Information Systems Video Game Design Presentation
-
Upload
stephen-h-dierks -
Category
Technology
-
view
150 -
download
1
Transcript of Information Systems Video Game Design Presentation
![Page 1: Information Systems Video Game Design Presentation](https://reader036.fdocuments.in/reader036/viewer/2022082905/587b27ff1a28ab736c8b7edd/html5/thumbnails/1.jpg)
Fill the Bucket
TEAM DELTAMatthew CaineStephen Dierks
James McDermottEmily Polanco
![Page 2: Information Systems Video Game Design Presentation](https://reader036.fdocuments.in/reader036/viewer/2022082905/587b27ff1a28ab736c8b7edd/html5/thumbnails/2.jpg)
Concept
Imagine being stuck in a desert with nothing but a small blue bucket. What would you catch ? Water droplets, spiders, or rocks? Our game is designed to make our players feel as if they were really stuck in a desert. As a player, your goal is to try to catch as many water droplets as you can to quench the thirst that has resulted from your long walk across the desert.
![Page 3: Information Systems Video Game Design Presentation](https://reader036.fdocuments.in/reader036/viewer/2022082905/587b27ff1a28ab736c8b7edd/html5/thumbnails/3.jpg)
Rules
1. Move the using the left and right arrows on your keyboard until you reach 100 points.
2. Collect as many as you can (each is + 5 points).
3. Avoid catching the ( each is -15 points) and ( each is -10 points).
4. You will also need to avoid the coming your way (each is -25 points).
P.S BE AWARE OF ANY SURPRISES!