Instructional design and motivation wanting to learn.

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Instructional design and motivation wanting to learn

Transcript of Instructional design and motivation wanting to learn.

Page 1: Instructional design and motivation wanting to learn.

Instructional designand motivation

wanting to learn

Page 2: Instructional design and motivation wanting to learn.

COSC 4126 ID and motivation

Situated knowledge

context is part of meaning and knowledge language and vocabulary – jargon, slang supported knowledge – recognizing faces in

unfamiliar settings

implication transfer between school and real world is a

factor in effectiveness of formal learning

Page 3: Instructional design and motivation wanting to learn.

COSC 4126 ID and motivation

Situated learning

make context of learning as ‘real’ as possible provides relevant transferable support

collaboration, goal-directed activities reduces effect of school culture

marks, testing

can games do this?

Page 4: Instructional design and motivation wanting to learn.

COSC 4126 ID and motivation

Instructional design Structuring content to be learned Planning how to

present support practice evaluate

the content Situated design aims to make

experience as ‘real’ as possible

Page 5: Instructional design and motivation wanting to learn.

COSC 4126 ID and motivation

ID based on epitome and elaboration

epitome is a complete and simple model of learning to come enough for peripheral participation meaningful, contextualizes learning

elaboration matches increasing situated participation

Page 6: Instructional design and motivation wanting to learn.

COSC 4126 ID and motivation

ID – content structure

kinds of structure (Wilson 1986) taxonomies procedures models

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COSC 4126 ID and motivation

Taxonomies

hierarchical structures - trees - of concepts or types java class hierarchy biological classification

interconnected hierarchies can be tabulations or lattices ‘multiple inheritance’

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COSC 4126 ID and motivation

Procedures types of procedure organized in a

hierarchy (e.g. Rubik’s cube example) procedure as sequence of steps or

decision tables – epitome has few steps …

aid choking victim

aid standing / sitting victim

aid victim lying down

aid infant or small child

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COSC 4126 ID and motivation

Procedures – sequence of steps

1. stand behind victim2. wrap arms around waist3. place thumb and fist against

abdomen, palm down4. exert quick upward thrust5. repeat four times if necessary

aid standing / sitting victim

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COSC 4126 ID and motivation

Models

attempt to capture relations among concepts in some form (causal, spatial, temporal)

decide a primary kind of relation to represent cross section of a tree Ohm’s law:

current = potential difference / resistance

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COSC 4126 ID and motivation

Models - form

spatial diagrams sequences formulas, theories

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COSC 4126 ID and motivation

Epitome and Elaborations based on the content structure epitome: where to start?

based on the content – simplicity, completeness,… the context – background, interest, goals,

relevance elaboration: how to proceed

based on the content – prerequisites the context – participation, goals

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COSC 4126 ID and motivation

Educational view of motivation: performance = ability plus effort

ability determines potential performance effort determines actual achievement

motivation determines effort motivation is a function of

learner content context presentation

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COSC 4126 ID and motivation

Motivation – learner factors

learner motivation motives

beliefs attitudes needs arousal curiosity

expectancy expectancy of others locus of control learned helplessness

Page 15: Instructional design and motivation wanting to learn.

COSC 4126 ID and motivation

Motivation – content factors

content motivation relevance familiarity/meaning

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COSC 4126 ID and motivation

Motivation – context factors

context motivation validation of content support distraction

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COSC 4126 ID and motivation

Motivation – presentation factors presentation motivation

stimulation of motivation relevance curiosity perceptions expectancy

maintenance of motivation feedback success reward / penalty – intrinsic reward / penalty - extrinsic

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COSC 4126 ID and motivation

Keller’s model of motivation

effort performance consequences

person inputs

environ-ment inputs

motives

expectancy

motivational design and

management

learning design and

management

contingency design and

management

abilities, skills and knowledge

cognitive evaluation,

equity

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COSC 4126 ID and motivation

Motivation and games learner motivation motives

beliefs attitudes needs arousal curiosity

expectancy expectancy of

others locus of control learned

helplessness

content motivation relevance familiarity/meaningcontext motivation validation of content support distraction

presentation motivation stimulation of motivation

relevance curiosity perceptions expectancy

maintenance of motivation feedback success reward / penalty – intrinsic reward / penalty - extrinsic

Page 20: Instructional design and motivation wanting to learn.

COSC 4126 ID and motivation

Keller’s model and games

effort performance consequences

person inputs

environ-ment inputs

motives

expectancy

motivational design and

management

learning design and

management

contingency design and

management

abilities, skills and knowledge

cognitive evaluation,

equity