Inquisimunda Dark Eldar Raiders
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Transcript of Inquisimunda Dark Eldar Raiders
Dark Eldars RaidersVersion 2.0
• Initial Resources: You have 1000 Throne Geld to spend on recruiting and arming your war band. You must have a minimum of 3 models.
• Hired Guns: Dark Eldars Raiders war bands may recruit up to 2 other Hired Guns from Dark Eldars race.
• Starting Experience & Skills: All fighters start with the following experience point totals. All non-Construct members gain experience as normal. Dark Eldars Raiders gain the Underdog Bonus as normal.
Unit Type NEC eq XPArchon Leader 60+D6Kabalite Warrior Heavy 60+D6Beastmaster Ganger 20+D6Wyches Ganger 20+D6Bodyguard Heavy 60+D6Slaves Juve D3
• Territory & Income: Dark Eldars Raiders war bands select territories and collect income exactly as described in the Necromunda rulebook. They receive the Giant Killer Bonus as listed.
Subversion Rating: 8Investigation Rating: 6
• Special Rules:
All Dark Eldars Raiders war bands may select Commlinks/Microbeads at +4 Throne Geld per fighter. If selected, all fighters must be equipped in this way.
Despise of the psykers: Dark Eldar Raiders warband may never include a Wyrd/Psyker
Power from Pain: For each Flesh wound a Dark Eldar Raiders fighter is granted +1A & +1LD bonus.
Drugs Expert: Each time you will need to test for drug addiction, you may reroll the result once and keep the second one.
1 Archon Base +100 TG
M WS BS S T W I A Ld- +2 +2 - - - +1 - +2
• Species: Dark Eldar only.• Weapons: The Archon may select weapons from the HtH, Pistols, Basic, Special, and Grenades list.• Equipment: The Archon may select any equipment from the Armor, Gunsights, and Equipment lists.• Special: The Archon always counts as having a friend within 2. Additionally, friendly models within 6 of the leader may use its Leadership when taking any Leadership test.
0-3 Kabalite Warrior Base +40 TG
M WS BS S T W I A Ld- +1 +1 - - - - - +1
• Species: Dark Eldar Only.• Weapons: Kabalite Warrior may select weapons from the HtH, Pistols, Basic, Special, Heavy, and Grenades list.• Equipment: Equipment: Kabalite Warrior may select any equipment from the Armor, Gunsights, and Equipment lists.•Special: Any Kabalite Warrior may be upgraded to become a Scourge. You must pay an additional 35 TG to upgrade the warrior; it receives a Grav Chute upon creation.
Recruitment
0-2 Beastmaster Base +35 TG
M WS BS S T W I A Ld- +1 +1 - - - - - +1
• Species: Dark Eldar only.• Weapons: Beastmaster may select weapons from the HtH, Pistols, Basic, and Grenades list.• Equipment: Beastmaster may select any equipment from the Armor, Gunsights, and Equipment lists.• Special: Beastmasters have the Beastmaster Skill, which works exactly as a control collar. Upon creation you may select up to two beasts per Beastmaster at additional costs. Check the Beasts appendix.
2+ Wyches Base +30 TG
M WS BS S T W I A Ld- +1 +1 - - - - - +1
• Species: Dark Eldar only.• Weapons: Wyches may select weapons from the HtH, Pistols, Basic, and Grenades list.• Equipment: Equipment: Wyches may select any equipment from the Equipment lists.• Special: Wyches may choose upon creation to receive an Injector Rig and a drug from the below list at a +15 TG cost.They may choose upon creation to fulfill their Injector with one of the following drug:- Kalma - Slaught- Spur
0-1 Bodyguard Base +35 TG
M WS BS S T W I A Ld- +1 +1 - - - - - +1
• Species: Sslyth or Dark Eldar.• Weapons: Bodyguard may select weapons from the HtH, Pistols, Basic, and Grenades list.• Equipment: Bodyguard may select any equip-ment from the Equipment lists.• Special: If a bodyguard is within 2’’ of the archon at the beginning of a HtH combat, they may switch places if:- The Dark Eldar Raiders wishes it- If there is enough space to switch places and that the bodyguard is still in contact with as many op-ponents asthe archon had.
0+ Slaves Base -5 TG
M WS BS S T W I A Ld- - - - - - - - -
• Species: any non-Astartes Human or Ab-Human or Xenos (Non-Dark Eldar), Mutant.• Weapons: Recruits may select weapons from the HtH only.• Equipment: None • Special: Slaves cannot progress in rank and they will remain slaves. Slaves never trigger Nerve tests to anyone if they go down or out of action.
Weapons & Equipment ListsCOSTS
Free/5Free/10
10101010152020353525303540505560
515101520152020259090
55
15202520303035
ITEMS
•Hand-to-HandKnifeStiletto, DirkThrowing KnifeSwordClub, Maul, BludgeonChain, FlailMassive WeaponChainsword1
Chain-Axe1
Eviscerator1
Electro-Flail1
Shock Maul1
Man-Catcher1
Power Sword1
Power Axe4
Power Fist4
Force Weapon6
Thunder Hammer5
•PistolsHand-bowAutopistolStubberHand CannonBolt PistolLaspistolHellpistol1
Hand FlamerPlasma Pistol1
Needle Pistol2
Web Pistol4
•BasicBowMusketScatter GunAutogunLasgunLas CarbineHellgun1
Bolt Carbine1
Bolter1
202510
408550
10075404580
100200
285120170285300170130125
90
25302020402525403575
55
1520
Shotgun (Solid/Scatter)Hunting Rifle2
Exterminator Cartridge
•SpecialFlamerMelta-GunRipper Gun (Ogryn Only)Grenade LauncherPlasma GunLong LasStorm BolterStake-crossbow5
WebberNeedle Rifle2
•HeavyAutocannonHeavy StubberHeavy BolterHeavy Plasma Gun Lascannon Missile LauncherRPG Launcher Multi-Laser Heavy Flamer
•Grenades & AmmoFrag Grenades Krak Grenades Photon Flash GrenadesChoke/Scare Gas Grenades1
Hallucinogen Grenades4
Fire BombTox BombMelta-Bombs1
Frag Missile Krak MissileDum-Dums Man-StoppersOvercharge CellPsycannon Bolts4
1520253540506020253550
203035
Agility Combat Ferocity Muscle Shooting Stealth TechnoArchon X X X X X X XKabalite Warrior X X - - X X X
Beastmaster X X X - X X -Wyches X X X - X X -Bodyguards X X X X X X -Slaves - X X - X - -
1. Not available to Recruits2. Only available to Assassins 3. Only available to Tech-Adepts 4. Only available to Acolytes/Interrogator5. Only available to Interrogators 6. Only available to non-Recruit psykers
•ArmorFlak Armor (Enclosed)Medium ArmorMedium Armor (Enclosed)Heavy Armor1
Heavy Armor (Enclosed)1
Power Armor1
Power Armor (Enclosed)3
Refractor Field3
Conversion Field3
Displacer Field3
Hexagrammic Wards5
•Gun-SightsRed-Dot LaserTelescopic SightMono-Sight
50102510152515401010
½ Weapon Cost1015
•EquipmentBio-Scanner (1/warband)Blade Venom (1 use)2
CharmClip HarnessLiquid Courage (One Use)IR GogglesMIU3 4
Mechadendrites/Servo-Arm3
Photo-Contacts/VisorRespiratorReloadsSilencerShoulder Rig3 5