in yer eye

7
Psychic warriors and soulknives haven t been supported to the degree that the other warrior classes have, meaning those who have chosen to play one of these unique classes have been forced to select their feats from some very meager pick- ings. The new feats introduced here should go a long way towards remedying that. Because of the relative scarcity of psychic feats, the new feats introduced here are not restricted to high level characters exclusively. Instead, these new feats run the gamut from those suitable for beginning level characters, to those suitable and selectable only be experienced warriors. Chrysalis Armor [Psionic] You can focus your mind to allow you to ignore minor injuries. Prerequisites: Con 13, Mind Over Body, Rapid Metabolism Benefits: While you retain your psionic focus, you gain damage reduction DR 2/-. Cloak Obscurement [Psionic] You are so skilled with optical tricks that you can disappear in the blink of an eye. Prerequisites: Hide 15 ranks, Perform (dance) 4 ranks 1 Fantasy Players Companion The Inner Eye by Patrick Younts Requires the use of the Dungeons & Dragons ® Player’s Handbook

description

spy

Transcript of in yer eye

Page 1: in yer eye

Psychic warriors and soulknives haven t beensupported to the degree that the other warriorclasses have, meaning those who have chosen toplay one of these unique classes have been forcedto select their feats from some very meager pick-ings. The new feats introduced here should go along way towards remedying that. Because of therelative scarcity of psychic feats, the new featsintroduced here are not restricted to high levelcharacters exclusively. Instead, these new featsrun the gamut from those suitable for beginninglevel characters, to those suitable and selectableonly be experienced warriors.

Chrysalis Armor [Psionic] You can focus your mind to allow you to ignoreminor injuries. Prerequisites: Con 13, Mind Over Body, RapidMetabolismBenefits: While you retain your psionic focus,you gain damage reduction DR 2/-.

Cloak Obscurement [Psionic]You are so skilled with optical tricks that you candisappear in the blink of an eye.Prerequisites: Hide 15 ranks, Perform (dance) 4ranks

1

Fantasy Player’sCompanion

The Inner Eyeby Patrick Younts

Requires the use of the Dungeons & Dragons®

Player’s Handbook

Page 2: in yer eye

Benefits: To use this feat, you must expend yourpsionic focus. You can gain concealment withCloak Dance as a free action, or gain total con-cealment with Cloak Dance as a move action.

Deeper Impact [Psionic]Your Deep Impact strikes hit with incredible pre-cision. Prerequisites: Str 13, Psionic Weapon, DeepImpact, base attack bonus +6Benefits: When you use Deep Impact to attackwith a melee weapon, the critical threat range ofthat weapon is doubled. Unlike other effects thatincrease a weapon s threat range, the effects ofDeeper Impact do stack with those of theImproved Critical feat, the keen edge spell, or thekeen special ability. The normal rules of thoseeffects still apply, however, meaning DeeperImpact can only stack with one of the other listedabilities. When determining the final threat rangeof weapon already benefiting from one of theabove listed effects, do not double the modified

threat range. Instead, add the increases together.For example:

A longsword has a threat range of 19-20. With thekeen special ability, it has a threat range of 17-20. With the keen special ability and the DeeperImpact feat, it has a threat range of 15-20.

Deepest Impact [Psionic]Your Deep Impact strikes can kill with ease.Prerequisites: Str 13, Psionic Weapon, DeepImpact, Deeper Impact, base attack bonus +9Benefits: When you roll a critical hit with amelee attack enhanced by Deep Impact, the dam-age multiplier of your weapon is increased by 1step, from x2 to x3 or x3 to x4, for example.

Driving Strike [Psionic]Your unarmed attacks or natural weapons strikewith deadly precision. Prerequisites: Str 13, Psionic Fist, UnavoidableStrike, base attack bonus +6

2

Designer’s NotesIn the transition from 3.0 to 3.5, the ability to stack threat range multipliers was removed from thegame, to remove what proved to be an overly effective ability. So, you might wonder why I vechosen to include stacking modifiers here, and what makes them balanced for use.

The reason they are balanced in the format I have presented them in is because of reduced oppor-tunity of use. In 3.0, a weapon with stacked multipliers was always effective, but here, severalconditions must be met before the stacking multipliers can come into play. More specifically, thestacking multipliers can only be used when the character has achieved psionic focus, a conditionwhich not only requires a move action, at the least, to acquire, but one which can be easily ended.

So, in order to even have a chance to benefit from Deeper Impact, Ferocious Shot, or ForcefulImpact, the character must first succeed at gaining psionic focus through the expenditure of atleast a move action, but he must then sacrifice his focus for what will be, at best, a 45% chanceof achieving a critical hit (with a rapier or other base 18-20 weapon and the Improved Criticalfeat) once a turn.

What s more, the two classes that benefit most from these feats, the psychic warrior and soulknife, have a comparatively low attack bonus compared to other warriors, which means that theremay well be occasions where the low end of their critical threat range will not be sufficient to evenhit an opponent — a critical threat range of 12 to 20 is relatively useless if you have to roll a 16 orbetter even to hit your opponent.

I feel these twin factors mitigate the raw power of a massive threat range, and bring DeeperImpact, Ferocious Shot, and Forceful Impact into line with other, high level feats.

Page 3: in yer eye

Benefits: When you use Unavoidable Strike toattack with an unarmed strike or natural weapon,the critical threat range of that attack is doubled.Unlike other effects that increase an attack sthreat range, the effects of Driving Strike do stackwith those of the Improved Critical feat. Whendetermining the final threat range of an unarmedor natural attack already benefiting fromImproved Critical, do not double the modifiedthreat range. Instead, add the increases together.For example:

Normally, an unarmed attack has a critical threatrange of 20. With the Improved Critical feat, itimproves to 19-20. With the addition of DrivingStrike, it would become 18-20.

Fatal Shot [Psionic]Your ranged attacks strike with staggeringimpact. Prerequisites: Dex 13, Point Blank Shot, PsionicShot, Fell Shot, Ferocious Shot, base attackbonus +9Benefits: When you roll a critical hit with aranged attack enhanced by Fell Shot, the damagemultiplier of your weapon is increased by 1 step,from x2 to x3, for example.

Ferocious Shot [Psionic]Your ranged attacks strike with deadly precision. Prerequisites: Dex 13, Point Blank Shot, PsionicShot, Fell Shot, base attack bonus +6 Benefits: When you use Fell Shot to attack witha ranged weapon, the critical threat range of thatweapon is doubled. Unlike other effects thatincrease an attack s threat range, the effects ofFerocious Shot do stack with those of theImproved Critical feat, the keen edge spell, or thekeen special ability.. When determining the finalthreat range of a weapon already benefiting fromImproved Critical, do not double the modifiedthreat range. Instead, add the increases together.For example:

Normally, a longbow has a critical threat rangeof 20. With the Improved Critical feat, it improvesto 19-20. With the addition of Ferocious Shot, itwould become 18-20.

Forceful Impact [Psionic]Your unarmed attacks hit with the force of a ham-mer. Prerequisites: Str 13, Psionic Fist, UnavoidableStrike, Driving Strike, base attack bonus +9Benefits: When you roll a critical hit with anunarmed or natural weapon enhanced byUnavoidable Strike, the damage multiplier isincreased by 1 step, typically from x2 to x3.

Greater Aligned Attack [Psionic]Your melee or ranged attack inflicts significant,alignment-based damage. Prerequisites: Aligned Attack, base attack bonus+8Benefits: When you make a successful melee orranged attack against an opponent whose damagereduction is directly opposed by your AlignedAttack, you deal 2d6 points of extra damage. So,for example, if you have chosen to make yourAligned Attack lawful, you would deal 2d6points of damage to an opponent with DR 5/law-ful, but only 1d6 points of damage to an opponentwith DR 5/chaotic.

Improved Stand Still [Psionic]You can harm your enemies while forcing themto hold their position. Prerequisites: Str 13, Stand Still, base attackbonus +5Benefits: When you use the Stand Still feat tohalt an opponent who is attempting to move outof an area you threaten, you inflict half damagewith a successful attack.Normal: When you use the Stand Still feat, youinflict no damage on a successful attack.

Instinctive Reaction [Psionic]Your psychic energies boost your reflexes to anastounding degree.Prerequisites: Dex 13Benefits: If you begin a battle while psionicallyfocused, you gain a +2 bonus to your initiativecheck. This bonus stacks with the bonus fromImproved Initiative. If you choose to expend youpsionic focus when rolling initiative, you gain a+6 bonus to the check.

3

Page 4: in yer eye

Mental Agility [Psionic]You can perform amazing feats of agility, andbody control. Prerequisites: Dex 13, Tumble 5 ranksBenefits: To use this feat, you must expend yourpsionic focus while attempting a Tumble check.In return, you gain a +10 bonus on the check.

Mental Finesse [Psionic]Your mind guides your hands in a way that otherwarriors cannot match. Prerequisites: Dex 13, Weapon Finesse. Benefits: While you retain your psychic focus,you can apply your Dexterity modifier, ratherthan your Strength modifier, to attack rolls madewith any one-handed melee weapon of your size. Special: If you have the Mental Strength feat,you can apply the benefits of Mental Finesse toone-handed weapons one size category largerthan is normal for your size.

Mental Strength [Psionic]Your psychic power strengthens your muscles,allowing you to wield larger weapons with ease. Prerequisites: Str 13Benefits: You can use weapons of one size cate-gory without changing the weapon s designation(light, one handed, two handed) to match yoursize, but you still suffer the normal —2 penalties toattack rolls while doing so. While you retain yourpsionic focus, however, you do not suffer thepenalty to attack rolls for using a larger than nor-mal weapon.

Oblivion Strike [Psionic]You can combine the force of your psychic ener-gies to devastating effect.Prerequisites: Dex 13, Psionic Shot and FellShot, or Str 13, Psionic Fist and UnavoidableFist, or Str 13, Psionic Weapon and Deep Impact,base attack bonus +11.Benefits: You can expend your psionic focus asingle time to combine the benefits of PsionicShot and Fell Shot, Psionic Fist and UnavoidableFist, or Psionic Weapon and Deep Impact in asingle attack. Normal: You can expend your psionic focus togain the benefits of either Psionic Shot or FellShot, Psionic Fist or Unavoidable Fist, or PsionicWeapon or Deep Impact.

Psychic Guidance [Psionic]While you are focused, you can throw weaponswith incredible accuracy. Prerequisites: Point Blank Shot, Far ShotBenefits: You must expend your psionic focus toactivate this feat. When you use a thrown weapon,its range increment is quadrupled.

Psychic Instincts [Psionic]Your psychic mind taps into the primal heart of theworld. Prerequisites: Track, Survival 6 ranks Benefits: You must expend your psionic focus touse this feat. You gain a +10 bonus to your nextSurvival check to follow tracks.

Psychic Slayer [Psionic]You can slay with the power of your psychic ener-gies. Prerequisites: Str 13 and Psionic Weapon, or Dex13 and Psionic ShotBenefits: To use this feat, you must expend yourpsionic focus. You can perform a coup de grace asa standard action.

Psychic Tactics [Psionic]You can link your mind to a companion, allowingyou to perform seamless actions together in com-bat. Prerequisites: Int 13Benefits: Designate one ally. While you and thatally are both flanking the same opponent, you gaina +2 bonus to attack and damage rolls. The bonusto attack rolls stacks with the +2 bonus normallygained from flanking an opponent. You can desig-nate a different ally each round as a free action. Special: If you possess another feat that increasesthe bonuses to attack rolls from flanking (such asthe Flanking Mastery feat from Ronin Art sFantasy Player s Companion: A Dozen andThree Group Feats), then the benefits of this featstack with that increased bonus as well.

Psychic Throw [Psionic]You can focus your psychic energy to manipulateyour opponent s limbs.Prerequisites: Dex 13, Improved Unarmed Strike,Improved GrappleBenefits: You must expend you psionic focus touse this feat. You gain a +4 bonus to all grapplechecks made during the round.

4

Page 5: in yer eye

Retain Focus [Psionic]Your strength of will is so strong that you canmaintain your focus even after you have unleashedyour full psychic strength. Prerequisites: Con 13, Concentration 12 ranks,Psionic Meditation Benefits: When you expend your psionic focus,you can immediately attempt a Concentrationcheck as a free action to maintain your focus. Thecheck to maintain your focus is identical to thecheck to gain psionic focus, save that the DC of thefirst check is +10 above the base DC to gain psion-ic focus (or DC 30), the second check is +20, andfurther checks add an additional +10 each time.The increases to the DC carry across rounds, untilyou fail a check to retain your focus. If yourConcentration check is successful, then you retainyour psionic focus. If the check fails, then you loseyour psionic focus as normal, and must meditate toregain it. Special: You cannot use this feat to expend yourfocus twice for one action. So, for example, youcould not expend your focus to use Deep Impactwith a melee attack, retain your focus, and thenimmediately expend your focus again to addPsionic Weapon to that melee attack. You could,however, use Psionic Weapon with one attack in afull round, roll to retain your focus, and thenexpend your focus again to use Deep Impact on asecond attack. Normal: Once your psionic focus is expended, youmust meditate to regain your focus.

Soul Slayer [Psionic]Your soul blade can kill with ease.Prerequisites: Mind blade class ability, base attackbonus +4Benefits: While you maintain your psionic focus,the massive damage threshold for attacks madewith your mind blade is reduced to 40. Normal: The massive damage threshold is 50.

Steel Clad Grace [Psionic]You can ignore armor penalties while your innereye is focused. Prerequisites: Light Armor Proficiency, ShieldProficiency Benefits: While you retain your psionic focus, youreduce the total armor check penalty of any armorand shield you are proficient in by —4, to a mini-

mum of 0. So, for example, if you are wearing achain shirt and equipped with a heavy steel shield,your total armor check penalty is 0.

Sure Footing [Psionic]Your inner eye guides you through even the most dif-ficult terrain. Benefits: While you retain your psionic focus, yousuffer no movement penalty when passing throughareas of poor visibility, over obstacles, or across rub-ble, steep slopes, ice, uneven floors or cracked anduneven floors.

Survival Instinct [Psionic]Your inner eye is ever vigilant in its defense of yourflesh.Benefits: While you retain you psionic focus, yougain a +1 insight bonus to all saving throws. If youexpend your psionic focus, you instead gain a +3insight bonus to your saving throw.

Void Strike [Psionic]The psychic energy you gather into your fist can bereleased to strike at a distance. Prerequisites: Str 13, Wis 13, Psionic Fist,Unavoidable Strike, base attack bonus +8 Benefits: To use this feat, you must expend yourpsionic focus. As an attack action, you can make anunarmed attack or attack with a natural weaponagainst an opponent up to 2 squares away from you.This attack is resolved exactly as any other unarmedattack or attack with a natural weapon made withUnavoidable Fist is, and deals damage as though youhad struck your opponent directly, but does notrequire you to come into physical contact with youropponent.

Regardless of whether or not you have entered a stateof psionic focus, this feat does not allow you to threat-en opponents 2 squares away. So, for example, anopponent two squares away could cast a spell withoutprovoking an attack of opportunity from you.

Special: Void Strike is blocked by barriers such asdoors, and is affected by cover and concealment. Itcan, however, be used to strike through an interven-ing character, so you can attack an opponent directlybehind an ally, for example, or strike at a wizard hid-den behind a fighter bodyguard (though the opponentgains the benefit of soft cover when you do so).

5

Page 6: in yer eye

In recent months, there has been a movementamong designers to create feats and prestigeclasses that acknowledge that the rules for multi-classing give short shrift to a good many themat-ically viable character archetypes. The mostobvious expression of this movement is the mys-tic theurge prestige class, but there are manyother examples of designers attempting tostrengthen mechanics so as not to make certainmulticlass combinations unviable. With that inmind, here are some feats that blend psychicpowers with core rules class abilities, to bettersupport psychic/non-psychic multiclass combina-tions.

Beast Mind [Psionic]Your mind knows the form of beasts.Prerequisites: Wis 13, ability to wild shape onceper day.Benefits: Your levels in any psionic classes youpossess stack with your druid levels to determinethe number of times per day you can use the wildshape ability, and only the number of times perday you can wild shape.

Beast Might [Psionic]Your inner beast fuels your might. Prerequisites: Wis 13, Beast Mind, ability towild shape once per dayBenefits: While you retain your psionic focuswhen using wildshape, you gain a +2 bonus toStrength, Dexterity, and Constitution.

Blood Red Eye [Psionic]When you rage, your third eye blazes, and yourfighting instincts are at their peak.Prerequisites: Str 13, rage class abilityBenefits: While you retain your psionic focuswhen raging, you do not suffer the —2 penalty toyour armor class.

Chakra Strike [Psionic]You know how to strike vulnerable nodes of spir-itual energyPrerequisites: Dex 13, sneak attack class ability Benefits: While you retain you psionic focus,you inflict +1 points of damage per die of sneakattack against creatures with the ability to mani-fest powers (those with a power point reserve orpsi-like abilities). If you expend your psionicfocus, you instead inflict +2 points of damage persneak attack die on your next sneak attack.

Mental Awareness [Psionic]Your psychic eye sees all. Prerequisites: Dex 13, Uncanny Dodge classability Benefits: You gain the Improved UncannyDodge class ability, meaning you can no longerbe flanked. In addition, your levels in any psion-ic classes you possess stack with those of theclass that granted uncanny dodge for the purpos-es of determining what level a rogue must bebefore he can flank you.

6

Designer’s NotesVoid Strike is an interesting feat, one modeled after a relatively obscure, legendary skill suppos-edly known to martial arts masters of many cultures. Since the psychic warrior is, in many ways,a riff on the wuxia-warrior, a feat like Void Strike is a natural fit.

The purpose of Void Strike is two fold. First, it s designed to emulate an existing, legendary abil-ity, one that has popped up many times in stories, cartoons, comics, and video games. Second, andjust as importantly, it s meant to give a psychic warrior, and in particular a psychic warrior/monk,a bit of an advantage when coming up against an opponent with reach. Reach is a deadly advan-tage, and since psychic warriors do not have the luxury of massive hit points, a small equalizerlike Void Strike can do much to keep them in the fight against ogres, giants, and other, larger mon-sters.

Psionic Multiclass Feats

Page 7: in yer eye

Psychic Companion [Psionic]You have an intrinsic link with animals. Prerequisites: Wis 13, Animal companion classability, wild empathy ability Benefits: Your levels in any psionic classes youpossess stack with your ranger or druid levels todetermine both the bonus to your wild empathychecks, and the power of your animal companion.For a multiclass ranger/psychic, the character seffective druid level is considered to be one halfhis levels for the purposes of determining the ani-mal companion s abilities.

Psychic Fury [Psionic]Your psychic energy fuels your ragePrerequisites: Con 13, Ability to rage twice perdayBenefits: Your levels in the psychic warrior andsoulknife classes stack with your levels in thebarbarian class when determining the number oftimes per day you can rage, and only the numberof times per day you can rage.

Psychic Smite [Psionic]Your psychic energy powers your righteous fury. Prerequisites: Cha 13, lawful alignment, abilityto smite evil twice per dayBenefits: Your levels in the psychic warrior andsoulknife classes stack with your levels in thepaladin class when determining the amount ofextra damage you inflict with smite evil, and onlythe amount of extra damage you inflict.

Psychic Song [Psionic]Your psychic energy is tied to the music of thespheres. Prerequisites: Cha 13, Perform 6 ranks, bardicmusic ability to inspire competenceBenefits: Your levels in any psionic classes youpossess stack with your bard levels to determinethe number of bardic music uses you gain eachday, and only the number of uses gained per day.

7

For more PDFs please visit www.roninarts.com.

Fantasy Player’s Companion: The Inner Eye is copyright © 2005 Patrick Younts. Artwork copyright Other Worlds Creation, used with permission. Alltext in this book is designated as open game content. You may not distribute this PDF without permission of the author. Dungeons & Dragons® andWizards of the Coast® are Registered Trademarks of Wizards of the Coast and are used with permission.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast,Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed OpenGame Content; (b)"Derivative Material" means copyrighted material including derivative works and transla-tions (including into other computer languages), potation, modification, correction, addition, extension,upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, trans-formed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display,transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the meth-ods, procedures, processes and routines to the extent such content does not embody the Product Identity andis an enhancement over the prior art and any additional content clearly identified as Open Game Content bythe Contributor, and means any work covered by this License, including translations and derivative worksunder copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product andproduct line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories,storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions,likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representa-tions; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenessesand special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilitiesor effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly iden-tified as Product identity by the owner of the Product Identity, and which specifically excludes the OpenGame Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by aContributor to identify itself or its products or the associated products contributed to the Open Game Licenseby the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, trans-late and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licens-ee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that theOpen Game Content may only be Used under and in terms of this License. You must affix such a notice toany Open Game Content that you Use. No terms may be added to or subtracted from this License except asdescribed by the License itself. No other terms or conditions may be applied to any Open Game Content dis-tributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of thisLicense.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You aperpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, theOpen Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content,You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant therights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License toinclude the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifyingor distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPY-RIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to com-patibility, except as expressly licensed in another, independent Agreement with the owner of each element ofthat Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark orRegistered Trademark in conjunction with a work containing Open Game Content except as expresslylicensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. Theuse of any Product Identity in Open Game Content does not constitute a challenge to the ownership of thatProduct Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, titleand interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the workthat you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. Youmay use any authorized version of this License to copy, modify and distribute any Open Game Content orig-inally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open GameContent You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name ofany Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respectto some or all of the Open Game Content due to statute, judicial order, or governmental regulation then Youmay not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and failto cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termi-nation of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformedonly to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICEOpen Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, MonteCook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Fantasy Player’s Companion: The Inner Eye copyright © 2005 Patrick Younts, published by Ronin Arts –www.roninarts.com.