Information Visualisation - Lecture 4

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@wassx ILV Informationsvisualisierungen Information Visualisation #viz_lnz Information Visualisation Lecture 4 - Interaction

Transcript of Information Visualisation - Lecture 4

@wassxILV Informationsvisualisierungen

Information Visualisation

#viz_lnz

Information Visualisation

Lecture 4 - Interaction

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"The first and main goal of any graphic and visualization is to be a tool for your eyes and brain to perceive what lies beyond their natural reach".

Alberto Cairo in "the functional art"

Remember?

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„Overview first, zoom and filter, then details on demand.“

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See detail, zoom out to get on overview, find some related information, zoom in again to find details of

original object of interest.

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3 Interlocking Feedback Loops

Data manipulation loop Objects are selected and moved using basic skills of eye-hand coordination.

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3 Interlocking Feedback Loops

Data manipulation loop Objects are selected and moved using basic skills of eye-hand coordination.

Exploration and navigation loopAnalyst finds her way in visual data space (cognitive spatial model)

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3 Interlocking Feedback Loops

Data manipulation loop Objects are selected and moved using basic skills of eye-hand coordination.

Exploration and navigation loopAnalyst finds her way in visual data space (cognitive spatial model)

Problem-solving loop Analyst forms hypotheses

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3 Interlocking Feedback Loops

Data manipulation loop Objects are selected and moved using basic skills of eye-hand coordination.

Exploration and navigation loopAnalyst finds her way in visual data space (cognitive spatial model)

Problem-solving loop Analyst forms hypotheses

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Data Manipulation Loop

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Data Manipulation Loop

Choice Reaction Time

Hick-Hyman’s Law

Jay Hyman

T = a + b.log2(n)

n = Amount of choicesT = Reaction timea,b = Empirically determined constants

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Data Manipulation Loop

Choice Reaction Time

Factors: • Distinctness of signal • Amount of visual noise • Stimulus-response compatibility • Degree of accuracy • ~160ms / bit of information

e.g.: 8 choiceslog(8) / log(2) = 3 3 * 160 = 480ms

Hick-Hyman’s Law applied

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Data Manipulation Loop

Two-Dimensional Positioning and Selection

from Information Visualization, Perception for Design, Colin Ware

T = a + b.log2(D/W + 1.0)D = Distance W = Width T = Selection time a,b = Empirically determined constants

Fitt’s Law

Paul Fitts

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Data Manipulation Loop

Two-Dimensional Positioning and Selection

from Information Visualization, Perception for Design, Colin Ware

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Exploration and Navigation Loop

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Exploration and Navigation Loop

Navigation Control Loop

from Information Visualization, Perception for Design, Colin Ware

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Exploration and Navigation Loop

Wayfinding, Cognitive Maps, and Real Maps

Seigel, A. W., & White, S. H. (1975). The development of spatial representations of large-scale environments.

1. Key landmarks are learned

2. Procedural Knowledge from one location to other 3. Cognitive spatial map is formed

3 stages by Seigel and White

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Exploration and Navigation Loop

Key landmarks are learned

Seigel and White 1975

Initially no spatial understanding of the relationships between them. Declarative knowledge

Think of recognising a e.g. crossing, radio tower, church,… in a town.

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Exploration and Navigation Loop

Procedural Knowledge about Routes between Landmarks

Seigel and White 1975

Development of knowledge how to get from one point to another. Landmarks serve as decision points.

Think of recognising a e.g. crossing, radio tower, church,… in a town.

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Exploration and Navigation Loop

Cognitive spatial map is formed

Seigel and White 1975

Representation of space (2D) and has quantitative information about distances. Cognitive spatial map allows estimations of distances.

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Cognitive spatial map is formedOverview Map

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Cognitive spatial map is formedOverview Map

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Cognitive spatial map is formedOverview Map

The camper

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Focus, Context and Scale

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Exploration and Navigation Loop

Focus, Context and Scale

• Spatial Scale Common for mapping applications. E.g. Spatial behaviour of users in a certain city, country, continent.

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Exploration and Navigation Loop

Focus, Context and Scale

• Spatial Scale Common for mapping applications. E.g. Spatial behaviour of users in a certain city, country, continent.

• Structural Scale E.g. software has structural components on different level of detail. Code -> Method -> Class -> … -> System

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Exploration and Navigation Loop

Focus, Context and Scale

• Spatial Scale Common for mapping applications. E.g. Spatial behaviour of users in a certain city, country, continent.

• Structural Scale E.g. software has structural components on different level of detail. Code -> Method -> Class -> … -> System

• Temporal ScaleTiming of events in different scales. E.g. Network traffic pattern of overall infrastructure, pattern during a day, pattern of single transaction (microseconds)

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Exploration and Navigation Loop

Focus, Context and Scale

Focus-context problem has been spatially solved by human visual system (moderate changes in scale). The brain continuously integrates information from successive fixations of the fovea with less-detailed information from periphery.

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Exploration and Navigation Loop

http://www.visualcinnamon.com/occupations

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Exploration and Navigation Loop

http://bost.ocks.org/mike/fisheye/

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Exploration and Navigation Loop

http://mbtaviz.github.io

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Exploration and Navigation Loop

http://bl.ocks.org/mbostock/1667367