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Transcript of Information Systems Action design research method
ICT-ACTION DESIGN RESEARCH METHOD
Raimo Hälinen (2012)Lahti 14.12.2012
Agenda 12.00 – 13.30 Action Design Research 13.30 – 14.00 Cafee break 14.00 – 15.00 Using Action Design Reseach
method Discussion how to apply ADR-method
15.00 – 16.00 Comparison DSR, AR and ADR methods how to generalize results using by deduction and
induction Summary and conclusion
Information systems design science research frameworks
ISDSR Framework Activity Framework for DSR
Dominant paradigm
Design science Utility theory, Problem theories
Focus Solution focused Problem-oriented, solution focused
Perspective Researcher as experimenter (intervener)
Researcher as theory developer and experimenter
Logic Intervention-outcome Enhancement or creation of a method, product, system, practice or technique
Research question
Alternative IS interventions for classes of problems
Problem space understanding and causes and consequences
Research product
Tested and grounded technological rules (design knowledge)
Tested and evaluated product byField studies, ExperimentsAction research, Simulations
Nature of research product
Heuristic Iterative cyclical process from theoretical basis to evaluated and implemented product
Justification Saturated evidence Meta-design and meta-requirements
Type of resulting theory
Practical and abstract IS design theory and knowledge
Practical and scientific IS design theory and knowledge
Source: Walls et al (1992), van Aken (2004), Carlsson (2006), Venable (2006)
Paradigmatic dimensionParadigmatic dimension
Action research Design science research
Ontology Anti-realism Realism or anti-realism
Epistemology Mainly anti-positivism Mainly positivism but also anti-positivism especially in evaluation
Methodology Idiographic Constructive (building)Nomotethic (evaluation)Idiographic (evaluation)
Ethics Meand-endPossible interpretiveUnlikely critical
Means-endPossible interpretivePossible critical
Source: Iivari and Venable (2009)
“Considering the practical implications of this analysis, we further identify that the employment of AR in the conduct of DSR needs to be done with care, especially where there is the potential forsignificant risk to the client or other stakeholders.”
Basic assumptions
Action design research approach
Action research criterion
Design research criterion
Problem identification and definition
The principle of research-client agreement
Design as an artifactProblem relevance
Build, intervention and evaluation (BIE)
The principle of cyclical process modelThe principle of theory
Design evaluationResearch rigorDesign as a search process
Reflection and learning The principle of change through actionThe principle of learning through action
Communication of research results for practitioners and researchers.
Formalization of learning
Research contribution
Source: Cole, Purao, Rossi and Sein (2005)
Similarities of AR and DSRAction research Design science research
Action research emphasizes the utility aspect of the future system from the people’s point of view.
Design science’s products are assessed against criteria of valua or utility.
Action research produces knowledge to guide practice in modification.
Design science produces design knowledge (concepts, constructs, models, and methods.)
Action research means both action taking and evaluating.
Buildin and evaluation are the two main activities of design science.
Action researc is carried out in collaboration between action researcher and and the client system.
Design science research is initiated by the researcher(s) interest in developing technological rules for a certain type of issue. (Each individual case is primarily oriented at solvin the local problem in close collaboration wtih the local people.)
Action research modifies a given reality or develops new system.
Design science solves construction problems (producing new innovations) and improvement problems (improving the performance of existing entities).
The researcher intervenes in the problem setting.
Design science research is initiated by the researcher (s) interest in developing technological rules for certain type of issue.
Knowledge is generated, used, tested adn modified in the course of the action research project.
Knowledge is generated, used and evaluated through the building action.
Source: Järvinen P: (2005, 2007)
Action Design Reserch
1. Problem FormulationPrinciple 1. Practice-Inspired researchPrinciple 2. Theory-Ingrained ArtifactPrinciple 3. Data-inspired research
2. Building, Intervention, and EvaluationPrinciple 3. Reciprocal ShapingPrinciple 4. Mutually Influential RolesPrinciple 5. Authentic and Concurrent Evaluation
3. Relfection and learning
Principle 6. Guided Emergence
4. Formalization of LearningPrinciple 7. Generalized Outcomes
Tasks in the problem formulation
1. Identify and concepualize the research opportunity2. Formulate initial research questions3. Cast the problem as an instance of a class of
problems4. Indentify contributing theoretical bases and prior
technology advances5. Secure long-term organizational commitment6. Set up roles and responsibilities
Orlikowski and Iacono (2001) defined IT artifacts as the “bundles of material and cultural properties packaged in some socially recognizable form such as hardware and/or software”.
Problem Formulation
Principle 1. Practice-Inspired Research
The principle emphasizes to consider field problems (real-world problems)Action design research method is applied to study intersection of technological and organizational domains.
The researcher can investigate how technological solutions can be used to improve organizational processes and achieve better results.
An action design Researchers should try to generate knowledge that can be applied at the class of problems. (The cases are examples of the recognized class of problem).The result from the research activity is problem-inspired.
Problem Formulation ...
Principle 2. Theory-Ingrained ArtifactThe principle emphasizes that created artifacts are based on theories.
Gregor (2006) explored systems of statements that allow generalization and abstraction to be theories. Gregor’s theory of Type IV (explanation and prediction theories) or Type V (design theories)
The applied theories can be universal laws of natural science or ADR-researcher can utilize the specific theory (e.g. TAM, IS-succes) .
1. Identify problem, 2. Identify potential solutions, 3. design guide.
Ingrained artifact is subject to organizational practice and it provides basis for cycles of intervention, evaluation and further reshaping.
Building-intervention and evaluation
ADRteam
The Generic Schema for IT-dominant building, intervention and evaluation
Practitioners
End-users
Artifact
Design principles
Contributionto the specificensemble beingdesigned
Utility for the users
Researcher(s)
Alpha version
Beta version
Researcher(s)
Practitioners
End-users Alpha version Beta version
Implementation of Artifact
Design principles
Contributionto the specificensemble beingdesigned
Utilityfor the users
ADRteam
The Generic schema for Organization-Dominant BIE
1. Discover initial knowledge creation target2. Select or customize BIE form3. Execute BIE cycle(s)4. Assess need for additional cycles, repeat
Implementationof an artifact can lead to modification of organizational processesand work flows.
Building-intervention-evaluation
Researchers
Practitioners
End-users
ARDteam
Alpha version Beta versin
The Generic Schema for Data-Dominant BIE
Database
Utility forthe users
Contributionto the specificdatabase beingdesigned
Designprinciples
Principle 3: Reciprocal ShapingThe iterative process that are described is based on DeGrace and Stahl (1990) recursive cycles.
Scrum process
Source: scrumalliange.org, DeGrace P and Stahl L. (1990), Sutherland J. (2010)
Scrum meeting 30 min.1. What did you do yesterday?2. What will you do today?3. What obstacles got in your way?The roles of Scrum project4. The product owner5. The Team6. The Scrum MasterThe basic concecpt7. The product backlog8. The Sprint9. Sprint planning10.Daily scrum meeting11.Sprint review and retrospective
Principle 4: Mutually Influential Roles
The action design researcher’s role is to share the knowledge of theory and technological advances.The practitioner’s role is to consider practical hypotheses and knowlegde of organizational work practices.Researchers and practitioners’ role are complementary and complate each others.The clear assigment of these responsibilities is important that reflection and experience can be utilized during the research projects.
Principle 5: Authentic and Concurrent Evaluation
The evaluation is essential activities in building, intervention and evaluation process.The evaluation is not a separate stage as it is e.g. March and Smith (1995) state-gate models or compared to Peffers et al.’s (2008) model.The evaluation is ongoing and continues from start to the end of the project. The style of evaluation is formative (Remenyi and Sherwood-Smith (1999).The summative evaluation is utilized for beta version evaluation.The controlled evaluation may be difficult to achieve, so it should be carried as part of natural controls where possible.
Reflection and Learning Principle 6: Guided EmergenceThe designed artifact will reflect preliminary design and ongoing shaping by organizational use, perspective and participants.
Component of ISDT
Design product
1. Meta-requirement2. Meta-design
Describes the class of goals to which the theory applies.Describes a class of artifacts hypothesized to meet meta-requirements.
3. Kernel theories Theories from natural or social sciences governing design requirements.
4. Testable design product hypotheses
Used to test whether the meta-design satisfies the meta-requirements.
Design process
1. Design method A description of procedure(s) for artifact construction.
3. Kernel theories Theories from natural or social sciences governing design process itself.
4. Testable design process hypotheses
Used to verify whether the design method results in an artifact which is consistent with meta-design.Source: Walls et al. (1992, 2004)
Kernel theories
Meta-requiremen
s
Meta-design
Testable desing product
Kernel theories
Desing method
Testable design process
Formalization of Learning
The objective is to formalize the learning.
According to Van Aken (2004), the situated learning should develop general solution concepts for a class of field problems.
Principle 7: Generized Outcomes1. Generalization of the problem instance2. Generalization of the solution instance3. derivation of design principles from the design
research outcomes.
Tasks in the formalization of learning
1. Absract the learning into concepts for a class of real-world problems.
2. Share outcomes and assessment with practitioners3. Articulate outcomes as design principles4. Articulate learning in light of theories selected5. Formalize results for dissemination
Tsang and Williams (2012) Definition of statements:a statement is empirical when and only when it cannot be ascertained to be true or false without experience or observation. a statement is theoretical when and only when it is a generalization that purports to predict and explain the phenomena to which it refers.
Mid-range theorizing in DR
Evidence
Cause Effect
Prescribed action
Explanatory statement
Goal
Prescribtive statement
Articact evaluatio
n
Kerneltheories
Mid-rangetheories
Designtheories
Theory development
Might lead to
Is installed to lead to
Source: Kuechler and Vaishnavi (20008)
can be confirmed byleads to revision of
Kuechler and Vaishnavi (2008) pointed out to need for to create mid-range theories. The mid-range theories act as a bridge between kernel theories and design theories.
Levels of generalization from DR
Design Theory
Design Principle
s
Designproces
s
Class ofProblems
ProblemSolution as an artifact in
use
Class of Solutions
Four levels in conceptual process:1. Generalization of the problem
instance2. Generalization of the solution
instance3. Emerging design knowledge in
the form of design principles4. Feedback to design theory
Level 1 Level 2Level 3
Level 4
Rossi, Purao and Sein (2012)
Yin’s conception of generalization
Trying to generalize results of the research project can be characterized using by Yin’s process(1994, p.31).
TheoryRival
theory
Populationcharacteristi
cs
Sample of research
Case study
findings
Experimental findings
Subjects
Level-2inference
Level-1inference
A generalizability framework
Lee and Baskerville (2003) considered generalization problem and proposed the framework.
Generalizing empirical statements
Generalizing to theoretical statements
Generalizing from empirical statements
(EE) Generalizing from data to description.Measurement, observation or other description.It may be Inductive analogy.
(ET)Generalizing from desription to theory.Measurement, observation or other description to a theory
Generalizing from theoretical statements
(TE) (emprical testing)Generalizing from theory to description.Confirmed in one setting, to descriptions of other settings.(Deduction)
(TT) ?
EE = emprical to emprical, ET = empirical to theoryTE = theory to empirical, TT = theoretical to theory
Accroding to Järvinen P review this framework may be problematic?
Types of induction
Theory
Same populatio
n
Different population
Different context
Differenttime
Within-populationgeneralization
Cross-populationgeneralization
Contextualgeneralization
Temporalgeneralization
Sample
Particularinstance
Theoreticalgeneralization
Inductive analogy
Statistical syllogism
Empirical level
Source: modfied from Tsang and Williams (2012)
Definition of types of inductionTypes Definition
Theoretical Generalization from research findings to theories
Within-population
Generalizing from the characteristics of a sample to those of the corresponding population.
Cross-population
Generalizing from a sample in one population to members of another population, with both population existing in a similar context and a similar period of time.
Contextual Generalizing from a sample in one population to members of another population, with both population existing in a significantly different context but a similar period of time.
Temporal Generalizing from a sample in one population at one point in time to members of the same or a different population at another point in time, assuming that the context remains more or less the same.
Statistical syllogism
An inference of the formP1 N % of Fs are Gs.P2 X is an F.C X is a G.where “N” denotes a precise statistic or a vague range of statistics as in “Most” or“Nearly all.”
Inductive analogy
An inference of the formP1 X has properties a, b, c … and zP2 Y has properties a, b, c …C Y has property zSource: adopted from Tsang and Williams (2012
Comparison of DR, AR and ADR
Property Design research
Action research
Action design research
Artifact Central Peripheral Central
Organizational impact
Peripheral Central Central
Subject participation in research design
Possible Mandatory Mandatory
Subject Feedback Discrete Continous Continous
Transferability Explicit Implicit Explicit
Success measure Quantifiable measures of artifact behaviour
Organizational impact
Organizational learning and artifact generalizability
Source: Henfidsson (2011)
Comparison of Quantitative and Qualitative research approaches
Orientation Quantitative Qualitative
Assumption about the world
A single reality and specified real-world phenomenon.
Multiple realities and real-world phenomena.
Purpose of the research
Trying to establish relationships between measured variables.
Trying to understand social situation from participants’ perspective.
Methods and processes
Research procedures and activities are established before research begins.Hypotheses are formulated before study can begin.Deductive approach.
Research procedures and activities varies depending on data gathering and how the study is proceeding.Saturation point is essential for data collection process.Inductive approach.
Researcher’s role
Ideally an objective observator. The researcher participates in the study activities, and it can have different roles during the research project.
Participant’s role
No active role during the research project.
Participants’ role is the active participant from start to the end of the project.
Research results and generalizability
Generalizations are context-free depending on sample size and population.
Generalizations are based on context-detailed data and analysis.
Source: Modified from Thomas (2010)
Contingency theory of MIS
Contingency variables
StrategyStructureSizeEnvironmentTechnologyIndividualTask
Management
information system
DesignManagement implementation investmentUseImplementation
Management information
system Performance
FirmPerformanc
e
UseSatisfactionSuccessEffectiveness
PerceptionFinancial
Source: Weil and Olson (1987)
Case studiesIntensive cases Comparative cases
Purpose Developing theory from intensive exploration.
Developing concepts based on case comparison.
Assumption
Creativity through comparison with existing theories.
Comparison of cases leads to more useful theory.
Examples
Situation Usually evolves out of a researcher’s intensive experience with culture or organization
Usually concepts are developed from one case compared with another case.
Types Narratives, tabulation, explanatory or interpretative
Case comparison, case survey, interpretative comparison.
Source: Järvinen (2011)
Stages of case studyStage Key Charasteristics
Identify research problem and question(s).
Phenomenon is examined in a natural setting. The focus is on contemporary events.
Determine type of case study.
The complexity of the unit is studied intensively.
Select participants or groups.
One or view entities are examined (person,group, organization)
Collect data. Data are collected by multiple means.
Analyze data. Independent and dependent variables are not specified in advance.Within-case or cross-case analysis.
Compose the report. Why and How questions are useful in case studies.
Evaluate the validity and reliability.
No experimental controls or manipulation are involved.
Write proposals. The resultss derived depend heavily on the intergrative powers of investigator.
Write contributions.
The research situation
Problem
analysis
Field insights and data gathering
Resourse
development
evaluate the
validity and
reliability
Write Proposals Real-world
situation
A single case
Source: modified from Benbasat et al. (1987), Eisenhardt K.M. (1989) Järvinen P. (2012)
Case studies ...
How and Why questions are important The focus is contemporal The purpose of case studies:
Description of phenomena Grounded theory can be applied to explore
phenomena Explorative approach is used to validate,
confirm or falsify developed theory or model based on collected data.
Requirements of Case studies
Conceptual requirements: Construct validity Internal validity External validity Reliability
Structural requirements: Relevance for the audience Voyage of discovery Controversies Include all necessary data but not too much Formal structure and elaboration
User centred design activities
Plan the human centred process
Specify the context of use
Specify user requirements
Specify organizational requirements
Specify main features of an
application
Design and develop an application
Evaluate appication against user requirements
Evaluate application against
organizational requirements
Demonstrate application against speficied features(Field experiment)
Information related work
systems
Test processesmodule testIncremental
Acceptance testverification
PractitionersUsers, managers and executicesparticipates to define needed features.
Scientific rigour in action ressearch
Baskerville and Wood-Harper’s strategies: Establish an ethical client-system infrastructure Design data gathering process carefully Follow the planned iterative phases:
plan action take action evaluate action
Promote collaboration by the subject and support their subjects’ learning cycles.
Write the report that disseminate the scientific knowledge in a way that it is possible to carry out future research and by this way confirm or refute any causal suggestions or claims of generilized theory.
Action design research studies
The following slides include examples, how ADR-method has been applied by other researchers.
Saarinen L. (2012) Dissertation in Aalto University Rothengatter D. (2012) Dissertation Modified action design reserch method: Bilandzic and Venable (2011): Participatory Action Design
Research method, a new method applied to urban informatics in Australia
Wieringa and Morali (2012) Technical Action Research as a Validation Method in ISDS.
Papas, O’Keefe and Seltsikas (2012) The Action research vs design science debate: reflection from an intervention in eGovernment. They point out that ADR-method is meta-method.
Saarinen’s ADR process
Source: Saarinen (2012) Dissertation
Rothengatter’s ARD process
Source: Rothengatter (2012) Dissertation
Rothengatter’s Meta-level process in ADR
Literature review
Initial design
Problem formulation
Domain analysis
Implementation of improved design
Evaluation of improved desing
Building, intervention and evalluaution
Donain analysisImplementation of
initial design in case
EvaluationDesign updating
based on evaluation
Building, implementing and
evaluation
Analysis of initial design
Analysis of evaluation of
desingAnalysis of
improved desing
Reflection and learning
Update of underlying theories
Formalization of final design
Formalization of learning
Rothengatter’s meta-levelprocess in ADR includedtwo building, interventionand evaluation states.First iteration stage focus is to develop version 1.Second iteration stage includes an improvement of version one after evaluation is carried out, and results are available.Reflection and learning include three analyses.
Rothengatter applied contingency theory to achieve IS performance and organizational performance of Information system design (ISD).
Participatory Action Design Research
Source: Bilandzic and Venable (2011)
Diagnosis and Problem
formulation
Action planning
Action taking: design
Impact evaluation
Reflection and learning
Participative problem settingEthnographic study
Opportunity identificationParticipative planning
Participative designPrototyping and installation
Ethnographic studyParticipative evaluation
Participative client learningDesign theorizing for UI
Urban informaticsCommunity, Urban dwellersSocial goodWell-being, healt, social connectednessGovernment, public institutionOpen, mobile, diversePublic, access for allPublicCompletely discretionaryEssential
Technical action reserch processes
IT-artefact problem
investigation
IT-artefact design
It-artefact design
validation
It-artefactimplementatio
n
Implementation evaluation
Research problem
investigation
Research design
Research design
validation
Research execution
Analysis of research results
and publishing
Client-system problem
investigation
Treatment design
Design validation
Implementation
in the Client-system
Implentation evaluation and applying results
Techical Action research cycles
Engineering cycle
Engineering cycle
Idealizing assumptions Realistic assumptions
o o o o
Framework for IS design science
Environ-ment
IS design sccience
Knowledge base
Improvement problem
solving
Knowledge question
investigation
Goals
Artifact
Knowledge
The multiple realms of ADR
Real-world practices and values
LocalPractice
s
Design Research Practice
Reserch Practices
Knowledge base and values
Contribution togeneral practice
Contribution toknowledge base
Practical Realm Academic Realm
Purely practicalcontribution
Practical and scientificcontribution
Purely scientific contribution
Practicaladvancement
Scientific advancement
Nocontribution
Source: modified from Sjöström and Donellan (2012
Reflective question to select research methodResearch object
Questions AR DR ADR
The artefact What is the role of the artefact?Is the design of the artefact to improve organizational practice?Is the use cases needed to before artefact development?
? ? ?
The process and research cycles
How is the research problem going to be determined and agreed?Is a predetermined cycle of activity going to be followed?Is a software development method a necessary part of the activities?
? ? ?
The focus of evaluation
Can evaluation be a by-product of the research cycle?Is it necessary to carry out explicit evaluation activities?(e.g. ex-ante, ongoing, ex-post, verifaction and validation)How are acceptance tests included to research cycle?
? ? ?
The role of knowledge
How is the role of knowledge concerning researchers understanding of real-world phenomena? How is the role of knowledge about practitioners understanding of the research processes?
? ? ?
The role of learning
What expectations are in question of learning in organizational practices?
? ? ?
The role of practical results
How important is the artefact or improvement of the organizational process during the research process?
? ? ?
The role of scientific results
To what extent is to develop scientific knowledge during the research process?
? ? ?
Source: modified from Papas et al. (2012)
Development of design theories and knowledge
Identify real-world situations (P)
and desired outcomes (O)
Review (kernel theories)and
previous research
Propose/refinedesign theory
Test design theory
Source: Carlsson et al. (2007), Hrastinski et al. (2007)
O=f(p,i,c,m),where P = problemI = IS initiativeM = MechanismC = ContextO = Outcomes
A realist InformationSystemsintervention
Future research area in DSRResearch area
Research objects
Design science research
Design research method are used more int the future.
Design and designers are selected to the research objects.
Design science theory is developed and studied in the future.
Healt care and IT
Safety and efficiency healt-care systems.
e-recipes, electronic medical records.
clinical decision support systems.Design challengies are multiple.
Green technology and IT
Carbon footprints:1. Primary 2. Secondary
Renowable energy and energy usage in IS.
Green computing:Algritm efficiencyComputer virtualizationTelecommuting
Collaboration Two-way information channels
Collaboratice design
Education
Web 2.0 (3.0) Semantic web Social media Voice over IP
Game industry
Designer Software developers
AnimatorsSource: modified from Hevner et al. (2010)
References Bilandzic, M., & Venable, J. (2011). Towards Participatory Action Design Research: Adapting Action
Research and Design Science Research Methods for Urban Informatics. Journal of Community Informatics. Special Issue: Research in Action: Linking Communities and Universities, 7(3).
Carlsson, S.A. (2006): Towards an Information Systems Design Research Framework: A Critical Realist Perspective, Proceedings of the First International Conference on Design Science in Information Systems and Technology (DESRIST 2006), 192-212.
Henfridsson O. (2010) Action Design Research, presentation slides, University of Oslo Hevner A and Chatterjee S. (2010) Design Research in Information Systems, Theory and Practice,
Integrated Series in Information Systems 22, Springer. Järvinen P. (2012) On baundaries between field experiment, action research and design research,
University of Tamper, School of Information Sciences, Reports in Information Sciences 14, Tampere Järvinen P. (2010) IS reviews, Department of Computer Sciences, University of Tampere, DE-2010-16,
Tampere Lee, A. S., and Baskerville, R. L. 2003. “Generalizing Generalizability in Information Systems
Research,” Information Systems Research (14:3), pp. 221-243. Rothengatter D. (2012) Engineering situational methods for professional service organization, An
action design research approach, CTIT Ph D. Thesis Series No. 11-225, Enchede. Saarinen L. (2012) Enhancing ICT Supported Distributed Learning through Action Design Research,
Department of Information and Service Economy, Aalto University, Doctoral Dissertation. Sein, Henfridsson, Purao, Rossi and Lindgren (2011), Action Design research, MIS Quarterly, Vol. 35,
No. 1, pp. 37-56 Sjörström and Donellan (2012) Design research practice: A product semantics interpretation, The
International workshop on IT Artefact Design & Workpractice Intervention, 10 June 2012, Barcelona Tsang E. W. K. and Williams J.N. (2012) Generalization and induction: Clarifications, and a
classification of induction, MIS Quarterly, Vol. 36, No. 3, pp. 729-748. Yin R.K, (2003 ) Case Study Resaarch, 3rd edition, Sage Publication.