Impact of name recall press
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Transcript of Impact of name recall press
IMPACT OF COGNITIVE LOADING ON RECALL OF NAMESBY CASSIE C. STRICKLANDREINHARDT UNIVERSITY
ACKNOWLEDGEMENTS•Reinhart University & the Psychology department•Dr. Katrina Smith•Kristina Jones•Adrienne Lawrence•Aleah Cooper
OVERVIEW•Background•Hypothesis•Participants•Methods•Findings•Discussion
BACKGROUND•Working Memory• Helder and Shaughnessy name recall study (2008)• Math Task• Long-term retention
HYPOTHESIS• People will remember more names when playing a familiar
card game than a unfamiliar card game.
PARTICIPANTS•39 student volunteers agreed to participate in one of two randomly selected card games (Uno or Werewolves)•Gender distribution of participants: 66% females and 33.3% males
PARTICIPANTS CONTINUED Percentages
Ethnicity
74.4% White10.3% Black/African
American2.6% Asian/Pacific
Islander5.1% Biracial7.7% unidentified
Percentages Majors
23.1% Biology17.9% Education7.7% Psychology2.6% Criminal
Justice5.1% Undecided10.7% Communicatio
n7.7% Graphic Design5.1% Sociology2.6% Music2.6% English2.6% Digital Film2.6% Math2.6% Sports Media2.6% Theater2.6% History2.6% Creative
Writing
METHODS
•Games: Uno and The Werewolves•Middle names•Photographs (for later ID)•Questionnaire
FINDINGS
• Unfamiliar game: recalled 4 to 5 names (Mode = 4 and 5, M = 3.24, SD = 2.00)
• Familiar game: recalled 3 names (Mode = 3, M = 3.35, SD = 3.35) • Independent t-test preformed on card games and recall t (37)
= .60, p > 0.05.
Perc
ent o
f nam
es c
orre
ctly
re
calle
d
•RESPONSES TO ADDITIONAL QUESTIONS
Percentages
Questionnaire questions
53.8% No friends46.2% Yes friends2.6% No card games with new
people97.4% Yes card games with new
people46.2% Yes talked53.8% No talked48.7% No before51.3% Yes before66.7% Yes helpful33.3% No helpful100% Enjoy card games46.2% Yes talked to people more53.8% No talked to people more
DISCUSSION•Proactive Interference •First names•Not actively repeated•Larger Sample•Rehearsal and repetition