In It Log
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8/9/2019 In It Log
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AirXonix Version 1.42 (3-Apr-2005)
****** ENGINE INITIALISATION PROTOCOL ********
Sun Jul 25 12:08:04 2010
==== SYSTEM INFORMATION ====
Total phys.memory = 335056896Avail phys.memory = 188010496Total page file = 812826624Avail page file = 691642368Number of processors = 1VendorID = GenuineIntelProcessor type = 0Processor family = 6Processor model = 7Processor freq = 537362
-- Registry information --
DirectX version : 4.09.00.0904Processor id : x86 Family 6 Model 7 Stepping 3Vendor id : GenuineIntel
---------------------------Init D3DX - ok.
========== ENUMERATING ==========
Total device count = 3
-----------------Device number = 0 --------------Primary Display Driver \ Microsoft Direct3D RGB Software EmulationSoftware device type
Total videomode count = 7516bit 4/3 VIDEOMODES:
512 * 384 - ok640 * 480 - ok800 * 600 - ok1024 * 768 - ok
1152 * 864 - ok1280 * 960 - ok1600 * 1200 - ok
VideoModes count = 7Sorting VideoModes:
512 * 384640 * 480800 * 6001024 * 7681152 * 8641280 * 9601600 * 1200
-----------------Device number = 1 --------------Primary Display Driver \ Microsoft Direct3D Hardware acceleration through Direct
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3D HALHardware device type
Total videomode count = 7516bit 4/3 VIDEOMODES:
512 * 384 - ok640 * 480 - ok
800 * 600 - ok1024 * 768 - ok1152 * 864 - ok1280 * 960 - ok1600 * 1200 - ok
VideoModes count = 7Sorting VideoModes:
512 * 384640 * 480800 * 6001024 * 768
1152 * 8641280 * 9601600 * 1200
-----------------Device number = 2 --------------Primary Display Driver \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable deviceHardware device type
Total videomode count = 7516bit 4/3 VIDEOMODES:
512 * 384 - ok640 * 480 - ok
800 * 600 - ok1024 * 768 - ok1152 * 864 - ok1280 * 960 - ok1600 * 1200 - ok
VideoModes count = 7Sorting VideoModes:
512 * 384640 * 480800 * 6001024 * 7681152 * 8641280 * 9601600 * 1200
--------------------------
Useful device count = 3
======= END OF ENUMERATING ========
==== START DIALOG =====Selected parametrs:
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Device number = 1Device index = 1xRes = 800yRes = 600bMipmap = 1bWait = 1bHQ = 1
bHTxrRes = 1bHardware = 1bSound = 1
Creating main window - ok.Init StaticMemorySystem - ok.
Prepare wave resourcesPrepare bmp resourcesPrepare arif.mas.
====== CREATING D3DX CONTEXT =======Hardware ModeCreating context 16 bpp, 16 bz, 1 back-buff - OKGetting Interfaces
Selected Device Info:Driver = nv4_disp.dllDescription = NVIDIA GeForce2 MX 100/200 (Microsoft Corporation)VendorID = 4318DeviceID = 273SubSysID = 0
Revision = 178WHQLLevel = 1
Video Memory :Total = 0Free = 0Video Memory for textures:Total = 98172927Free = 86125551
Get D3DCAPSBlending supported
Creating Vertex Buffer - OKSetting Render StatesCreating Texture Surfaces - OKCreating Buf.Texture Surfaces - OK
--- DIRECT SOUND INITIALISATION ---Creating DS object - okTrying first type of initialisationSetting writeprimary coop.level - okCreating primary sound buffer - okSetting primary buffer format - ok
- first type initialisation successful -
==== START GAME =====
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m1m2m3m4m5m6m7
m8m9m10m11m12m13m14m15m0
==== EXIT GAME =====
==== SHUTDOUN =====Release txr surfacesRelease DD objectsRelease DirectSound objectsD3DX UninitializeRelease resourcesDestroyWindowdeactivating==== EXIT ====