Infinity Lists Epic
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Transcript of Infinity Lists Epic
Yu-Jing. 1.0 (299 points) – 3 infiltrators, 2 drop troops, 5 line holders with 1 hacker and 1 medic 1. Celestial Guard (13)
a. Combi Rifle2. Celestial Guard (13)
a. Combi Rifle3. Kuang Shi (5)4. Kuang Shi (5)5. Oniwaban (44) 6. Wu Ming (43)
a. Heavy Machine Gun 7. Hac Tao (70)
a. Combi-Rifleb. LI c. (Use Daofei Model with sword)
8. Tiger Soldier (31) a. Paramedicb. Combi Rifle + Light Flamethrower
9. Tiger Soldier (27) a. Combi Rifle + Light Flamethrower
10. Ninja (48) a. Hacker
Yu-Jing. 1.1 (299 points) – 3 infiltrators, 2 drop troops, 5 line holders with 1 hacker and 1 medic 1. Keisotsu butai (9)
a. Combi Rifle2. Keisotsu butai (9)
a. Combi Rifle3. Keisotsu butai (9)
a. Combi Rifle4. Keisotsu butai (9)
a. Combi Rifle5. Oniwaban (44) 6. Invincible (43)
a. Heavy Machine Gun 7. Hac Tao (70)
a. Combi-Rifleb. LI c. (Use Daofei Model with sword)
8. Tiger Soldier (31) a. Paramedicb. Combi Rifle + Light Flamethrower
9. Tiger Soldier (27) a. Combi Rifle + Light Flamethrower
10. Ninja (48) a. Hacker
Pan Oceanic (299) – 5.5 SWCs. 1.01. Fusilier (10)
a. Combi-Rifle2. Fusilier (10)
a. Combi-Rifle
3. Fusilier (10)a. Combi-Rifle
4. Kamua (20)a. Medicb. Combi-Rifle
5. Aquila Guard (59)a. Multi-Rifleb. Lieutenant
6. Swiss Guard (67)a. HMG
7. Sikh Commando (23)a. Combi-Rifle
8. Sikh Commando (23)a. Combi-Rifle
9. Nisse (41) a. Multi Sniper Rifle
10. Nisse (36)a. HMG
Pan Oceanic (298) – 4.5 SWCs 2.0 1. Fusilier (10)
a. Combi-Rifle2. Fusilier (10)
a. Combi-Rifle3. Fusilier (10)
a. Combi-Rifle4. Fusilier (14)
a. Medicb. Combi-Rifle
5. Aquila Guard (59)a. Multi-Rifleb. Lieutenant
6. Swiss Guard (67)a. HMG
7. Sikh Commando (23)a. Combi-Rifle
8. Croc Man (33) a. Combi Rifle + Light Shotgun + Antipersonnel Mines
9. Orc Trooper (41) a. HMG
10. Nisse (31) a. Combi Rifle + Light Shotgun
Pan Oceanic (298) – 6 SWCs 3.0 (for Fusiliers use Order Sergeants models + Medic use Kamua model) 1. Fusilier (10)
a. Combi-Rifle2. Fusilier (10)
a. Combi-Rifle3. Fusilier (10)
a. Combi-Rifle4. Fusilier (14)
a. Medicb. Combi-Rifle
5. Aquila Guard (59)a. Multi-Rifleb. Lieutenant
6. Swiss Guard (67)a. HMG
7. Sikh Commando (23)a. Combi-Rifle
8. Sikh Commando (23)a. Combi-Rifle
9. Orc Trooper (41) a. HMG
10. Nisse (41) a. Multi Sniper Rifle
Pan Oceanic (300) – 4 SWCs 4.0 (Uses all models from Starter Set + Use Orca as Swiss Guard) 1. Fusilier (10)
a. Combi-Rifle2. Fusilier (10)
a. Combi-Rifle3. Fusilier (10)
a. Combi-Rifle4. Fusilier (14)
a. Medicb. Combi-Rifle
5. Aquila Guard (59)a. Multi-Rifleb. Lieutenant
6. Croc Man (33) – Lie in Ambush and kill one with Combi Rifle then retreat while laying mines a. Combi Rifle + Light Shotgun + Antipersonnel Mines
7. Croc Man (33) – Lie in Ambush and kill one with Combi Rifle then retreat while laying minesa. Combi Rifle + Light Shotgun + Antipersonnel Mines
8. Swiss Guard (67)a. HMG
9. Sikh Commando (23)a. Combi-Rifle
10. Nisse (41) a. Multi Sniper Rifle
Pan Oceanic (299) – 6.0 SWCs 4.1 1. Fusilier (10)
a. Combi-Rifle2. Fusilier (10)
a. Combi-Rifle3. Fusilier (10)
a. Combi-Rifle4. Fusilier (14)
a. Medicb. Combi-Rifle
5. Aquila Guard (59)a. Multi-Rifleb. Lieutenant
6. Croc Man (43) – Lie in Ambush and kill one with Combi Rifle then retreat while laying mines a. Multi-Sniper Rifle + Antipersonnel Mines
7. Bagh-Mari (26) a. Combi Rifle + Light Shotgun b. Medic
8. Swiss Guard (67)a. HMG
9. Sikh Commando (23)a. Combi-Rifle
10. Nisse (36) a. HMG
Pan Oceanic (298) – 6.0 SWCs 5.0 (Uses all Models from Montesa Starter Set) 1. Fusilier (10)
a. Combi-Rifle2. Fusilier (10)
a. Combi-Rifle3. Fusilier (10)
a. Combi-Rifle4. Aquila Guard (59)
a. Multi-Rifleb. Lieutenant
5. Croc Man (43) – Lie in Ambush and kill one with Sniper Rifle then retreat while laying mines a. Multi-Sniper Rifle + Antipersonnel Mines
6. Bagh-Mari (27) a. HMG
7. Knights Hospitaller (52)a. Doctor b. Multi-Rifle
8. Sikh Commando (23)a. Combi-Rifle
9. Nisse (36) a. HMG
10. Kamua (28) a. Hacking Device b. Combi Rifle
(Incorrect SWC values) – USE SAME TACTICSYu-Jing Japanese Sectorial Army (297 points) 2.0 – 5 SWCs (Uses all the models from the Japanese Sectorial List) – Use Link Squad as bait to lure up enemy to midfield and then pounce on them with concealed ninja in midfield and hidden snipers – E/M Ammo is used to suppress people from doing AROs to give Ninjas a free reign) – Have Ninja snipers in place to target potential drop zones – Ninja Snipers cover fire lanes and the movement plan for link squad – 2 super ninjas guard choke points and bait points in midfield)
1. Ninja (50) – 1.5 SWCa. Multi-Sniper Rifle
2. Ninja (50) – 1.5 SWCa. Multi-Sniper Rifle
3. Oniwabon (44)4. Oniwabon Shizune (50) – 0.5 SWC 5. Domaru Butai (29)
a. Chain Rifle + E/M Grenades + EXP Blade 6. Linked Squad:
a. Keisotsu Butai (12)i. Combi Rifle
ii. Medi Kit
b. Keisotsu Butai (18) – 0.5 SWCi. HMG
c. Keisotsu Butai (14) – 0.5 SWC i. Combi Rifle + Grenade Launcher
d. Keisotsu Butai (21) – 0.5 SWCi. Combi Rifle
ii. Hacker e. Keisotsu Butai (9) – 2 SWC
i. Combi Rifleii. Lieutenant
Yu-Jing Japanese Sectorial Army (200 points) – 4 SWCs 1. Ninja (50) – 1 SWC
a. Multi-Sniper Rifle2. Oniwabon (44)3. Domaru Butai (29)
a. Chain Rifle + E/M Grenades + EXP Blade 4. Linked Squad:
a. Keisotsu Butai (12)i. Combi Rifle
ii. Medi Kit b. Keisotsu Butai (9)
i. Combi Riflec. Keisotsu Butai (14) – 0.5 SWC
i. Combi Rifle + Grenade Launcher d. Keisotsu Butai (21) – 0.5 SWC
i. Combi Rifleii. Hacker
e. Keisotsu Butai (9) – 2 SWC i. Combi Rifle
ii. Lieutenant 5. Kempeitai (24)
a. Chain of Command b. Combi Rifle
Yu-Jing Japanese Sectorial Army (150 points) – 3 SWCs 1. Ninja (50) – 1 SWC
a. Multi-Sniper Rifle2. Ninja (50) – 1 SWC
a. Multi-Sniper Rifle3. Oniwabon (44)4. Oniwabon Kitsune (50) – 0.5 SWC 5. Domaru Butai (29)
a. Chain Rifle + E/M Grenades + EXP Blade 6. Linked Squad:
a. Keisotsu Butai (12)i. Combi Rifle
ii. Medi Kit b. Keisotsu Butai (18) – 0.5 SWC
i. HMGc. Keisotsu Butai (14) – 0.5 SWC
i. Combi Rifle + Grenade Launcher d. Keisotsu Butai (21) – 0.5 SWC
i. Combi Rifleii. Hacker
e. Keisotsu Butai (9) – 2 SWC i. Combi Rifle
ii. Lieutenant
JSA. 1.0. 300 points. 1.0 – 5.5 SWCs (Uses all models from the JSA set) – (4 Man Link Squad)1. Ninja (50) – 1.5 SWC
a. Multi-Sniper Rifle2. Ninja (50) – 1.5 SWC
a. Multi-Sniper Rifle3. Ninja (36)
a. Combi-Rifle + EXP CCW 4. Oniwabon (44) 5. Oniwabon Kitsune (50) – 0.5 SWC – Can use smoke grenades to cover escape 6. Domaru Butai (29)
a. Chain Rifle + E/M Grenades + EXP Blade 7. Linked Squad:
a. Keisotsu Butai (12) i. Medic
ii. Combi-Rifle b. Keisotsu Butai (9)
i. Combi-Rifle c. Keisotsu Butai (9)
i. Combi Rifled. Keisotsu Butai (9) – 2 SWC
i. Combi Rifleii. Lieutenant
JSA. 2.0. 283 points. 1.1 – 6.0 SWCs (Uses all models from the JSA set) – (5 Man + HMG Link Squad)1. Ninja (50) – 1.5 SWC
a. Multi-Sniper Rifle2. Ninja (50) – 1.5 SWC
a. Multi-Sniper Rifle3. Oniwabon (44) 4. Oniwabon Kitsune (50) – 0.5 SWC – Can use smoke grenades to cover escape 5. Domaru Butai (29)
a. Chain Rifle + E/M Grenades + EXP Blade 6. Linked Squad:
a. Keisotsu Butai (12) i. Medic
ii. Combi-Rifle b. Keisotsu Butai (9)
i. Combi-Rifle c. Keisotsu Butai (9)
i. Combi Rifled. Keisotsu Butai (18) – 0.5 SWC
i. HMGe. Keisotsu Butai (9) – 2 SWC
i. Combi Rifleii. Lieutenant
JSA. 2.0. 299 points. 2.0 – 6.0 SWCs (Uses all models from the JSA set) – (5 Man + HMG Link Squad + Domaru Lieutenant)
1. Ninja (50) – 1.5 SWCa. Multi-Sniper Rifle
2. Ninja (50) – 1.5 SWCa. Multi-Sniper Rifle
3. Ninja (50) – 1.5 SWCa. Multi-Sniper Rifle
4. Oniwabon Kitsune (50) – 0.5 SWC – Can use smoke grenades to cover escape 5. Domaru Butai (27)
a. Chain Rifle + E/M Grenades + E/M Blade b. Lieutenant
6. Linked Squad:a. Keisotsu Butai (12)
i. Medicii. Combi-Rifle
b. Keisotsu Butai (12) i. Medic
ii. Combi-Rifle c. Keisotsu Butai (21)
i. Combi Rifleii. Hacking Device
d. Keisotsu Butai (18) – 0.5 SWCi. HMG
e. Keisotsu Butai (9) – 2 SWC i. Combi Rifle
JSA. 1.0. 200 points. 1.0 – 3.5 SWCs (Uses all models from the JSA set) – (5 Man Link Squad) 1. Ninja (50) – 1.5 SWC
a. Multi-Sniper Rifle2. Ninja (36)
a. Combi-Rifle + Shock CCW 3. Ninja (36)
a. Combi-Rifle + Shock CCW 4. Domaru Butai (29)
a. Chain Rifle + E/M Grenades + EXP Blade 5. Linked Squad:
a. Keisotsu Butai (12) i. Medic
ii. Combi-Rifle b. Keisotsu Butai (9)
i. Combi-Rifle c. Keisotsu Butai (9)
i. Combi-Rifle d. Keisotsu Butai (9)
i. Combi Riflee. Keisotsu Butai (9) – 2 SWC
i. Combi Rifleii. Lieutenant
JSA. 200 points. 2.0 – 4.0 SWCs (Uses all models from the JSA set) – (5 Man + HMG + Bike) 1. Ninja (38)
a. Combi-Rifle + EXP CCW 2. Ninja (50)
a. Multi-Sniper Rifle 3. Aragoto (25)
a. Combi-Rifle + Light Shotgun 4. Domaru Butai (29)
a. Chain Rifle + E/M Grenades + EXP Blade 5. Linked Squad:
a. Keisotsu Butai (9) i. Combi-Rifle
b. Keisotsu Butai (12)i. Medi-Pack
ii. Combi Rifle c. Keisotsu Butai (12)
i. Medi-Packii. Combi Rifle
d. Keisotsu Butai (18) i. HMG
e. Keisotsu Butai (9) i. Combi Rifle
ii. Lieutenant
JSA. 199 points. 2.1 – 4.0 SWCs (Uses all models from the JSA set) – (5 Man + Grenade Launcher + Bike) 1. Onibowan (44)2. Ninja (50) – 1.5 SWCs
a. Multi-Sniper Rifle 3. Aragoto (25) – Use to harass weaker line troops
a. Combi-Rifle + Light Shotgun 4. Domaru Butai (27)
a. Chain Rifle + E/M Grenades + E/M Blade 5. Linked Squad:
a. Keisotsu Butai (9) i. Combi-Rifle
b. Keisotsu Butai (12)i. Medi-Pack
ii. Combi Rifle c. Keisotsu Butai (9)
i. Combi Rifle d. Keisotsu Butai (14)
i. Combi Rifle + Light Grenade Launcher e. Keisotsu Butai (9)
i. Combi Rifleii. Lieutenant
JSA. 199 points. 2.1 – 4.0 SWCs (Uses all models from the JSA set) – (5 Man + Kitsune + Bike) 1. Ninja (50) – 1.5 SWCs
a. Multi-Sniper Rifle2. Onibowan Kitsune (50) – (Smoke Grenades!!!!) – 0.5 SWC3. Aragoto (25)
a. Combi-Rifle + Light Shotgun 4. Domaru Butai (27) – (E/M Grenades!!!!! + Speculative shot into the smoke grenades)
a. Chain Rifle + E/M Grenades + E/M Blade 5. Linked Squad: - Use as bait to get enemy close to the Kitsune
a. Keisotsu Butai (9) i. Combi-Rifle
b. Keisotsu Butai (12)i. Medi-Pack
ii. Combi Rifle c. Keisotsu Butai (9)
i. Combi Rifle d. Keisotsu Butai (9)
i. Combi Rifle e. Keisotsu Butai (9) – 2 SWCs
i. Combi Rifleii. Lieutenant
JSA. 1.0. 149 points. 1.0 – 2 SWCs (Uses all models from the JSA set) – (5 Man Link Squad) 1. Ninja (36)
a. Combi-Rifle + Shock CCW 2. Ninja (36)
a. Combi-Rifle + EXP CCW 3. Domaru Butai (29)
a. Chain Rifle + E/M Grenades + E/M Blade 4. Linked Squad:
a. Keisotsu Butai (12) i. Medic
ii. Combi-Rifle b. Keisotsu Butai (9)
i. Combi-Rifle c. Keisotsu Butai (9)
i. Combi Rifled. Keisotsu Butai (9)
i. Combi-Rifle e. Keisotsu Butai (9) – 2 SWC
i. Combi Rifleii. Lieutenant
JSA. 150 points. 2.0 – 2.5 SWCs (Uses all models from the JSA set) – (5 Man + HMG + Bike) 1. Ninja (38)
a. Combi-Rifle + EXP CCW 2. Aragoto (25)
a. Combi-Rifle + Light Shotgun 3. Domaru Butai (29)
a. Chain Rifle + E/M Grenades + EXP Blade 4. Linked Squad:
a. Keisotsu Butai (9) i. Combi-Rifle
b. Keisotsu Butai (12)i. Medi-Pack
ii. Combi Rifle c. Keisotsu Butai (12)
i. Medi-Packii. Combi Rifle
d. Keisotsu Butai (18)
i. HMGe. Keisotsu Butai (9)
i. Combi Rifleii. Lieutenant
JSA. 149 points. 2.1 – 2.5 SWCs (Uses all models from the JSA set) – (5 Man + Grenade Launcher + Bike) 1. Onibowan (44)2. Aragoto (25)
a. Combi-Rifle + Light Shotgun 3. Domaru Butai (27)
a. Chain Rifle + E/M Grenades + E/M Blade 4. Linked Squad:
a. Keisotsu Butai (9) i. Combi-Rifle
b. Keisotsu Butai (12)i. Medi-Pack
ii. Combi Rifle c. Keisotsu Butai (9)
i. Combi Rifle d. Keisotsu Butai (14)
i. Combi Rifle + Light Grenade Launcher e. Keisotsu Butai (9)
i. Combi Rifleii. Lieutenant
JSA. 149 points. 2.1 – 2.5 SWCs (Uses all models from the JSA set) – (5 Man + Kitsune + Bike) 1. Onibowan Kitsune (50) – (Smoke Grenades!!!!) – 0.5 SWC2. Aragoto (25)
a. Combi-Rifle + Light Shotgun 3. Domaru Butai (27) – (E/M Grenades!!!!! + Speculative shot into the smoke grenades)
a. Chain Rifle + E/M Grenades + E/M Blade 4. Linked Squad: - Use as bait to get enemy close to the Kitsune
a. Keisotsu Butai (9) i. Combi-Rifle
b. Keisotsu Butai (12)i. Medi-Pack
ii. Combi Rifle c. Keisotsu Butai (9)
i. Combi Rifle d. Keisotsu Butai (9)
i. Combi Rifle e. Keisotsu Butai (9) – 2 SWCs
i. Combi Rifleii. Lieutenant
Pan Oceania. 200 points. 1.0 – 3 SWCs – Use all models from the Starter Set1. Aquila Guard (59)
a. Multi-Rifleb. Lieutenant
2. Orc (41) – 2 SWCa. HMG
3. Croc Man (33)a. Combi-Rifle + Light Shotgun + Anti-personnel mines
4. Trauma-Doc (14)5. Fusilier (10)
a. Combi-Rifle6. Fusilier (10)
a. Combi-Rifle7. Fusilier (10)
a. Combi-Rifle8. Fusilier (19) – 1 SWC
a. HMG
Nomad. 1.0. 149 Points – 3 SWCs1. Senor Massacre (33) – Keep putting smoke grenades on the Vertigo (protect Vertigo)2. Vertigo Zond (34) – 1 SWC
a. Guided Missile Launcher3. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position
a. Combi Rifle, 2 x Crazy Koalas b. Forward Observer
4. Moran (24) – 0.5 SWC – see abovea. Combi Rifle, 2 x Crazy Koalas b. Forward Observer
5. Linked Squad: - Move up Midfield a. Alguacil (10)b. Alguacil (14)
i. Forward Observor, Deployable Repeaterc. Alguacil (10) – 1 SWC
i. Lieutenant
Nomad. 1.1. 149 Points – 3 SWCs1. Senor Massacre (33) – Keep putting smoke grenades on the Vertigo (protect Vertigo)2. Vertigo Zond (34) – 1 SWC
a. Guided Missile Launcher3. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position
a. Combi Rifle, 2 x Crazy Koalas b. Forward Observer
4. Moran (24) – 0.5 SWC – see abovea. Combi Rifle, 2 x Crazy Koalas b. Forward Observer
5. Morlock (10) – Move up to apply pressure (toss smoke grenades to cover advance) a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW
6. Alguacil (14)a. Forward Observor, Deployable Repeater
7. Alguacil (10) – 1 SWC – protect vertigo a. Lieutenant
Nomad. 1.2. 149 Points – 3 SWCs1. Vertigo Zond (34) – 1 SWC (attack enemies close up first)
a. Guided Missile Launcher2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position
a. Combi Rifle, 2 x Crazy Koalas b. Forward Observer
3. Moran (24) – 0.5 SWC – see above – have crazy koalas blocking off entry points to the Vertigoa. Combi Rifle, 2 x Crazy Koalas b. Forward Observer
4. Morlock (10) – Move up to apply pressure (toss smoke grenades to cover advance + entry of Tomcat) a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW
5. Reverend Custodier Hacker (Can use hacking device as a forward observer, but avoid this – hack remotely via Tomcat to mess up heavy infantry and allow Tomcat free reign)
a. Hacking Device Plus b. Lieutenant c. Combi-Rifle + Marker
6. Tomcat (Attack backline) a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater
Nomad. 1.2. 149 Points – 3 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Reverend full reign / wait until the enemy engineer has expended his order and then hack him
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
3. Moran (24) – 0.5 SWC – see above – have crazy koalas blocking off entry points to the Vertigoa. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
4. Morlock (10) – Move up to apply pressure (toss smoke grenades to cover advance + entry of Tomcat) a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW
5. Reverend Custodier Hacker (38) – (Can use hacking device as a forward observer, but avoid this – hack remotely via Tomcat and Morans to mess up heavy infantry and allow Tomcat and Morlock free reign)
a. Hacking Device Plus b. Lieutenant c. Combi-Rifle + Marker
6. Tomcat (19) – (Attack backline; Every turn, drop a marker)a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater
Nomad. 1.3. 149 Points – 3 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Reverend full reign / wait until the enemy engineer has expended his order and then hack him
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
3. Moran (24) – 0.5 SWC – see above – have crazy koalas blocking off entry points to the Vertigoa. Repeater, Combi Rifle, 2 x Crazy Koalas
b. Forward Observer 4. Morlock (10) – Move up to apply pressure (toss smoke grenades to cover advance + entry of Tomcat)
a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW5. Reverend Custodier Hacker (38) – (Can use hacking device as a forward observer, but avoid this – hack
remotely via Tomcat and Morans to mess up heavy infantry and allow Tomcat and Morlock free reign) a. Hacking Device Plus b. Lieutenant c. Combi-Rifle + Marker
6. Tomcat (19) – (Attack backline; Every turn, drop a marker)a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater
Nomad. 1.4. 150 Points – 3 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
3. Moran (24) – 0.5 SWC – see above – have crazy koalas blocking off entry points to the Vertigoa. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
4. Interventor (26) – 0.5 SWCa. Hacking Device Plusb. Combi-Riflec. Lieutenant
5. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it)
a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater
6. Sforza (23) – Guard Vertigo and use holoprojections to spook enemy AROs and get full control of a fire lane
Nomad. 1.4. 150 Points – 3 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind)
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
3. Interventor (26) – 0.5 SWCa. Hacking Device Plusb. Combi-Riflec. Lieutenant
4. Alguacil (14) – Help guard Vertigo and poke head out to mark targets for Vertigoa. Forward Observer and Deployable Repeater
5. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it)
a. Combi-Rifle + Light Flamethrower
b. Deployable Repeater6. Senor Massacre (33) – Use smoke grenades to guard the Vertigo
Nomad. 1.5. 150 Points – 3 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind)
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
3. Interventor (26) – 0.5 SWCa. Hacking Device Plusb. Combi-Riflec. Lieutenant
4. Alguacil (14) – Help guard Vertigo and poke head out to mark targets for Vertigoa. Forward Observer and Deployable Repeater
5. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it)
a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater
6. Senor Massacre (33) – Use smoke grenades to guard the Vertigo
Nomad. 1.6. 149 Points – 2.5 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) – Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS)
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas
3. Reverend Custodier (38) – 0.5 SWC – Fire both markers in first turn + fire as many missiles as possible via lieutenant and religious bonus orders
a. Hacking Device Plus + Combi-Rifle + Marker (2) 4. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight
from it) – 0.5 SWCa. Combi-Rifle + Light Flamethrowerb. Deployable Repeater – Reverend uses this to guide missiles
5. Sin Eater (29) – Guard Vertigoa. MK12
6. Transductor Zond (8)
Nomad. 1.7. 149 Points – 3.0 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) – Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) – Use Morlocks as a Skirmishing screen
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first)
a. Guided Missile Launcher2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy
Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas
3. Interventor (26) – 0.5 SWC – Use clockmaker model and greenstuff a hood a. Hacking Device Plusb. Combi-Riflec. Lieutenant
4. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) – 0.5 SWC
a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater – Reverend uses this to guide missiles
5. Transductor Zond (8) 6. Zero – 0.5 SWC (mine off entries to Vertigo and choke points – force enemies to flanks for ambush by
tomcats + can use camo attack to pick off weak enemies) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines
7. Morlock (7)8. Morlock (7)9. Morlock (7)
Nomad. 1.7. 150 Points – 3 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) – Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) – USE CHIMERAS AS SKIRMISHING SCREEN + Use their Zero-V grenades to block off visor fire lanes
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) – 0.5 SWC – Use clockmaker model and greenstuff a hood (guide GML and lock down HI)
a. Hacking Device Plusb. Combi-Riflec. Lieutenant
4. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) – 0.5 SWC
a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater – Reverend uses this to guide missiles
5. Transductor Zond (8) – Fly up to 8” to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge
6. Zero (18) – Camo attack a. Combi-Rifle + 3 Anti-personnel mines
7. Chimera (21) – Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance a. Pupnik (1)b. Pupnik (1)
Nomad. 1.7. 150 Points – 3 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the
board. Then ambush with Tomcat from behind) – Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) – USE CHIMERAS AS SKIRMISHING SCREEN + Use their Zero-V grenades to block off visor fire lanes
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) – 0.5 SWC – Use clockmaker model and greenstuff a hood (guide GML and lock down HI)
a. Hacking Device Plusb. Combi-Riflec. Lieutenant
4. Transductor Zond (8) 5. Zero (18)
a. Combi-Rifle + 3 Anti-personnel mines6. Morlock (7)7. Intruder (36) – advance under cover of smoke and use V2 to fire through smoke
a. Combi-Rifle + Light Flame Thrower + Grenades
Nomad. 150. 3 SWCs. 2.0 – No Irregular troops = Lots of Orders!! (2 Minelayers + 2 Morans = Map Control!) 1. Vertigo Zond (34) – 1 SWC (attack enemies close up first)
a. Guided Missile Launcher2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy
Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas
3. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas 4. Interventor (26) – 0.5 SWC – Use clockmaker model and greenstuff a hood (guide GML and lock down HI)
a. Hacking Device Plusb. Combi-Riflec. Lieutenant
5. Transductor Zond (8) – Fly up to 8” to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge
6. Zero – 0.5 SWC (mine off entries to Vertigo and choke points – force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies – guard Vertigo)
a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines
7. Zero (21) – (camo in position for easy guiding of Vertigo) a. Forward Observer b. Combi-Rifle + Anti-personnel mines
Nomad. 150. 3 SWCs. 2.1 – No Irregular troops = Lots of Orders!! (2 Minelayers + 1 Morans = Map Control!) – Doctor – Uses all models!!
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Daktari (14) – Heal Zeros and guard Vertigo
a. Zondbot (3)4. Interventor (26) – 0.5 SWC – Use clockmaker model and greenstuff a hood (guide GML and lock down HI)
a. Hacking Device Plus
b. Combi-Riflec. Lieutenant
5. Transductor Zond (8) – Fly up to 8” to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge
6. Zero (19) – 0.5 SWC (mine off entries to Vertigo and choke points – force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies – guard Vertigo)
a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines
7. Zero (21) – (camo in position for easy guiding of Vertigo) a. Forward Observer b. Combi-Rifle + Anti-personnel mines
Nomad. 150. 3.0 – 2.5 SWCs – BEST LIST SO FAR – 7 regular orders per turn + 2 orders specifically for chimera (2 orders for repeaters to move and then 3 missiles can be fired by GML includes lieutenant order)
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) – 0.5 SWC – Use clockmaker model and use upper body of hassimlqate hacker (guide
GML and lock down HI) a. Hacking Device Plusb. Combi-Riflec. Lieutenant
4. Transductor Zond (8) – Fly up to 8” to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge
5. Tomcat (19) 0.5 SWC – (Attack backline/attack from flanks, drop repeater behind to avoid ARO and then let heaven’s fury rain down on unfortunate; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) – 0.5 SWC
a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater – use this to guide missiles – move onto table first turn to give order to
army 6. Moderator (9) 7. Moderator (9)8. Chimera (21) – Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance
a. Pupnik (1)b. Pupnik (1)c. Pupnik (1)
Nomad. 150. 3.0 – 3.0 SWCs – BEST LIST SO FAR – 7 regular orders per turn + 2 orders specifically for chimera (2 orders for repeaters to move and then 3 missiles can be fired by GML includes lieutenant order)
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) – 0.5 SWC – Use Acquial hacker body + greenstuff trenchcoat (guide GML and lock down
HI) a. Hacking Device Plusb. Combi-Riflec. Lieutenant
4. Transductor Zond (8) – Fly up to 8” to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge
5. Zero (19) – 0.5 SWC (mine off entries to Vertigo and choke points – use camo attack to pick off weak enemies – guard Vertigo)
a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines
6. Morlock (7) – support Chimera 7. Moderator (11) – 0.5 SWC
a. Combi Rifle + Marker 8. Chimera (21) – Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance
a. Pupnik (1)b. Pupnik (1)c. Pupnik (1)
Nomad. 150. 4.0 – 3.0 SWCs – 7 regular orders + Alguacil Lieutenant 1. Vertigo Zond (34) – 1 SWC (attack enemies close up first)
a. Guided Missile Launcher2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy
Koalas guard flanks close to the Vertigo a. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor
3. Interventor (26) – 0.5 SWC – Use clockmaker model and use necron-deathmark helmet head (guide GML and lock down HI)
a. Hacking Device Plusb. Combi-Rifle
4. Transductor Zond (8) – Fly up to 8” to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge
5. Alguacil (10)6. Alguacil (14)
a. Forward Observor and Deployable Repeater7. Alguacil (10) - 1 SWC
a. Lieutenant 8. Chimera (21) – Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance
a. Pupnik (1)b. Pupnik (1)c. Pupnik (1)
Nomad. 1.0. 199 Points – 3 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – GUARD THE VERTIGO!!!
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
3. Moran (24) – 0.5 SWC – see above – have crazy koalas blocking off entry points to the Vertigoa. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
4. Morlock (10) – Move up to apply pressure (toss smoke grenades to cover advance + entry of Tomcat) a. Chain Rifle + Smoke Grenades + Assault Pistol + AP CCW
5. Reverend Custodier Hacker (38) – (Can use hacking device as a forward observer, but avoid this – hack remotely via Tomcat and Morans to mess up heavy infantry and allow Tomcat and Morlock free reign)
a. Hacking Device Plus b. Lieutenant c. Combi-Rifle + Marker
6. Tomcat (19) – (Attack backline) a. Combi-Rifle + Light Flamethrower
b. Deployable Repeater7. Senor Massacre (33) – Smoke grenades and guard the vertigo 8. Tomcat (19) – (Flank Attack with one-shot DEP – assassinate engineers)
a. Combi-Rifle + Light Flamethrower + DEP
Nomad. 1.2. 200 Points – 3.5 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind)
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
3. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
4. Interventor (26) – 0.5 SWCa. Hacking Device Plusb. Combi-Riflec. Lieutenant
5. Interventor (26) – 0.5 SWC – Use as the first wave of hacking to protect the Lieutenant a. Hacking Device Plusb. Combi-Rifle
6. Alguacil (14) – Help guard Vertigo and poke head out to mark targets for Vertigoa. Forward Observer and Deployable Repeater
7. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it)
a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater
8. Senor Massacre (33) – Use smoke grenades to guard the Vertigo
Nomad. 1.3. 199 Points – 3 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) – Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS)
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas
3. Reverend Custodier (38) – 0.5 SWC – Fire both markers in first turn + fire as many missiles as possible via lieutenant and religious bonus orders
a. Hacking Device Plus + Combi-Rifle + Marker (2) 4. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight
from it) – 0.5 SWCa. Combi-Rifle + Light Flamethrowerb. Deployable Repeater – Reverend uses this to guide missiles
5. Sin Eater (29) – Guard Vertigoa. MK12
6. Transductor Zond (8)
7. Interventor (26) a. Hacking Device Plus b. Combi Rifle
8. Morlock (7)9. Morlock (7)10. Morlock (7)
Nomad. 1.4. 199 Points – 4.0 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) – Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) TACTICAL GROUP ONE:
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) – 0.5 SWC
a. Hacking Device Plusb. Combi-Riflec. Lieutenant
4. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it)
a. Combi-Rifle + Light Flamethrower + E/Mitter5. Transductor Zond (8) 6. Zero – 0.5 SWC (mine off entries to Vertigo and choke points – force enemies to flanks for ambush by
tomcats + can use camo attack to pick off weak enemies) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines
7. Morlock (7)8. Morlock (7)9. Morlock (7)10. Intruder (44) – 1.5 SWC – Advance and fire through Morlock’s smokescreen + camo afterwards
a. HMG TACTICAL GROUP TWO
1. Morlock (7)
Nomad. 1.5. 200 Points – 3.5 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) – Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) – Use Morlocks as a Skirmishing screen TACTICAL GROUP ONE:
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) – 0.5 SWC – Use clockmaker model and greenstuff a hood (guide GML and lock down HI)
a. Hacking Device Plus
b. Combi-Riflec. Lieutenant
4. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) – 0.5 SWC
a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater – Reverend uses this to guide missiles
5. Transductor Zond (8) 6. Zero – 0.5 SWC (mine off entries to Vertigo and choke points – force enemies to flanks for ambush by
tomcats + can use camo attack to pick off weak enemies) a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines
7. Chimera (21) – Push forward and apply pressure (MASSIVE BEATSTICK) a. Pupnik (1)b. Pupnik (1)c. Pupnik (1)
8. Moran (21) – 0.5 SWC a. Repeater, Combi Rifle, 2 x Crazy Koalas
9. Morlock (7)10. Morlock (7)
TACTICAL GROUP TWO1. Morlock (7)2. Morlock (7)
Nomad. 200. 2.0 – 3.5 SWCsTACTICAL GROUP 1:
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) d. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor 3. Interventor (26) – 0.5 SWC – Use clockmaker model and use upper body of hassimlqate hacker (guide
GML and lock down HI) b. Hacking Device Plusc. Combi-Rifled. Lieutenant
4. Transductor Zond (8) – Fly up to 8” to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge
5. Alguacil (10)6. Alguacil (14)
e. Forward Observor and Deployable Repeater7. Alguacil (15) – Back-up for Forward Observor
f. Combi-Rifle + Light Grenade Launcher 8. Chimera (21) – Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance
g. Pupnik (1)h. Pupnik (1)i. Pupnik (1)
9. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
j. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor 10. Morlock (7)
TACTICAL GROUP 2: 1. Morlock (7) 2. Morlock (7)
Nomad. 1.0. 300 Points – 5.5 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind)
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
3. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position a. Repeater, Combi Rifle, 2 x Crazy Koalas b. Forward Observer
4. Interventor (26) – 0.5 SWC – Use Reverend Cutorias Hand in air model a. Hacking Device Plusb. Combi-Riflec. Lieutenant
5. Interventor (26) – 0.5 SWC – Use as the first wave of hacking to protect the Lieutenant a. Hacking Device Plusb. Combi-Rifle
6. Alguacil (14) – Help guard Vertigo and poke head out to mark targets for Vertigo – Use crouching Spektor model
a. Forward Observer and Deployable Repeater 7. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight
from it) – Use Vortex Spec Ops model a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater
8. Senor Massacre (33) – Use smoke grenades to guard the Vertigo9. Morlock (10) – Support the advance of the TAG with smoke grenades10. Szalamdra TAG (90) – Advance midfield
Nomad. 2.0. 300 Points – 6 SWCs – If possible, force enemy to one side of the board with crazy koalas and then ambush them from the table edge with the tomcat’s flamethrower – Kill enemy hackers first to give Interventor full reign / wait until the enemy engineer has expended his order and then hack him - (Put Vertigo on board side with the strongest cover + have crazy koalas in the middle to incentive people coming down one side of the board. Then ambush with Tomcat from behind) – Use Transductor Zond to get weird angles for firing missiles (USES ALL MODELS) – Use Morlocks + Chimeras as a Skirmishing screen TACTICAL GROUP ONE:
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (21) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas 3. Interventor (26) – 0.5 SWC – Use clockmaker model and greenstuff a hood (guide GML and lock down HI)
a. Hacking Device Plusb. Combi-Riflec. Lieutenant
4. Tomcat (19) – (Attack backline; Every turn, drop a repeater so hacker and Vertigo can draw line of sight from it) – 0.5 SWC
a. Combi-Rifle + Light Flamethrowerb. Deployable Repeater – Reverend uses this to guide missiles
5. Transductor Zond (8)
6. Zero – 0.5 SWC (mine off entries to Vertigo and choke points – force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies)
a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines
7. Chimera (21) – Push forward and apply pressure (MASSIVE BEATSTICK) a. Pupnik (1)b. Pupnik (1)c. Pupnik (1)
8. Intruder (44) – 1.5 SWCa. HMG
9. Intruder (37) – 1 SWC (Hunt TAGs + Immobilize enemies)a. Light Flamethrower + Combi-Rifle + Adhesive Launcher
10. Zero – 0.5 SWC (mine off entries to Vertigo and choke points – force enemies to flanks for ambush by tomcats + can use camo attack to pick off weak enemies)
a. Minelayer b. Combi-Rifle + 3 Anti-personnel mines
TACTICAL GROUP TWO1. Moran (21) – 0.5 SWC
a. Repeater, Combi Rifle, 2 x Crazy Koalas 2. Morlock (7)3. Morlock (7)4. Morlock (7)5. Morlock (7)
Nomad. 299. 2.0 – 6 SWCs TACTICAL GROUP 1:
1. Vertigo Zond (34) – 1 SWC (attack enemies close up first) a. Guided Missile Launcher
2. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy Koalas guard flanks close to the Vertigo
k. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor 3. Interventor (26) – 0.5 SWC – Use clockmaker model and use upper body of hassimlqate hacker (guide
GML and lock down HI) l. Hacking Device Plusm. Combi-Rifle
4. Transductor Zond (8) – Fly up to 8” to enemy and then use distance to land Guided Missiles out of LOF of enemy so they cannot dodge
5. Alguacil (14) n. Forward Observor and Deployable Repeater
6. Alguacil (15) – Back-up for Forward Observor a. Combi-Rifle + Light Grenade Launcher
7. Chimera (21) – Push forward and apply pressure (MASSIVE BEATSTICK); Throw Smoke and then advance o. Pupnik (1)p. Pupnik (1)q. Pupnik (1)
8. Zero (19) – 0.5 SWCa. Minelayer b. Combi-Rifle + Anti-personnel Mines
9. Intruder (44) -1.5 SWC a. HMG
TACTICAL GROUP 2: 1. Moran (24) – 0.5 SWC – Use Crazy Koalas to block off chokepoints and guard sniper position – Crazy
Koalas guard flanks close to the Vertigo
a. Repeater, Combi Rifle, 2 x Crazy Koalas, Forward Observor 2. Tom-Cat (19) – 0.5 SWC
a. Deployable Repeater, Combi-Rifle + Light Flamethrower 3. Alguacil (10) 4. Alguacil (10)5. Morlock (7) 6. Morlock (7) 7. Morlock (7) 8. Morlock (7)
Neoterran. 1.0. 148 points – 2 SWCs 1. Auxilia (20)
a. Forward Observerb. Combi-Riflec. Auxbot
i. Forward Observerii. Heavy Flamer
2. Auxilia (20) a. Forward Observerb. Combi-Riflec. Auxbot
i. Forward Observerii. Heavy Flamer
3. Link Team a. Fusilier (10)
i. Combi-Rifle b. Fusilier (10)
i. Combi-Rifle c. Fusilier (10)
i. Combi-Rifle d. Fusilier (10) – (Use Indigo Spec-Ops Model)
i. Combi-Rifle ii. Lieutenant
4. Clipper Dronebota. GML
5. Sierra Dronebota. HMG + Monofilament Mines
Neoterran. 2.0. 150 points – 3 SWCs1. Link Team:
a. Fusilier Lieutenant (10) – Use Indigo Spec-Ops Model i. Combi-Rifle
b. Fusilier (10)i. Combi-Rifle
c. Fusilier (10)i. Combi-Rifle
d. Fusilier (10)i. Combi-Rifle
e. Fusilier (15) – 1 SWCi. Combi-Rifle + Light Grenade Launcher
2. Auxilia (14)a. Combi-Rifleb. Aux-Bot
i. Heavy Flamethrower3. Auxilia (14)
a. Combi-Rifleb. Aux-Bot
i. Heavy Flamethrower4. Swiss Guard (67) – 2 SWCs
a. HMG
Neoterran. 3.0. 147 points – 2.0 SWCs – 9 regular orders 1. Auxilia (14) – sweep mines/camo markers
a. Combi-Rifleb. Auxbot
i. Heavy Flamer2. Auxilia (14) – sweep mines/camo markers
a. Combi-Rifleb. Auxbot
i. Heavy Flamer3. Link Team
a. Fusilier (14)i. Combi-Rifle
ii. Medi-kit b. Fusilier (10)
i. Combi-Rifle c. Fusilier (10)
i. Combi-Rifle d. Fusilier (19) – 1 SWC
i. HMG e. Fusilier (10) – (Use Indigo Spec-Ops Model)
i. Combi-Rifle ii. Lieutenant
4. Garuda TACBOT (22) – Attack backline a. Combi-Rifle
5. DEVA (34) – 1 SWC; Hunt out camouflaged enemies a. Spitfire + Nanopulsar b. Multi-spectral Visor L2
Neoterran. 3.0. 149 points – 2.5 SWCs – 9 regular orders 1. Auxilia (20) – Mark Targets for Fusilier Grenade Launcher
a. Combi-Rifleb. Forward Observerc. Auxbot
i. Heavy Flamerii. Forward Observer
2. Auxilia (14) – sweep mines/camo markersa. Combi-Rifleb. Auxbot
i. Heavy Flamer3. Link Team
a. Fusilier (10)i. Combi-Rifle
b. Fusilier (10)i. Combi-Rifle
c. Fusilier (10)i. Combi-Rifle
d. Fusilier (15) – 1 SWC i. Combi-Rifle + Light Grenade Launcher
e. Fusilier (10) – (Use Indigo Spec-Ops Model) i. Combi-Rifle
ii. Lieutenant 4. Garuda TACBOT (22) – Attack backline
a. Combi-Rifle 5. Hexa (38) – 1.5 SWC (cover Link team’s advance)
a. Multi-sniper rifle
Neoterran. 3.1. 149 points – 2.0 SWCs – 9 regular orders + attack via parabolic!!! (all helmets – AWESOME!!) 1. Auxilia (20) – Mark Targets for Fusilier Grenade Launcher
a. Combi-Rifleb. Forward Observerc. Auxbot
i. Heavy Flamerii. Forward Observer
2. Auxilia (14) – sweep mines/camo markersa. Combi-Rifleb. Auxbot
i. Heavy Flamer3. Link Team – Use Necron Deathmark heads as helmets
a. Fusilier (14)i. Combi-Rifle
ii. Medi-kit b. Fusilier (10)
i. Combi-Rifle c. Fusilier (10)
i. Combi-Rifle d. Fusilier (15) – 1 SWC
i. Combi-Rifle + Light Grenade Launchere. Fusilier (10) – (Use Indigo Spec-Ops Model)
i. Combi-Rifle ii. Lieutenant
4. Garuda TACBOT (22) – Attack backline a. Combi-Rifle
5. DEVA (34) – 1 SWC; Hunt out camouflaged enemies (use Aleph interchangeable commando) a. Spitfire + Nanopulsar b. Multi-spectral Visor L2
Neoterran. 1.0. 198 points – 2 SWCs 1. Auxilia (20)
a. Forward Observerb. Combi-Riflec. Auxbot
i. Forward Observerii. Heavy Flamer
2. Auxilia (20) a. Forward Observer
b. Combi-Riflec. Auxbot
i. Forward Observerii. Heavy Flamer
3. Link Team a. Fusilier (10)
i. Combi-Rifle b. Fusilier (10)
i. Combi-Rifle c. Fusilier (10)
i. Combi-Rifle d. Fusilier (10) – (Use Indigo Spec-Ops Model)
i. Combi-Rifle ii. Lieutenant
4. Clipper Dronebota. GML
5. Sierra Dronebota. HMG + Monofilament Mines
Neoterran. 2.0. 199 points – 3.5 SWCs – 10 regular orders + attack via parabolic!!! (all helmets – AWESOME!!) 1. Auxilia (20) – Mark Targets for Fusilier Grenade Launcher
a. Combi-Rifleb. Forward Observerc. Auxbot
i. Heavy Flamerii. Forward Observer
2. Auxilia (14) – sweep mines/camo markersa. Combi-Rifleb. Auxbot
i. Heavy Flamer3. Link Team – Use Necron Deathmark heads as helmets
a. Fusilier (14)i. Combi-Rifle
ii. Medi-kit b. Fusilier (22)
i. Hacking Device + Combi-Rifle c. Fusilier (14)
i. Combi-Rifle ii. Medi-Kit
d. Fusilier (15) – 1 SWC i. Combi-Rifle + Light Grenade Launcher
e. Fusilier (10) – (Use Indigo Spec-Ops Model) i. Combi-Rifle
ii. Lieutenant 4. Garuda TACBOT (22) – Attack backline
a. Combi-Rifle 5. DEVA (34) – 1 SWC; Hunt out camouflaged enemies (use Aleph interchangeable commando)
a. Spitfire + Nanopulsar b. Multi-spectral Visor L2
6. Sierra Dronebot (34) – 1 SWC (kill enemy heavy hitters using cheap auxilia as bait) a. HMG + Monofilament Mines
Neoterran. 3.0. 250 points – 4 SWCs – 10 regular orders + TAG!!!
1. Auxilia (20) – Mark Targets for Fusilier Grenade Launcher a. Combi-Rifleb. Forward Observerc. Auxbot
i. Heavy Flamerii. Forward Observer
2. Auxilia (14) – sweep mines/camo markersa. Combi-Rifleb. Auxbot
i. Heavy Flamer3. Link Team – Use Necron Deathmark heads as helmets
a. Fusilier (10)i. Combi-Rifle
b. Fusilier (10)i. Combi-Rifle
c. Fusilier (14)i. Combi-Rifle
ii. Medi-Kit d. Fusilier (15) – 1 SWC
i. Combi-Rifle + Light Grenade Launchere. Fusilier (10) – (Use Indigo Spec-Ops Model)
i. Combi-Rifle ii. Lieutenant
4. Garuda TACBOT (22) – Attack backline a. Combi-Rifle
5. DEVA (34) – 1 SWC; Hunt out camouflaged enemies (use Aleph interchangeable commando) a. Spitfire + Nanopulsar b. Multi-spectral Visor L2
6. Armored Cavalry (101) – 2 SWC a. Multi-HMGb. Heavy Grenade Launcher
Neoterran. 1.0. 250 points – 5 SWCs1. Link Team:
a. Fusilier Lieutenant (10) – Use Indigo Spec-Ops Model i. Combi-Rifle
b. Fusilier (14)i. Combi-Rifle
ii. Medi-Kitc. Fusilier (10)
i. Combi-Rifled. Fusilier (10)
i. Combi-Riflee. Fusilier (15) – 1 SWC
i. Combi-Rifle + Light Grenade Launcher 2. Auxilia (14)
a. Combi-Rifleb. Aux-Bot
i. Heavy Flamethrower3. Auxilia (14)
a. Combi-Rifleb. Aux-Bot
i. Heavy Flamethrower
4. Auxilia (14)a. Combi-Rifleb. Aux-Bot
i. Heavy Flamethrower5. Auxilia (14)
a. Combi-Rifleb. Aux-Bot
i. Heavy Flamethrower6. Swiss Guard (67) – 2 SWCs
a. HMG7. Aquila Guard (60) – 2 SWCs
a. HMG
Neoterran. 1.0. 300 points – 5.5 SWCs – 10 regular orders + attack via parabolic!!! (all helmets – AWESOME!!) GROUP 1:
1. Auxilia (20) – Mark Targets for Fusilier Grenade Launcher a. Combi-Rifleb. Forward Observerc. Auxbot
i. Heavy Flamerii. Forward Observer
2. Link Team – Use Necron Deathmark heads as helmets a. Fusilier (14)
i. Combi-Rifle ii. Medi-kit
b. Fusilier (22)i. Hacking Device + Combi-Rifle
c. Fusilier (14)i. Combi-Rifle
ii. Medi-Kit d. Fusilier (15) – 1 SWC
i. Combi-Rifle + Light Grenade Launchere. Fusilier (10) – (Use Indigo Spec-Ops Model)
i. Combi-Rifle ii. Lieutenant
3. Garuda TACBOT (22) – Attack backline a. Combi-Rifle
4. DEVA (34) – 1 SWC; Hunt out camouflaged enemies (use Aleph interchangeable commando) a. Spitfire + Nanopulsar b. Multi-spectral Visor L2
5. Sierra Dronebot (34) – 1 SWC (kill enemy heavy hitters using cheap auxilia as bait) a. HMG + Monofilament Mines
6. Swiss Guard (67) – 2 SWC (assassinate heavy hitters)a. HMG
GROUP 2:1. Auxilia (20) – Mark Targets for Fusilier Grenade Launcher
a. Combi-Rifleb. Forward Observerc. Auxbot
i. Heavy Flamerii. Forward Observer
2. Auxilia (14) – sweep mines/camo markersa. Combi-Rifle
b. Auxbot i. Heavy Flamer
3. Auxilia (14) – sweep mines/camo markersa. Combi-Rifleb. Auxbot
i. Heavy Flamer
Hassassin Sectorial Army. 1.0. 149 points – 2.5 SWCs 1. Linked Squad:
a. Muyib Lieutenant (23) – 1.5 SWCb. Muyib (25)
i. Viral Minesii. Minelayer
c. Muyib (25)i. Viral Mines
ii. Minelayer d. Muyib (27)
i. Doctor e. Muyib (31) – 1 SWC
i. X-Visorii. Spitfire
2. Daylami (9)3. Daylami (9)
Steel Phalanx . 150 points. 1.0 – 1 SWCs – 8 models 1. Fire team 1:
a. Ajax (43) – 0.5 SWCi. Lieutenant
b. Thorakites (13)i. SMG
c. Thorakites (16)i. SMG
ii. Medikitd. Thorakites (13)
i. SMG 2. Myrmidon (16) – lob Smoke grenades and let Agema shoot through
a. Chain Rifle 3. Agema (28) – 0.5 SWC
a. Mk124. Netrod (4)5. Netrod (4)
Steel Phalanx . 149 points. 2.0 – 2 SWCs – 9 models 1. Fire team 1:
a. Ajax (43) – 0.5 SWCb. Myrmidon (16)
i. Chain Rifle c. Myrmidon (16)
i. Chain Rifle
2. Fire team 2 a. Alke – 1.5 SWC
i. Lieutenant ii. Spitfire
b. Thorakites (13)i. SMG
c. Thorakites (16)i. SMG
ii. Medikitd. Thorakites (13)
i. SMG 3. Netrod (4)4. Netrod (4)
Steel Phalanx . 150 points. 3.0 – 2 SWCs – 9 models 1. Fire team 1:
a. Myrmidon Officer (32) – 0.5 SWCi. Boarding Shotgun + Zero-V Grenades
b. Myrmidon (16) i. Chain Rifle
c. Myrmidon (16) i. Chain Rifle
2. Fire team 2 a. Alke – 1.5 SWC
i. Spitfire b. Thorakites (13)
i. SMG c. Thorakites (16)
i. SMG ii. Medikit
3. Netrod (4)4. Netrod (4)5. Ekdromos (22) – Use Martial Arts Lvl 3
Steel Phalanx . 149 points. 4.0 – 2 SWCs – 7 models – LEGAL LIST 1. Fire team 1: (attack and move forward with zero-v grenades)
a. Machaon (39) – 0.5 SWCi. Combi-Rifle + Zero-V Grenades
b. Myrmidon (16) i. Chain Rifle
c. Myrmidon (16) i. Chain Rifle
2. Fire team 2 a. Alke – 1.5 SWC (Lieutenant)
i. Spitfire b. Thorakites (13)
i. SMG c. Thorakites (16)
i. SMG ii. Forward Observer (for smoke grenades)
3. Ekdromos (22) – Use Martial Arts Lvl 3
a. Chain Rifle + DA
Steel Phalanx . 148 points. 4.0 – 2 SWCs – 9 models – LEGAL LIST (Rambo) 1. Fire team 1: (attack and move forward with zero-v grenades)
a. Machaon (39) – 0.5 SWCi. Combi-Rifle + Zero-V Grenades
b. Myrmidon (16) i. Chain Rifle
c. Myrmidon (16) i. Chain Rifle
d. Myrmidon (16) i. Chain Rifle
2. Fire team 2 – Guard Netrodsa. Alke – 1.5 SWC (Lieutenant)
i. Spitfire b. Thorakites (13)
i. SMG c. Thorakites (13)
i. SMG 3. Netrod (4)4. Netrod (4)
Yu-Jing. Imperial Court. 1.0 (150 points) – 2.5 SWC1. Celestial Guard (13)
a. Combi Rifleb. Lieutenant
2. Celestial Guard (13) – 0.5 SWC a. Combi Rifle + Light Smoke Grenade Launcher b. Kuang Shi Control Device
3. Linked Squad 1:a. Kuang Shi (5)b. Kuang Shi (5)c. Kuang Shi (5)d. Kuang Shi (5)e. Kuang Shi (5)
4. Ninja (38) a. Combi Rifle + Exp CCW
5. Hsien – 2 SWC a. HMG
Tohaa (8 models) – 3 SWC – 150 points Fire Team 1:
o Sakiel (26) Lieutenant Viral Rifle + Swarm Grenades
o Kameal (12)o Kameal (12)
Fire Team 2:
o Sakiel (24) – 1.5 SWC (for targets with high BTS) Spitfire
o Kameal (12)o Kameal (12)
Chaksa Auxiliary (cover Tohaa advance – WATCH FOR FLAMERS!!) – 25 (1 SWC) o HMG
Clipsos (27) – 0.5 SWC (ambush groups of low BTS groups with Swarm Grenades) o Combi-Rifle + Swarm Grenades
Aleph. 1.0. – 149 points Deva (26)
o Lieutenanto Dakini Bot
Heavy Flamer Dasysus (46)
o Hacker Dakini Bot (13)
o Combi-Rifle Dakini Bot (13)
o Combi-Rifle Dakini Bot (13)
o Combi-Rifle Myrmidon (16)
o Chain Rifle Garuda Bot (22)
o Combi-Rifle
Neoterran. 3.0. 149 points – 2.5 SWCs – 9 regular orders 1. Auxilia (14) – sweep mines/camo markers
a. Combi-Rifleb. Auxbot
i. Heavy Flamer2. Auxilia (14) – sweep mines/camo markers
a. Combi-Rifleb. Auxbot
i. Heavy Flamer3. Link Team
a. Fusilier (22) – 0.5 SWCi. Combi-Rifle
ii. Hacker b. Fusilier (10)
i. Combi-Rifle c. Fusilier (19) – 1 SWC
i. HMGd. Fusilier (10) – (Use Indigo Spec-Ops Model)
i. Combi-Rifle ii. Lieutenant
4. Garuda TACBOT (22) – Attack backline a. Combi-Rifle
5. Hexa (38) – 1.5 SWC (cover Link team’s advance)
a. Multi-sniper rifle
Shaavasti Expeditionary Force 147 points. 3.0 SWC1. Gwailos (24)
a. Boarding Shotgun 2. Gwailos (24)
a. Boarding Shotgun 3. Shrouded (25) – 0.5 SWC – Set up ambushes along Gwailos path – nanoscreens delibetely leave routes of
attack open as bait so Shrouded can take advantage of it a. Minelayer
4. Shrouded (25) – 0.5 SWCa. Minelayer
5. Answang (25) – Follow Gwailos and absorb as necessary then become a 3 wound monster and kill everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce!
6. Shrouded (25) – 2 SWCa. Lieutenant
Shaavasti Expeditionary Force 150 points. 3.0 SWC1. Gwailos (24)
a. Boarding Shotgun 2. Seed Soldier (14)
a. Combi-Rifle + Light Shotgun 3. Shrouded (25) – 0.5 SWC – Set up ambushes along Gwailos path – nanoscreens delibetely leave routes of
attack open as bait so Shrouded can take advantage of it a. Minelayer
4. Shrouded (25) – 0.5 SWCa. Minelayer
5. Answang (25) – Follow Seed Soldier and absorb as necessary then become a 3 wound monster and kill everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce!
6. Maligonos (37) – 2 SWCa. Lieutenant
Shasvastii Expeditionary Force. 150 points. 1.0 SWC 1. Fire Team 1:
a. Seed Embryo (14)b. Seed Embryo (14)c. Seed Embryo (14)d. Seed Embryo (14)
2. Notificer (23) – ambush people who try to attack seed link team 3. Notificer (23)4. Notificer (23) – 1 SWC
a. Lieutenant5. Aswang (25) – Feed from fallen seed embryos
Shaavasti Expeditionary Force 149 points. 3.0 SWC1. Seed Soldier (14)
a. Combi-Rifle + Light Shotgun 2. Shrouded (25) – 0.5 SWC – Set up ambushes along Gwailos path – nanoscreens delibetely leave routes of
attack open as bait so Shrouded can take advantage of it a. Minelayer
3. Shrouded (25) – 0.5 SWC – Set up ambushes along Gwailos path – nanoscreens delibetely leave routes of attack open as bait so Shrouded can take advantage of it
a. Minelayer4. Notificer (23) 5. Answang (25) – Follow Seed Soldier and absorb as necessary then become a 3 wound monster and kill
everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce! 6. Maligonos (37) – 2 SWC
a. Lieutenant
Shaavasti Expeditionary Force 150 points. 2.0 SWC1. Shrouded (24) 2. Shrouded (25) – 0.5 SWC – Set up ambushes along Gwailos path – nanoscreens delibetely leave routes of
attack open as bait so Shrouded can take advantage of it a. Minelayer
3. Notificer (23) 4. Notificer (23)5. Notificer (30) – 1.5 SWC
a. Spitfire 6. Answang (25) – Follow Seed Soldier and absorb as necessary then become a 3 wound monster and kill
everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce! a. Lieutenant
Shaavasti Expeditionary Force 149 points. 3.0 SWC1. Seed Soldier (14)
a. Combi-Rifle + Light Shotgun 2. Seed Soldier (14)
a. Combi-Rifle + Light Shotgun 3. Notificer (23) 4. Notificer (30) – 1.5 SWC
a. Spitfire 5. Answang (25) – Follow Seed Soldier and absorb as necessary then become a 3 wound monster and kill
everything; Use ADHL on enemy troops to glue them and then absorb their lifeforce! a. Lieutenant
6. Maligonos (43) – 1 SWCa. Monofilament Mines
Neoterran. 150 points. 3.0 SWC (For Swiss Guard model, use Missile launcher Swiss guard and convert on the HMG from the Indigo Spec-Ops Model)
1. Swiss Guard (67) – 2 SWCsa. HMG
2. Auxilia (14)3. Auxilia (14)4. Link Team:
a. Fusilier Lieutenant (10) b. Fusilier (10) c. Fusilier (10) d. Fusilier (10) e. Fusilier (15) – 1 SWC
i. Light Grenade Launcher