Imperal Guard 4000pt Battalion

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    +++ New Roster (3998pts) +++

    ++ Astra Militarum: Codex (2014) (Combined Arms Detachment) (3998pts) ++

    + HQ (408pts) +

    Company Command Squad (68pts) [Flak Armour]····Company Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Orders, Refractr Field]········Rules: Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, ond Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Senior Officer, Voice of Command········Laspistol [Laspistol]····4x Veteran w/ Sniper Rifle (8pts) [4x Frag Grenades, 4x Sniper Rifle]····Profiles:········Company Commander: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:3|I:3|A:3e:5+/5++|Codex: Astra Militarum p30········Veteran: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:5+|Codex: Atarum p30········Flak Armour: Description:5+ Sv|Codex: Astra Militarum········Refractor Field: Description:5+ Invul Sv|Codex: Astra Militarum········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k

    ········Laspistol: Range:12|Strength:3|AP:-|Type:Pistol|Codex: Astra Militarum········Sniper Rifle: Range:36|Strength:X|AP:6|Type:Heavy 1, Sniper|Codex: Astra Milita

    Tank Commander (340pts)····Command Battle Tank (190pts) [Battle Cannon, Heavy Bolter, Searchlight, Smoke Launcers]········Knight Commander Pask (40pts) [Tank Orders]············Rules: Crack Shot, Leman Russ Commander, Tank Orders: Full Throttle!, Tank Kill on Sight!, Tank Orders: Strike and Shroud!, Warlord Trait: Old Grudges····Eradicator (120pts) [Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Eraicator Nova Cannon]····Profiles:········Knight Commander Pask: Unit Type:Tank, Heavy (Character)|WS:-|BS:4|S:-|T:-|W:-

    d:-|Save:-|Codex: Astra Militarum p59········Leman Russ: BS:4|Front:14|Side:13|Rear:10|HP:3|Type:Tank, Heavy|Codex: Astra Mi46········Leman Russ Eradicator: BS:3|Front:14|Side:13|Rear:10|HP:3|Type:Tank, Heavy|CodeMilitarum p47········Searchlight: Description:Used when the Night Fighting rules are in effect. If ahas a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer 40k rulebook········Smoke Launchers: Description:Once per game, instead of shooting or moving Flat

    unning in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemys Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer 40k rulebook········Battle Cannon: Range:72|Strength:8|AP:3|Type:Ordnance 1, 5" Blast|Codex: Astra ········Eradicator Nova Cannon: Range:36|Strength:6|AP:4|Type:Heavy 1, 5" Blast, Ignore

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    odex: Astra Militarum········Heavy Bolter: Range:36|Strength:5|AP:4|Type:Heavy 3|Codex: Astra Militarum

    + Troops (1535pts) +

    Infantry Platoon (375pts)····Conscripts (175pts)········Commissar (25pts) [Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenadesenades]············Rules: Stubborn, Summary Execution········50x Conscript (150pts) [50x Flak Armour, 50x Frag Grenades, 50x Lasgun]····Heavy Weapons Squad (70pts)········2x Autocannon Team (20pts) [2x Autocannon, 4x Flak Armour T, 4x Frag Grenades Tun]········Mortar Team (5pts) [2x Flak Armour T, 2x Frag Grenades T, Lasgun, Mortar]····Infantry Squad (50pts)········Rules: Combined Squad········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]····Infantry Squad (50pts)········Rules: Combined Squad········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]····Platoon Command Squad (30pts)

    ········4x Guardsman w/ Lasgun [4x Flak Armour, 4x Frag Grenades, 4x Lasgun]········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, ············Rules: Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First RaRank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command····Profiles:········Commissar: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|Ld:9|Saex: Astra Militarum p33········Conscript: Unit Type:Infantry|WS:2|BS:2|S:3|T:3|W:1|I:3|A:1|Ld:5|Save:5+|Codexlitarum p36········Guardsman: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:5+|Codexlitarum p36

    ········Heavy Weapons Team: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:2|I:3|A:2|Ld:7|Save Astra Militarum p36········Platoon Commander: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2e:5+|Codex: Astra Militarum p36········Sergeant: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|Ld:8|Savx: Astra Militarum p36········Flak Armour: Description:5+ Sv|Codex: Astra Militarum········Autocannon: Range:48|Strength:7|AP:4|Type:Heavy 2|Codex: Astra Militarum········Bolt Pistol: Range:12|Strength:4|AP:5|Type:Pistol|Codex: Astra Militarum········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k ········Krak Grenades: Range:8"|Strength:6|AP:4|Type:Assault 1|Warhammer 40k rulebook········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum

    ········Laspistol: Range:12|Strength:3|AP:-|Type:Pistol|Codex: Astra Militarum········Mortar: Range:48|Strength:4|AP:6|Type:Heavy 1, 3" Blast, Barrage|Codex: Astra M

    Infantry Platoon (365pts)····Conscripts (175pts)········Commissar (25pts) [Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenadesenades]············Rules: Stubborn, Summary Execution········50x Conscript (150pts) [50x Flak Armour, 50x Frag Grenades, 50x Lasgun]····Infantry Squad (50pts)

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    ········Rules: Combined Squad········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]····Infantry Squad (50pts)········Rules: Combined Squad········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]····Platoon Command Squad (30pts)········4x Guardsman w/ Lasgun [4x Flak Armour, 4x Frag Grenades, 4x Lasgun]········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, ············Rules: Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First RaRank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command····Special Weapons Squad (60pts)········3x Guard w/ Meltagun (30pts) [3x Flak Armour, 3x Frag Grenades, 3x Meltagun]········3x Guardsman w/ Lasgun [3x Close Combat Weapon, 3x Flak Armour, 3x Frag Grenadegun]····Profiles:········Commissar: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|Ld:9|Saex: Astra Militarum p33········Conscript: Unit Type:Infantry|WS:2|BS:2|S:3|T:3|W:1|I:3|A:1|Ld:5|Save:5+|Codexlitarum p36········Guardsman: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:5+|Codex

    litarum p36········Platoon Commander: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2e:5+|Codex: Astra Militarum p36········Sergeant: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|Ld:8|Savx: Astra Militarum p36········Flak Armour: Description:5+ Sv|Codex: Astra Militarum········Bolt Pistol: Range:12|Strength:4|AP:5|Type:Pistol|Codex: Astra Militarum········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k ········Krak Grenades: Range:8"|Strength:6|AP:4|Type:Assault 1|Warhammer 40k rulebook········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum········Laspistol: Range:12|Strength:3|AP:-|Type:Pistol|Codex: Astra Militarum········Meltagun: Range:12|Strength:8|AP:1|Type:Assault 1, Melta|Codex: Astra Militarum

    Infantry Platoon (490pts)····Infantry Squad (115pts)········Rules: Combined Squad········Chimera (65pts) [Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smokrs]············Rules: Amphibious, Mobile Command Vehicle········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]····Infantry Squad (115pts)········Rules: Combined Squad········Chimera (65pts) [Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smokrs]

    ············Rules: Amphibious, Mobile Command Vehicle········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]····Infantry Squad (115pts)········Rules: Combined Squad········Chimera (65pts) [Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smokrs]············Rules: Amphibious, Mobile Command Vehicle········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]

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    ····Infantry Squad (115pts)········Rules: Combined Squad········Chimera (65pts) [Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smokrs]············Rules: Amphibious, Mobile Command Vehicle········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]····Platoon Command Squad (30pts)········4x Guardsman w/ Lasgun [4x Flak Armour, 4x Frag Grenades, 4x Lasgun]········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, ············Rules: Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First RaRank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command····Profiles:········Guardsman: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:5+|Codexlitarum p36········Platoon Commander: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2e:5+|Codex: Astra Militarum p36········Sergeant: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|Ld:8|Savx: Astra Militarum p36········Chimera: BS:3|Front:12|Side:10|Rear:10|HP:3|Type:Tank, Transport|Codex: Astra Mp40········Flak Armour: Description:5+ Sv|Codex: Astra Militarum

    ········Lasgun Arrays: Description:A Chimera has two separate arrays of three lasguns located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimeras Fire Points this turn. To represent the unusual nature of these weapons, use the Chimeras Ballistic Skill for theseshots  the lasgun arrays can shoot at this Ballistic Skill regardless of how farthe Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimeras other weaponry, though all lasguns in the same array must shoot at the same target.|Codex: Astra Militarum········Searchlight: Description:Used when the Night Fighting rules are in effect. If ahas a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You

     may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer 40k rulebook········Smoke Launchers: Description:Once per game, instead of shooting or moving Flat unning in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemys Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer 40k rulebook

    ········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k ········Heavy Bolter: Range:36|Strength:5|AP:4|Type:Heavy 3|Codex: Astra Militarum········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum········Laspistol: Range:12|Strength:3|AP:-|Type:Pistol|Codex: Astra Militarum········Multi-laser: Range:36|Strength:6|AP:6|Type:Heavy 3|Codex: Astra Militarum

    Infantry Platoon (305pts)····Conscripts (175pts)········Commissar (25pts) [Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenades

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    enades]············Rules: Stubborn, Summary Execution········50x Conscript (150pts) [50x Flak Armour, 50x Frag Grenades, 50x Lasgun]····Infantry Squad (50pts)········Rules: Combined Squad········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]····Infantry Squad (50pts)········Rules: Combined Squad········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]····Platoon Command Squad (30pts)········4x Guardsman w/ Lasgun [4x Flak Armour, 4x Frag Grenades, 4x Lasgun]········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, ············Rules: Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First RaRank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command····Profiles:········Commissar: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|Ld:9|Saex: Astra Militarum p33········Conscript: Unit Type:Infantry|WS:2|BS:2|S:3|T:3|W:1|I:3|A:1|Ld:5|Save:5+|Codexlitarum p36········Guardsman: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:5+|Codex

    litarum p36········Platoon Commander: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2e:5+|Codex: Astra Militarum p36········Sergeant: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|Ld:8|Savx: Astra Militarum p36········Flak Armour: Description:5+ Sv|Codex: Astra Militarum········Bolt Pistol: Range:12|Strength:4|AP:5|Type:Pistol|Codex: Astra Militarum········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k ········Krak Grenades: Range:8"|Strength:6|AP:4|Type:Assault 1|Warhammer 40k rulebook········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum········Laspistol: Range:12|Strength:3|AP:-|Type:Pistol|Codex: Astra Militarum

    + Fast Attack (885pts) +

    Armoured Sentinel Squadron (135pts)····Armoured Sentinel (45pts) [Autocannon (5pts)]····Armoured Sentinel (45pts) [Missile Launcher (5pts)]····Armoured Sentinel (45pts) [Autocannon (5pts)]····Profiles:········Armoured Sentinel: WS:3|BS:3|S:5|Front:12|Side:10|Rear:10|I:3|A:1|HP:2|Type:Wal: Astra Militarum p45········Autocannon: Range:48|Strength:7|AP:4|Type:Heavy 2|Codex: Astra Militarum········Missile Launcher (Frag): Range:48|Strength:4|AP:6|Type:Heavy 1, 3" Blast|Codex:litarum········Missile Launcher (Krak): Range:48|Strength:8|AP:3|Type:Heavy 1|Codex: Astra Mil

    Hellhound Squadron (375pts)····Hellhound (125pts) [Heavy Bolter, Turret-mounted Inferno Cannon]····Hellhound (125pts) [Heavy Bolter, Turret-mounted Inferno Cannon]····Hellhound (125pts) [Heavy Bolter, Turret-mounted Inferno Cannon]····Profiles:········Hellhound: BS:3|Front:12|Side:12|Rear:10|HP:3|Type:Tank, Fast|Codex: Astra Mili········Heavy Bolter: Range:36|Strength:5|AP:4|Type:Heavy 3|Codex: Astra Militarum········Inferno Cannon: Range:12 + Template|Strength:6|AP:4|Type:Heavy 1, Torrent|Codexilitarum

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    Hellhound Squadron (375pts)····Hellhound (125pts) [Heavy Bolter, Turret-mounted Inferno Cannon]····Hellhound (125pts) [Heavy Bolter, Turret-mounted Inferno Cannon]····Hellhound (125pts) [Heavy Bolter, Turret-mounted Inferno Cannon]····Profiles:········Hellhound: BS:3|Front:12|Side:12|Rear:10|HP:3|Type:Tank, Fast|Codex: Astra Mili········Heavy Bolter: Range:36|Strength:5|AP:4|Type:Heavy 3|Codex: Astra Militarum········Inferno Cannon: Range:12 + Template|Strength:6|AP:4|Type:Heavy 1, Torrent|Codexilitarum

    + Heavy Support (1170pts) +

    Basilisk Battery (290pts)····Basilisk (140pts) [Earthshaker Cannon, Enclosed Crew Compartment (15pts), Heavy Boler, Searchlight, Smoke Launchers]····Basilisk (150pts) [Camo Netting (15pts), Earthshaker Cannon, Extra Armour (10pts), eavy Bolter, Searchlight, Smoke Launchers]····Profiles:········Basilisk: BS:3|Front:12|Side:10|Rear:10|HP:3|Type:Tank, Open-topped|Codex: Astrum p50········Basilisk (Enclosed Crew Compartment): BS:3|Front:12|Side:10|Rear:10|HP:3|Type:T: Astra Militarum p50········Camo Netting: Description:+1 to Cover Sv. Note that this means it always has a

    e of at least 6+, even in the open.|Codex: Astra Militarum········Enclosed Crew Compartment: Description:No longer open-topped|Codex: Astra Milit········Extra Armour: Description:Count Crew Stunned results as Crew Shaken instead.|Coa Militarum········Searchlight: Description:Used when the Night Fighting rules are in effect. If ahas a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer 40k rulebook········Smoke Launchers: Description:Once per game, instead of shooting or moving Flat unning in the case of Walkers), a vehicle with smoke launchers can trigger them.

     Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemys Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer 40k rulebook········Earthshaker Cannon: Range:36-240|Strength:9|AP:3|Type:Ordnance 1, Barrage, 5" Bx: Astra Militarum········Heavy Bolter: Range:36|Strength:5|AP:4|Type:Heavy 3|Codex: Astra Militarum

    Destroyer Squadron (FW) (360pts) [1-3x Camo Netting (40pts)]····Destroyer Tank Hunter (160pts) [Heavy Laser Destroyer Array, Searchlight, Smoke Lau

    chers]····Destroyer Tank Hunter (160pts) [Heavy Laser Destroyer Array, Searchlight, Smoke Lauchers]····Profiles:········Destroyer Tank Hunter: BS:3|Front:14|Side:13|Rear:10|HP:3|Type:Tank|IA1 2nd Ed ········Camo Netting: Description:+1 to Cover Sv. Note that this means it always has a e of at least 6+, even in the open.|Codex: Astra Militarum········Searchlight: Description:Used when the Night Fighting rules are in effect. If ahas a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You

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     may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer 40k rulebook········Smoke Launchers: Description:Once per game, instead of shooting or moving Flat unning in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemys Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer 40k rulebook········Heavy Laser Destroyer Array: Range:60|Strength:9|AP:2|Type:Ordnance 1, Twin-linnd Ed p268

    Leman Russ Squadron (520pts)····Demolisher (170pts) [Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Demlisher Siege Cannon]····Punisher (175pts) [2x Multi-meltas (20pts), Camo Netting (15pts), Heavy Bolter, Seachlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon]····Punisher (175pts) [2x Multi-meltas (20pts), Camo Netting (15pts), Heavy Bolter, Seachlight, Smoke Launchers, Turret-mounted Punisher Gatling Cannon]····Profiles:

    ········Leman Russ Demolisher: BS:3|Front:14|Side:13|Rear:11|HP:3|Type:Tank, Heavy|CodeMilitarum p47········Leman Russ Punisher: BS:3|Front:14|Side:13|Rear:11|HP:3|Type:Tank, Heavy|Codexlitarum p47········Camo Netting: Description:+1 to Cover Sv. Note that this means it always has a e of at least 6+, even in the open.|Codex: Astra Militarum········Searchlight: Description:Used when the Night Fighting rules are in effect. If ahas a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer 40k rulebook

    ········Smoke Launchers: Description:Once per game, instead of shooting or moving Flat unning in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemys Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer 40k rulebook········Demolisher Siege Cannon: Range:24|Strength:10|AP:2|Type:Ordnance 1, 5" Blast|Coa Militarum········Heavy Bolter: Range:36|Strength:5|AP:4|Type:Heavy 3|Codex: Astra Militarum········Multi-melta: Range:24|Strength:8|AP:1|Type:Heavy 1, Melta|Codex: Astra Militaru

    ········Punisher Gatling Cannon: Range:24|Strength:5|AP:-|Type:Heavy 20|Codex: Astra Mi

    ++ Roster Rules ++

    Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)

    ++ Selection Rules ++

    Amphibious: All water terrain is open ground. (Codex: Astra Militarum p40)

  • 8/18/2019 Imperal Guard 4000pt Battalion

    8/8

    Combined Squad: May combine Infantry Squads just before rolling for Warlord Traits. (Codex: Astra Militarum)Crack Shot: Can re-roll armor penetration. Also bonuses for weapons:* Battle Cannon, Vanquisher, Demolisher, Eradicator: re-roll To Hit* Exterminator or Punisher: Rending* Executioner: may fire 36" S7 AP2 Heavy 1, Large Blast, Blind, Gets Hot (Codex: Astra Militarum p59)Leman Russ Commander: (Codex: Astra Militarum)Mobile Command Vehicle: (Codex: Astra Militarum p40)Orders: Bring it Down!: (Codex: Astra Militarum)Orders: Fire on my Target!: (Codex: Astra Militarum)Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)Orders: Get Back in the Fight!: (Codex: Astra Militarum)Orders: Move! Move! Move!: (Codex: Astra Militarum)Orders: Smite at Will!: (Codex: Astra Militarum)Orders: Suppressive Fire!: (Codex: Astra Militarum)Orders: Take Aim!: (Codex: Astra Militarum)Senior Officer: (Codex: Astra Militarum p30)Stubborn: (BRB 2014 p172)Summary Execution: (Codex: Astra Militarum p33)Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)

    Voice of Command: (Codex: Astra Militarum p28)Warlord Trait: Old Grudges: (Codex: Astra Militarum)

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