In-car Entertainment System

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Final Prototype 19 December 2011 Team Mammees

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Transcript of In-car Entertainment System

Page 1: In-car Entertainment System

Final Prototype 19 December 2011

Team Mammees

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Overview

Technology

Users + Contexts

Scenarios + Prototype

Prototype Evolution

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Travel Guru, the immersive in-car assistant, helps you find your destination, in every sense.

Overview

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Travel Guru enhances travel, helping you find awesome stuff and to have a good time-- all without ever taking your eyes off the road.

Overview

Explore the area Travel Guru provides rich points-of-interest search and display. Find everything from towering landmarks to niche, hole-in-the wall grub.

Be confident You’ll always know where to go and what lies ahead. GPS navigation and traffic alerts, as you need them.

Feel secure Even in the worst driving conditions, Trip Guru can help. Driving assistance highlights road edges and alerts you to potential collisions.

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Background

Research

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Heads Up Display (HUD) HUD used to limit the heads-down interactions in the vehicle.

Research shows decreased accidents.

Transparent display uses lasers to create a full dashboard interface.

Audio supplement: limited commands to the system via speech recognition, essentially the level of Siri. Audio systems are redundant.

Technology Background

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Tablet Provides in-depth interaction between the passenger and the

driver's HUD interface

Provides opportunity for research, education and trip planning

Technology Background

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GM Enhanced Vision Systems

Windshield is coated with transparent phosphors that emit light when excited by a compact laser, turning the entire windshield into a “monitor.”

Vehicle’s infrared cameras can identify the edge of the road

BMW HUD

Displays speed and navigation directions

Responds to light, adjusting its brightness for daytime, nighttime or hazy conditions

Technology Research

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Virtual Cable

Presents a way-finding line visible right through the windshield

Tablets for in-car infotainment

Smart phones: global positioning system (GPS) and media players

Tablets: similar levels of integration as smart phones, while sporting a larger screen size more suitable for content and information consumption

Technology Research

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User Profile

Context Analysis

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Driver + Front Passenger (45 to 65 years old)

Users + Contexts User Profiles

Physical May suffer from declining visual acuity, spatial and temporal contrast sensitivity, and motion perception.

Cognitive May suffer from declining working memory, including attentional limitations such as multiple object tracking.

Technical Literacy May have low to average skill with current technologies; are familiar with tablets and gestures; comfortable with GPS or map services like Google Maps.

Domain Literacy Are licensed drivers in the U.S., with familiarity with U.S. road systems and rules.

Language Ability Are fluent in English and can read basic directions and signs.

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Physical Environment User Conditions Vehicle Conditions Environmental Conditions

Technical Environment

Hardware Software

Users + Contexts Context Analysis

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Dynamic Shopping (Driver + Passenger)

Dynamic Shopping (Driver Only)

Points of Interest

Dining + Place Capture

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Driver and Passenger want to go shopping: Passenger uses tablet to find shopping hotspots.

Passenger sends new route location to HUD.

HUD augments reality to highlight points of interest.

Scenarios + Prototype Dynamic Shopping (Driver + Passenger)

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Scenarios + Prototype Dynamic Shopping (Driver + Passenger)

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Scenarios + Prototype Dynamic Shopping (Driver + Passenger)

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Scenarios + Prototype Dynamic Shopping (Driver + Passenger)

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Scenarios + Prototype Dynamic Shopping (Driver + Passenger)

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Scenarios + Prototype Dynamic Shopping (Driver + Passenger)

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Scenarios + Prototype Dynamic Shopping (Driver + Passenger)

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Scenarios + Prototype Dynamic Shopping (Driver + Passenger)

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Scenarios + Prototype Dynamic Shopping (Task Analysis)

Task Duration

(max)

Driver-

initiated

Passenger-

initiated Complexity Cognitive Load

Select “Shopping” 1 sec ✔ Low Low

Select “Clothing” 1 sec ✔ Low Low

Specify type of

clothing: price, age,

gender

3 min ✔ Low High

Choose hotspot for

more info, then read

info

20 sec/

hotspot ✔ Low Low

Select area of interest

(mult. hotspots w/

lasso)

10 sec ✔ High High

Confirm selection

(press “Go”) 1 sec ✔ Low Low

Press “HUD” button on

steering wheel to turn

off HUD

1 sec ✔ Low Low

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Dynamic Shopping (Driver + Passenger)

Dynamic Shopping (Driver Only)

Points of Interest

Dining + Place Capture

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Driver needs to utilize system without passenger assistance: Most features in the main menu, for example "Dynamic

Shopping", can be utilized. ○ For safety, cog load is kept low. Information density is kept

low and features are reduced.

Driver can scroll through options when cog load is low from driving (stopped at a light, driving on highway). ○ Steering wheel buttons are conveniently located. ○ Driver can turn HUD off with one press on

steering wheel button.

Scenarios + Prototype Dynamic Shopping (Driver Only)

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Scenarios + Prototype Dynamic Shopping (Driver Only)

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Scenarios + Prototype Dynamic Shopping (Driver Only)

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Scenarios + Prototype Dynamic Shopping (Driver Only)

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Scenarios + Prototype Dynamic Shopping (Driver Only)

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Scenarios + Prototype Dynamic Shopping (Driver Only)

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Scenarios + Prototype Dynamic Shopping (Driver Only)

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Scenarios + Prototype Dynamic Shopping (Driver Only)

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Scenarios + Prototype Dynamic Shopping (Driver Only)

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Scenarios + Prototype Dynamic Shopping (Task Analysis)

Task Duration (max) Driver-

initiated

Passenger-

initiated

Complexity Cognitive Load

Press “HUD” button

on steering wheel

1 sec ✔ Low Low

Press down/up arrows

to navigate to

selection, part 1

5 sec ✔ Low Medium

Press down/up arrows

to navigate to

selection, part 1

5 sec ✔ Low Medium

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Dynamic Shopping (Driver + Passenger)

Dynamic Shopping (Driver Only)

Points of Interest

Dining + Place Capture

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Traveling couple realizes there are lighthouses in the area: Passenger does initial search. HUD provides information to both driver and

passenger. ○ HUD uses lower part of windshield to display

important information to driver. HUD uses upper right corner as destination summary for passenger.

Driver can scroll through options when cog load is low from driving (stopped at a light, driving on highway).

Scenarios + Prototype Points of Interest

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Scenarios + Prototype Points of Interest

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Scenarios + Prototype Points of Interest

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Scenarios + Prototype Points of Interest

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Scenarios + Prototype Points of Interest

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Scenarios + Prototype Points of Interest

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Scenarios + Prototype Points of Interest

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Scenarios + Prototype Points of Interest (Task Analysis)

Task Duration (max) Driver-

initiated

Passenger-

initiated

Complexity Cognitive Load

Program “Favorites”

ahead of time 10 min ✔ High High

Select “Favorites” 1 sec ✔ Low Low

Select “Lighthouses” 1 sec ✔ Low Low

Select lighthouse of

interest 20 sec ✔ Low Medium

Select “Show map” 1 sec ✔ Low Low

Select “Send to HUD” 1 sec ✔ Low Low

Press up arrow button

on steering wheel to

see additional traffic

conditions info, if any

1 sec ✔ Low Low

Press “HUD” button

on steering wheel to

turn off HUD

1 sec ✔ Low Low

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Dynamic Shopping (Driver + Passenger)

Dynamic Shopping (Driver Only)

Points of Interest

Dining + Place Capture

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Passenger wants to research restaurants for possible dining later in the trip: Determine type of food, other parameters. Drill down to see more information.

Passenger wants to save a restaurant for later in Manhattan: Point tablet to the restaurant and "save“ location.

Scenarios + Prototype Dining + Place Capture

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Scenarios + Prototype Dining + Place Capture

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Scenarios + Prototype Dining + Place Capture

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Scenarios + Prototype Dining + Place Capture

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Scenarios + Prototype Dining + Place Capture

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Scenarios + Prototype Dining + Place Capture

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Scenarios + Prototype Dining + Place Capture

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Scenarios + Prototype Dining + Place Capture

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Scenarios + Prototype Dining + Place Capture (Task Analysis)

Task Duration

(max)

Driver-

initiated

Passenger-

initiated

Complexity Cognitive

Load

Remove

tablet from

dashboard

cradle

5 sec ✔ Medium Medium

Press “Save” 1 sec ✔ Low Low

Press

“Contact”

1 sec ✔ Low Low

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Round 1

Round 1.75

Round 2

Round 3

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Prototype Evolution Round 1

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Prototype Evolution Round 1.75

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Prototype Evolution Round 2

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Prototype Evolution Round 3

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Maureen Barlow

Amanda Davis

Scott Williams

Cory Costantino

Melissa Snyder

Jeffrey Zundel

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Additional Research

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Transportation in an Aging Society (Conference Proceedings)

• Fear of losing their way may limit the mobility of older drivers;

directions they can see/hear can help (Caird, J., 2004)

• Vision Enhancement Systems (VES) in the forms of heads up display

also appear promising for increasing mobility (Caird, J., 2004)

• Recommended crash avoidance systems for older drivers include heads up displays that enable drivers to see information on the windshield, rather than requiring them to refocus (Pike, J., 2004)

Appendix A: Additional Research User + Driving Research

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Drivers' attitudes toward imperfect distraction mitigation strategies (Donmez, B., Boyle, L.N., Lee, J.D., McGehee, D.V.)

• Drivers indicated that while they have been distracted while driving,

they did not want to give up their in-vehicle devices unless required to by law

• When designing (safe) systems for middle-aged drivers, preserving

driver control of the in-vehicle system interactions may be necessary if the strategy is to be accepted.

• Mitigation strategies presented in an auditory format can be very annoying and are less likely to be accepted than visual-based strategies. Therefore, when safe, warnings should be conveyed visually.

Appendix A: Additional Research User / Driver Distraction Research