InLife Project presentation
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Transcript of InLife Project presentation
![Page 1: InLife Project presentation](https://reader031.fdocuments.in/reader031/viewer/2022030313/58e4c6521a28abc24e8b58a9/html5/thumbnails/1.jpg)
www.inlife-h2020.eu 1
Project [email protected]
Co-funded by the horizon 2020 FrameworkProgramme of the European UnionInLife - Grant Agreement 732184
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Innovation action Information and Communication Technologies
H2020 ProgrammeDuration 24M
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www.inlife-h2020.eu 3
Objectives
InLife aims to support educational and behaviouralchange purposes toward an extensible andversatile framework for serious games development.
It leverages on state-of-the-art of Gamification andInternet-of-things (IoT) potentials to bridge ICT andreal life interactions and to promote pro-environmentand social inclusion behaviours.
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www.inlife-h2020.eu 4
Expected Outcomes
Foster behavioural change forpro-environmental educationand social inclusion.
Create synergies between theIoT and the reality-driven games.
Provide a flexible development frame-work with personalized learning analytics for educational purposes.
Support the developmentof gamification businessmodel opportunities.
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www.inlife-h2020.eu 5
It enables the creation of user-centric applications in variousdomains and scales, allowing seamless connection of objectsable to interactwith the environment and also the apps.
Tools to achive the goals: InLife Platform
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www.inlife-h2020.eu 6
Tools to achive the goals: 4 Pilots
ICEBERGPro-environmental behaviours
AKSIONSocial inclusion education
InLife will use 4 real public environments with different users typologies,
to demonstrate and validate the InLife platform with real data.
The demos aim to promote:
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Pilots
Valladolid / SpainMunicipal libraryAdolfo Miaja de la MuelaICEBERG
Athens / GreeceSchool of Electricaland Computer Engineering Buildings, ICCS, NationalTechnical University of AthensICEBERG
Les Ulis / FranceAVAG Association forLiving the Self-GovernanceICEBERG - AKSION
Athens / GreeceALMA PanHellenic Association of Adapted ActivitiesAKSION
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www.inlife-h2020.eu 8
The InLifeframework
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www.inlife-h2020.eu 9
PotentialsICT for the creation of neweducational methodologiesand gamification business opportunities
To effectively join the forcesof gaming industries,IoT technologies andsocial science research.
To deliver a SDK for educators, teachers and people interested in implementing gamification and IoT to educational purposes
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www.inlife-h2020.eu 10
Join us!Be part of the InLife communitynetwork using serious games for
promoting pro-environmental behavioursand social inclusion.
Visit our website Connect to our communities
Participate