IN PASSING

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PASSING IN

description

USC Barch Thesis booklet - Faculty Project Award 2013

Transcript of IN PASSING

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P A S S I N GI N

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c o n v e r s a t i o n s w i t h s p a c e

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V I R T U A L I T Y D O E S N O T O P P O S E R E A L I T Y, O N LY T H E A C T U A L . V I R T U A L I T Y H A S F U L L R E A L I T Y; I T I S N O T M AT E R I A L B U T I S N O N E T H E L E S S R E A L . V I R T U A L I T Y I S C O N C E I V E D A S A K I N D O F P O T E N T I A L I T Y T H AT B E C O M E S F U L F I L L E D I N T H E A C T U A L .

Deleuze, Difference et Repetition

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Architecture has traditionally been understood as a discipline highly tied to the physical reality. This thesis questions the idea of spatial permanence as the basis of design and as its only outcome. Architecture goes beyond simply making physical structures and finds ways to incorporate human experiences and emotions.

Through the idea of perceptual reality, this thesis de-materializes conventional architectural elements and exposes forms of experience by blurring and deconstructing what we conventionally understand as reality. It is non-physical, yet transforms the nature of bodily experiences within a physical space.

“In Passing” is an installation that aims to create an experiment in architecture’s capacity to produce alternate forms of spatial experiences and construction - through the use of light as space-making material. By creating visual spaces with light’s untouchable essence, it encourages viewers to see in ways that are haptic - as if we can feel the light with our eyes. The qualities and sensations of the intangible are made tactile.

O B J E C T I V E

“IT IS NON-PHYSICAL, YET TRANSFORMS THE NATURE OF BODILY EXPERIENCES”

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Issues: a) present & future: rise of information society & digital cultureb) architecture: discipline attached to physical reality

Proposal:Hybridization: built environment + digital world

P R O C E S S

1. INITIAL RESEARCH

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2. INSPIRATIONS

a. James Turrell - Light Pyramidb. ANTIVJ - Eyjafjallajokullc. Jeongmoon Choi - Room in Roomd. Pablo Valbuena - Extension seriese. Carlo Bernardini - Progressive Codef. Anthony McCall - Line Describing a Cone

a. b. c.

d. e. f.

P R O C E S S

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Traditional notion of spatial perception & reality

1. REDEFINING SPATIALITY

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Diagram of re-defined spatiality = perception + sensation + cognition

P R O C E S S

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2. VISUAL CONDITIONS

left: concept diagram of visual conditionsright: physical manifestation of concept

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Jeongmoon Choi - Folding Surface

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3. AMODAL PERCEPTION & COMPLETION

left: concept diagram of visual conditionsright: physical manifestation of concept

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Carlo Bernardini - Ecliptic Orbit

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4. CINEMATIC ARCHITECTURE // constantly changing spatiality; a cinematic experience

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A P P L I C A T I O N S

1. Projection Mapping as First Application:

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PROJECTION MAPPING 01 - Storyboarding Effects

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2. DRAWINGS & REPRESENTATION IN SPATIAL PERCEPTION Ability to alter forms through SHADOWS and OUTLINES.

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Simple light sculpture experiment

Method:flash light over steam

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2. DRAWINGS & REPRESENTATION IN SPATIAL PERCEPTION

ARCHITECTURE AS SPATIAL DESIGN AND LIGHT AS SPACE-MAKING MATERIAL

Transformation of solid-state materialistic architecture to an ever-changing process of events, focusing on the experiential qualities of space. In that architecture goes beyond the objective:

hidden dimensions of architecture that are only percievable by our senses and our mind and creates new understanding in the spatiality and physicality of architecture.

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A P P L I C A T I O N S

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SCHEME: IMMATERIAL THRESHOLDSstory boarding

darkened interior space vertical plane projected on mirror surfaces

animated line changes size of light plane

1 2 3 angled projection on angledmirrors = straight plane

4 multiple planes projected toenhance threshold condition

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2. DRAWINGS & REPRESENTATION IN SPATIAL PERCEPTION

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A P P L I C A T I O N S

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