The use of a Visual Instructional Plan to Promote Student Motivation and Achievement Within the
Instructional design and motivation wanting to learn.
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Transcript of Instructional design and motivation wanting to learn.
Instructional designand motivation
wanting to learn
COSC 4126 ID and motivation
Situated knowledge
context is part of meaning and knowledge language and vocabulary – jargon, slang supported knowledge – recognizing faces in
unfamiliar settings
implication transfer between school and real world is a
factor in effectiveness of formal learning
COSC 4126 ID and motivation
Situated learning
make context of learning as ‘real’ as possible provides relevant transferable support
collaboration, goal-directed activities reduces effect of school culture
marks, testing
can games do this?
COSC 4126 ID and motivation
Instructional design Structuring content to be learned Planning how to
present support practice evaluate
the content Situated design aims to make
experience as ‘real’ as possible
COSC 4126 ID and motivation
ID based on epitome and elaboration
epitome is a complete and simple model of learning to come enough for peripheral participation meaningful, contextualizes learning
elaboration matches increasing situated participation
COSC 4126 ID and motivation
ID – content structure
kinds of structure (Wilson 1986) taxonomies procedures models
COSC 4126 ID and motivation
Taxonomies
hierarchical structures - trees - of concepts or types java class hierarchy biological classification
interconnected hierarchies can be tabulations or lattices ‘multiple inheritance’
COSC 4126 ID and motivation
Procedures types of procedure organized in a
hierarchy (e.g. Rubik’s cube example) procedure as sequence of steps or
decision tables – epitome has few steps …
aid choking victim
aid standing / sitting victim
aid victim lying down
aid infant or small child
COSC 4126 ID and motivation
Procedures – sequence of steps
1. stand behind victim2. wrap arms around waist3. place thumb and fist against
abdomen, palm down4. exert quick upward thrust5. repeat four times if necessary
aid standing / sitting victim
COSC 4126 ID and motivation
Models
attempt to capture relations among concepts in some form (causal, spatial, temporal)
decide a primary kind of relation to represent cross section of a tree Ohm’s law:
current = potential difference / resistance
COSC 4126 ID and motivation
Models - form
spatial diagrams sequences formulas, theories
COSC 4126 ID and motivation
Epitome and Elaborations based on the content structure epitome: where to start?
based on the content – simplicity, completeness,… the context – background, interest, goals,
relevance elaboration: how to proceed
based on the content – prerequisites the context – participation, goals
COSC 4126 ID and motivation
Educational view of motivation: performance = ability plus effort
ability determines potential performance effort determines actual achievement
motivation determines effort motivation is a function of
learner content context presentation
COSC 4126 ID and motivation
Motivation – learner factors
learner motivation motives
beliefs attitudes needs arousal curiosity
expectancy expectancy of others locus of control learned helplessness
COSC 4126 ID and motivation
Motivation – content factors
content motivation relevance familiarity/meaning
COSC 4126 ID and motivation
Motivation – context factors
context motivation validation of content support distraction
COSC 4126 ID and motivation
Motivation – presentation factors presentation motivation
stimulation of motivation relevance curiosity perceptions expectancy
maintenance of motivation feedback success reward / penalty – intrinsic reward / penalty - extrinsic
COSC 4126 ID and motivation
Keller’s model of motivation
effort performance consequences
person inputs
environ-ment inputs
motives
expectancy
motivational design and
management
learning design and
management
contingency design and
management
abilities, skills and knowledge
cognitive evaluation,
equity
COSC 4126 ID and motivation
Motivation and games learner motivation motives
beliefs attitudes needs arousal curiosity
expectancy expectancy of
others locus of control learned
helplessness
content motivation relevance familiarity/meaningcontext motivation validation of content support distraction
presentation motivation stimulation of motivation
relevance curiosity perceptions expectancy
maintenance of motivation feedback success reward / penalty – intrinsic reward / penalty - extrinsic
COSC 4126 ID and motivation
Keller’s model and games
effort performance consequences
person inputs
environ-ment inputs
motives
expectancy
motivational design and
management
learning design and
management
contingency design and
management
abilities, skills and knowledge
cognitive evaluation,
equity