IN THIS ISSUE - EuroVR...safe environment in which to simulate dangerous situations, manipulate...
Transcript of IN THIS ISSUE - EuroVR...safe environment in which to simulate dangerous situations, manipulate...
IN THIS ISSUE: WHY VIRTUAL REALITY MAYHAVE THE BEST OPPORTUNITYTO SUCCEED - 2 VTT TECHNICAL RESEARCHCENTRE - 3 SWING:IT - 4 SSVAR: SWISS SOCIETY - 5 YOUR PROJECTS - 6 ANOTHEREALITY - 7
The of f ic ia l newsletter o f Euro VR Associat ion
MAY 2020
The impact of COVID-19 pandemic has affectedmany people and many businesses across allindustries and it can have implications also for theAugmented and Virtual Reality market. However,VR/R technologies may have their best moment as aconsequence of the coronavirus and they could beconsidered among the most useful technologies inthe coming period. This pandemic will present a huge opportunity fordigital transformation and the possibility VR/ARcould bring to a new way of smart working.Coronavirus might determine how we are going toexperience work, events, tourism, and generalhabits from now on, so it is necessary to redesignmany fields and Intercative Technologies canaddress some of the issues that arise. Businesses arenow forced to shift their operations online andcustomers to stay at home. What better time toredefine it with the implementation of XR? Besides, in our favor, the market for AugmentedReality (AR) and Virtual Reality (VR) and MixedReality (MR) is predicted with a growth of 23 percentfor the end of the current year, especially in theAsia/Pacific area. (from Worldwide QuarterlyAugmented and Virtual Reality Headset Tracker).
Enjoy reading!
Marco Sacco, EuroVR President
Why Virtual Reality may havethe best opportunity tosucceed right now
May 2020, Issue 2 Page 2.
EUROVRNEWSLETTER
M A Y 2 0 2 0 European Association for virtual and Augmented Reality
Just look at the Laval Virtual World, an event thatwas supposed to be held in Laval, France from 22ndto 24th April, but instead the organizers adapted itand created complete Virtual Event. This formturned out very useful and kept the event on theschedule as planned. Laval Virtual World turned outto be a great success, connecting 11,200 participantsfrom 110 different countries. This is the right time. Seize the potential!
VTT Technical Research Centre of Finland
VTT Technical Research Centre of
Finland Ltd is the leading research
and technology company in the
Nordic countries. With 73 years of
experience they use research and
knowledge to develop new smart
technologies, profitable solutions
and innovative services.
VTT has chosen five areas of major
challenges and growth opportu-
nities: Climate action, Resource
sufficiency, Good life, Safety and
security, Industrial renewal. There are
also specialized areas of cutting-edge
research, solutions and possibilities
for collaboration, such as Virtual and
Augmented Reality. More and more
industrial sectors rely on what are
known as digital twins to help
visualise the big picture. Virtual and
augmented reality make it possible to
build user interfaces for managing
mechanical engineering or
construction assets and the
associated data, such as
“My motivation for joining EuroVRwas to be part of a network of peoplewho are interested in topics such as
Virtual and Augmented Reality. I amalso interested in participating to
common H2020 proposals and be apart of the annual EuroVR
conference.”
Kaj HelinPrincipal scientist in virtual
engineering area and Certified ProjectManager at VTT Tampere.
He joined EuroVR Association since itsfounding, in 2010 and currently holdsthe position of Executive Committee
member.
May 2020, Issue 2 Page 3.
"We at VTT try to find practical
applications for VR and AR. Our
focus is human-centred and starts
with determining what users need
and how competent they are in
using technology."
hidden elements, throughout the life
cycle of the product or building.
VTT has already exploited VR/MR/AR
and participatory design for some 25
years in order to design and evaluate
high-investment products. The main
goal of using the VR/MR/AR
environment is to provide all
designers and stake holders,
including workers, a possibility to
experience their future workplaces
and/or influence their design.
VR/AR technology can be used, for
example, to provide training,
facilitate planning or coordinate
production processes and
warehouse logistics. Technology
helps workers to perform their tasks
more reliably, more safely,
more efficiently and without having to
rely so heavily on their memory.
Technology also makes it possible to
illustrate to decision-makers and
engineers how a product or a building
looks right now or how it will look in
the future. Virtual reality provides a
safe environment in which to simulate
dangerous situations, manipulate
robots or drones, or correspond
remotely with on-site maintenance
workers.
SWING:IT
Software Engineering Italia, ICTcompany was founded in 2010, it
designs and implements informatics
and telematics solutions including
disruptive innovation.
Cutting-edge technologies and High-
level Visualization are melt together
to address the most challenging tasks.
Added value is to be found in the long
standing experience acquired by its
human resources: managers,
designers and developers with more
than 20 years of work experience
combine themselves with a group of
brilliant and dynamic young
engineers. The Company activity is
based on cooperation and on the
continue exchange of heterogeneous
knowledge and capabilities. Swing:It
opens a new paradigm for design,
innovation, update and ex-novo
production of
vices through more modern
philosophies and models available
in ICT. Software Engineering Italia
offers hardware and software
solutions for the cognitive functions
evaluation and rehabilitation
incorporating the most recent ICT
technologies for medical research
progress and tele-medicine
applications.
Swing:It is a leader in Virtual Reality
(Semi- & Fully- Immersive) and
Augmented Reality solutions, where
it markets several products, both
software and hardware, as well as in
Cybersecurty Risk Management.
Swing:It operates on these 6 areas of
expertise: Life Sciences and
Telemedicine, Science and Earth
Observation, Cultural Heritage and
Museum Solutions, Industy 4.0 and
+39) 389 4485840 http://www.swing-it.net
Via Santa Sofia, 64 c/o Cittadella Universitaria,Dip.to di Fisica e Astronomia, Catania [email protected]
May 2020, Issue 2 Page 4.
Marco Pappalardo, Sw Eng, Swing:It CEO
Transport, Cloud and Grid Computing,
Cybersecurity, Facilitated Financing.
Swing:It, includes among its partners
and customers some of the principal
Italian research bodies such as the
National Institute of Nuclear Physics
(INFN), the National Institute of
Geophysics and Volcanology (INGV),
and european actors like RHEA,
Leonardo, the Catalan Tourist Board,
etc.
Also some of the major Italian and
foreign hospitals and universities,
among which the Universities of Pisa,
Catania, Enna, Rome’s Sapienza,
Foggia, the Polytechnic University of
Catalonia, Jacobs University of
Bremen, etc. use professional services
and products offered by the company.
Find more
Created in 2016 in Geneva, ourorganization is dedicated to fill thegap between the public andprofessionals in the fields of: virtual,augmented and mixed realityindustries. We unite experts,researchers, developers, and other keystakeholders in workingcollaboratively on important mattersthat will impact the future of the SwissXR industry.It’s as of today, the largest and mostactive community in Switzerland, in itsdomain.More than 300 registered members,600 members of our Meetup group,500 followers of theorganization’s page on LinkedIn.We are connected to leadingtechnology players (Google, Microsoft,Samsung, HP, Huawei), as well asestablished companies and severalstartups.We also collaborate with investors,ventures capitalists, business angels.
SSVAR - SWISS SOCIETY OF VIRTUAL,AUGMENTED AND MIXED REALITY
DISCOVER OTHERS EUROPEAN ASSOCIATION
May 2020, Issue 2 Page 5.
Founder & CEO
Swiss Society of Virtual and Augmented Reality
JEAN-PHILIPPE MOHAMED
SANGARE
G e n e v a , S w i t z e r l a n d
c o n t a c t @ s s v a r . c h
PromotionThe SSVAR promotes the dynamicglobal growth of the Swiss XR industry.To that end, the associationfosters dialogue between public andprivate industry stakeholders aroundSwitzerland and makeseducation and training materialavailable to both creators and users ofthe technology.
EducationWe work to educate partners,governments, researchers, and thepublic about XR’s potential. Thisincludes efforts to anticipate andmitigate challenges in the responsibledevelopment and deployment ofXR technology.SSVAR brings together Swiss andinternational experts across industryto collaborate on educationalresources and promotion of bestpractices in the field.
XR Consulting ServicesWe offer XR training, consultingservices, through our network andmembers.
SSVAR brings together Swiss andinternational experts across industryto collaborate on educationalresources and promotion of bestpractices in the field.
International collaboration withprofessionals in the US, UK, Italy,
France, Germany, Romania, Russia,Tunisia, Senegal.
LATEST NEWS FROM YOUR PROJECTS
The use of augmented reality (AR) makes the tool unique, thework instructions are provided as text, graphics or speech to theastronaut's Microsoft HoloLens-AR head mounted display. In the latest project, which began in September, the AR tool willbe integrated into the training and operations system currentlyunder development. The importance of the AR tool will increaseas the distances become longer on space missions. At themoment, a space mission lasting slightly over one year ispreceded by training that takes about two years. When flying toMars, the outward journey alone will take more than six months,and when the mission arrives on the planet, the crew has tomanage novel environments and new technologies. It is clear that,using traditional training methods, the duration of training wouldneed to be multiplied.With the AR tool, the astronauts couldpractice the maintenance and repair of equipment to be used onMars during the long outward journey. VTT has already created afuture scenario where astronauts can practice the maintenanceof, for example, the Mars rover in a setting resembling the realenvironment.
The cooperation between the European Space Agency (ESA) andVTT has been close for well over a decade. ESA has been testing a tooldeveloped by VTT as part of its training and operations system. Thetool, using augmented reality, has been developed to supportastronauts in training and operations during a space flight. VTT hasdeveloped a tool that contributes to ESA's goal to give unambiguousguidance to astronauts in complex maintenance and repair tasks bothduring the space mission and when training for it before the flight.
May 2020, Issue 2 Page 6.
Main development has been done in following the European Space Agency contracts:
4000113373/15/NL/MH and 4000125238/18/NL/AF/as
LATEST NEWS FROM YOUR PROJECTS
The use of augmented reality (AR) makes the tool unique, thework instructions are provided as text, graphics or speech to theastronaut's Microsoft HoloLens-AR head mounted display. In the latest project, which began in September, the AR tool willbe integrated into the training and operations system currentlyunder development. The importance of the AR tool will increaseas the distances become longer on space missions. At themoment, a space mission lasting slightly over one year ispreceded by training that takes about two years. When flying toMars, the outward journey alone will take more than six months,and when the mission arrives on the planet, the crew has tomanage novel environments and new technologies. It is clear that,using traditional training methods, the duration of training wouldneed to be multiplied.With the AR tool, the astronauts couldpractice the maintenance and repair of equipment to be used onMars during the long outward journey. VTT has already created afuture scenario where astronauts can practice the maintenanceof, for example, the Mars rover in a setting resembling the realenvironment.
The cooperation between the European Space Agency (ESA) andVTT has been close for well over a decade. ESA has been testing a tooldeveloped by VTT as part of its training and operations system. Thetool, using augmented reality, has been developed to supportastronauts in training and operations during a space flight. VTT hasdeveloped a tool that contributes to ESA's goal to give unambiguousguidance to astronauts in complex maintenance and repair tasks bothduring the space mission and when training for it before the flight.
May 2020, Issue 2 Page 6.
Main development has been done in following the European Space Agency contracts:
4000113373/15/NL/MH and 4000125238/18/NL/AF/as
LATEST NEWS FROM YOUR PROJECTS
The use of augmented reality (AR) makes the tool unique, thework instructions are provided as text, graphics or speech to theastronaut's Microsoft HoloLens-AR head mounted display. In the latest project, which began in September, the AR tool willbe integrated into the training and operations system currentlyunder development. The importance of the AR tool will increaseas the distances become longer on space missions. At themoment, a space mission lasting slightly over one year ispreceded by training that takes about two years. When flying toMars, the outward journey alone will take more than six months,and when the mission arrives on the planet, the crew has tomanage novel environments and new technologies. It is clear that,using traditional training methods, the duration of training wouldneed to be multiplied.With the AR tool, the astronauts couldpractice the maintenance and repair of equipment to be used onMars during the long outward journey. VTT has already created afuture scenario where astronauts can practice the maintenanceof, for example, the Mars rover in a setting resembling the realenvironment.
The cooperation between the European Space Agency (ESA) andVTT has been close for well over a decade. ESA has been testing a tooldeveloped by VTT as part of its training and operations system. Thetool, using augmented reality, has been developed to supportastronauts in training and operations during a space flight. VTT hasdeveloped a tool that contributes to ESA's goal to give unambiguousguidance to astronauts in complex maintenance and repair tasks bothduring the space mission and when training for it before the flight.
May 2020, Issue 2 Page 6.
Main development has been done in following the European Space Agency contracts:
4000113373/15/NL/MH and 4000125238/18/NL/AF/as
Lorenzo Cappannari is CEO and
cofounder of AnotheReality, an
interactive spatial company, that
helps companies maximize
business performances through
human proof immersive solutions.
AnotheReality is an interactive
spatial company, that helps
companies maximize business
performances through human proof
immersive solutions, through a
unique combination of
technological expertise, human
centered design and creativity.
ANOTHEREALITY
Can you imagine a 600 kilometers
train journey that passengers wish
could never end? This is reality.
Or, better, this is the result of a
Virtual Reality application that
AnotheReality designed and
developed for Trenitalia, the Italian
leading railway company.
Wearing Oculus Quest 6-degree VR
viewers, passengers travelling on
Frecciarossa from Milano to Rome
will find themselves in a virtual
environment, created specifically for
Trenitalia.
They can have access to a range of
different virtual entertainment
experiences, including a selection of
video games, a VR City Tour, the
experience of a faithful 3D
reproduction of the Frecciarossa
cockpit, a selection of immersive
This is just an example of how
AnotheReality can add value to
organizations across different
industries, by leveraging its
longtime experience in virtual
gaming since 2014. Through
immersive realities, AR, VR, MR, the
company can we solve real business
problems, from customer/employee
engagement and event
management to training and
phygital experiences.
360 ° short films and a real VR
cinema room, where you can enjoy a
selection of great movies.
As a result, customer frustrations
during the journey have been
removed, customer satisfaction
improved, to the benefit of the
overall customer experience and
corporate image.
https://www.anothereality.io
Via Privata Deruta, 20, 20132 Milano, Italy May 2020, Issue 2 Page 7.
Lorenzo CappannariAnotheReality CEO
The Salento AVR 2020 Organizing Committee made a decision totransform the event as a virtual conference due to the ongoingpandemic COVID-19.
LATEST EVENTS
The 7th International Conference on Augmented Reality, VirtualReality and Computer Graphics (SALENTO AVR 2020) intends to bringtogether the community of researchers and scientists in order to discusskey issues, approaches, ideas, open problems, innovative applicationsand trends on virtual and augmented reality, 3D visualization andcomputer graphics in the areas of medicine, cultural heritage, arts,education, entertainment, military and industrial applications.
The Keynote Speakers: Massimo Bergamasco, Scuola Superiore Sant’Anna, ItalyCognitive architecture for Virtual Humans and Androids
Mariano Alcañiz, Universitat Politècnica de València, SpainVirtual Reality: new therapeutic scenarios to optimize neurorehabilitation
Emanuele Frontoni, Università Politecnica delle Marche, ItalyArtificial Intelligence for Augmented and Virtual Reality content creation
Mariolino De Cecco, Università di Trento, ItalyAugmenting the physician eye to optimize smart living environmentsettings: preliminary outcomes from Ausilia
Domenico Prattichizzo, Università di Siena, Italy Important dates:►Paper submission: May 15, 2020►Notification of acceptance: June 15, 2020►Camera-ready submission: June 30, 2020►AVR Competition: July 31, 2020
May 2020, Issue 2 Page 8.
Call for papers is available here
The Salento AVR 2020 Organizing Committee made a decision totransform the event as a virtual conference due to the ongoingpandemic COVID-19.
LATEST EVENTS
The 7th International Conference on Augmented Reality, VirtualReality and Computer Graphics (SALENTO AVR 2020) intends to bringtogether the community of researchers and scientists in order to discusskey issues, approaches, ideas, open problems, innovative applicationsand trends on virtual and augmented reality, 3D visualization andcomputer graphics in the areas of medicine, cultural heritage, arts,education, entertainment, military and industrial applications.
The Keynote Speakers: Massimo Bergamasco, Scuola Superiore Sant’Anna, ItalyCognitive architecture for Virtual Humans and Androids
Mariano Alcañiz, Universitat Politècnica de València, SpainVirtual Reality: new therapeutic scenarios to optimize neurorehabilitation
Emanuele Frontoni, Università Politecnica delle Marche, ItalyArtificial Intelligence for Augmented and Virtual Reality content creation
Mariolino De Cecco, Università di Trento, ItalyAugmenting the physician eye to optimize smart living environmentsettings: preliminary outcomes from Ausilia
Domenico Prattichizzo, Università di Siena, Italy Important dates:►Paper submission: May 15, 2020►Notification of acceptance: June 15, 2020►Camera-ready submission: June 30, 2020►AVR Competition: July 31, 2020
May 2020, Issue 2 Page 9.
Call for papers is available here
The Salento AVR 2020 Organizing Committee made a decision totransform the event as a virtual conference due to the ongoingpandemic COVID-19.
LATEST EVENTS
The 7th International Conference on Augmented Reality, VirtualReality and Computer Graphics (SALENTO AVR 2020) intends to bringtogether the community of researchers and scientists in order to discusskey issues, approaches, ideas, open problems, innovative applicationsand trends on virtual and augmented reality, 3D visualization andcomputer graphics in the areas of medicine, cultural heritage, arts,education, entertainment, military and industrial applications.
The Keynote Speakers: Massimo Bergamasco, Scuola Superiore Sant’Anna, ItalyCognitive architecture for Virtual Humans and Androids
Mariano Alcañiz, Universitat Politècnica de València, SpainVirtual Reality: new therapeutic scenarios to optimize neurorehabilitation
Emanuele Frontoni, Università Politecnica delle Marche, ItalyArtificial Intelligence for Augmented and Virtual Reality content creation
Mariolino De Cecco, Università di Trento, ItalyAugmenting the physician eye to optimize smart living environmentsettings: preliminary outcomes from Ausilia
Domenico Prattichizzo, Università di Siena, Italy Important dates:►Paper submission: May 15, 2020►Notification of acceptance: June 15, 2020►Camera-ready submission: June 30, 2020►AVR Competition: July 31, 2020
May 2020, Issue 2 Page 9.
Call for papers is available here
The Salento AVR 2020 Organizing Committee made a decision totransform the event as a virtual conference due to the ongoingpandemic COVID-19.
LATEST EVENTS
The 7th International Conference on Augmented Reality, VirtualReality and Computer Graphics (SALENTO AVR 2020) intends to bringtogether the community of researchers and scientists in order to discusskey issues, approaches, ideas, open problems, innovative applicationsand trends on virtual and augmented reality, 3D visualization andcomputer graphics in the areas of medicine, cultural heritage, arts,education, entertainment, military and industrial applications.
The Keynote Speakers: Massimo Bergamasco, Scuola Superiore Sant’Anna, ItalyCognitive architecture for Virtual Humans and Androids
Mariano Alcañiz, Universitat Politècnica de València, SpainVirtual Reality: new therapeutic scenarios to optimize neurorehabilitation
Emanuele Frontoni, Università Politecnica delle Marche, ItalyArtificial Intelligence for Augmented and Virtual Reality content creation
Mariolino De Cecco, Università di Trento, ItalyAugmenting the physician eye to optimize smart living environmentsettings: preliminary outcomes from Ausilia
Domenico Prattichizzo, Università di Siena, Italy Important dates:►Paper submission: May 15, 2020►Notification of acceptance: June 15, 2020►Camera-ready submission: June 30, 2020►AVR Competition: July 31, 2020
May 2020, Issue 2 Page 9.
Call for papers is available here
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