Inquisimunda Dark Eldar Raiders

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Dark Eldars Raiders Version 2.0 • Initial Resources: You have 1000 rone Geld to spend on recruiting and arming your war band. You must have a minimum of 3 models. • Hired Guns: Dark Eldars Raiders war bands may recruit up to 2 other Hired Guns from Dark Eldars race. • Starting Experience & Skills: All fighters start with the following experience point totals. All non-Construct members gain experience as normal. Dark Eldars Raiders gain the Underdog Bonus as normal. Unit Type NEC eq XP Archon Leader 60+D6 Kabalite Warrior Heavy 60+D6 Beastmaster Ganger 20+D6 Wyches Ganger 20+D6 Bodyguard Heavy 60+D6 Slaves Juve D3 • Territory & Income: Dark Eldars Raiders war bands select territories and collect income exactly as described in the Necromunda rulebook. ey receive the Giant Killer Bonus as listed. Subversion Rating: 8 Investigation Rating: 6

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Inquisimunda

Transcript of Inquisimunda Dark Eldar Raiders

Page 1: Inquisimunda Dark Eldar Raiders

Dark Eldars RaidersVersion 2.0

• Initial Resources: You have 1000 Throne Geld to spend on recruiting and arming your war band. You must have a minimum of 3 models.

• Hired Guns: Dark Eldars Raiders war bands may recruit up to 2 other Hired Guns from Dark Eldars race.

• Starting Experience & Skills: All fighters start with the following experience point totals. All non-Construct members gain experience as normal. Dark Eldars Raiders gain the Underdog Bonus as normal.

Unit Type NEC eq XPArchon Leader 60+D6Kabalite Warrior Heavy 60+D6Beastmaster Ganger 20+D6Wyches Ganger 20+D6Bodyguard Heavy 60+D6Slaves Juve D3

• Territory & Income: Dark Eldars Raiders war bands select territories and collect income exactly as described in the Necromunda rulebook. They receive the Giant Killer Bonus as listed.

Subversion Rating: 8Investigation Rating: 6

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• Special Rules:

All Dark Eldars Raiders war bands may select Commlinks/Microbeads at +4 Throne Geld per fighter. If selected, all fighters must be equipped in this way.

Despise of the psykers: Dark Eldar Raiders warband may never include a Wyrd/Psyker

Power from Pain: For each Flesh wound a Dark Eldar Raiders fighter is granted +1A & +1LD bonus.

Drugs Expert: Each time you will need to test for drug addiction, you may reroll the result once and keep the second one.

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1 Archon Base +100 TG

M WS BS S T W I A Ld- +2 +2 - - - +1 - +2

• Species: Dark Eldar only.• Weapons: The Archon may select weapons from the HtH, Pistols, Basic, Special, and Grenades list.• Equipment: The Archon may select any equipment from the Armor, Gunsights, and Equipment lists.• Special: The Archon always counts as having a friend within 2. Additionally, friendly models within 6 of the leader may use its Leadership when taking any Leadership test.

0-3 Kabalite Warrior Base +40 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Dark Eldar Only.• Weapons: Kabalite Warrior may select weapons from the HtH, Pistols, Basic, Special, Heavy, and Grenades list.• Equipment: Equipment: Kabalite Warrior may select any equipment from the Armor, Gunsights, and Equipment lists.•Special: Any Kabalite Warrior may be upgraded to become a Scourge. You must pay an additional 35 TG to upgrade the warrior; it receives a Grav Chute upon creation.

Recruitment

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0-2 Beastmaster Base +35 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Dark Eldar only.• Weapons: Beastmaster may select weapons from the HtH, Pistols, Basic, and Grenades list.• Equipment: Beastmaster may select any equipment from the Armor, Gunsights, and Equipment lists.• Special: Beastmasters have the Beastmaster Skill, which works exactly as a control collar. Upon creation you may select up to two beasts per Beastmaster at additional costs. Check the Beasts appendix.

2+ Wyches Base +30 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Dark Eldar only.• Weapons: Wyches may select weapons from the HtH, Pistols, Basic, and Grenades list.• Equipment: Equipment: Wyches may select any equipment from the Equipment lists.• Special: Wyches may choose upon creation to receive an Injector Rig and a drug from the below list at a +15 TG cost.They may choose upon creation to fulfill their Injector with one of the following drug:- Kalma - Slaught- Spur

0-1 Bodyguard Base +35 TG

M WS BS S T W I A Ld- +1 +1 - - - - - +1

• Species: Sslyth or Dark Eldar.• Weapons: Bodyguard may select weapons from the HtH, Pistols, Basic, and Grenades list.• Equipment: Bodyguard may select any equip-ment from the Equipment lists.• Special: If a bodyguard is within 2’’ of the archon at the beginning of a HtH combat, they may switch places if:- The Dark Eldar Raiders wishes it- If there is enough space to switch places and that the bodyguard is still in contact with as many op-ponents asthe archon had.

0+ Slaves Base -5 TG

M WS BS S T W I A Ld- - - - - - - - -

• Species: any non-Astartes Human or Ab-Human or Xenos (Non-Dark Eldar), Mutant.• Weapons: Recruits may select weapons from the HtH only.• Equipment: None • Special: Slaves cannot progress in rank and they will remain slaves. Slaves never trigger Nerve tests to anyone if they go down or out of action.

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Weapons & Equipment ListsCOSTS

Free/5Free/10

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ITEMS

•Hand-to-HandKnifeStiletto, DirkThrowing KnifeSwordClub, Maul, BludgeonChain, FlailMassive WeaponChainsword1

Chain-Axe1

Eviscerator1

Electro-Flail1

Shock Maul1

Man-Catcher1

Power Sword1

Power Axe4

Power Fist4

Force Weapon6

Thunder Hammer5

•PistolsHand-bowAutopistolStubberHand CannonBolt PistolLaspistolHellpistol1

Hand FlamerPlasma Pistol1

Needle Pistol2

Web Pistol4

•BasicBowMusketScatter GunAutogunLasgunLas CarbineHellgun1

Bolt Carbine1

Bolter1

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408550

10075404580

100200

285120170285300170130125

90

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Shotgun (Solid/Scatter)Hunting Rifle2

Exterminator Cartridge

•SpecialFlamerMelta-GunRipper Gun (Ogryn Only)Grenade LauncherPlasma GunLong LasStorm BolterStake-crossbow5

WebberNeedle Rifle2

•HeavyAutocannonHeavy StubberHeavy BolterHeavy Plasma Gun Lascannon Missile LauncherRPG Launcher Multi-Laser Heavy Flamer

•Grenades & AmmoFrag Grenades Krak Grenades Photon Flash GrenadesChoke/Scare Gas Grenades1

Hallucinogen Grenades4

Fire BombTox BombMelta-Bombs1

Frag Missile Krak MissileDum-Dums Man-StoppersOvercharge CellPsycannon Bolts4

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Agility Combat Ferocity Muscle Shooting Stealth TechnoArchon X X X X X X XKabalite Warrior X X - - X X X

Beastmaster X X X - X X -Wyches X X X - X X -Bodyguards X X X X X X -Slaves - X X - X - -

1. Not available to Recruits2. Only available to Assassins 3. Only available to Tech-Adepts 4. Only available to Acolytes/Interrogator5. Only available to Interrogators 6. Only available to non-Recruit psykers

•ArmorFlak Armor (Enclosed)Medium ArmorMedium Armor (Enclosed)Heavy Armor1

Heavy Armor (Enclosed)1

Power Armor1

Power Armor (Enclosed)3

Refractor Field3

Conversion Field3

Displacer Field3

Hexagrammic Wards5

•Gun-SightsRed-Dot LaserTelescopic SightMono-Sight

50102510152515401010

½ Weapon Cost1015

•EquipmentBio-Scanner (1/warband)Blade Venom (1 use)2

CharmClip HarnessLiquid Courage (One Use)IR GogglesMIU3 4

Mechadendrites/Servo-Arm3

Photo-Contacts/VisorRespiratorReloadsSilencerShoulder Rig3 5