Imperial Guard Codex Original
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Transcript of Imperial Guard Codex Original
Army Special Rules:
Army specialization:An Imperial guard army must choose 1 specialization:Infantry specialization:
● Infantry units can use the Doctrine upgrades● Infantry units may add medics to their squad● Infantry units may add commissars to their squad● Infantry units now get Vox casters for free● Infantry units may have 2 additional special weapons in the squad
Mechanized specialization:
● Vehicles with the mechanized special rule may be in a squadron from 1-3 pr space● All infantry units must take a chimera or a LVTP-40 as a dedicated transport even if they got the option
or not.● May use the Commander Tank● May use the Commissar Tank
Airborne Specialization: ● May have 0-3 Storm Trooper Squads as troops● All Infantry units may deep strike● Units may buy the Airborne assault special rule at 10 points pr unit● May have 0-3 Air Striker Squads as troops● Infantry unis may use Vendettas/Valkyries as decicated transports
Doctrines:Light infantry:
● Units may infiltrate if the mission permits● Units may take a sniper instead of heavy weapon team● Units get the move through Cover special rule● Units with this doctrine may not be mounted in a Chimera (or LVTP-40) and may not use Carapace
armour
Jungle fighters: ● May see 12” through jungle of forest● Units may take a heavy flamer instead of a heavy weapon team● Units armour saves are reduced to 6+● Get a 4+ Cover save when in forest or jungle terrain● Move at full speed in forest or jungle terrain● Units with this doctrine cannot take Lascannon● Units with this doctrine may not use Carapace armour or Camo cloaks
Battle hardened:● +1 Weapon skill
Sharpshooter:● A BS3 model may re-roll the roll of 1 on to hit when shooting with any weapons except snipers and
plasma weapons.
Xeno Fighters:● Units gain the preferred enemy special rule which is one of these:
● Orks● Eldar (including Dark Eldar)● Tyranids
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HQ
Name: Company Command SquadOrders: The orders have unlimited range as long as the target and the officers squad have a vox caster. Otherwise the senior officer has a command range of 12”. If the senior officer dies the junior officer will step up to take his place as the commander.
Name Pts/model WS BS S T I W A LD SvSenior Officer 50 4 5 3 3 4 3 3 10 5+Junior Officer 25 4 4 3 3 4 2 2 9 5+Bodyguard +15 4 4 3 3 3 1 2 8 5+Veteran +7 3 4 3 3 3 1 1 8 5+Guardsman +5 3 3 3 3 3 1 1 7 5+Constrips +3 2 2 3 3 3 1 1 5 5+Composition: 1 senior officers or/and 1 junior officer and 5-10 Squad members in any combination
Equipment● Laspistol● Close Combat Weapon ● Frag and krak grenades● Flak Armour
Special Rules● Look out! ARGH (Bodyguard)● Deep strike (Airborne Specialization)
Options: ● The Officers may exchange their Laspistol and/or Close Combat Weapon for:
- Power weapon …………………………………………………….. 5 points- Power fist …………………………………………………………….. 10 points- Lightning Claw ……………………………………………………… 15 points- Hellblade…………………………………………………………….. 20 points- Boltgun ………………………………………………………………….. 1 point- Lasgun …………………………………………………………………… Free- Bolt Pistol ……………………………………………………………….. 1 Point- Plasma Pistol …………………………………………………………. 10 points- Hot-shot laspistol …………………………………………………….. 2 points- Hellpistol ……………………………………………………………… 2 points- Hot-shot Lasgun ………………………………………………………. 3 points- Hellgun ………………………………………………………………… 3 points- Hot-shot hellgun ………………………………………………………… 10 points- Autogun/ with GL ……………………………………………………………… 1 point /6 points
● The officers may take additionally:- Refractor shield …………………………………………………… 10 points- Rosarius ………………………………………………………………. 20 points- Melta Bomb ………………………………………………………….. 5 points- Carapace armour …………………………………………………. 5 points- Power armour …………………………………………………….. 10 points- Holy Relic (see p 34 4th edition Imperial guard codex) 30 points- Bionics (see p 34 4th edition Imperial guard codex) 5 points
● The officers may Have their weapons master crafted at +15 points pr weapon
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● Half of squad members (rounding down) (+2) may replace their laspistol with:● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points pr model● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot.shot hellgun ………………………………………………… 10 points pr model● Autogun/ with GL ……………………………………………… 1 point /6 points● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model
● All squad members may replace their Close Combat Weapon with:● Power weapon ……………………………………………. 10 points pr model● Power fist ……………………………………………………. 15 points pr model● Lightning claws ……………………………………………. 15 points pr model
● A squad member may be upgraded to a:● Regiment Standard bearer ……………………………………… 20 points● Master Vox-Caster ……………………………………………….10 points● Vox Caster …………..………………………………………...... 5 points
● The squad may take:● Melta bombs …………………………………………………. 5 points pr model● Carapace armor ……………………………………………….. 2 points pr model● Camo Cloaks …………………………………………………… 1 point pr model● Power packs (+1S on las weapons) …..................................... 2 points pr model
● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..……………………………. 10 points● Missile Launcher …………………………………………………. 15 points● Lascannon ………………………………………………………… 20 points
● A squad member may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points
● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points ● Jungle fighters ……………………………..………..………………….. 10 points ● Sharpshooter ……………………………………………………………... 20 points ● Xeno Fighters ……………………………………………………………. 5 points
Transport:● The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Command tank (Mechanized specialization) Name Pts/model FA SA RA BS WS
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C41000 Command Tank 210 14 13 12 4 -Composition: 1 Command tank
Wargear● Smoke launchers● Searchlight● Vanquiser cannon
Special Rules● Command vehicle (can give 2 order pr turn 12” range, Vehicles within 6” ignore crew shaken results)● Lumbering behemoth
Options: ● The C41000 command tank may take:
● Heavy flamer ………………………………. 10 points● Heavy bolter ……………………………….. 10 points● Lascannon …………………………………… 25 points
● May add side sponsors to the C41000 Command tank with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 20 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points
● May add:● Extra armour ……………………………………………………… 15 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points
Name: Commisar tank (Mechanized specialization)Name Pts/model FA SA RA BS WS
C41000 Commissar Tank 200 14 13 12 4 -Composition: 1 Commissar Tank
Wargear● Smoke launchers● Searchlight● Vanquiser cannon
Special Rules● Command vehicle (units within 12” may use the commissars leadership of 10)● Lumbering behemoth
Options: ● The C41000 command tank may take:
● Heavy flamer ………………………………. 10 points● Heavy bolter ……………………………….. 10 points● Lascannon …………………………………… 25 points
● May add side sponsors to the C41000 Command tank with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 20 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points
● May add:● Extra armour ……………………………………………………… 15 points
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● Hunter killer missile ……………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points
Name: Commissars (Does not take an HQ space, max 5)Name Pts/model WS BS S T I W A LD Sv
Lord Commissar (Max 2) 50 5 5 3 3 4 3 3 10 5+Commisar 35 4 4 3 3 3 2 3 9 5+Composition: 1 Commissar
Equipment● Laspistol● Close Combat Weapon ● Frag grenades● Flak Armour● Frag and krak grenades
Special Rules● Summary execution● Stubborn● Aura of discipline (Lord Commissar only)● Independent Character● Deep strike (Airborne Specialization)
Options: ● The Commissar may exchange their Laspistol and/or Close Combat Weapon for:
- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Lightning Claw ……………………………………………………… 15 points- Hellblade ……………………………………………………………. 20 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points pr● Hot-shot laspistol ……………………………………………… 2 points pr ● Hellpistol ………………………………………………………… 2 points pr ● Hot-shot Lasgun ………………………………………………… 3 points pr ● Hellgun ………………………………………………………… 3 points pr ● Hot-shot hellgun ………………………………………………… 10 points pr ● Autogun/ with GL ……………………………………………… 1 point /6 points
● The Commissar may take additionally:- Refractor shield …………………………………………………… 15 points- Rosarius ………………………………………………………………. 25 points- Melta Bomb ………………………………………………………….. 5 points- Carapace armour …………………………………………………. 5 points- power armour …………………………………………………….. 10 points- Jump pack ………………………………………………………… 10 points- Holy Relic (see p 34 4th edition Imperial guard codex) 30 points- Bionics (see p 34 4th edition Imperial guard codex) 5 pointsPower packs (+1S on las weapons) …..................................... 2 points
● The Commissar may have his weapons master crafted at +15 points
Name: Ministorum Priest (does not take an HQ space, max 5)Name Pts/model WS BS S T I W A LD Sv
5
Ministorum Priest 45 3 3 3 3 3 1 2 7 5+Composition: 1 Ministorum Priest
Equipment● Laspistol● Close Combat Weapon ● Frag and krak grenades● Flak Armour
Special Rules● Independent Character● Righteous Fury● Deep strike (Airborne Specialization)
Options: ● The Ministorum Priest may exchange his Laspistol and/or Close Combat Weapon for:
- Power weapon …………………………………………………….. 5 points- Power fist …………………………………………………………….. 10 points- Lightning Claw ……………………………………………………… 15 points- Hellblade ……………………………………………………………… 20 points- Boltgun ………………………………………………………………….. 1 point- Lasgun …………………………………………………………………… Free- Bolt Pistol ……………………………………………………………….. 1 Point- Plasma Pistol …………………………………………………………. 10 points- Eviscerator ………………………………………………………………. 15 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points ● Hot-shot laspistol ……………………………………………… 2 points ● Hellpistol ………………………………………………………… 2 points ● Hot-shot Lasgun ………………………………………………… 3 points ● Hellgun ………………………………………………………… 3 points ● Hot-shot hellgun ………………………………………………… 10 points ● Autogun/ with GL ……………………………………………… 1 point /6 points
● The Ministorum Priest may take additionally:- Refractor shield …………………………………………………… 15 points- Rosarius ………………………………………………………………. 25 points- Melta Bomb ………………………………………………………….. 5 points- Carapace armour …………………………………………………. 5 points- Jump pack (must join air striker squad with this) …………………… 15 points- Holy Relic (see p 34 4th edition Imperial guard codex) 30 points- Bionics (see p 34 4th edition Imperial guard codex) 5 pointsPower packs (+1S on las weapons) …..................................... 2 points
● The Ministorum Priest may have his weapons master crafted at +15 points
Name: Primaris Psyker (does not take an HQ space, max 5)Name Pts/model WS BS S T I W A LD Sv
Primaris Psyker 55 4 4 3 3 3 2 3 7 5+Composition: 1 Primaris Psyker
Equipment● Laspistol● Frag grenades● Force Weapon● Flak Armour
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Special Rules● Independent Character● Psyker ● It’s for your own good● Deep strike (Airborne Specialization)
Options: ● The Ministorum Priest may take additionally:
- Refractor shield …………………………………………………… 15 points- Rosarius ………………………………………………………………. 25 points- Melta Bomb ………………………………………………………….. 5 points- Holy Relic (see p 34 4th edition Imperial guard codex) 30 points- Bionics (see p 34 4th edition Imperial guard codex) 5 points
● The Ministorum Priest may have his weapons master crafted at +15 points
EliteName: Storm Troopers
Name Pts/model WS BS S T I W A LD SvStorm trooper 8+ 3 4 3 3 3 1 1 8 5+Storm trooper Sergeant 13 3 4 3 3 3 1 2 9 5+Composition: 4-11 Storm troopers + 1 Sergeant
Equipment● Laspistol● Lasgun● Close Combat Weapon ● Frag and krak grenades● Flak armour
Special Rules● Special Operations● Deep strike ● Deep strike (Airborne Specialization)
Options: ● The Sergeant may exchange his Laspistol and/or Close Combat Weapon for:
- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Hellblade ……………………………………………………………… 20 points- Boltgun ………………………………………………………………….. 1 point- Bolt Pistol ……………………………………………………………….. 1 Point- Plasma Pistol …………………………………………………………. 10 points● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points ● Hot-shot laspistol ……………………………………………… 2 points ● Hellpistol ………………………………………………………… 2 points ● Hot-shot Lasgun ………………………………………………… 3 points ● Hellgun ………………………………………………………… 3 points● Hot-shot hellgun ………………………………………………… 10 points ● Autogun/ with GL ……………………………………………… 1 point /6 points
● The Sergeant may take additionally:
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- Melta Bomb ………………………………………………………….. 5 points- Bionics (see p 34 4th edition Imperial guard codex) 5 points
● All Storm troopers may replace their laspistol and/or their Lasgun with:● Shotgun …………………………………………………………... Free● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot-shot hellgun ………………………………………………… 10 points pr model● Autogun/ with GL ……………………………………………… 1 point /6 points
● Up to 2(4) Storm troopers may exchange their Lasgun for a special weapon:● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher …………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model
● A squad member may be upgraded to a:● Vox Caster …………. ………………………………………... 5 points
● A squad member may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points
● The squad may take:● Melta bombs …………………………………………………. 5 points pr model● Carapace armor ………………………………………………. 2 points pr model● Camo Cloaks …………………………………………………… 1 point pr model● Power packs (+1S on las weapons) ….................................... 2 points pr model
● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..……………………….. 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points
● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points ● Jungle fighters ……………………………..………..………………….. 10 points ● Battle hardened …………………………………………………………. 10 points ● Sharpshooter ……………………………………………………………... 20 points ● Xeno Fighters ………………………………………………………………….. 5 points
Transport● The squad may take a Chimera or LVTP-40 as dedicated transport
Name: SharpshootersName Pts/model WS BS S T I W A LD Sv
Sharpshooters 10+ 3 4 3 3 3 1 1 8 5+Composition: 3-10 Sharpshooters
Equipment● Close Combat Weapons
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● Sniper (long las)● Flak armour ● Frag grenades
Special Rules● Stealth ● Infiltrate● Deep strike (Airborne Specialization)
● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model● Power packs (+1S on las weapons) …..................................... 2 points pr model
● A squad member may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points
● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………….. 5 points
Name: Ogryn Assault squadName Pts/model WS BS S T I W A LD Sv
Orgyns +40 4 3 5 5 2 3 3 6 5+Bone’ead 50 4 3 5 5 2 3 4 7 5+Composition: 2-9 Ogryns + Bone’ead
Equipment● Frag grenades● Flak Armour● Ripper gun
Special Rules● Bulky● Furious Charge● Stubborn● Deep strike (Airborne Specialization)
Options● The squad may be upgraded with the following doctrines: (Infantry specialization)
● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points
Name: Psyker battle squadName Pts/model WS BS S T I W A LD Sv
Psyker 10+ 2 3 2 3 3 1 1 9 5+Overseer 70 3 3 3 3 3 1 2 9 5+Composition: 4-11 Psykers + 1 Overseer
Equipment● Laspistol● Close Combat Weapon ● Flak Armour
9
Special Rules● Psyker● Psychic choir● Ultimate Sanction● Deep strike (Airborne Specialization)
Transport:● The squad may take a Chimera or LVTP-40 as dedicated transport
TroopsName: Infantry PlatoonOrders: Platoon officer has a command range of 6” and can issue one orderComposition: 1 Command squad, 2-5 Infantry squads, 0-5 Heavy weapons squads, 0-2 Special weapon squad, 0-5 Conscript squads
Name: Platoon Command SquadName Pts/model WS BS S T I W A LD Sv
Platoon Officer 20 4 3 3 3 3 1 2 8 5+Veteran +7 3 4 3 3 3 1 1 8 5+Guardsman +5 3 3 3 3 3 1 1 7 5+Constript +3 2 2 3 3 3 1 1 5 5+Composition: 1 platoon officer and 5-10 Squad members in any combination
Equipment● Laspistol● Close Combat Weapon ● Frag grenades● Flak Armour
Special Rules● Look out! ARGH (Bodyguard)● Deep strike (Airborne Specialization)
Options: ● The Officer may exchange his Laspistol and/or Close Combat Weapon for:
- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Hellblade ………………………………………………………………. 20 points- Boltgun ………………………………………………………………….. 1 point- Lasgun …………………………………………………………………… Free- Bolt Pistol ……………………………………………………………….. 1 Point- Plasma Pistol …………………………………………………………. 10 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points pr model● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot-shot hellgun ………………………………………………… 10 points pr model● Autogun/ with GL ……………………………………………… 1 point /6 points
10
● The officer may take additionally:- Refractor shield …………………………………………………… 15 points- Melta Bomb ………………………………………………………….. 5 points- Carapace armour …………………………………………………. 5 points- Bionics (see p 34 4th edition Imperial guard codex) 5 points
● The officer may Have his weapons master crafted at +15 points
● Half of squad members (rounding down) (+2) may replace their laspistol with:● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points pr model● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot-shot hellgun ………………………………………………… 10 points pr model● Autogun/ with GL ……………………………………………… 1 point /6 points● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model
● Up to 3(5) squad members may replace their Close Combat Weapon with:● Power weapon ……………………………………………. 5 points pr model● Power fist ……………………………………………………. 10 points pr model
● A squad member may be upgraded to a:● Standard bearer ………………………………………….. 20 points● Master Vox-Caster ………………………………………. 10 points● Vox Caster …………..………………………………………... 5 points
● A squad member may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points
● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model● Carapace armor ………………………………………….. 2 points pr model● Camo Cloaks …………………………………………………… 1 points pr model● Power packs (+1S on las weapons) …..................................... 2 points pr model
● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..………………………. 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points
● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………. 5 points
11
● Transport:The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Infantry SquadName Pts/model WS BS S T I W A LD Sv
Guardsmen 5+ 3 3 3 3 3 1 1 7 5+Sergeant 5 3 3 3 3 3 1 2 8 5+Composition: 4-11 Guardsmen + 1 Sergeant
Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour
Special Rules● Combined squad (May combine with other Infantry squads)● Deep strike (Airborne Specialization)
Options: ● The Sergeant may exchange his Laspistol and/or Close Combat Weapon for:
- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Boltgun ………………………………………………………………….. 1 point- Bolt Pistol ……………………………………………………………….. 1 Point- Plasma Pistol …………………………………………………………. 10 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points ● Hot-shot laspistol ……………………………………………… 2 points ● Hellpistol ………………………………………………………… 2 points ● Hot-shot Lasgun ………………………………………………… 3 points ● Hellgun ………………………………………………………… 3 points ● Hot-shot hellgun ………………………………………………… 10 points ● Autogun/ with GL ……………………………………………… 1 point /6 points
● The Sergeant may take additionally:- Melta Bomb ………………………………………………………….. 5 points- Bionics (see p 34 4th edition Imperial guard codex) 5 points
● Up to 1(3) Guardsmen may exchange their Lasgun for a special weapon:● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points pr model● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot-shot hellgun ………………………………………………… 10 points pr model● Autogun/ with GL ……………………………………………… 1 point /6 points● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model
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● A squad member may be upgraded to a:● Vox Caster ……………………………………………………... 5 points
● A squad member may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points
● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model● Carapace armor ………………………………………………… 2 points pr model● Camo Cloaks …………………………………………………… 1 point pr model● Power packs (+1S on las weapons) …..................................... 2 points pr model
● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..………………………… 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points
● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………….. 5 points
Transport● The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Heavy Weapon Team squadName Pts/model WS BS S T I W A LD Sv
Guardsmen HWT 10+ 3 3 3 3 3 2 2 7 5+Veteran HWT 14+ 3 4 3 3 3 2 2 8 5+Composition: 3 Heavy weapon teams
Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour
Special Rules● Deep strike (Airborne Specialization)
Options: ● The squad may take:
● Krak Grenades …………………………………………………. 5 points● Carapace armor ………………………………………….. 20 points● Camo Cloaks …………………………………………………… 10 points
● The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts pr conscript
● The heavy weapon teams may take:● Mortar ……………………………….…………..………………… 5 points● Autocannon or Heavy bolter ………..………………………… 10 points
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● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points
● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………….. 5 points
Transport● The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Special Weapon SquadName Pts/model WS BS S T I W A LD Sv
Guardsmen 5+ 3 3 3 3 3 1 1 7 5+Veteran 7+ 3 4 3 3 3 1 1 8 5+Composition: 6 Guardsmen/Veterans
Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour
Special Rules● Combined squad (May combine with other Special Weapons Squads)● Deep strike (Airborne Specialization)
Options: ● Up to 4(6) Guardsmen must exchange their Lasgun for a special weapon:
● Hot-shot Shotgun ……………………………………………… 2 points pr model● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot-shot hellgun ………………………………………………… 10 points pr model● Autogun/ with GL ……………………………………………… 1 point /6 points● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model
● The squad may take:● Krak Grenades …………………………………………………. 5 points● Carapace armor ………………………………………….. 20 points● Camo Cloaks …………………………………………………… 10 points
● The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts pr conscript
● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points
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● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………….. 5 points
Transport● The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Conscript squadName Pts/model WS BS S T I W A LD Sv
Conscript 3+ 2 2 3 3 3 1 1 5 5+Composition: 3-10 Conscripts
Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour
Special Rules● Combined squad (may combine with other constrips squads)● Deep strike (Airborne Specialization)
Options: ● Up to 1(3) Conscripts may exchange their Lasgun for a special weapon:
● Hot-shot Shotgun ……………………………………………… 2 points pr model● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot.shot hellgun ………………………………………………… 10 points pr model● Autogun/ with GL ……………………………………………… 1 point /6 points● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model
● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model● Power packs (+1S on las weapons) …..................................... 2 points pr model
● A squad member may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points
● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..………………… 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points
Transport● The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Veteran SquadName Pts/model WS BS S T I W A LD Sv
Veterans 7+ 3 4 3 3 3 1 1 8 5+
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Veteran Sergeant 7 3 4 3 3 3 1 2 9 5+Composition: 4-11 Veterans + 1 Veteran Sergeant
Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour
Special Rules● Combined squad● Deep strike (Airborne Specialization)
Options: ● The Sergeant may exchange his Laspistol and/or Close Combat Weapon for:
- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Boltgun …………………………………………………………………... 1 point- Bolt Pistol ……………………………………………………………….. 1 Point- Plasma Pistol …………………………………………………………. 10 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points ● Hot-shot laspistol ……………………………………………… 2 points ● Hellpistol ………………………………………………………… 2 points ● Hot-shot Lasgun ………………………………………………… 3 points ● Hellgun ………………………………………………………… 3 points ● Hot.shot hellgun ………………………………………………… 10 points ● Autogun/ with GL ……………………………………………… 1 point /6 points● Flamer ………………………………………………………….. 5 points ● Grenade launcher ………………………………………………. 5 points ● Sniper Rifle ……………………………………………………. 5 points ● Meltagun …………………………………………………….. 10 points ● Plasmagun …………………………………………………… 15 points ● Heavy flamer ……………………………………………….. 20 points
● The Sergeant may take additionally:- Melta Bomb ………………………………………………………….. 5 points- Bionics (see p 34 4th edition Imperial guard codex) 5 points
● All veterans may replace their Lasgun with:● Hot-shot Laspistol ………………………………………… 2 points pr model● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points pr model● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot.shot hellgun ………………………………………………… 10 points pr model● Autogun/ with GL ……………………………………………… 1 point /6 points
● Up to 3(5) Veterans may exchange their Lasgun for a special weapon:● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model
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● Heavy flamer ……………………………………………….. 20 points pr model
● A squad member may be upgraded to a:● Vox Caster …………. ………………………………………... 5 points
● A squad member may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points
● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model● Carapace armor ………………………………………….. 2 points pr model● Camo Cloaks …………………………………………………… 1 point pr model● Power packs (+1S on las weapons) …..................................... 2 points pr model
● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..………………… 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points
● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ……………………………………………………………….. 5 points
Transport● The squad may take a Chimera or LVTP-40 as dedicated transport
Name: Penal LegionName Pts/model WS BS S T I W A LD Sv
Penal Legionnaire 8+ 3 3 3 3 3 1 1 8 5+Penal Custodian 8 3 3 3 3 3 1 2 8 5+Composition: 4-23 Penal Legionnaire + 1 Penal Custodian
Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour
Special Rules● Desperados● Scout● Stubborn● Deep strike (Airborne Specialization)
Options: ● A squad member may add: (Infantry Specialization)
● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points
● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points
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● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ……………………………………………………………... 5 points
Dedicated transportName: Chimera
Name Pts/model FA SA RA BS WSChimera 55 12 12 10 3 -Composition: 1 Infantry Transport halftrack Transport capacity: 12 modelsWargear
● Smoke launchers● Searchlight● Heavy bolter● Multi-laser turret
Special Rules● Command Vehicle● Fast Vehicle● Open topped● Amphibious
Options: ● May replace multi-laser turret with:
● Heavy flamer or heavy bolter ……………………………………. Free● Chem cannon ……………………………………………………… 20 points
● May replace heavy bolter with:● Heavy flamer ………………………………………………………. Free● Chem cannon ……………………………………………………… 20 points
● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo cloak ………………………………………………………… 20 points
Name: LVTP-40Name Pts/model FA SA RA BS WS
LVTP-40 35 12 10 10 3 -Composition: 1 LVTP-40Transport capacity: 12(24) modelsWargear
● Smoke launchers● Searchlight● Heavy bolter
Special Rules● Fast Vehicle● Open topped● Amphibious
Options: ● May take enclosed crew compartment for 15 points
● May add:
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● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo cloak ………………………………………………………… 20 points● Extra side armor ……. …………………………………………… 10 points pr point (max 12)● Extra transport capacity ………………………………………….. 12 points
Fast AttackName: Air Striker Squad
Name Pts/model WS BS S T I W A LD SvGuardsmen 7+ 3 3 3 3 3 1 1 7 5+Sergeant 12 3 3 3 3 3 1 2 8 5+Veterans 9+ 3 3 3 3 3 1 2 8 5+Veteran Sergeant 14 3 3 3 3 3 1 3 9 5+Composition: 4-19 Guardsmen/Veterans + 1 Sergeant
Equipment● Laspistol● Close Combat Weapon ● Frag and krak grenades● Flak armour ● Jump packs
Special Rules● Hit and Run● Combined squads (may combine with other Air striker squads)● Deep strike (Airborne Specialization)
Options: ● The Sergeant may exchange his Laspistol and/or Close Combat Weapon for:
- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Boltgun …………………………………………………………………... 1 point- Bolt Pistol ……………………………………………………………….. 1 Point- Plasma Pistol …………………………………………………………. 10 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot Shotgun ……………………………………………… 2 points pr model● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot.shot hellgun ………………………………………………… 10 points pr model● Autogun/ with GL ……………………………………………… 1 point /6 points
● The Sergeant may take additionally:- Melta Bomb ………………………………………………………….. 5 points- Bionics (see p 34 4th edition Imperial guard codex) 5 points
● Up to 1(3) Squad members may exchange their Laspistol for a special weapon:● Hot-shot Shotgun ……………………………………………… 2 points pr model● Hot-shot laspistol ……………………………………………… 2 points pr model● Hellpistol ………………………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Hellgun ………………………………………………………… 3 points pr model● Hot.shot hellgun ………………………………………………… 10 points pr model
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● Autogun/ with GL ……………………………………………… 1 point /6 points● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model
● For every 5(+2) models in the unit it may exchange their Close Combat weapon with:● Power Weapon ……………………………………………. 10 points pr model
● All squad members may replace their laspistol with:● Autogun/ with GL …………………………………………………… 1 points/ 6 points pr model
● The squad may take:● Melta bombs…………………………………………………. 5 points pr model● Carapace armor ………………………………………….. 2 point pr model● Power packs (+1S on las weapons) …..................................... 2 points pr model
● A squad member may add: (Infantry Specialization)● Medic (with jump pack)……………………………………………………… 35 points● Commissar (with jump pack) ………………………………………………... 50+ points
● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ……………………………………………………………... 5 points
● The squad may remove their jump packs for free
● Transport:The squad may take a Chimera or LVTP-40 as dedicated transport for free (only if they have removed their jump packs)
Name: Jeep SquadronName Pts/model FA SA RA BS WS
M144A Jeep 35 11 9 9 3 -Composition: 1 Jeeps (1-3 with mechanized specialization)
Wargear● Smoke launchers● Searchlight
Special Rules● Agile vehicle (may re-roll failed dangerous terrain tests)● Mechanized● Fast Vehicle● Open topped
Options: ● Each jeep must have one of these: (mounted rear)
● Mortar ………………………………………… 5 points● Heavy bolter ……………………………….. 5 points
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● Heavy flamer ………………………………. 5 points● Autocannon ………………………………… 5 points● Missile Launcher ………………………… 10 points● Lascannon …………………………………… 10 points● Chem Cannon ………………………………. 15 points● Multi Melta ………………………………….. 20 points● Plasma cannon ……………………………… 20 points
● Each jeep may also take one if these: (mounted front seat)● Storm bolter ……………………………… 10 points● Heavy flamer ……………………………… 10 points● Heavy stubber ……………………………. 10 points● Chem cannon ………………………………. 15 points
● The squadron may take enclosed crew compartment for +10 points pr model
● The squadron may be upgraded to BS 4 at +20 points pr model
● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Camo netting ………………………………………………………… 20 points
Name: Armored Car SquadronName Pts/model FA SA RA BS WS
T234 Armored Car 100 12 11 11 3 -Composition: 1 Armored Cars (1-3 with mechanized specialization)
Wargear● Smoke launchers● Searchlight● Autocannon
Special Rules● Capture Vehicle (this vehicle can be used to capture tactical point & targets)● Mechanized● Fast Vehicle
Options: ● The T234 Armored Car may Exchange their Autocannon with:
● Heavy flamer ………………………………. free● Heavy bolter .……………………………… free● Lascannon …………………………………… 10 points● Multi laser …………………………………… 15 points● Assault cannon ……………………………… 30 points
● Each armored car may take:● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………… 10 points
● The squadron may be upgraded to BS 4 for +20 points pr model
● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points
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● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points
Name: M144A HalftrackName Pts/model FA SA RA BS WS
M144A Halftrack 100 12 12 10 3 -Composition: 1 Halftracks (1-3 with mechanized specialization)War gear
● Smoke launchers● Searchlight
Special Rules● Healing vehicle (Units within 6” of the vehicle has Feel no pain special rule)● Support vehicle (1 unit within 6” of the vehicle may fire 1 additional shot then normally allowed)● Beacon vehicle (units who deep strike within 12” of the vehicle don’t need to roll the scatter dice)● Mechanized
Options: ● The squadron may take:
● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………. 10 points
● The squadron may be upgraded to BS 4 at +20 points pr model
● The squadron must choose what kind of vehicle the halftrack is, it can only be one of the 3 vehicles. Of course of u have 3 u can take one of each
● The squadron may upgrade the halftracks with 4 Hydra Autocannons & Auto targeting system for free but will lose both the healing, support and beacon vehicle special rule
● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points
Name: Bane Wolf SquadronName Pts/model FA SA RA BS WS
Hellhound 120 12 12 10 3 -Bane wolf 120 12 12 10 3 -Devil dog 110 12 12 10 3 -Composition: 1 vehicle (1-3 with mechanized specialization)
Wargear● Chem Cannon (Bane wolf)● Melta Cannon (Devil Dog)● Inferno Cannon (Hellhound)
Special Rules● Mechanized● Fast Vehicle
Options: ● May take one of these:
● Heavy flamer ………………………………. 10 points● Heavy bolter ………………………………. 10 points● Lascannon …………………………………… 10 points● Chem Cannon ………………………………. 15 points
● The squadron may take:
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● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………… 10 points
● The squadron may be upgraded to BS 4 for +20 points pr model
● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Searchlight ………………………………………………………... 1 point● Smoke launcher …………………………………………………… 5 points● Camo netting ………………………………………………………… 20 points
Name: Vendetta Gun SquadronName Pts/model FA SA RA BS WS
Vendetta 130 12 12 10 3 -Composition: 1 Vendettas (1-3 with mechanized specialization)
Wargear● Extra armour● Searchlight● 3 twin linked lascannons
Special Rules● Deep strike● Grav Chute insertion● Scout● Mechanized● Fast Vehicle
Options: ● May exchange 2 twin linked Lascannon with:
● 2 Hellfury missiles ………………………………. Free
● May add side sponsors Vendetta with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 10 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points
● The squadron may be upgraded to BS 4 for +20 points pr vehicle
● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points
Name: Valkyrie Assault Carrier SquadronName Pts/model FA SA RA BS WS
Valkyrie 100 12 12 10 3 -Composition: 1 Valkyries (1-3 with mechanized specialization)Transport capacity: 12 modelsWargear
● Extra armour● Searchlight● Multilaser● 2 Hellstrike missiles
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Special Rules● Mechanized ● Fast Vehicle● Deep strike● Scout ● Grav Chute insertion
Options: ● May exchange multilaser with:
● Lascannon ………………………………. 15 points● Twin linked lascannon …………………… 30 points
● May exchange the hellstrike missiles with:● 2 Multi rocket pods ………………………………………………….. 15 points● 2 Twin linked lascannons ……………………………………………… 60 points
● May add side sponsors Vendetta with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 10 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points
● The squadron may be upgraded to BS 4 for +20 points pr vehicle
● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points
Heavy Support
Name: Leman Russ Battle Tank SquadronName Pts/model FA SA RA BS WS
Leman Russ Battle Tank 105 14 12 10 3 -Leman Russ Exterminator 105 14 12 10 3 -Leman Russ Vanquisher 110 14 12 10 3 -Leman Russ Demolisher 115 14 12 10 3 -Leman Russ Eradicator 120 14 12 10 3 -Leman Russ Punisher 135 14 12 10 3 -Lemon Russ Executioner 145 14 12 10 3 -Composition: 1 Leman Russ Tanks (1-3 with mechanized specialization)
Wargear● Battle cannon (Battle tank)● Exterminator Autocannon (Exterminator)● Vanquisher battle cannon (Vanquisher) ● Demolisher Siege cannon (Demolisher)● Eradicator Nova cannon (Eradicator)● Punisher Gattling cannon (Punisher)● Executioner Plasma Cannon (Executioner)● Searchlight
Special Rules
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● Mechanized● Lumbering behemoth
Options: ● May take one of the following:
● Heavy flamer ………………………………. 10 points● Heavy bolter ………………………………… 10 points● Lascannon …………………………………… 25 points
● The squadron may take one of the following:● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………… 10 points
● The squadron may be upgraded to BS 4 for +20 points pr vehicle
● May add side sponsors with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 20 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points
● May add:● Extra armour ……………………………………………………… 5 points ● Hunter killer missile …………………………………………… 10 points ● Dozer blade ……………………………………………………….. 10 points ● Camo netting ………………………………………………………… 20 points● Smoke launcher ………………………………………………………… 5 points ● Add extra rear armor ………………………………………………… 10 points pr point (max 11)● Add extra side armor ………………………………………………… 20 points pr point (max 13)
Name: Ordnance Battery SquadronName Pts/model FA SA RA BS WS
Griffin 60 12 10 10 3 -Basilisk 110 12 10 10 3 -Medusa 120 12 10 10 3 -Colossus 125 12 10 10 3 -Manticore 145 12 10 10 3 -Composition: 1 Ordnance Battery tanks (1-3 with mechanized specialization)
Wargear● Griffin Heavy mortar (Griffin)● Earth shaker cannon (basilisk)● Medusa Siege cannon (Medusa)● Colossus Siege mortar (Colossus)● Storm Eagle Rockets (Manticore)● Searchlight
Special Rules● Mechanized
Options: ● The squadron may take one of the following:
● Storm bolter ……………………………… 10 points ● Heavy stubber ……………………………… 10 points
● The squadron may be upgraded to BS 4 for +20 points pr vehicle
● May add:
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● Extra armour ……………………………………………………… 5 points ● Hunter killer missile …………………………………………… 10 points ● Dozer blade ……………………………………………………….. 10 points ● Enclosed Crew Compartment …………………………….. 25 points● Medusa may take bastion breacher shells …………. 5 points● Camo netting ………………………………………………………… 20 points ● Smoke launchers ………………………………………………………… 5 points● Heavy bolter ………………………………………………………… 10 points
Name: Hydra Flak Rank BatteryName Pts/model FA SA RA BS WS
Hydra 60 12 10 10 3 -Composition: 1 Hydra flak Rank Battery (1-3 with mechanized specialization)Wargear
● Auto targeting system● 2 Twin-linked hydra Autocannon● Searchlight
Special Rules● Mechanized
Options: ● The squadron may take one of the following:
● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………… 10 points
● The squadron may be upgraded to BS 4 for +20 points pr vehicle
● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points● Smoke launchers …………………………………………………… 5 points● Heavy bolter ………………………………………………………… 10 points
Name: Death strike missile launcherName Pts/model FA SA RA BS WS
Death strike ML 145 12 10 10 3 -Composition: 1 Deathstrike ML (1-3 with mechanized specialization)Wargear
● Death strike missile● Searchlight
Special Rules● T-minus 5 minutes to launch ……………. And counting● Mechanized
Options: ● The squadron may take one of the following:
● Storm bolter ……………………………… 10 points ● Heavy stubber ……………………………… 10 points
● The squadron may be upgraded to BS 4 for +20 points pr vehicle
● May add:● Extra armour ……………………………………………………… 5 points ● Hunter killer missile …………………………………………… 10 points
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● Dozer blade ……………………………………………………….. 10 points ● Smoke launcher ………………………………………………….. 5 points ● Camo netting ………………………………………………………… 20 points ● Heavy bolter ………………………………………………………… 10 points
Weapon statsName Range Strength
Armour Piercing
Type
Autogun 24” 4 - Assault 2Hot-shot Shotgun 12” 3 3 Assault 2
Hellgun 24” 5 - Rapid fireHellpistol 12” 5 - Pistol
Hotshot Hellgun 24” 5 3 Rapid fire
Autogun with Grenade Launcher Grenade LauncherA model armed with a Autogun equipped with an grenade launcher may fire both theAutogun and the grenade launcher at the same time. Each time the grenade launcher fires, thecontrolling player can choose which type of grenade is being used. (frag or krak) works like a normal grenade launcher.
HellbladeThe Hellblade works the same way as a power weapon except that the hell blade hits with the strength of 5 regardless of the users strength
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