Innovative game and mechanisms
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Transcript of Innovative game and mechanisms
By Michel Desjardins, CPA, CA, CISA, CRISC
INNOVATIVE MMORPG GAMING CONCEPT AND MECHANISMS
All the intellectual property in this presentation is now fully available to all. We are not protecting it. – Blup Blup Game Studio
I want to play
this
Created in 2008
Someone
should...
Video game
concept
That’s why you are reading
this
WHAT IS ABOUT?
MMORPG
Innovative game mechani
cs
For all to use
Real next
generation
Not a clone .
..
Share it at will
I am not
making itThis
was my IP
Now
3D
Demons summoni
ng
Underground City (or
else)
THE MMORPG CONCEPT (AT VERY HIGH LEVEL)
Fantasy
Sci-fi
Magics
Sciences
A gigantic underground Circus megacity populated with millions of citizens living and interacting together at all time on any of its 20+ floors.High magics and complex sciences are everywhere and are used by various alien races.Live your life in the Circus, doing whatever you want (or almost). Your Social Status is supported by your profession(s), hobbies, reputation(s), morality and many other things.
20+ floors
Intergalactic Roman
Empire
Citizens
Aliens
Human
Live a life
Spells
Runes
Raw powe
rs
Invente
Craft
Dreams
IdeasQuest
s
almost
Be social
Be creati
ve
Gather
Etc.
Work
Play
Do whatever you want to
FightHunt
KEY GAME SYSTEMS(AT VERY HIGH LEVEL)
“To deliver the closest level of gameplay to real life logic in a massively multiplayer online
science-fiction and fantasy role
playing game” - Our old mission
Social Status System
(core system 1)(more about it later)
Synapse System(core system 2)
(more about it later)
Kirlian system
(public safety)
Education system
Work system
Social Assistance
Combat system
Communication systems
Game Status
Gaming system
Hunting system
Sport system
Virtual DNA
system
Citizen creation
Reputation system
Freestyle voting system
Etc.
CURRENT LEVELLING SYSTEMS
Currently: game levelling systems are:• Level based progression• Activity based progression• Free form advancement• Cash in advancement• Hybrids of the above*One of the Sources for such info: http://en.wikipedia.org/wiki/Experience_point#Types
Flaws of it:• Not following “real life logic”• One way system• Lacks challenge• Not volatile• Obsolete
REAL LIFE LEVELLING SYSTEM
Real life HAS a “levelling system”. It’s social status based in most societies.
Quick rough examples
Company CEO
Mailroom Clerk
Higher Class
Middle Class
Lower Class
Supervisor of billing
department
Top Professional
Boxer
Local champion
boxer
Amateur boxer
Country level politician
Small city mayor
Simple citizen
Etc.
•It’s only rough examples to show the concept. For more information about social status, please read the following academicians/intellectuals: •Dennis Gilbert, 2002 - William Thompson & Joseph Hickey, 2005 - Leonard Beeghley, 2004
SOCIAL STATUS SYSTEM (SSS)
Main features:• Based on “real life logic”• Dynamic system (constant fluctuation)• Plural logic (most activities have a status)• Two-way system (up/down)• Challenging (improve or maintain your social status)
Quick rough examples
Head of Police
Policeman
Elite Citizen
Higher Citizen
Lower Citizen
Floor Police Captain
Circus Master (Head of
Government)
Floor Mayor
Non-working Citizen
Top 5 Katana Fighter
Fight Television Producer
Cameraman
Etc.
Non-Citizen
Recidivist Criminal
SSS – HOW IT WORKS
In a nutshell:• Most activities have a social status• Highest Social Status at any point in time is your current Social Status.
Quick rough examples
Huntress Level 4
Racer Level 4
Jade Analy
Bob Lachance
Mie Xioa
Floor Policeman Level 11
Camerawoman Level 12
Gamer Level 7 (best game
status)
Student - Level 5 (current highest
degree)
Floor Designer Level 17
Painter (art) Level 7
Demonologist Level 2
Citizen Activity Activity ActivityEffective Social
Status
Level 17
Boota Mal
Recidivist Criminal
(a murderer)
Gatherer Level 7
Fighter Level 10
Level 0
Level 5
Level 11
SSS – WHAT ABOUT IT?
It links to:• Player’s floors access current social status is the top floor you are allowed to access. E.g. Level 17 can access the first 17 floors)
• Player’s apartment (housing) your current housing is based on your social status. It can mean, not sharing a flat, having more space, storage, etc.
• Work (job available) Some jobs require minimum education and social status to be available. E.g. If you are Level 10, you can’t become Captain of Police on floor 15.
• Reputation System Good and bad reputation can affect the Social Status of a citizen, especially if the citizen is having a public career, such as a politician.
• Public Combat Winning or losing a public performance could impact the Social Status of a citizen. E.g. Reaching the Top 10 of a combat style or hunting category could propel the citizen to a higher Social Status because of his fame.
• Public Hunting same as combat. An higher social status might give access to better hunting creatures, grounds, etc.
• Education Proper education can slightly improve Social Status. Once you get education, you need to apply it. Doing nothing with it will not make you a higher citizen.
• Crime Committing crime(s) decrease your Social Status based on the severity of the crime. But globally, even if criminal actions are possible in the game, it is not encourage. Murdering can lead to lost of Citizenship and housing in the city.
• Offline playing When a player is offline, his citizen is still online. Not programming offline actions for an active citizen will influence negatively Social Status.
• Etc.
SYNAPSE SYSTEM
Real life use a similar system.• Human brain• Muscles
Rough example: A brain neuron creates a new synapse when you learn something new. By repeating the neuron related action the synaptic connection gets reinforced. By not repeating the action, the synaptic connection degenerated and eventually dies.
In the Circus:A synapse is created when a new action is performed. Each synapse has a life cycle and can be reinforce or can degenerate based on actions performed or not performed.
SYNAPSE SYSTEM CYCLE OVERVIEW
Action Repetition
Inaction
Time
• By performing an action it creates a synapse• By repeating the action on a regular basis it reinforce it• When no action is performed over a period of time it degenerate• If no action is performed for more than 365, the synapse dies.
SYNAPSE SYSTEM DETAIL
Synapse
Level
Synapse Category
Synapse Strength(number of action
performed)
SynapseDegeneration (in days)
StandardTime
0 Absence 0 365 Year1 Newborn 1 256 8 months2 Beginner 4 128 4 months3 Learner 8 64 2 months4 Intermediate 16 32 1 month5 Serious 32 16 2 weeks6 VerySerious 64 8 1 week7 Pro 128 4 4 days8 Zealot 256 2 2 days9 Master 512 1 1 day10 Grand Master 1024 0 -
SYNAPSE SYSTEM – WHAT ABOUT IT?
It links to:• Physical Health / Muscles of player Each muscle group has a synapse. A strong player would need to continue to perform training / activities to maintain a specific muscle strength.
• Social Relationship Develop and maintain relationship with other citizens. Strong synaptic relationship with higher Social Status citizen can have an impact on your reputation, your Social Status of your political influence. Having strong relationship with a lower class citizen can impact negatively your reputation. A relation degrades over time if not maintained, stimulated.
• Offline gaming A player need to program some offline actions of his citizen otherwise some specific synapses could degenerate faster than others. In example, a professional swordsman muscles and reflexes need to be train daily to stay at the synapses master level (10).
• Player Intelligence(s) Each muscle group has a synapse. A strong player would need to continue to perform training / activities to maintain a specific muscle strength.
• Etc.
CITIZEN ATTRIBUTES
Knowledge of Basic Attributes
Knowledge of Advanced Attributes
No Knowledge of Attributes
Non-gamer
Hardcore or curious
Player
Regular Player
Simplicity
Details
Overview
I wanted everyone to be able to play the game. Whatever they want from the game. The player citizen attributes kept that in mind.
Rough examples of potential players and what they may want
In the background, the game computes:
Advanced Attributes based on:SynapsesVirtual DNAPhysical activitiesMedical enhancementsMagical enhancementsEtc.
ATTRIBUTES OVERVIEW (TWO)
Attributes
Description
Intelligence
Sum of all intelligences types
Hability Sum of all hability types
Essence Sum of all essence types
Strength Sum of muscles strength
Constitution
Sum of all constitution types
Energy Sum of all energy types
Intelligence types*
Description
Fluid (new) Intelligences integration skill
Logical Plural logic reasonings kill
Ecological Nature skill (life forms, etc.)
Musical Audio skill
Existential Meaning of life and spritual skills
Social Communication and friends skills
Kinesthetic Movement skill
Lingual Language skill
Intra Self knowledge skill
Spatial Visual skill
Emotional (new)
Thalamic skill
* First nine (9) types of intelligences are based on previous work from Dr Gardner from Harvard University
Strength types
Description
Head and neck
Neck and facial muscles group
Leftupperlimb
Left shoulder, tricep, bicep and forarm
Right upperlimb
Right shoulder, tricep, bicep and forarm
Thorax Pectoral muscles group
Abdomen Abdominal muscles group
Back Dorsal muscles group
Leftlowerlimb Leftquadricep and calve
Right lowerlimb
Right quadricep and calve
Adrenaline flow
Adrenaline rush management
FREESTYLE VOTING SYSTEM
In real life: most people will have an opinion on most things. Most of the them, it’s kept to oneself.
In this game: A citizen can vote on almost anything he see or interact with. It links to the reputation system (which links with the social status system).
ElectionsFloor local
govCircus gov
Any citizen’s creation
Clothes design
Architecture
Etc.
Work360
evaluationBoss Employee Colleague
Third party
Quality of performan
cePublic hunt
Public fight
Public art Etc.
Respect of others
AttitudeQuality of role play
Etc. – It’s freestyle
REPUTATION SYSTEM
In real life: Everyone has informal reputations in real life. It fluctuates through time.In this game: A citizen has an overall reputation. It will be based on several detail reputations. It links with the Social Status system.
How much other
citizens like him
How does his
creations are
perceived
How is work(s)
are evaluated
The quality of his public performa
nce
Etc.
VIRTUAL DNA
In this game: Every citizen will be different from each others. Like us in real life.
* Virtual DNA has never been observed before in a MMORPG
At citizen
creation
Random virtual DNA
Unique citizen
Player choices
Specie
GenderMaleFemal
eNeutral
Human
Aliens
General Look
Starting attributes
Int Hab Str Con
Immunity system
Ess Nrg
Starting disease
Delayed disease
Flaws
Benedictions
Reflex Speed with
sword
Rune magic or demon
Creativity with atom
Hunting a
specific specie
Etc.
Special weakness
Special resistanc
eEtc.
PERMADEATH
It’s nothing new. It exists since a while. We just need it to return in more games.• When a game is too easy people get bored and stop playing. • When a game is too hard people gets irritated and stop playing. • Most current MMORPG: unlimited deaths. • People gets fearless in game as the are no “real” penalties (at best, for a few mins).• To get some adrenalin and stimulus: FEAR is required. Fear is mainly created from taking significant risks. In this game: permanent death exists. After a few revive via a cloning system, the DNA degenerate and leads to permadeath. - Not only one (1) life.- A few. Let’s say 20. Enough to waste a few by stupidity or accident before becoming “cautious” (managing risks). -Higher citizen could have access to a few more, but not many. - Recidivist murderer to into sudden permadeath mode. Living their last life into the hunting dome (hunted by Higher citizen(s)).
ALIENS
No real alien yet. But some crazy lifeforms already are around us. • Humans and multiples alien races will be living together in the Circus. Each race will have different aptitudes and features. • We need more non-humanoid lifeforms. It’s too easy (boring) to play them otherwise.
Real name:Cerberillaaffinis
Real name: Okeniapellucida
Real name: Tritoniid sp. 8.
Real name: Cyercenigricansis
Real name: DotoOstentusis
Real name: Hydatinaphysisisa
WORKING SYSTEM
In the current society, there are workers and non-workers. We will discuss later about the non-workers. For workers, there are thousands of existing jobs and many are created on a daily basis. In real life, the profession of someone is the major link to his social status.
In this game: almost every real jobs could exist. • Work for a company or a citizen • Work for the government • Create your own company• Hire, assign tasks, train, supervise, evaluate, promote, demote or fire employees working for you.
ExamplesArtistic workerMedia
producerPolice forces
Politician
eTeacher
Tutor
ManagerEntreprene
urFloor creator
Saleman
Etc.
WORKING SYSTEM
And for non-workers: social assistance
• Automatic low level housing. Sharing an apartment with 3 other players (no choice). • Small regular income to spend (very small versus active citizens)• Not available to recidivist criminals• It’s the starting base of most players• To become independent, just need to increase your social status. Housing will be upgraded automatically (or downgrade if you are dropping social status)
EDUCATION
While some base education will be superficial. We want the regular/advanced player to learn something about the game / it’s systems or even real life things. E.g. A camera operator training would give access to: • What’s a camera operator in this game / in the Circus (role, overview, etc.)• How to operate the basic functions of a Circus camera (record, play, etc.)• What are the basic framing or shot length, etc. (close up, medium shot, etc.)So, if then a player tries to get a Cameraman job in the game, he got the virtual mini-diploma to prove he has some knowledge of the job.
Possible courses
categories:Pure
sciencesOccult
sciencesIT
Business
ArtsSpecial Courses
(hunting, fighting)
Humanities (religions(3)),
alien sociology, general semantic,
NLP, politics, phycho, police, teaching, etc.)
HUNTING
Private Hunt
Public Hunt
For practice or fun
For social status
No risk. Might only get synaptic benefits.
At risk. Can increase or decrease social status
based on hunt quality and result.
No broadcast
Public broadcast in Hunting
Dome
Hunting Alien
creatures
Hunting criminals
Renegade demons
Mythological Earth animals
Custom prey
Alien worlds
Other dimensions
Underwater
Custom environmen
ts
Tracking
Fighting
Low tech
High tech
Experimental tech
Alien tech
Magic
HUNTTo hunt for the alien
prey
To find visual and audio clues
*All illustrations own by Blup Blup Game Studio** except this one
**
ALIENS
Make contact with the
prey(s) you are looking
for..
Or not...
*All illustrations own by Blup Blup Game Studio
TO BE CONTINUE... (MAYBE)
Could had a few concept but I am running out of time:- Semi-NPC system- Demon contracting system- Offline gaming- Closed worlds benefits versus current open worlds (my opinion)- Fighting system (self explanatory, low tech, medium, advanced tech, alien tech)(solo or group, etc.)- Gaming System (gaming inside the game)- Sport system (self explanatory)- Communication systems (internal broadcasting, voice, msg, etc.)- Kirlian system (crime prevention automatic aura readers)
As at March 1st, 2015