Inside NetEase

18
INSIDE INSIDE NETEASE iChinaStock.com profiles Chinese firms that are publicly-listed or may list soon in overseas markets REPORT BY ONLINE-GAMES AND WEB PORTAL © July 2011 iChinaStock NASDAQ: NTES

description

NetEase (NASDAQ: NTES) is an online gaming and web portal firm. NetEase has 3 revenue sources: online-game services (87.4% of revenues), advertising services (11.2%), and value-added services (1.5%). By iChinaStock.com.

Transcript of Inside NetEase

Page 1: Inside NetEase

INSIDE

INSIDE

NETEASE

iChinaStock.com profiles Chinese firms that are publicly-listed or may list soon in overseas markets

REPORT BY

ONLINE-GAMES AND WEB PORTAL

© July 2011 iChinaStock

NASDAQ: NTES

Page 2: Inside NetEase

INSIDE

SUMMARY   NetEase.com, Inc was founded by Mr. William Lei Ding in 1997 and went public on the Nasdaq in 1999. As of July 8, 2011, its market cap was $6.1 billion.   NetEase has 3 revenue sources: online-game services (87.4% of revenues), advertising services (11.2%), and value-added services (1.5%),   Westward Journey II came into operation in 2002, and PCU (Peak Concurrent Users) reached a record 1.19 million in May, 2010.   NetEase gained exclusive licenses to operate the popular games World of Warcraft and Starcraft II in China from the US-based firm Activision Blizzard, Inc. in 2008.

  NetEase operates an Internet portal www.163.com, that ranked first in view rates by iResearch in 2009.

  NetEase owns eight email server centers, with userbase totaling over 360 million, as of April, 2011.

  NetEase also operates self-developed search engine, Youdao, a micro-blog and WAP mobile services.

Page 3: Inside NetEase

INSIDE

NetEase

Online games (revenues via virtual goods

and premium services)

Games developed in-house

Games licensed from Blizzard

Portal (revenues via ads)

Content

Community Communicate

Search Engine Micro-blog

Mail (revenues via VAS and

ads)

WVA (revenues via ads)

BUSINESS STRUCTURE

Disclaimer: This is not the firm’s official structure, but rather iChinaStock’s representation of the firm’s key properties Source: NetEase Inc. F-1 SEC Filling

Page 4: Inside NetEase

INSIDE

GAMING INDUSTRY OVERVIEW

Source: CGIGC, China Online-game Industry Report

29.0%  

15.3%  13.9%  

7.3%  6.8%  4.0%  

23.7%  

Market  Share  2010  

Tencent  

NTES  

GAME  

PWRD  

CYOU  

GA  

Others  

0.0%  

5.0%  

10.0%  

15.0%  

20.0%  

25.0%  

30.0%  

2006     2007     2008     2009     2010    

NTES  Market  Share  

Introduc6on  Gaming  is  the  most  developed  industry  on  the  Chinese  Internet.  Web  games  and  MMORPGs  operate  predominantly  on  a  freemium  model  whereby  games  are  free  to  play,  but  virtual  goods  cost  real  money.  Many  of  China’s  listed  tech  companies  are  gaming  companies.    

A  hit-­‐driven  and  top-­‐heavy  industry    In   2009,   321  new  online-­‐games  were  produced   in  China.  But   less   than   5   games   reached   over   600,000   average  concurrent  users.    The  6  players  held  76%  of  market  share  in  2010.  Netease  was  in  second  place  with  15.3%  of  the  market.    

Challenges  Games  face  increasing  R&D  costs  in  a  compeYYve  industry  where  hits  are  difficult  to  come  by.  Growth  has  leveled  off  in  recent  years..  

Page 5: Inside NetEase

INSIDE

ADVERTISING INDUSTRY OVERVIEW

Source: iMeigu

0  

10000  

20000  

30000  

40000  

Sina   Sohu   NetEase   Tencent   iFeng  

190   150   130   260   73  

7,900   6,500   6,400  

36,000  

5,900  

UV   PV  

Sina,  57%  Baidu,  13%  

Tencent,  21%  

Sohu,  6%  NetEase,  3%  

Sina   Baidu   Tencent   Sohu   NetEase  

Microblog Market

Portal Market

Micro-­‐blog  Sina   and   Tencent   together   occupy   78%   of  market  share.        NetEase   recently   invited  200  presYgious   local  economists  to  its  Micro-­‐blog.    

Top  Portals  NetEase   is   among   China’s   top   5   Internet  portals,   though   it   has   fallen   behind   and   now  holds  only  3%  market  share  in  adverYsing.    

Page 6: Inside NetEase

INSIDE

REVENUES

Source: NetEase Inc. F-1 SEC Filling

0    50    100    150    200    250    300    

0    1,000    2,000    3,000    4,000    5,000    6,000    

2003     2004     2005     2006     2007     2008     2009     2010    

Total  Revenues   Online  game  services  

AdverYsing  services   Wireless  value-­‐added  services  

70.0%  

80.0%  

90.0%  

100.0%  

2008     2009     2010    

84.0%   88.1%   87.4%  

13.6%   10.0%   11.2%  2.4%   1.9%   1.5%  

Online  game  services   AdverYsing  services  

Wireless  value-­‐added  services  

Growth  Rate    7-­‐year   CAGR   of   Total   Revenues,   Online   Game  Services,  AdverYsing   Services,   and  Wireless  Value-­‐added  Services  is  38.8%,  57.8%,  33.0%,  and  (16.1%)  respecYvely.  

Netease  Segmenta6on  The  Online  Game  Services  Department   is   the   cash  cow   of   NetEase,   contribuYng   87.4%   of   total  revenues   in   2010.   Netease   has   not   been   able   to  reduce   its   dependence   upon   gaming   revenues   in  recent  years.  

Page 7: Inside NetEase

INSIDE

PROFITABILITY

Source: NetEase Inc. F-1 SEC Filling

80.2%  75.1%   78.9%   80.4%   78.0%  

84.8%  

73.4%  65.5%  

56.7%  

46.1%  55.0%   56.1%   54.8%   53.6%  

48.4%  39.5%  

0.0%  10.0%  20.0%  30.0%  40.0%  50.0%  60.0%  70.0%  80.0%  90.0%  

2003     2004     2005     2006     2007     2008     2009     2010    

Gross  Profit  Margin   Net  Income  Margin  

In  Millions  of  RMB  

Online  game  revenues  2008-­‐2010 14,009  

Warcraa  Total  Expenses 2,200  

NegaYve  Impact  to  Gross  Margin  (aprx.) 15.7%

Profit  Margins  Gross   Margin   saw   a   15%   decrease   from   around  80%  to  65%  during  the  past  7  years.    Net   Income   Margin   also   saw   the   same   trend   as  Gross  Margin.      Looking   forward,  management  expects   the  margin  will  remain  at  the  same  level  as  in  2010.  

Primary  Factor  As   Netease   signed   a   3-­‐year   contract   to   operate  Warcraa   with   Blizzard   ,   the   cost   associated   with  royalYes,  amorYzaYon  of  license  fees  and  technical  consultancy   service   fees   amounted   RMB   2,200  million,   bringing   down   gross   margin   by   roughly    15%.    

Page 8: Inside NetEase

INSIDE

BALANCE SHEET

Disclaimer: This is not the firm’s official structure, but rather iChinaStock’s representation of the firm’s key properties Source: NetEase Inc. F-1 SEC Filling

0    

1,000    

2,000    

3,000    

4,000    

5,000    

6,000    

7,000    

8,000    

9,000    

10,000    

2003   2004   2005   2006   2007   2008   2009   2010  

1,688    2,289    

3,378    3,938     4,159    

5,613    

7,141    

9,620    

828     839     818     792    

10     0     0     35    

Cash   Debt  

Leverage  NetEase   sits   on   huge   amounts   of   cash   and   keeps  very  low  financial  leverage.    Cash  /  share  In   2010,   the   company  has   RMB  9.6   billion   in   cash  and  deposits,  $11.1/share.  

Page 9: Inside NetEase

INSIDE

BUSINESS ANALYSIS

Source: NetEase Inc. F-1 SEC Filling

9.6%  

11.1%  

10.5%  

9.4%  

8.5%  

9.0%  

9.5%  

10.0%  

10.5%  

11.0%  

11.5%  

0  

100  

200  

300  

400  

500  

600  

700  

800  

2006   2007   2008   2009   2010  

Internet  User   Paying  Online  Game  Player  

ARPU    as  a  %  of  Internet  User  

28.4%  

18.3%  

13.6%   13.1%  15.3%  

0.0%  

5.0%  

10.0%  

15.0%  

20.0%  

25.0%  

30.0%  

0  

5,000  

10,000  

15,000  

20,000  

25,000  

30,000  

35,000  

2006   2007   2008   2009   2010  

Revenue  of  Online  Game  Industry  

Online-­‐game  Revenue  of  NetEase  

Market  Share  of  NetEase  

NetEase  Market  Share  As   compeYYon   increased   over   Yme,   NetEase   lost  market   share   during   2006   and   2009.   However,  market   share   will   remain   stable   as   NetEase   has  very  strong  pipeline  underway.  

Online-­‐game  Market  Growth    1)  Paying  Online  Game  Player  Growth  The   Internet   User   base   grew   by   28.6%   annually  during   2006   and   2010,     the   Paying   Online   Game  Player  expanded  by  20.4%  correspondingly.    2)  ARPU  (Average  Revenue  Per  User)  Growth  5-­‐year   CAGR   of   ARPU   during   2006   and   2010   was  14.4%.  

Page 10: Inside NetEase

INSIDE

BUSINESS ANALYSIS

Source: NetEase Inc. F-1 SEC Filling

MMORPG  (Self  R&D) Revenue  Model Game  Status Westward  Journey  Online  II Time-­‐Based Launched  2002.8 Fantasy  Westward  Journey Time-­‐Based Launched  2004.12 Datang Time-­‐Based Launched  2006.7 Westward  Journey  Online  III Time-­‐Based Launched  2007.9 Tianxia  II Item-­‐Based Launched  2008.6 Legend  of  Westward  Journey Item-­‐Based Launched  2008.9 New  Fly  for  Fun Item-­‐Based Launched  2008.11 Westward  Journey  Genesis Time-­‐Based Close-­‐beta  TesYng  2011.3 Ghost Unknown Close-­‐beta  TesYng  2011.4 Legend  of  Fairy Unknown Close-­‐beta  TesYng  2011.5

0  

0.5  

1  

1.5  

2  

2.5  

3  

3.5  

0  

5  

10  

15  

20  

25  

30  

35  

40  

2003   2004   2005   2006   2007   2008   2009   2010  

Average  Annual  Stock  Price   New  Game  

R&D  Expenses  NetEase  is  a  R&D  driven  company.    Developing   new   games   incurs   considerable   R&D  expenses.  

Pipeline  NetEase’s   Westward   Journey   series   has   had   an  outstanding  track  record.    NetEase   has   had   a   gap   of   new   games   2009-­‐2010,  but  plans  to  release  3  new  games  in  2011.  

Page 11: Inside NetEase

INSIDE

MANAGEMENT

  Current CEO Mr. William Lei Ding founded NetEase in 1997, and holds a 45% stake in the company. Mr.  Ding holds a Bachelor of Science degree in Communication Technology from the University of Electronic Science and Technology of China.

  Mr. Ding maintains very tight control over NetEase.   NetEase has closed only one M&A deal in its history, when it spent RMB 10

million to acquire GuangZhou TianXia Technology in 2001.

Page 12: Inside NetEase

INSIDE

VALUATION

Source: Yahoo Finance

NetEase’s P/E and EV / EBITDA relative to other Chinese gaming firms

June  18,  2011 Trailing  P/E Tencent  (HK) 37.7 NTES 14.1 GAME 8.6 PWRD 7.4 CYOU 5.2 GA 12.3

  ATVI 24.6 ERTS  (Forward) 22.0

June  18,  2011        EV/EBITDA Tencent        N/A NTES        8.6 GAME        5.1 PWRD        4 CYOU        6.6 GA        N/A

ATVI        8.7 ERTS        483.7

EV  /  EBITDA  As  of  June  18,  2010,  EV  /  EBITDA  of  NetEase  was  8.6.  

P/E  As  of  June  18,  2011,  P/E  of  NetEase  was  14.1.    

Page 13: Inside NetEase

INSIDE

RISKS

  Though NetEase has a broad range of portfolio projects, over 86% of revenue comes from online games. Increasing competition in the online-game market might negatively impact NetEase.

  COO Zhonghui left NetEase in May, 2011. His departure might negatively impact the Online-games Service Department.

  Regulations are still subject to change in China’s online gaming industry. GAPP

(General Administration of Press and Publication of the People's Republic of China) and MCPRC (Ministry of Culture of the People's Republic of China) both overlook the industry.

Page 14: Inside NetEase

INSIDE

WEB PORTAL Email Login �

Micro-blog�

Online-payments�

Games�

Page 15: Inside NetEase

INSIDE

WESTWARD JOURNEY II���(WESTWARD JOURNEY IS NETEASE’S LONG-RUNNING FRANCHISE)

Page 16: Inside NetEase

INSIDE

GHOST ���(GHOST IS A NEW MMORPG UNDER DEVELOPMENT)

Page 17: Inside NetEase

INSIDE

WORLD OF WARCRAFT ���(NETEASE IS THE OFFICIAL OPERATOR OF WOW IN CHINA)

Page 18: Inside NetEase

INSIDE

ABOUT ICHINASTOCK

Snowball Finance is a financial media platform that includes two sites. One is iMeigu.com, a Chinese-language site that covers all US-listed stocks. The other is iChinaStock.com, an English-language site that covers Chinese stocks listed in the US.  Each site provides stock quotes, business news, and analysis. Snowball Finance has also established my.iMeigu.com, a Web 2.0 platform for global investors to share news and insights on stocks they follow.  Snowball Finance also publishes the  iChinaStock 30 Index, a representative sample of Chinese stocks on the NYSE and NASDAQ.

© March 2011 iChinaStock, report by Richard Chen