Indie Series 02: AI and Recent Advances in Games
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Transcript of Indie Series 02: AI and Recent Advances in Games
![Page 1: Indie Series 02: AI and Recent Advances in Games](https://reader033.fdocuments.in/reader033/viewer/2022050714/55a8534c1a28abbc4f8b4874/html5/thumbnails/1.jpg)
Recent Advances in
AI & Games Mohammad Shaker
Founder, Strong Emotions
Wikilogia Talk, April 2015
Content Generation, Emotions and Serious Games
@ZGTRShaker
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Non-Player Character (NPC)
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Non-Player Character (NPC)
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Fire Propagation
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The enemies respond to sounds and visual distractions such as fire
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If an enemy AI is injured on the ground, he will shout out for help
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Code Master Ego Weather Engine
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AI beyond NPC
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AI beyond NPC
1. Procedural Content Generation 2. Player-experience modeling 3. Data Mining and User Behavior 4. Alternate NPC Approaches
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Procedural Content
Generation
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Procedural Content
Generation
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Procedural Content
Generation
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Procedural Content
Generation
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PCG Across Genres
Dungeon Platformer Open World
Physics-based Rhythm-based
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Spelunky
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Mario
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No Man’s Sky
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No Man’s Sky
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Ropossum for Cut the Rope
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Adaptive Personalized Content Generation for FPS Games
Fourth Year Project, 2012
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Evolving Neural Network Agents in the NERO Video Game http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
Believability and Adaptivity
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Evolving Neural Network Agents in the NERO Video Game http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
Believability and Adaptivity
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Evolving Neural Network Agents in the NERO Video Game http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
Believability and Adaptivity
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Evolving Neural Network Agents in the NERO Video Game http://nn.cs.utexas.edu/downloads/papers/stanley.cig05.pdf
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6%
Very anxious
17%
Somewhat anxious
22%
Neither
32%
Somewhat relaxed
23%
Very relaxed
Player Emotion After Playing Angry Birds
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Marry someone and break your addiction
Employed o r N O T
Employed people are 2X more likely to feel anxiety and 2.25X likely to experience anger
Single vs. Married
You are X2 likely to be addicted on angry birds if you are single than if you are married
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Simple
Easy
Just right
Tough
3%
6%
60%
31%
Player Reported Difficulty for Angry Birds
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The Big Picture of Player Modeling
Game Player
Player Experience Model
Adaptation Model
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Enforced Controllable features
Gameplay features
Prediction of player’s emotion
Exhaustive search
Towards Adaptation
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Levels Generation
Black and White
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Items Placement (SOM)
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
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Facial Expression
What?!
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Publications • A Quantitative Approach for Modeling and Personalizing Player Experience in First-
Person Shooter Games, in the Extended Proceedings of the 2013 Conference on User Modeling, Adaptation and Personalization (UMAP 2013), 2013.
• Personalizing Content Generation in First Person Shooter Games through Player Modeling. Submitted on Oct. 2014 to The Scientific World Journal, Special issue in "Recent Advances in Intelligent Techniques for Games", 2015.
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Nonverbal Signatures of Engagement in Super Mario Bros
2013
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Expressions during Gameplay
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Behavioral Features
• Visual Reaction (VR) – Bias of head on the x-axis compared to first frame (Avg. + STD) – Bias of head on the y-axis compared to first frame (Avg. + STD) – Left eye closed (Avg. + STD) – Right eye closed (Avg. + STD) – Mouth open (Avg. + STD)
• Facial Expression (FE) – Angry % (Avg. + STD) – Happy % (Avg. + STD) – Sad % (Avg. + STD) – Surprised % (Avg. + STD)
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Publication Noor Shaker and Mohammad Shaker. Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros, in Proceedings of the 2014 Conference on User Modeling, Adaptation and Personalization (UMAP 2014), 2014.
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Ropossum: Evolutionary-based Authoring Tool for Physics-based Games
Graduation Thesis, 2013
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- Popular physics based game!- Can generate endless levels!- All levels should be playable!- Opens the imagination of all players to design, test, modify their own levels and help them achieve that.!
Ropossum
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Graduation Thesis Publications • Evolving Playable Content for Cut the Rope through a Simulation-Based Approach, in
Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 13), 2013.
• Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels, in Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 13), 2013.
• Automatic Generation and Analysis of Physics-Based Puzzle Games, in Proceedings of the 2013 IEEE Conference on Computational Intelligence and Games (CIG 2013), 2013. Nominated for best paper award.
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Projection-based Agent for Generating Playable Content for Physics-based Games
Nominated best paper award, EvoStar, Denmark - April 2015
A Progressive Approach to Content Generation Nominated best paper award, EvoStar, Denmark - April 2015
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Projection-based Agent
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Supervised Projects 2013 and 2014
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A Procedural Method for Automatic Generation of Spelunky Levels
Walaa Baghdadi, Fawzya Shams Eddin, Rawan Al-Omari, Ziena Alhalawani, Mohammad Shaker and Noor Shaker EvoStar, Denmark 2015
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Projection-based Agent
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Weebee on a Mission: A Serious Game for Better Understanding the
Behavior Differences Between Children
Rawan Al-Omari, Walaa Baghdadi, Ziena Alhalawani, Mohammad Shaker and Noor Shaker, 2014
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O n a M i s s i o n
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Questionnaire to Game Scenario
“Do you help other !kids in need?”!
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Game Environments
Park School Kitchen
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Weebee on a Mission, FITE of Damascus, Syria, 2014
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Utilizing Kinect Control for More Immersive Interaction with 3D Environments
Saeed Hajali, Kinda Tarboush, Marah Halaweh, Mohammad Shaker and Noor Shaker
2014
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“Why using a stylus when God gave us five fingers!”
Steve Jobs when introducing
the first iPhone, 2010
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Hand Gesture Voice Command
Interaction with the Environment
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The Immersion Process
Player Sketch
Generating basic Level
Canvas
Allow Edit and Generation of
Content
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Select Rotate Delete Move
The ges tu res that we use
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The Application
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NEXT, iNversion, Collapse, SyncSeven, unannounced title and unannounced title.
visit: www.mohammadshaker.com
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NEXT www.mohammadshaker.com/next.html
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NEXT www.mohammadshaker.com/next.html
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NEXT www.mohammadshaker.com/next.html
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iNversion www.mohammadshaker.com/inversion.html
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iNversion www.mohammadshaker.com/inversion.html
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Collapse www.mohammadshaker.com/collapse.html
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https://play.google.com/store/apps/details?id=com.StrongEmotionsApps.SyncSevenFREE
SyncSeven on Android
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SyncSeven on Android https://play.google.com/store/apps/details?id=com.StrongEmotionsApps.SyncSevenFREE
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Visit my website and play NEXT, iNversion and Collapse.
www.mohammadshaker.com
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www.mohammadshaker.com @ZGTRShaker
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Thx.