Imperialism - The Kidnapping of Nations. Reasons for Imperialism Economic Interest Political...
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Transcript of Imperialism - The Kidnapping of Nations. Reasons for Imperialism Economic Interest Political...
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Imperialism - The Kidnapping of Nations
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Reasons for Imperialism
• Economic Interest• Political Interests• Military Interests• Humanitarian and
Religious Goals
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• Economic Interests– the Industrial Revolution created a need for
natural resources – a need to expand trading markets– colonies were an outlet for an expanding
population• Political Interests
– rulers wanted the prestige of ruling a global empire
• Military Interests– the colonial power needed to protect their
economic interests and stop the expansion of other European powers
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Reasons for European Success
• western nations had superior technology
• the weakness and disunity of nonwestern states
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Forms of Imperial Control• Colonies – the ruling country would send out governors,
officials, and soldiers to control the people and transform their society
• Protectorates – local rulers were left in place but they had to follow the rules of the ruling country
• Spheres of Influence – an outside power would claim exclusive investment and trading privileges with a certain country or region
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Criticism of Imperialism• Western Nations were democratic at home but imposed
undemocratic ways on other people
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Justification for Imperialism
• Western Nations believed they were bringing “civilization” to the “backwards people” of Asia and Africa
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Charles Darwin
• Wrote the Origin of the Species
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• This theory states that all life-forms including humans have evolved from some “less highly organized form”
Theory of Evolution
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Theory of Natural Selection• “survival of the fittest”
- members of each specie constantly compete to survive
• natural forces select those with with physical traits best adapted to their environment to carry on that specie
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Social Darwinism
• Applying Darwin’s ideas to war and economics• this encouraged racism - the belief that one racial group
is superior to the other
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Imperialism - The Kidnapping of Nations
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Game of Imperialism• CHOOSE A COUNTRY
– You are to organize yourself into groups of three or four
– Within the groups, each person will select a Western nation – England, France, the United States or Germany.
• BEGIN PLAY– Play begins with each player rolling the die to see who goes first.
– The highest roll goes first – after the first turn rotate the player who chooses a territory in a clockwise manner.
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• HOW TO WIN TERRITORIES– The player whose turn it is chooses a territory they want to
colonize. Each player will roll the die. Whoever rolls the highest number wins control of the territory.
• TIE ROLLS– If two or more players tie for the highest roll, they will roll again -
the highest number gets the territory.
– If no one rolls a 4,5, or 6 or if there is another tie for highest roll, the territory remains independent.
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• AFTER YOU WIN A TERRITORY: After a country is colonized put the ruling countries name next to the area conquered on the TERRITORIES TO CONQUER map.
• If an area remains independent – write independent on the sheet – it can not be conquered now.
• Once a country is colonized it can not be reconquered. • By colonizing a country you will receive the worth of that
conquered area– Prestige Points for your growing empire
– GDP – Gross Domestic Production (your economy strengthens)
– Bonus Points (Bonus on Roll – you add the number of points to all of your rolls – maximum of 2 points)
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• HOW TO WIN– Add up all of your Prestige Points and GDP Points - the
person with the most amount of points is the winner.
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Proximate Factors
Ultimate Factors East West Axis
Many suitable wild species
Ease of species spreading
Many domesticated plant and animal species
Food surplus; food storage
Large, Dense, Sedentary, Stratified Societies
Technology
Horses WeaponsPolitical Organization, Writing Disease
Ocean Going Ships
Geography
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Why Europe? Why not the Middle East or China?
Ecological Suicide
European culture
Development of merchant and middle class
capitalism
patent protection for inventions
tradition of empirical inquiry
Disunity - Lack of an absolute despot ruler for all of Europe creates competition between the many nation states of Europe
Unity - one ruling despot had the power to stop innovation