Inspiration from research When designing our steady hand game we will need to think about the...
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Transcript of Inspiration from research When designing our steady hand game we will need to think about the...
• inspiration from research When designing our steady hand game we
will need to think about the following : • developing concept
ideas
evaluating our research findings.
• modifying ideas, testing + modelling
evaluating your design ideas and testing them out.
• detailing the final design.
evaluating + refining our design thinking to make
sure they work.
CONCEPTS
This stage is all about recording your ideas very quickly.Do not get caught up with the details. As you explore each idea you can add detail such as colour later on
Remember – the game needs to be as innovative as possible so invest your time and
effort into being creative. Think about the other successful products you saw in your research.
Do not assume that your first idea will be the best
TASK: Sketch and describe some interesting ideas
DESIGN DEVELOPMENT
tweezers- easy to make
fork- possibly dangerous
pliers- hard to use in small space
spike/rod- possibly dangerous
glove- tube would need to be bigger
Other considerations :-tube (inside the ‘bomb’)-must conduct electricitybombs are not square – needs to be roundbombs not a suitable idea for a child's toy
child could get his or her hand stuck inside
In design development we try to refine ideas by considering the user. We use our research to improve ideas and decide if they are feasible,
TASK: Add notes and sketches to evaluate ideas, and describe the changes they might need to improve them. Get your friends to give you suggestions
conduct electricity
be safe
collect the cube
possible ideas
the handle must
DEVELOPING AN IDEA This stage is all about developing one or
more of your ideas. Here you can evaluate the idea and begin to add some detail
Consider each idea against
your specification. Think about how you could make the
product. Is it feasible?
Asking the opinion of others could be useful at this stage
TASK: Produce more detailed drawings of your best ideas. Label the parts. Refer to your specification points
OVERALLTHEME
Thinking about materials could help you make the correct decisions
This idea could use a card tube with conducting foil inside.
As a result of asking the
opinions of others, our research has shown that
the puzzle wire game will be more popular if it has a theme.
Developing another idea
TASK: In order to improve all or some of your best idea or ideas, produce an image board that is relevant to your project
NEWTHEME
Once you have an idea
an image board can
help stimulate or improve ideas.
Collect images related to your theme and scanning them carefully to help to give you ideas.
Finding inspiration
Start withan image
Ideas can be produced using CADAlternative shapes and colours tried out quickly
Shapes can
be traced and then
modified to suit your design
DEVELOPING ANOTHER IDEA
Produced using 2D Design Tools V2
The PIC circuit
A suitable PIC circuit is the CH1040 circuit from Revolution Education. It has one input and four outputs, one of which can provide music through a piezo sounder.It is essential to make templates of this circuit and the batteries before developing our design further.It also enables us to accurately model our ideas in card so that we can get all our measurements correct.
Here are three arrangements for the circuit board and battery pack
TASK: Make full scale templates of a circuit and battery pack
MODELLING AN IDEA
Quick card modelling is a very effective ways to test out how a design ideas is working. Making card templates
of your circuit and battery helps to make sure that they
will fit the design idea that is being developed.
What advantages does the designer have by making models?
TASK: Make full scale models of your best idea in order to test them and estimate how much material you will need
MODELLING AN IDEA
After completing a satisfactory card model we
can use computer aided design (CAD) to develop the chosen idea further and prepare for computer aided manufacture.
Export the drawing into ProDesktop. Copy it. Then
extrude it by 3mm. Finally add the previously made
components – battery box
and circuit board
The circuit boards opposite has already been drawn and rendered using ProDesktop
TASK:Produce a CAD drawing of your best idea or model.
MODELLING AN IDEA
Not only is the ProDesktop a very realistic representation of a final idea but it also allows you evaluate the appearance after making changes.
Even the colour of the LEDs can be changed
DETAIL DESIGNING
When fitting components such as circuits, batteries, LEDs, sounders and switches we have to follow certain rules:• All components must be fully secure in the case
• All components must be accessible for repair or replacement
• Components should be placed in a way that minimises wiring• There should be as little bare wires showing as possible
• It should be possible to remove components when required
• The entire product should be designed in a way that allows disassembly and
recycling at the end of its life – sustainable design
Detail designing is about making the correct decisions about what goes where and how. If you get this wrong then your product may be hard to use or even dangerous.
TASK: Annotate your final design to show that you have considered all of the above
DETAIL DESIGNING
FITTING CIRCUIT BOARDS
Most circuit boards have a
hole in each corner. You can
use these in several ways.
Drill holes through the sides of
the case then fit small screws
that attach these PCB pillars to the case
Drill holes through the sides of the case. Fit a long screw all the way through, including the circuit
board. Use a plastic tube to
act as a spacer to keep the board away from the case
PCB
Case
Spacer
Use very small self tapping screws to attach the circuit board to
two strips of wood. Glue the wood to the inside of the case.
PCB
Case
Wood
DETAIL DESIGNING
FITTING CIRCUIT BOARDS
Circuit boards can held in
place using a slot or groove in a block.
You could cut the slot with a
saw or make up the holder using layers of wood or plastic.
Which method?This usually depends
on your budget, your
available equipment and the type of
material you are making the case out of. Some methods also take longer and need
more accuracy in manufacturing.Lining up holes before drilling can be difficult by hand but easy using CAM.
FITTING BATTERIES
DETAIL DESIGNING
The most common types of standard battery used in electronic products are:• the PP3 9V ‘square’ battery• the AA ‘penlight’ battery in series to produce 3v, 4.5v or 6v
Sheet metal such as aluminium or 2mm rigid polystyrene can be formed into PP3 holders. The material chosen needs to be springy
Another way is to make a little box to hold the battery in place
Each battery poses its own storage problems in electronic products.
The key when designing is to remember that batteries have to be changed!
Possible ways holding the batteries in place
A PP3 holder but these are expensive
The PICAXE circuit
DETAIL DESIGNING
CH104008M PicAxe
TASK:Draw the final design with ALL the detail needed to make it. Show how and where all the parts fit in your toy. Put measurements or dimensions on your drawing.
Here is the USB connector. You connect this to your PC and write your programme. You then download to the chip
This circuit board has three LED outputs.
This is the input connection on the PICAXE circuit. The PICAXE chip can detect contact between the wires.
This is the Piezo Sounder output.It is controlled by the sound and tune command.
PROGRAMMING in PICAXE BASIC – PART 1
DETAIL DESIGNING
The three LEDs are controlled by written instructions you type into software called PROGRAMMING EDITOR
The instruction or command for turning on an output (and
therefore an LED) is high followed by the output number.
This output is currently connected to the RED LED and is known as output 0 so the correct command to turn on that LED is high 0. What command turns to turn it off is low
PROGRAMMING in PICAXE BASIC – PART 1
DETAIL DESIGNING
This output is currently connected to the YELLOW LED and is known as output 1 so the correct command to turn on that LED is high 1.
The Piezo Sounder is on output 2 and the switch is on output 3. Therefore it is the GREEN LED that is on output 4 so is controlled by high 4
You can control how long an output stays on or off by using either a wait or a pause instruction
For example:
wait 5 will keep an output on for five seconds
pause 500 will keep an output on for 500 milliseconds or 0.5 seconds
PROGRAMMING in PICAXE BASIC – PART 2
DETAIL DESIGNING
A programme is a sequence of instructions that the picaxe chip will obey in a logical order. If our instructions are in the right order then the sequence will work correctly.
Here is a simple programme:
main:high 0low 4pause 250low 0high 4pause 250goto main
This programme is called ‘main’
These control the outputs
These control the outputs
The ¼ second delay
The ¼ second delay
This loops the program back to the start again so it carries on and on and on!
PROGRAMMING in PICAXE BASIC – PART 2
DETAIL DESIGNING
The programme must have the correct syntax – correct spelling, lower case, spaces, brackets and colons when required etc. Care is needed.
Here is another LED flashing programme:
main:high 0wait 2high 1wait 2high 4wait 2low 0low 1low 4goto main
This programme is called ‘main’
Turn on red LED
Now turn on the Yellow LED
The 2 second delay
Finally the green LED
This loops the program
These turn off all the LEDs Task: Type this
programme into Programming Editor and download it into your PICAXE circuit
PROGRAMMING in PICAXE BASIC – PART 2
DETAIL DESIGNING
1. Which command turns on a output 4?
2. Which instruction gives a 3 second time delay?
3. What does the command low 0 do?
4. What does the following programme do?main:high 4pause 500low 4pause 500
5. What line could you add to Q.4 to make it loop continuously
ANSWERS1. high 42. wait 33. Turn off output/LED 04. Turn output 4 on for ½ second then off5. goto main
Quiz
PROGRAMMING in PICAXE BASIC – PART 2
DETAIL DESIGNING
We can use the sounder on output 2 to provide simple sounds
main:high 0high 1low 4sound 2,(120,30)low 0high 4sound 2,(60,30)goto main
The correct syntax is : sound 2,(note,duration)
The note can be any value from 0 to 127 (0 is silent)
The duration can be any value from 0 to 255, each number is a multiple of 10milliseconds. For example 100 will last one second
Typical programme with sound
PROGRAMMING in PICAXE BASIC – PART 2
DETAIL DESIGNING
We can also use the sounder on output 2 to provide simple music
The correct syntax is : tune 0, 2,(note,note,note…)
Unless you are a composer it is best to download tunes from this linkhttp://www.rev-ed.co.uk/picaxe/software.htmand paste them into your programme
Typical programme with music
www.rev-ed.co.uk/docs/picaxe_manual2.pdf
PROGRAMMING in PICAXE BASIC – PART 3
DETAIL DESIGNING
The PIC chip circuit has one input. These are the two wiresWhen these wires touch or connected through a switch the PIC chip can sense it.
main:If pin3=1 then flashredgoto mainflashred:high 0wait 3low 0 goto main
Loop: to check all the time
Task:Type this programme into Programming Editor and download it into your PICAXE circuit.
One of the wires is connected to pin3 of the PIC and the other joins the positive of the battery.When the wires touch pin3 becomes ‘1’ otherwise pin3 is ‘0’
Next part of the program
Do the wires touch? If so go to flashred
Turns on the red LEDKeeps LED on for 3 seconds
Turns off the red LED
Goes back to the start
PROGRAMMING in PICAXE BASIC – PART 3
DETAIL DESIGNING
Task:
One possible solution to the steady hand game would be to have a tune play and
the LEDs light up when you touch the puzzle wire with the handle wire.
Write a programme that does these things.
Some useful commandshighlowtuneif.....thenwaitpausegoto
main:if pin3 = 1 then flashgoto mainflash:high 0high 1high 4tune0,2,($22,$26,$24,$22,$29,$27,$26,$02,$02,$6B,$41,$C2,$27,$29,$26,$22,$64,$E6,$64,$E2,$E9,$C2,$29,$26,$22,$22,$21,$22,$E4,$29,$29,$29,$66,$67,$E9,$02,$02,$02,$6B,$41,$C2,$27,$29,$26,$22,$64,$E6,$64,$E2)low 0low 1low 4
Here is one possible correct solutionThe tune is ‘Hen Wlad fy Nhadau’
Make sure you understand the role of each command in the programme
PROGRAMMING in PICAXE BASIC – PART 3
DETAIL DESIGNING
There are many lines in this programme. Go through each one and describe what each one does. Then describe what should happen when you run the programme in your PIC circuit
Task:You now have enough
knowledge to write a programme for your
electronic toy design.
Print out ideas and your final
working solution.
Annotate the ideas to explain what you are doing.
Quiz