Innovations in Ubicomp Products - MSE - MyWebPagesInnovations in Ubicomp Products Editor: Albrecht...

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8 PERVASIVE computing Published by the IEEE CS n 1536-1268/13/$31.00 © 2013 IEEE Innovations in Ubicomp Products Editor: Albrecht Schmidt n University of Stuttgart n [email protected] P ublic displays have a definite sci- ence fiction allure to them. All too often, we’ll see a film set in the future, and the protagonist will walk down a street surrounded by flying cars and suddenly come across a big, public dis- play. Films such as Blade Runner , Back to the Future, and Minority Report feature such displays but with vary- ing philosophical connotations (see Figure 1). In some cases, the displays are depicted as the epitome of adver- tising and corporate power mingling with public affairs—people just can’t get away from the displays. In other cases, they offer entertainment or use- ful information and services. In the real word, technological advances in this area have been steady, and new types of display technologies are emerging in the urban facade. TECHNOLOGICAL ADVANCEMENTS The ability to scale up public displays has historically been limited by the con- straints of CRT technology. One of the first public displays wasn’t a research installation but rather a commercial installation for showing breaking news. The Motogram or “zipper” in 1928 encircled the facade of the New York Times building to display breaking news using light bulbs in a dot-matrix- like fashion (see Figure 2). Public dis- plays in stadiums, airports, train sta- tions, and bus stations soon followed. Some advances were made using various low-resolution media during the 1980s and 90s to create large animated displays for advertising and promotions. However, only with recent advances in plasma and LCD display technologies Public Displays Invade Urban Spaces Vassilis Kostakos and Timo Ojala Figure 1. A still from Blade Runner’s “exterior” sequences, created by installing CRT screens into the scaled-down model buildings used to create the landscape. Figure 2. The iconic “zipper” display (known at the time as the Motogram) showed breaking news on the facade of the New York Times building in 1928. (Source: Library of Congress; used with permission.)

Transcript of Innovations in Ubicomp Products - MSE - MyWebPagesInnovations in Ubicomp Products Editor: Albrecht...

Page 1: Innovations in Ubicomp Products - MSE - MyWebPagesInnovations in Ubicomp Products Editor: Albrecht Schmidt n University of Stuttgart n albrecht@computer.org P ublic displays have a

8 PERVASIVE computing Published by the IEEE CS n 1536-1268/13/$31.00 © 2013 IEEE

Innovations in Ubicomp ProductsEditor: Albrecht Schmidt n University of Stuttgart n [email protected]

P ublic displays have a definite sci-ence fiction allure to them. All too

often, we’ll see a film set in the future, and the protagonist will walk down a street surrounded by flying cars and suddenly come across a big, public dis-play. Films such as Blade Runner, Back to the Future, and Minority Report feature such displays but with vary-ing philosophical connotations (see Figure 1). In some cases, the displays are depicted as the epitome of adver-tising and corporate power mingling with public affairs—people just can’t get away from the displays. In other cases, they offer entertainment or use-ful information and services.

In the real word, technological advances in this area have been steady, and new types of display technologies are emerging in the urban facade.

TEChnologICal advanCEmEnTSThe ability to scale up public displays has historically been limited by the con-straints of CRT technology. One of the first public displays wasn’t a research installation but rather a commercial installation for showing breaking news. The Motogram or “zipper” in 1928 encircled the facade of the New York Times building to display breaking news using light bulbs in a dot-matrix-like fashion (see Figure 2). Public dis-plays in stadiums, airports, train sta-tions, and bus stations soon followed.

Some advances were made using various low-resolution media during the 1980s and 90s to create large animated displays for advertising and promotions. However, only with recent advances in plasma and LCD display technologies

Public Displays Invade Urban SpacesVassilis Kostakos and Timo Ojala

Figure 1. A still from Blade Runner’s “exterior” sequences, created by installing CRT screens into the scaled-down model buildings used to create the landscape.

Figure 2. The iconic “zipper” display (known at the time as the Motogram) showed breaking news on the facade of the New York Times building in 1928. (Source: Library of Congress; used with permission.)

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has digital signage become capable of dis-playing full-size video streams and main-taining reasonable power consumption.

In recent years, public displays have become a major business, and research in the area is buzzing. A recent special issue of Computer offered a rich ret-rospective and thoughtful outlook of research in this field, covering issues such as interaction techniques, infrastructure development, advertising, and transi-tioning to multipurpose public displays.1

advErTISIng on PublIC dISPlaySAdvertising is a major factor driving the deployment of public displays, helping ensure the sustainability of such deploy-ments. Today, one of Europe’s largest pair of advertising displays is in Ham-mersmith, London (see Figure 3). Adver-tisements are streamed live to these double-sided screens over a bespoke 3G mobile network, optimized for enhanced reliability, speed and capacity. Stream Communications operates the screens, which cost approximately £1 million.

Numerous companies are develop-ing technology to distribute and dis-play dynamic advertising content, including PrintSign, 3M, and Sony. Consequently, an active industry has developed around the management and delivery of media content to public displays. For example, Infoscreen (in Germany) and AdSpace (in the US) have deployed hundreds of screens in indoor and outdoor locations, generating profits by selling advertising slots. Furthermore, companies can outsource the manage-ment of advertising or media slots on public displays to media aggregators, such as Screenfeed, which then delivers licensed media content to the displays.

Recent marketing campaigns have also seen the reincarnation of the active poster idea first popularized with Bluetooth technology (see Figure 4).2 The basic premise was that along with providing information visually, such posters would use an additional digital channel to convey information or provide a link to online content.

Figure 3. The Ocean Outdoor twin tower screens above the A4 in Hammersmith, London. (Source: Phil Adams; used with permission.)

Figure 4. Active posters used Bluetooth in the mid 2000s and have recently reappeared using NFC. (Creative Commons image courtesy of Afromusing on Flickr.)

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For example, a poster advertising a music concert could provide audio snip-pets of the artists’ repertoire or a direct link to purchase tickets. Recently, NFC posters have made an appearance at air-ports and bus stops, offering access to coupons, links, and even the latest songs from popular artists in mp3 format.

CIvIC EngagEmEnTNot all public display installations have a marketing spin to them. The BBC Big Screens installed across the UK in urban locations mainly show content from BBC TV and content provided by the local communities. Events are often organized near these displays.

For example, during the London 2012 Olympics, numerous sporting events were organized around the Big Screens. Crowds similarly tend to gather around these screens when important football, tennis, or other games are broadcast live. The screens have also been used for interactive games—for example, for

UBI chAllEngE

The Open Ubiquitous city challenge (known as the UBI chal-lenge) is pushing the global r&D community to design, imple-ment, deploy, and evaluate novel applications and services in a real-world setting atop an open urban computing testbed.1 The testbed includes public interactive displays and projectors, a city-wide network of Wi-Fi and Bluetooth transceivers, and middleware for providing programmatic access to these resourc-es. UBI challenge, now in its second instantiation, is inspired by events such as the robocup in robotics and the TrEcVid (TrEc Video retrieval Evaluation) in content-based information retrieval—successful examples of employing an open challenge as a vehicle to advance a research field via coopetition (coopera-tive competition). The UBI challenge aims to motivate research-ers to transfer their ideas from labs into a real-world environment and to provide a testbed as a vehicle to stimulate global research collaboration on urban informatics in a very concrete manner.

The inaugural UBI challenge was designed in collaboration with a number of leading international researchers on ubiqui-tous and urban computing, many of whom are now serving in its jury. Teams were invited to propose applications to be imple-mented in Oulu, each receiving up to a 10,000 € grant for cover-ing expenses. In total, 11 international proposals were received, and four were invited by the jury as finalists to implement

and deploy their applications in Oulu. In August 2011, after a long summer of development, deployment and evaluation of the teams’ systems, each finalist gave a presentation of their work to the jury. The winner of the first UBI challenge was project FunSquare, by nemanja Memarovic, Ivan Elhart, Thomas Selber, Matteo Bellan, Andrea Michelotti, and Marc langhein-rich, all from the University of lugano, Switzerland.

This 2nd iteration of the UBI challenge competition will take place in 2013, with applications for proposals due in January 2013 and deployment taking place during the summer. This time, the UBI challenge will encourage researchers to develop and deploy their prototypes remotely, and local liaison researchers will be avail-able to help all finalists. By encouraging remote deployment and testing, we hope to collect information about the requirements for remotely deploying ubicomp systems in a realistic setting and to identify what tools might be developed to assist in this process.

For more information, see www.ubioulu.fi/en/UBI-challenge.

rEfErEnCE

1. T. Ojala and V. Kostakos, “UBI challenge: research coopetition on real-World Urban computing,” Proc. 10th Int’l Conf. Mobile and Ubiquitous Multimedia, AcM, 2011, pp. 205–208.

Figure 5. Blinkenlights relied on the coordinated activation of office lights to create an impressive building facade: (a) the original Project Blinkenlights in Berlin and (b) the Blinkenlights Arcade in Paris. (Source: Thomas Fiedler; used with permission.)

(b)(a)

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camera-based games that use individual or crowd movement as control input.

Similarly, the UbiOulu deployment of public interactive displays in Oulu, Fin-land, aims to provide services to citizens. The deployment consists of more than a dozen indoor and outdoor touchscreen displays, offering access to news, weather, and travel services; restaurant informa-tion; and opinion polls.3 An ongoing competition for developing new services for this platform is now in its second year (see the “UBI Challenge” sidebar).

Furthermore, various artistic instal-lations have experimented with chang-ing the facades of buildings using dis-play technology. A notable series of installations is Blinkenlights, which relied on the coordinated activation of office lights to create an impressive building facade (see Figure 5). Similarly, Urbanscreen has developed various facade-augmentation designs that rely on projectors and high-quality graphics to create impressive effects on building facades (see Figure 6).

augmEnTIng dISPlaySSome interesting advancements that relate to displays are noteworthy. FXI has recently marketed Cotton Candy, a pocket-sized computer designed to con-nect to and take over screens (see Figure 7). It features high-definition multimedia interface (HDMI) output, is powered via USB, and has Wi-Fi and Bluetooth con-nectivity. Marketed as the “any screen computer,” it has good capability given its size and—through a combination of software, the cloud, and virtualization— can let users quickly take over any dis-play or screen they come across to access their files and applications.

nEw SCrEEnSFinally, novel form factors and materi-als are being used with public displays. For example, a big shape-shifting dis-play has been installed outside the Munich airport that uses a combination of LED panels and mechanical arms to achieve a “Transformers-like” effect (see Figure 8). Along with the sequence

of media shown, the display’s various compartments keep moving to change the physical shape. This effectively introduces another dimension to dis-plays and offers a great design oppor-tunity for engaging the audience.

Furthermore, researchers are using new material to create public displays. Recently, a team built a public interactive display using ice as the raw material for the screen (see Figure 9).4 This is a

For example, during the London 2012 Olympics, numerous sporting events were organized around the Big Screens. Crowds similarly tend to gather around these screens when important football, tennis, or other games are broadcast live. The screens have also been used for interactive games—for example, for

UBI chAllEngE

Figure 6. Urbanscreen augmentation of the Sydney opera house (2012). (Source: Urbanscreen; used with permission.)

Figure 7. The CottonCandy computer aims to let users easily take over and customize any display. (Source: FXI; used with permission.)

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Figure 8. Stills demonstrating the shape-shifting capabilities of a display installed at the Munich airport. (Source: Florian Alt; used with permission.)

Figure 9. Snapshots of the construction and use of the ice display. (Source: Antti Virolainen; used with permission.)

Timo ojala is a professor

in the Department of com-

puter Science and Engineer-

ing at the University of Oulu.

contact him at timo.ojala@

ee.oulu.fi.

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great example of how public displays, through the novel use of materials, can be better embedded in the environment to provide a unique experience to users.

P ublic displays are here to stay, and they’re transforming our urban

environments. Advances in display, communication, and interaction tech-nologies are taking us one step closer to the Sci-Fi visions of public displays. An increasing number of services and products are also creating a market and business ecosystem around public dis-plays, and the future for this technology is looking quite bright.

ReFeReNCeS

1. R. Want and B.N. Schilit, “Interactive Digital Signage,” Computer, May 2012, pp. 21–24.

2. D. Scott et al., “Using Visual Tags to Bypass Bluetooth Device Discovery,” SIGMOBILE Mobile Computing and Comm. Rev., Jan. 2005, pp. 41–53.

3. T. Ojala et al., “Multipurpose Interactive Public Displays in the Wild: Three Years Later,” Computer, May 2012, pp. 42–49.

4. A. Virolainen et al., “Cool Interaction with Calm Technologies: Experimenting with Ice as a Multitouch Surface,” Proc. ACM Int’l Conf. Interactive Tabletops and Surfaces, ACM, 2010, pp. 15–18.

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vassilis Kostakos is a pro-

fessor in the Department

of computer Science and

Engineering at the Univer-

sity of Oulu. contact him at

[email protected].

Timo ojala is a professor

in the Department of com-

puter Science and Engineer-

ing at the University of Oulu.

contact him at timo.ojala@

ee.oulu.fi.

Selected cS articles and columns are also available for free at http://computingnow.computer.org.

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