Inappopriate inspirations
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Transcript of Inappopriate inspirations
© Chia Ying Yang
Inappropriate InspirationsHow “Grown-Up” Media Can
Inspire Great Kids Games
Carla Fisher, Ed.D.No Crusts Interactive
INPlay 2013
Cards Against Humanity
• Fun factor: Tears will be shed• Pleasure level: Mostly happy
with periods of vaguely uncomfortable
• Social:
• Very social and open-ended game• Released under Creative Commons• Option to make your own cards• Expansion packs that allows you to grow the
collection• Incredibly well-balanced game -- fun for 4 people
as well as 12 people. Also balances happiness with periods of awkwardness.
• Dialogic play – connect over games• Cooperative level design• “Dual premise” game mechanics• Automated scaffolding• Creating and sharing content
• Provide data for strategic play• Create emotion through sound, level
design, pace, writing• Tell stories
• Even through tutorials• Use native device functionality• Stupid hard game design can still be
engaging
• Cards Against Humanity• Bout• DrawQuest• Fingle• Slice HD• Left 4 Dead• Borderlands 2• Halo 3 (feature no longer available)• Kowa-Oto• Dead Runner• Dear Esther• Thomas Was Alone• Leisure Suit Larry• Hardest Game Ever and sequels• Zombies, Run!• I’d Cap That
Appropriate InnovationInappropriate Inspirations