Information Rules: A Strategic Guide to the Network Economy Chapter 9: Standards Wars.
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Transcript of Information Rules: A Strategic Guide to the Network Economy Chapter 9: Standards Wars.
Information Rules:
A Strategic Guide to the Network Economy
Chapter 9: Standards Wars
Information Rules Spring 982
Standards War
•Focuses on the control strategies (Controlled Migration and Performance Play) in the context of a battle between incompatible technologies.
Information Rules Spring 983
Standards War: Historical Examples
• DC vs. AC (Edison v. Westinghouse)
• NBC v. CBS in color TV
Information Rules Spring 984
Battle of the Systems AC Vs DC circa. 1890
• Edisons DC - First Mover Advantage– Restricted range due to voltage drops, 1 mile
limit between generation house and user. • Westinghouse AC – Technically Best Choice.
– Can Transmit Power efficiently across vast distances due to Transformers that convert low voltage to high voltage for transmission and down to low voltage again for distribution.
Information Rules Spring 985
AC Vs. DC Tactics
• Edison moved first with infringement actions which forced Westinghouse to invent around Edison Patents.
• Edison went to great lengths to convince public that AC was unsafe.– Going so far to invent the electric chair, which used
AC.– Convinced State of New York to Execute condemned
prisoners using it.– Edison went so far as to coin the term “to
Westinghouse” with regard to electrocution.
Information Rules Spring 986
AC Vs. DC
• AC Won the Battle– Polyphase AC far more efficient method of
generating, transmitting and distributing electric power.
– Rotary converter allowed DC systems to be integrated with AC systems.
– Edison sold his interests leading to the formation of the General Electric Company.
Information Rules Spring 987
Classification of Wars
Your Technology
Rival Tech. Compatible
Rival Tech. Incompatible
Compatible Rival Evolution
Evolution v. Revolution
Incompatible Revolution v. Evolution
Rival Revolution
E
Information Rules Spring 988
Examples
• Rival evolution– Video machines (DVD/VCD); UNIX variants
• Rival revolutions– Nintendo and Sony Play Station; AC vs. DC
• Evolution v. Revolution– Lotus 123 vs. Excel in 80’s and 90’s
Information Rules Spring 989
Recent Standards Wars
• AM stereo– Auto industry invested, radio didn’t
• Digital wireless phones– Europe: GSM– US: GSM, TDMA (cousin of GSM), CDMA
• TDMA: 5 million
• CDMA: 2.5 million
• GSM: 1 million
Information Rules Spring 9810
Standards Wars
• Ericsson (TDMA) has AT&T, SBC , Bellsouth
• Qualcom (CDMA) has Bell Atlantic, US West, etc– Performance play strategy
• How big are the network externalities?– Geographic scope– Investment is sunk, systems interconnect
Information Rules Spring 9811
What does it take to win standards War: Key Assets
• Control over an installed base
• Intellectual property rights
• Ability to innovate
• First-mover advantages
• Manufacturing ability
• Strength in complements
• Reputation and brand name
Information Rules Spring 9812
Two Basic Tactics
• Preemption– Build installed base early– But watch out for rapid technological progress
• Expectations management– Manage expectations– But watch out for vaporware
Information Rules Spring 9813
Once You’ve Won
• Stay on guard– Microsoft and Google
• Offer a migration path to fend off challenges (Is Longhorn the answer for MS)
• Commoditize complementary products– Intel
• Competing against your own installed base– Intel again (continuous improvement of its products)– Sony
Information Rules Spring 9814
Once You’ve Won, cont’d.
• Attract important complementors
• Leverage installed base– Expand network geographically
• Stay a leader– Develop proprietary extensions– Intel, Sony again
Information Rules Spring 9815
What if You Fall Behind?• Adapters and interconnection (with larger networks)
– Wordperfect– Borland v. Lotus– Translators, etc
• Survival pricing– Hard to pull off– Different from penetration pricing
• Legal approaches– Sun v. Microsoft
Information Rules Spring 9816
Microsoft v. Netscape
• Rival evolutions• Low switching costs• Small network externalites• Strategies
– Preemption– Penetration pricing– Expectations management– Alliances
Information Rules Spring 9817
Lessons
• Understand the type of war– Rival evolution– Rival revolution– Revolution v Evolution
• Strength depends on 7 critical assets
• Preemption is a critical tactic
• Expectations management is critical
Information Rules Spring 9818
Lessons, continued
• When you’ve won the war, don’t rest easy
• If you fall behind, avoid survival pricing