronic conversation that took place one month earlier.
After the symposium:
Learners are asked to respond to the evaluation/post-test and
follow-up post-test
4/20/2009
24
Instructional Design Application Models
(Carey, 1990) The "ADDIE" model, which stands for Analysis, Design, Development, Implementation, and Evaluation, represents one of these basic models of Instructional Design
4/20/2009
25
ADDIE Model
Needs
Assessment
Medical
Education
Intelligence
Gathering
4/20/2009
26
ADDIE Example
Focus Determine educational need
Analyze requirements of learners, patients, and industry
Produce high-level educational design
Develop educational materials, infrastructure and milestones
Educate the learners Review and report the education effectiveness
Objective
Educational benefits and costs (money and time) are accurate
Learning needs and other requirements are accurately defined
Educational design satisfies requirements identified in needs analysis
Pilot program and implementation plan meet design requirements
Learner successfully complete the educational initiative
Evaluations accurately determine strengths and opportunities for improvement
Deliverables
Educational Plan of Action
Educational grant
Educational design tools that rationalize the chosen formats
Needs Assessment High-level Design Educational materials/resources
Evaluation instruments
Completed learner assessments
Completed attendance forms
Completed learner feedback forms
Initiative Evaluation Report
Adapted from the ADDIE Business Performance ISD model, © 2003-2008.
4/20/2009
27
Applying Instructional Design into Practice
Establish a welcoming environment From the onset, educational providers should develop a relationship with learners:
humans by nature are more comfortable with that which is known
Determine the essential components of the education Needs assessment data gathered from experts and learners
Provide clear expectations and feedback Whether the education is live or enduring print/Web materials, learners should be made
aware of not just the learning objectives, but of the learning experience development and the need to measure competence and performance
Consider ways to incorporate reinforcement of learning Use varied instructional methods
Provide a variety of ways for learners to demonstrate knowledge
Use technology, when necessary and available to enhance learning opportunities
Encourage faculty-learner collaboration Encourage the development of continued question/answer sessions between ―teacher-
student‖
4/20/2009
28
In Summary
Instructional Design is a systematic methodology to develop a route to effective education.
In the past, the primary emphasis was often placed on the training rather than on the learning.
Now, needs assessments, quality performance information, best practice data, adult-learning models help the educational provider drive the overall learning experience
Like therapies, various learning models exist
The goal is to address the individual needs of the targeted learners by testing and measuring the available learning models in order to encompass a complete and effective learning experience
4/20/2009
29
J O H N R U G G I E R O , M P A , P h D
J R U G G I E R O @ I C H E . E D U
Q&A
4/20/2009
30
PLEASE TAKE A MOMENT TO COMPLETE THE BRIEF EVALUATION.
WE APPRECIATE YOUR FEEDBACK!
Thank You!