Income & Starting Money GERMANY - Historical …...GERMAN ROUNDEL 1 Infantry 1 Mountain Infantry 1...

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Order of Play 1. Germany, 2. Soviet Union and Communist China, 3. Japan, 4. Great Britain, Far East Command, ANZAC, 5. France & Free France, 6. Italy, 7. United States, Naonalist China TURN PHASES 1. PRODUCTION Repair units Lend-Lease Research technology Purchase units 2. COMBAT MOVEMENT Move units into combat Combat related actions 3. COMBAT Resolve all combat 4. NON-COMBAT Move units not in combat Strategic rail movement 5. PLACE UNITS AND COLLECT INCOME GERMANY INCOME AND PRODUCTION (Industrial Production Points) WARTIME BONUS INCOME GERMANY OVERVIEW Home Country All Germany (Excluding East Prussia). War Status At peace with all nations (1936 Scenario) At war with Britain, France, Poland (1939 Scenario) Spanish Civil War (1936) Germany controls Spanish Nationalists. Minor Power Alignment Special Alignment Conditions: Romania, Hungary, Bulgaria, Finland, Sweden, Spain, Turkey, Iraq, Argentina (Table 4-6) Nationalist Spain Aligns on turn Russia and Germany are at war. Austrian, Sudetenland & Slovakia Annexations 1936 Germany may annex Austria, Sudetenland and Slovakia by making a combat move into these areas with at least 1 land unit. Forces stationed in these areas become German. Annexations are not declarations of war and trigger smaller income increases for Allied powers. (See optional rules for Slovak resistance). Germany may perform one Annexation per turn. 1939 Place a German roundel in Austria, Sudetenland and Slovakia, and add their starting forces to set up. Surrender Germany surrenders when Berlin is captured. GERMAN VICTORY OBJECTIVES Condition Available Victory Points Scoring Lebensraum 4 Score 1 victory objective for each of the following groups of land zones Possessed by Germany at the end of game: (1) Warsaw, West Poland and Dolnoslaske (2) Lithuania, Latvia and Estonia (3) Denmark, Netherlands and Belgium (4) Yugoslavia and Greece (5) Bessarabia, Western Ukraine and Belorussia. Eliminate Communism 1 Score 1 victory objective if at end of game Germany controls Moscow or two Soviet Cities. Gain Resources 1 Score 1 Victory Objective if at end of game German income from territories and bonus income is >50 IPP. Spanish Civil War 1 Score 1 victory objective if the Nationalists won the Spanish Civil War and Spain is Neutral or Axis Aligned at end of game. If Sweden is neutral or Axis Possessed/ Aligned +3 If Narvik is Axis possessed/Aligned +1 If Spanish Nationalists won civil war (1936 only) or Spain is neutral (1939 only) +1 If Romania is Axis Possessed/Aligned +3 Possession/Alignment from each of the following oil producing territories: Transcaucasia, Southern Iran, Iraq +2 The Molotov-Ribbentrop Pact (Available during Peacetime: See 14.2). +5 Scenario Income & Starting Money Wartime Income (=Total Value of Territories) 1936: At Peace 20 20 1939: At war with Britain, France and Poland 24 24 Additional Income Wartime Bonus Income once at War. Molotov-Ribbentrop Pact Income. v1.4

Transcript of Income & Starting Money GERMANY - Historical …...GERMAN ROUNDEL 1 Infantry 1 Mountain Infantry 1...

Page 1: Income & Starting Money GERMANY - Historical …...GERMAN ROUNDEL 1 Infantry 1 Mountain Infantry 1 Light Armor BALTIC SEA (SZ15) 1 Battleship 1 Cruiser 1 Destroyer DANISH STRAITS (SZ

Order of Play 1. Germany, 2. Soviet Union and Communist China, 3. Japan, 4. Great Britain, Far East Command, ANZAC, 5. France & Free France, 6. Italy, 7. United States, Nationalist China

TURN PHASES

1. PRODUCTION Repair units

Lend-Lease

Research technology

Purchase units

2. COMBAT MOVEMENT Move units into combat

Combat related actions

3. COMBAT Resolve all combat

4. NON-COMBAT Move units not in combat

Strategic rail movement

5. PLACE UNITS AND

COLLECT INCOME

GER

MA

NY

INCOME AND PRODUCTION (Industrial Production Points)

WARTIME BONUS INCOME

GERMANY OVERVIEW

Home Country All Germany (Excluding East Prussia).

War Status At peace with all nations (1936 Scenario) At war with Britain,

France, Poland (1939 Scenario)

Spanish Civil War

(1936) Germany controls Spanish Nationalists.

Minor Power

Alignment

Special Alignment Conditions: Romania, Hungary, Bulgaria,

Finland, Sweden, Spain, Turkey, Iraq, Argentina (Table 4-6)

Nationalist Spain Aligns on turn Russia and Germany are at war.

Austrian, Sudetenland

& Slovakia Annexations

1936

Germany may annex Austria, Sudetenland and Slovakia by making a

combat move into these areas with at least 1 land unit. Forces stationed

in these areas become German. Annexations are not declarations of war

and trigger smaller income increases for Allied powers. (See optional

rules for Slovak resistance). Germany may perform one Annexation per

turn.

1939 Place a German roundel in Austria, Sudetenland and Slovakia,

and add their starting forces to set up.

Surrender Germany surrenders when Berlin is captured.

GERMAN VICTORY OBJECTIVES

Condition Available Victory Points

Scoring

Lebensraum 4

Score 1 victory objective for each of the following groups of

land zones Possessed by Germany at the end of game: (1)

Warsaw, West Poland and Dolnoslaske (2) Lithuania, Latvia

and Estonia (3) Denmark, Netherlands and Belgium (4)

Yugoslavia and Greece (5) Bessarabia, Western Ukraine

and Belorussia.

Eliminate

Communism 1

Score 1 victory objective if at end of game Germany controls

Moscow or two Soviet Cities.

Gain

Resources 1

Score 1 Victory Objective if at end of game German income

from territories and bonus income is >50 IPP.

Spanish Civil

War 1

Score 1 victory objective if the Nationalists won the Spanish

Civil War and Spain is Neutral or Axis Aligned at end of

game.

If Sweden is neutral or Axis Possessed/

Aligned +3

If Narvik is Axis possessed/Aligned +1

If Spanish Nationalists won civil war (1936

only) or Spain is neutral (1939 only) +1

If Romania is Axis Possessed/Aligned +3

Possession/Alignment from each of the

following oil producing territories:

Transcaucasia, Southern Iran, Iraq

+2

The Molotov-Ribbentrop Pact (Available

during Peacetime: See 14.2). +5

Scenario Income & Starting Money

Wartime Income (=Total Value of Territories)

1936: At Peace 20 20

1939: At war with Britain,

France and Poland 24 24

Additional Income

Wartime Bonus Income once at War.

Molotov-Ribbentrop Pact Income. v1.4

Page 2: Income & Starting Money GERMANY - Historical …...GERMAN ROUNDEL 1 Infantry 1 Mountain Infantry 1 Light Armor BALTIC SEA (SZ15) 1 Battleship 1 Cruiser 1 Destroyer DANISH STRAITS (SZ

LAND UNITS Att Def $ Notes

INFANTRY 2 4 1 3 +1 when paired with Attacking artillery, 1:1

MILITIA 1 2 NA 2 Build in non-factory site

MOTORIZED 2 4 2 4 Infantry upgrade, Can tow artillery

MECHANIZED 3 4 2 4 Available: July 1938, pair to blitz

CAVALRY 3 2 2 3

ARTILLERY 3 3 1 4 First strike-pair with infantry

ANTI-AIRCRAFT 3 3 1 4 Up to 3 rolls, first round only

LIGHT ARMOR 4 3 2 4

MED. ARMOR 6 5 2 6 Available: July 1938, may Blitz

TIGER I 8 8 2 8 Target Selection 1 (Armor). Available after

developing Heavy armor. Build 1 per turn.

SEA UNITS Att Def $ Notes

TB DESTROYER 2 2 2 NA Cannot be built during game

DESTROYER 4 4 3 8 Shore bombardment 1

CRUISER 6 6 3 4/4/4 Shore bombardment 2

BATTLESHIP 8 8 2 6/6/5/5 Shore bombardment 4

LIGHT CARRIER NA 1 3 3/3/3 Carries 1 aircraft

CARRIER NA 2 3 6/4/4/4 Carries 2 aircraft, Capital ship

SUBMARINE 3 3 3 5 Multiple special rules

COASTAL SUB 2 2 1 NA Multiple special rules

TRANSPORT NA NA 2 8 Transports 1 inf + 1 other unit

AIR UNITS Att Def $ Notes

FIGHTER 6(3)* 6/(3)* 4 10 Air superiority

TAC BOMBER 7 5 4 11 Target Selection “1-3” (Ground/Naval)

MED BOMBER 7(1)* 4 5 11 Strategic Bombing 1D6 - Facility

STRAT BOMBER CB(1)* 2 6 12 Avail. July 1939, Strat bombing 2 D6

AIR TRANSPORT NA NA 6 9 Transports units, Airborne assault

(#)* Interception combat, CB = Carpet Bombing: 3 Attacks @2

FACILITIES $ Max D. Notes

MINOR FACTORY 5/5 5 Builds 1 unit

FACTORY UPGRADE 5/5 NA Converts minor to major factory

MAJOR FACTORY 5/5/5/5 20 Builds 5 units

AIR BASE 5/5 5 Extends range by 1, scramble

NAVAL BASE 4/3/3 5 Adds +1 to the movement

NAVAL SHIPYARD 5/5/5 8 Build and repair Cap. Ships, nav base

SUBMARINE BASE 3 3 Naval base for submarines

COASTAL ARTILLERY 8 NA First 3 shots @ 3 at attacking ships

FORTIFICATION 5/5 NA Combat bonus rnd 1 of combat, +2 all land

units 2 attacks @ 5 first round

SPECIALIST INF Att Def $ *Build limit: 2 per turn

SS PANZER

GRENADIERS 4 5 2 4 Mechanized Infantry. Available: January

1943, build 2 per turn.

MOUNTAIN 2 4 1 4 +1 Defense in mountains, No Attacker penalty.

MARINES 2 4 1 4 No double casualties

AIRBORNE 2 2 1 3 Airborne assault

© Historical Board Gaming

Can Germany Declare War on: Answer:

British Commonwealth, France, USA,

Nationalist China Yes

USSR, Communist China Yes

Japan, Italy No

Any Neutral Minor Power Yes

SS Panzer Grenadiers:

German SS Panzer Grenadiers are Advanced

Mechanized Infantry Germany may build even without

developing the technology. They may Blitz even

without armor (although other units cannot pair with

them). Germany can build 2 per turn.

Tiger IE:

The Tiger IE is an advanced armored unit available to

the German player after he develops advanced armor

technology. The Tiger IE must be built in the German

Home Country. Only 1 may be built per turn.

Lightning War: All German land and air units may make an additional sequence of combat

movement, combat (including blitz) and non-combat movement on any one turn of the German

players choosing up to and including July 1940. This second round of attacks takes place

directly after the end of the first non-combat movement. Units with blitz may use this ability

during both rounds if possible.

Soviet Surprise Attack: On the player turn that Germany declares war with the Soviet

Union all German land/air units get +1 Attack and all Soviet units get -1 Defense on all rounds

of combat (including subsequent blitz). The Soviets may not Attack more than one land zone

on their next turn.

Bonus Technology Rolls: Germans superior technology allows them one free roll per turn

beginning July 1939.

Volkssturm: Germany can build Volkssturm militia units. These are built in Germany, just

like ordinary militia but may rail or move within German home Country.

Advanced Armaments: Germany can build Medium Armor and Mechanized Infantry earlier

than other nations (July 1938).

GERMAN SPECIAL ABILITIES GERMAN SPECIAL UNITS

TECH ADVANCES Att Def $ Notes

ADV. ARTILLERY 4 4 1 4 First strike

ADV. MECH 4 5 2 4 Blitz with armor at 2:1 ratio

HEAVY ARMOR 8 7 2 +2 Blitz, Target selection 1

JET AIRCRAFT 8/5 8/5 4 12 Air Superiority

HEAVY STRATEGIC CB(2)* 3 6 15 Strategic Bombing 3D6

ADV. SUBMARINE 4 4 3 7 Multiple special rules

(#)* Interception combat, CB = Carpet Bombing: 5 Attacks @2

Page 3: Income & Starting Money GERMANY - Historical …...GERMAN ROUNDEL 1 Infantry 1 Mountain Infantry 1 Light Armor BALTIC SEA (SZ15) 1 Battleship 1 Cruiser 1 Destroyer DANISH STRAITS (SZ

FACILITIES LAND UNITS AIR UNITS SEA UNITS

EAST PRUSSIA 1 Shipyard (SZ15) 2 Infantry

STETTIN 1 Major Factory 2 Infantry

1 Militia

BERLIN 1 Air Base

1 Major Factory

2 Infantry

1 Cavalry

1 Artillery

1 Anti-Aircraft

1 Light Armor

1 Fighter

1 Tactical Bomber

MUNICH 1 Major Factory

1 Airbase

1 Infantry

1 IMountain Infantry 1 Air Transport

WEST GERMANY

1 Major Factory

1 Air Base

1 Shipyard (SZ13)

2 Infantry

1 Artillery

1 Fighter

1 Medium Bomber

BALTIC SEA

(SZ15)

1 Cruiser

1 Destroyer

1 Submarine

1 Transport

NORTH SEA

(SZ 13)

1 Coastal Submarine

1 Torpedo Boat Destroyer

SHIP & FACILITY

PRODUCTION CHART

1 Battleship – Position 4 (Owe 16)

1 Destroyer – Place units box

1 Submarine – Place Units box

© Historical Board Gaming

GERMANY 1936 SETUP

Page 4: Income & Starting Money GERMANY - Historical …...GERMAN ROUNDEL 1 Infantry 1 Mountain Infantry 1 Light Armor BALTIC SEA (SZ15) 1 Battleship 1 Cruiser 1 Destroyer DANISH STRAITS (SZ

FACILITIES LAND UNITS AIR UNITS SEA UNITS

EAST PRUSSIA Shipyard (SZ15)

4 Infantry

1 Militia

1 Artillery

1 Mechanized Infantry

1 Medium Armor

1 Fighter

1 Medium Bomber

STETTIN Major Factory

5 Infantry

1 Militia

1 Cavalry

4 Artillery

3 Mechanized Infantry

3 Medium Armor

1 Light Armor

2 Fighters

1 Medium Bomber

2 Tactical Bombers

BERLIN Major Factory

Air Base

3 Infantry

1 Militia

1 Fighter

2 Strategic Bombers

1 Medium Bomber

1 Air Transport

MUNICH Major Factory

Air Base

4 Infantry

2 Artillery

1 Fighter

1 Medium Bomber

WEST GERMANY

Major Factory

Air Base

Shipyard (SZ13)

1 Anti-Aircraft Gun

5 Infantry

2 Militia

2 Artillery

1 Fighter

AUSTRIA

GERMAN ROUNDEL

1 Infantry

1 Mountain Infantry

SUDETENLAND

GERMAN ROUNDEL Minor Factory 3 Infantry

SLOVAKIA

GERMAN ROUNDEL

1 Infantry

1 Mountain Infantry

1 Light Armor

BALTIC SEA

(SZ15)

1 Battleship

1 Cruiser

1 Destroyer

DANISH STRAITS

(SZ 13)

1 Destroyer

1 Coastal Submarine

1 Torpedo Boat Destroyer

ATLANTIC 2 Submarines (on station to start

war) 1 each in SZ22 and SZ79

SHIP & FACILITY

PRODUCTION CHART

1 Light Carrier – Position 3 (owe 6)

1 Battleship – Position 4 (owe 16)

1 Destroyer - Place Units Box

2 Submarines – Place Units Box

© Historical Board Gaming

GERMANY 1939 SETUP