Improv, Not Screenplays: Iterative Holographic Design
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Transcript of Improv, Not Screenplays: Iterative Holographic Design
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IMPROV, NOT SCREENPLAYSITERATIVE HOLOGRAPHIC DESIGN + LEARNINGS FROM POP’S HOLOGRAPHIC WEAREPOP.COM
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DAVE CURRY VP Emerging Trends & Technology
@davecurry
WEAREPOP.COM
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ERIC RAK Creative Director
WEAREPOP.COM
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WEAREPOP.COM
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HOLOGRAMSHELLO! WE’RE
LET’S WORK TOGETHER!
WEAREPOP.COM
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CHALLENGEWELCOME TO
MODE
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FOURWE FACED
SIGNIFICANT OBSTACLES
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Holograms shatter our existing paradigms…
IT’S COMPLETELY NEW
We very quickly learned what a
unique (and exciting) challenge
this was going to be.
01
WEAREPOP.COM
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Sure, we assembled a team of experts…
BUT EXPERTS AT WHAT?
Not holographic experts, we are
experts at creating screen-based
digital experiences.
02
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Normally, we speak the same language…
BUT NOW WE’RE TOURISTS
The holographic language is new
and we didn’t have a translator in
the room.
03
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C’mon, we’ve got our processes down cold…
20 YEARS OF EXPERIENCE
Makes us better problem solvers,
but the effort we’ve put into
streamlining our processes for
building experiences for screens
doesn’t quite translate.
04
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How do you stop thinking like digital screen natives…
And start thinking like holographic natives?
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SMASHING THE SCREEN RECOMMENDATIONS ON
AND BECOMING HOLOGRAPHIC NATIVES
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Think like explorers.
01
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Think like explorers.
FIND THE RIGHT PEOPLE
Bring in risk-takers, people that
aren’t afraid to fail, people who
know how to listen, and people who
are hungry for new challenges.
01
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Ignore labels and exploit skill.
02
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Ignore labels and exploit skill.
DON’T RELY ON JOB TITLES
If you can do a thing to move
your project along, choose to do
it. No one is going to be the
expert, so take this opportunity to
expand yourself.
02
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Dedicate a space for holograms.
03
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Dedicate a space for holograms.
ROOM TO EXPLORE
A familiar environment for you and
your HoloLens is key. For you and
your team a “war room” encourages
the collection of ideas, and for the
HoloLens, your space will be
quickly learned.
03
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Wear the device.
04
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Wear the device.
SPEND TIME IN HOLOLENS
Time spent using the HoloLens is
time well spent. Get to know your
HoloLens. The more comfortable
you are, the more comfortable
others will be.
04
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Study the existing demos.
05
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LEARNING FROM THE EXPERTS
Microsoft has had people working
with holograms for three years now,
and there is a lot we can learn from
their experiences. Pay careful
attention to the demos and note
what works for you, and what doesn’t.
05
WEAREPOP.COM
Study the existing demos.
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CONCEPTYOU HAVE A
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Develop a storyline.
06
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Develop a storyline.
YOUR FLUID GUIDELINE
Tell the story of your idea and
rewrite it as it evolves. Remember,
it’s not a scripted screenplay, it’s
improv.
06
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Draw storyboards and sketch ideas out.
07
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Draw storyboards and sketch ideas out.
OLD SCHOOL
Don’t be afraid to start with pen
and paper, or cardboard boxes,
sticks and glue. Holograms
(appear to) consume physical
space, so why not start in the
physical world?
07
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Prototype rapidly with low-fi holograms.
08
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Prototype rapidly with low-fi holograms.
PRIMITIVES ARE YOUR FRIENDS
Getting objects in the device and
interacting with them is incredibly
critical, so don’t delay. Simple
shapes will help you find the right
direction no matter how complex
your concept is.
08
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Be OK with not having all of the answers.
09
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Be OK with not having all of the answers.
09
YOU’RE GOING TO MAKE MISTAKES
Don’t overthink your tasks
because you’re not going to get
them right the first time, or maybe
the second time either. Don’t take
it too hard when that thing you
thought was going to be amazing
lands with a thud.
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Listen to your developers.
10
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Listen to your developers.
10
COLLABORATION IS KEY
And so is performance. You’re full
of amazing ideas and to make
them come to life (at a minimum
of 60fps), you’ve got to work
closely as a team.
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Make decisions as a team quickly.
11
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Make decisions as a team quickly.
11
FORWARD MOMENTUM
It’s really easy to get hung up on
repeatedly trying to fix something
that isn’t working. Be quick to
abandon flailing ideas and stay
open to trying something that
might work.
WEAREPOP.COM
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Learn through teaching
12
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12
HANDS-ON FEEDBACK
Demoing the device, the available
apps, and the products your are
building give you immediate
access to invaluable feedback. It
also puts you in the role of
instructor, which will be key when
you have your feet firmly planted.
WEAREPOP.COM
Learn through teaching
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Stay focused.
13
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Stay focused.
13
HUG YOUR GUARD RAILS
Holograms represent a brave new
world and (of course) you can
think of a million things that would
be incredible in your concept, but
don’t loose sight of your goal and
don’t let “we could add this”
distract you and your team from
completing a build.
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ALIGNTHE STARS WILL
AND IT WILL BE AMAZING
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Share your learnings.
SPREAD THE KNOWLEDGE
This is why we’re here today.
Helping others understand where
you faltered and where you
flourished, will offer them a
shortcut to success.
14
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Participate in the forums.
BE ACTIVE IN THE HOLOLENS COMMUNITY
An active community is a healthy
and thriving community and this
cannot happen without your
thoughts, input and feedback.
15
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Help us expand this new reality.
YOU’RE PART OF SOMETHING BIG
Holograms are a game changer
that will massively disrupt the way
we interact with our world and the
technology that surrounds us and
you’re getting in on the ground
floor.
16
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THANKS!THE ENTIRE POP HOLOGRAPHIC TEAM WEAREPOP.COM
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