Information Literacy in Virtual Worlds
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Transcript of Information Literacy in Virtual Worlds
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Information Literacy in Virtual Worlds
Dr. Valerie HillInformation Literacy Consultant
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Information literacy has changed.
Metaliteracy
Transliteracy
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U.S. advertisement for the 11th edition from the May 1913 issue of National Geographic Magazine.
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We all now live in global participatory digital culture.
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Web. 2.0 allowed us all to participate.Will Web 3.0 help us navigate the flood?
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Participatory culture contributes to the flood of information online. We are both consumers and producers
(prosumers).
Alvin Toffler coined term in 1980.
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Throw (or grab) a digital life-preserver ring.
Build a PLN & teach IL in digital culture.
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The lovely garden (the Internet as a library) is now filled with weeds, pests, and litter.
Were gatekeepers so bad?
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Blurred Content (mashed up & remixed)
What was the original color? Where did it come from?User-generated content requires personal responsibility.
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Blurred Life(personal & professional)
Who am I sharing with? Friends or family or colleagues?Social media content requires personal responsibility.
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Connections get confusing!
Digital culture requires personal responsibility and trust.
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People merge with metadata.
Behind the keyboard is a person. Information professionals still serve people- in new ways.
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Tools for Participatory Digital Culture
• Blogs• Wikis• Curation tools• Audiovisual tools• Augmented reality• Social networks & PLNs• MOOCs & courses• Virtual worlds & VR• Gamification tools• ePortfolios
Great educators embed Information Literacy in every tool.
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Balancing Tradition & Innovation
Being both follower and leader...both holding on to core values of the profession and letting go of “how things have always been done”… That’s the challenge.
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Web 3.0 & the Rise of a Networked Generation
We all live in virtual worlds, whether or not we have avatars.
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MOOCs & Minecraft
A virtual circulation desk built by my 5th grade
students. The library is a virtual “makerspace”.
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Is individual privacy a relic?Can we embed #infolit online? Can we assure
trust, authenticity, and authority?
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Digital Citizens Understand
Digital Footprints
The future depends on it.Won’t everyone contribute to Web 3.0?The “Internet of Things” is created by us.
@valibrarian is certified.
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The library and the librarian are not synonymous.
Take a risk and go where nolibrarian has gone before!
“It may be that the great age of libraries is waning, but I am here to tell you that the great age of librarians is just beginning. It’s up to you to decide if you want to be a part of it.”
~T. Scott Plutchak
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Bibliography
ALA. (2015), Standards for the 21st Century Learner. http://www.ala.org/aasl/standards-guidelines/learning-standards
Barlow. A. and Leston, R. (2012). Beyond the Blogoshpere: Information and Its Children. Santa Barbara, CA: ABC-CLIO,LLC.
Carr, N. (2010), The shallows: What the internet is doing to our brains. New York: W.W. Norton & Co.
Hill, V. (2015), Digital Citizenship Through Game Design in Minecraft. New Library World. 116 (7/8).
Hill, V., Grassian, E. & Webber, S. (2013), ECIL European Conference on Information Literacy Poster Session "Moving Toward Global Information Literacy 3.0" with Esther Grassian and Sheila Webber (October, Istanbul, Turkey).
Hill, V. & Lee, H.J. (2015), Now and Future of Virtual Libraries and Education in Second Life Based on Diffusion Theory. International Journal of Communication and Linguistic Studies, 13(3), 33-47.
Photos from creativecommons.org or bigfoto.com